ActionScript 2.0 :: Resizing A Box Using Tween Class

Jul 4, 2007

I need to make a white box change size using actionscript when a button is clicked. The code I've got at the moment is:

[Code]....

So i need help in working out:

1) How to capture the size as a variable

2) why the code above doesn't work!

View 6 Replies


Similar Posts:


Professional :: Resizing Animation And Tween Movie?

May 27, 2010

ive made a flash banner 1000x500 with lots of objects tweening etc etc photos fading in and out,and ive being told to resize the banner size to 800x300but im having trouble when i do that,is there a way to get the everything that ive done into the 800x300 with out having to move all my objects around again and resizing each pic individualy,or do i have to start it from scratch again??

View 2 Replies

ActionScript 2.0 :: Resizing - Image Border Tween

Nov 3, 2007

I am trying to make one of those Resizing borders for an image gallery ... Is there an Actionscript 2.0 function that whilst Loading in an external jpeg, Flash can be told the dimensions of the picture it is currently loading > before it has loaded it fully.? ie: getWidth (as a guess). Thus, preparing the size of the border, whilst the image is loading. Or, does it have to initiate that once the jpeg has loaded 100%.

View 3 Replies

Professional :: Text Resizing Via Motion Vs Classic Tween?

Nov 30, 2010

If I put any text letter of any size at the top of the stage, lets say for example a "T" of 10 pts. Then move the timeline to frame 50 and insert a keyframe and then move that "T" down to the bottom of the stage and resize it to say 50 pts. (I want the effect of the letter growing as it moves down the stage).If I then isert a Motion Tween and scrub it the letter just stays at 10 pt until the keyframe at 50is hit and then it resizes to 50. Not the effect I am looking for.But if I use the classic tween then it does do what I want which is gradually grow from 10 pts to 50 pts by the bottom of the stage.

View 3 Replies

ActionScript 2.0 :: Tween Class If Moved Mc Passed Point Start Another Tween

Jun 21, 2006

Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.

View 1 Replies

IDE :: Movie Clips Contents Alpha At Different Rate During Tween Class Tween

Mar 4, 2010

If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.

For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).

The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...

is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!

View 1 Replies

ActionScript 1/2 :: Change Tween Properties Outside Constructor In Tween Class?

Oct 2, 2010

Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:

var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);

But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?

View 1 Replies

ActionScript 3.0 :: Tween Class - Tween Back To The Original Position?

Oct 27, 2009

I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:

ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....

I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.

View 2 Replies

ActionScript 1/2 :: Making A Tween Without Using The Tween Class?

Oct 25, 2010

Is there any way to make a movie clip start at a given x and y point, and ends at another x and y point, in 90 seconds?m not getting a good result.The main problem is, I want the movie clip to travel along a straight line. And by this code below the "b" movie clips makes some curves.Heres what Ive done.

"p" is point movie clip
"b" is ball movie clip
fullTime = 90000;_currentTime = fullTime;oldTime = undefined;onEnterFrame = function () {if

[code]........

View 16 Replies

ActionScript 1/2 :: Making A Tween Without Using The Tween Class Take 2?

Oct 26, 2010

If you try to make a movie clip travel along a rectangle diagonal within 90 seconds, the movie clip makes some curves.

View 5 Replies

ActionScript 2.0 :: Tween A Number Using The Tween Class

May 13, 2006

What I want to do is tween a number from lets say 0 to 50 using the Tween class. The below is an example of my tween but it wasn't working (*NOTE* i'm using TweenExtended but if you change the tween to Tween only it will be the same thing, i just have a habit of using the TweenExtended class):

[Code]...

View 3 Replies

ActionScript 3.0 :: Resizing An Image From The Loader Class?

Oct 14, 2010

I'm trying to resize a .jpg file that I'm loading in the loader class, and I can't get it to work. Here's the code I'm working with. (Note: I had to cut the URL to the jpg out because the forum blocks me from posting URLs with images!)

ActionScript Code:
getURL = new URLRequest("*URL to a jpg goes here*");
// Load slide image from URL

[code].....

View 2 Replies

ActionScript 2.0 :: Using Tween Class Within A Class?

Jun 30, 2009

im using the tween class within a class and having trouble getting the .onMotionFinished of the tween to recognize or relate back to the scope of the class.so if i had

Code:
var t1:Tween = new Tween(myClip, "_alpha", None.easeNone, 0, 100, 1, true);
t1.onMotionFinished=function()

[code]......

View 0 Replies

Actionscript 3 :: Resizing A Sprite Without Resizing Its BitmapFill (or Its Contents For That Matter)?

Nov 1, 2010

I am not simply trying to contain things and have the container resize without the contents resizing. I would just use a simple MovieClip for that.. My main focus is on the use of BitmapFill. I'm trying to make a repeating background image for a container; thus far I'm able to draw my BitmapFill sprite to the size I want. (Which is the stage's height) but when the stage is resized, I want to re-size my container but have my containers BitmapFill crop or add more as the window is resized bigger or smaller. Allow me to illustrate what I mean:

I've got a simple rectangle sprite that fills with a bitmap from the library and a simple resize handler function that detects when the window has been resized.what I would like to do is have my rectangle resize to the height of the stage.stageHeight maintaining its bitmap fill, but not resizing the bitmap fill or any children within the sprite.

From what I've read, this is a little tricky because the sprite resizes in relation to what it contains.. or.. something like that.. I really don't know any more.. I saw one example where a person extended the sprite class but I don't know why or how..

in my library there is an image called 'pattern' and my code looks like this:

stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.addEventListener(Event.RESIZE, resizeHandler, false, 0, true);

[code]....

View 2 Replies

ActionScript 3.0 :: Smooth Resizing As Opposed Going In And Resizing Every File Manually?

Sep 11, 2009

I'm loading a few pngs/jpgs externally so they can be swapped out occasionally, and the issue I'm running into is when they are shrunk they become fairly choppy. Is there a way to have flash re-render them, or do something to smooth the resizing as opposed to going in and resizing every file manually myself?

View 1 Replies

ActionScript 3.0 :: Resizing A Sprite Without Resizing Its Auto-fill?

Nov 2, 2010

I've got a little problem with BitmapFill, I'm trying to use a sprite as a container for various things and i would like it to have a filled pattern background. my problem is that i want it to resize the sprite to the height of the window but not have the background fill resize, and add more / crop as the window size is changed. to illustrate what i mean, please view the diagram attached to this post .

I have an image in my library called 'pattern' and my code is as follows:

ActionScript Code:
stage.align = StageAlign.TOP_LEFT;
stage.scaleMode = StageScaleMode.NO_SCALE;

[Code].....

View 2 Replies

Rotate Using The Tween Class?

Jan 31, 2010

I have a movie clip that is rotated when a button is clicked:

Quote:

mc_rightBtn.addEventListener(MouseEvent.CLICK, onRotateRight);
function onRotateRight(evt:MouseEvent):void {
var myTweenRotation:Tween = new Tween(mc_gallery, "rotation", Elastic.easeOut, 0, 90, 5, true);
}

The problem I have is that when the the right button (mc_rightBtn) is clicked again, the rotation starts from the original position. Ideally I would like the rotation to continue from its current position.

View 3 Replies

ActionScript 2.0 :: Where's The Tween Class

Dec 18, 2006

where's the tween class?

View 7 Replies

ActionScript 2.0 :: Using The Tween Class?

Dec 31, 2006

I've started using the Tween class as I find it to be a really quick way to create some smooth animations. However, what I would like to do is have a sequence of many different objects animating into the scene, but all using the Tween class.Now if they were all to animate in at the same time that would be fine - but what I would like to achieve is each object to animate in one at a time, so once 1 object has finished, the next one then animates in etc etc over until all 7 are animated in. I've read up a little on using continueTo etc but not sure how to get this to affect different mc's instead of self.

View 2 Replies

IDE :: Extending The Tween Class?

Jan 26, 2009

extending the tween class?

View 6 Replies

IDE :: AS3 - Tween Class And Rollovers

Jul 13, 2009

So I'm actually doing something very simple here, but it's my first attempt at tweening things through code rather than on the timeline, so I'm pretty new at this. Basically I have a small image gallery, all the thumbnails are butted up against one another in a grid. When you roll over an image, the title should tween to reveal itself below the image. I have it set up so that both the image and title are in one movie clip, with the image on the top layer.

My code does work when you move your mouse slowly, however when you roll over and out really fast, the whole thing freaks out a little, and the titles don't tween back properly, they actually stay exposed even though they shouldn't. It looks like they kind of tween back, then pop out again, with out a tween. I linked to my current swf file so you can see for yourself. [URL].

Here is an example of my code which is iterated for every image.
MC.addEventListener(MouseEvent.ROLL_OVER,onMC);
MC.addEventListener(MouseEvent.ROLL_OUT,offMC);
var myTween:Tween;
MC.buttonMode = true;
function onMC(event:MouseEvent):void{
myTween = new Tween (MC.title,"y",Strong.easeOut,94.5,138,.65,true);
} function offMC(event:MouseEvent):void{
myTween = new Tween (MC.title,"y",Strong.easeIn,138,94.5,.35,true);
}

View 2 Replies

ActionScript 3.0 :: Delay A Tween - Animate The 2nd Tween After 3 Seconds When 1st Tween Stops

Nov 1, 2009

import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween

how can I animate the 2nd tween after 3 seconds when 1st tween stops.

View 9 Replies

ActionScript 2.0 :: CS3 Trying To Fade Tween Class

Apr 30, 2009

I'm trying to animate the mc in my fla with the tween class (specifically have it fade from 0 to 100 transparency [left-to right] as it moves). I'm not really a coder and more animation-based. If I was to create a variable (say named "Transp", how would the rest of the declaration look in AS2?

View 2 Replies

ActionScript 3.0 :: Rotation Using The Tween Class?

Feb 1, 2010

Quote:
import fl.transitions.Tween;
import fl.transitions.easing.*;

[code].....

View 2 Replies

ActionScript 3.0 :: Using Tween Class With MouseOver

Feb 10, 2011

I have a movie clip (box) with a text box embedded in it. I want it to expand and move to the middle of the stage when the user places the mousepointer over top of it. When the mouse is moved off I want the movie clip to return to its original position. My code almost works. The MOUSE_OUT works and returns the movieclip to its original position but the MOUSE_OVER causes the movie clip to bounce to the center of the stage, return to the original position and then bounce back to the center of the stage before coming to rest at the center location. I just want it to go directly to the center of the stage.

Also, if I have 25 movieclips like this, is there anyway that I can capture the xy coordinates of the current movieclip that is being clicked on so that I can use the same code for each movieclip to expand and move it to the center of the stage and return them to their original . I am assuming that I would have to capture the name of the current movieclip being clicked on, in a variable and capture the initial x and y coordinates in two other variables. Can I then use these variables in the following Tween statements? Not sure how to code it so that the statement will read the contents of these variables and use them as paramenters in this routine.

square1.addEventListener(MouseEvent.MOUSE_OVER,tex ter);
function texter(e:MouseEvent):voidn
{
new Tween(square1, "x", Regular.easeIn, square1.x, stage.stageWidth/2, 1, true);

[Code]....

View 1 Replies

ActionScript 3.0 :: Scaling Using Tween Class?

Sep 1, 2010

It was supposed to be an easy code but i can't make it work until now.I want my intro texts to get scaled to a certain postion when clicked .So far this is what I have done,
 
var scaleTo:Number = 0.6;
var introTexts:Array = [...];
for(var i:int = 0;i<introTexts.length;i++){    introTexts[i].addEventListener(MouseEvent.CLICK, onintroClick);}

[code]....
 
Right now,this code doesn't do anything, I can trace out "click" but nothing happen. I tried out the first item from the array first to make sure the code is working. The x position I want is -15 and y is 300.

View 5 Replies

ActionScript 1/2 :: Tween Class Not Resetting Y Value

Jan 11, 2011

I am trying to move a movieclip down using Actionscript. Then when a user fires a back event [which is successfully firing] the movieclip is then required to go up again. The code is:

trace("fholder _y org: " + folioholdermc._y);
// THIS COMES OUT TO BE -601
var yDown1:Tween = new Tween(folioholdermc, "_y", Bounce.easeOut, -601, -449, 3, true);
trace("step 1 called");
trace("fholder _y down1: " + folioholdermc._y);
[Code] ......

View 3 Replies

ActionScript 3 :: Tween Class And Pan Effects

Mar 6, 2012

I'm trying to make a "pan" efect (I'm not sure if this is pan) in flash (as3) where you have an image bigger than the mask where it is displayed (just horizontaly). It's a very simple effect, but I'm having trouble with the tweens. First, I tried with the tween class. But it ended up a mess with the speed of the tween (the parameter where you set the frames or seconds of the tween). The "begin" parameter is easy, is the x value of the object, no matters where is it.

The "end" parameter is easy too, is 0 or the end of the image, depending if you are on the left or right button (the tween begins when you are over those buttons and end with a stopTween when you are out of them or when the tween is over). The problem I'm facing it's the "duration" parameter: I want the same speed in all the tweens, no matters where it begins. Obviously, if I put a static value, if I'm in the middle of the image, the speed reduces to half.

So I'm trying to figure out how to create an algorithm to do this. I first tried something like calculating which percent of the image is the current "x" value:

If I am at 50%, make the tween in 50 frames.
If I am at 90%, make the tween in 10 frames.
If I am at 20%, make the tween in 80 frames.

But I think there should be a way to make it easier. Maybe I'm getting it wrong, and the tween class is not what I need... I'm just trying to make an displacement effect, always at the same speed (although an ease in and out until the speed is reached would be greater).

View 3 Replies

ActionScript 3.0 :: Any Way To Delay Tween Class

Jul 20, 2009

I've been looking for a way to delay a Tween using the AS3 Tween class instead of Tweener, Tweenlite, LMZ, etc. Most of the responses I've found declare Tweenlite the easiest and requiring the least amount of code. I finally found a solution for the Tween class:

Code:
// the masking code;
import fl.transitions.Tween;
import fl.transitions.easing.*;
var twn:Tween = new Tween(my_clip,"width",Regular.easeInOut,1,300,1,true);
twn.stop(); // stop the tween right away,
setTimeout(twn.start,1000); // start the tween after 1 second;

And that's it. I wanted to share. One of the challenges I face in my agency is handing off code to someone else who doesn't have any of the tween libraries installed so I have to walk them through it. The Flash Tween Class is not so bad, if you ask me.

View 1 Replies

ActionScript 2.0 :: Adding Tween Class To Xml?

Sep 21, 2009

I don't have much action script experience at all but If someone could point me in the right direction it would be awesome....I have an image gallery supplied from xml. I want to add a tween to each image as it opens, so far it works on only the first image, I'm guessing I need to create a mc for each image that is loaded so each mc can have a tween? I really need some direction this is what I have so far:

[Code]...

View 0 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved