ActionScript 2.0 :: Removing Persistent XML Thumbnail Grid?
Jun 17, 2010
I have a question regarding the following tutorial and an older (inactive?) forum thread based around it:
Adding Thumbnails Tutorial XML and Flash Photo gallery with thumbnails in a grid (2006 - 2009)
I have multiple pages, several with thumbnail galleries, and several without. On the pages with the galleries, everything appears to render correctly. However, when I go from a gallery page to a page without a gallery, the thumbnails don't disappear. Instead, they remain on top of that page's content.
How do I get rid of the thumbnail gallery on non-gallery pages?
Code for the galleries:
Code:
cliparray = [];
columns = 3;
spacex = 100;
[Code]....
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Mar 19, 2007
I really like the thumbnail gallery for its simplicity and beauty. But I would like to ad or vertical scroller (I'm unable to find it here too, maybe I'm blind, just I'm more at the end of my seeking options) or a make a grid thumbnails, that will show 2 columns of thumbs and 5 pictures in each columns, then under the 2 columns i would like to ad a sort of arrow or button that if my gallery have more then 10 pictures it will go on the next thumbnail list. I'm not looking for any extra fading effects or special movements. Just would love to have a single thumbnail grid on side, with option to have lists of thumbnails by 10 if there is more then 10 pictures or so.
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Feb 4, 2010
i have a grid of thumbnails (i loop through an xml file to create and display) this is working perfectly.I can trace out click commands on the MCs and load in an image just as you'd want to.I load the image into a thumbMC i created with some additional symbols in...Then i started thinking, it would be nice to have some kind of preloader for each image/thumbnail.I've implemented a MovieClipLoader and this is quite happily loading in the images and reporting when the load is complete, however i am completely unable to target my preloader symbols within this function, so am unable to either control the width of a loadbar, and also show/hide a loadLoop while the image loads.
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Sep 9, 2006
I followed the tutorial on how to incorporate thumbnails into a flash/XML gallery. [URL]
How would I do the same thing but using a grid of thumbnails instead of the scroller? Can this grid be made to appear dynamically?
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Jan 3, 2008
I'm trying to add a new row to dynamically created thumbnail grid. So far I've copied and edited a BrainGiants PhotoDrop menu script and managed to add an new row there with a nested for loop, but the thumbnails on the new row won't show right. There's just one thumb showing, I guess the rest of the thumbs are beneath the one showing..I'm messing up the for loop somehow, but can't get a hold of it.. I know all the thumbs load fine cus I've tried to load them to just one row and all of them showed up properly.
[Code]....
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Jul 9, 2008
I have a gallery that has two columns of thumbnails but it wont scroll. what can I do?
Code:
function loadXML(loaded) {
if (loaded) {
xmlNode = this.firstChild;
image = [];
description = [];
[Code] .....
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Jun 27, 2010
how to create a xml photo gallery but somehow all of them doesn�t discuss what i need to know. [code].....Especially i am interested in howto structure the xml for such an portfolio / gallery grid and having custom tweening for the thumbs to transition in and transition out, handling the click event for x thumb and loading the "big" content to a new container. Adding preview/next button functionallity to the Thumbnail Grid and for each "big" content and so on.
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Oct 22, 2005
I was looking for a way to make different grid layouts for xml loaded jpg thumbs, so I read and applied a lot of the tutorials and posts about galleries, xml, thumbs and grids around here. Some of the script I used comes from Kirupa's adding thumbs tutorial. I also applied the concept in Creating Grids with Flash/AS. The result is attached here. A lot of the parameters, like row and column numbers and scaling of the thumbs,spacing, alpha, rotation, etc, can be changed easily in the script. Also, the idea is that you could write different prototype functions to get different grid layouts effects.
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Oct 2, 2006
I am trying to get my thumnails to load in rows, 22 across, and up to 3 rows down. However, I can't seem to get my math right. I can get them to load up and down 3 rows, but not across first. Can anyone explain the math required to accomplish this?
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May 30, 2011
I'm trying to achieve a thumbnail gallery which basically reduces it number of columns (and increases number of rows) when the stage is being resized down.The columns number as default 5, but after resizing down the stage this number is calculated like this:[code]My question is how can I reorder the the columns and rows from the onStageResize function.[code]
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Jan 2, 2006
I am working on my very first flash application and have found these forums very helpful so I have decided to post here since I'm stuck. I have taken the thumbnail gallery ikim posted on this thread and im trying to tweak it to my needs. When the thumbnails are loaded i would like to implement an onrelease function to tween the image to the middle of the screen, then slide to the right and increase the size. I have written the actionscript that will move the image. However, my problem is, i need to have the thumbnail slide from its original position to the middle of the screen. I thought i could do this by passing the parameters of _x, _y in the function and setting the motion accordingly. Being a newbie to AS, I am having trouble with getting ikim's gallery to accomodate this functionality. I tried using getproperty to get the _x, _y coordinates but this only returns the coordinates for the beginning position of the image and i need the ending position coordinates. I assumed I need to call getproperty at a later time, but I am not sure how to reference the thumbnails since it appears to me that they are being dynamically named and created the same.
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Apr 22, 2009
Anyway to align my grid to this way? I've also attached my fla files in cs3 format..
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Nov 28, 2007
I have made a image-viewer. I've this AS for the viewer:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
function loadXML(loaded) {[code].....
Now i would like to make a loop for the thumbnails so they don't have a beginning or end(Now when i scroll to the right the thumbnails stop at the last thumbnail, i want it to begin at the first thumb again).I'm also trying to make that the middle thumbnail represents the photo in target_mc.
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Jul 10, 2007
I am making a gallery, which you can view here:[URL]ok, firstly, when you click a thumbnail, you cannot scroll them until you roll off the click thumbnail, and I'm not sure why. is it just a movieclip thing? or can I put some code in to re-get focus of something? ok, now for the two general questions:
1. When you roll over the thumbs, they go up, sometimes they flick back down though, even though you are rolled over them still. is this just because they are moving?
2. Does anyone know why when I add this:
[Code]...
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trace("saveLSO");[code]....
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