ActionScript 2.0 :: Reverse The Direction Of The Scroller?
Jun 23, 2008var center = Stage.width/2;
var speed = .05;
function activateMenu() {
[Code].....
var center = Stage.width/2;
var speed = .05;
function activateMenu() {
[Code].....
I've got a comboBox positioned close to the bottom of a frame. Is it possible to reverse the direction of the drop-down so that it "drops-up" and doesn't get clipped off?
View 7 RepliesBut I have a simple problem I think.I have a moving panel of images, and I want to be able to change the direction of the panel with the click of a button. Here's what I have so far:
var panelSpeed:Number = 1;
var leftDirection:int = -1;
var rightDirection:int = +1;
[code]....
This is a painfully simple concept and for some reason I can't get my head around it. The basic idea is I want a sprite to come down half way and then if it fails a random check, to reverse direction and move back towards the top.
Code:
private var _ReverseDirection:Boolean = (Math.random() > .5) ? true : false;
public var _Vel = 3;
public function main(){
[Code]....
So basically the the sprites created, a true/false boolean is made and the Loop function is started. As you can see though, as soon as the sprite starts moving backwards it fails the If statement and starts bouncing back and forth between passing and failing. I've toyed around with putting them in different functions, complex If statements, etc but it keeps coming back the conditions fluctuating back and forth.
I would like to position relatively a scroller in my application like below.When I scale the image, I resize the scroller...
<s:Scroller width="50%" height="50%" >
<s:Group>
<mx:Image
[code].....
i have a scroller developed in as2. it basically scrolls continuously in a direction until the direction of the mouse is changed. the images of course loop in the continuous scroll. now the problem is that for 10-15 photos its ok. but when i feed it with 180 photos, it seems to show only 11. why would this be? any restriction on flash ??
View 1 RepliesSo I have this mc: this.slidingMenu it's a mc of a ring shaped menu, which turn around when 2 button get clicked. When the button on the right, mc goes forward until stop(), when the button on the left mc goes reverse until the stop(). In the first case i use gotoanplay, and everything goes fine. For the second I use prevFrame, like this:
[Code]....
have a ball with the name of mc which can be moved using the keyboard .. when you press the left mouse button shoots the ball, this ball and the other flies in the face where the cursor was in the shot .. but if you move the cursor to another location and shoot a second time then the second ball is also flying in the direction of the cursor and the first ball change direction toward a second shot ..
ActionScript Code:
import flash.display.MovieClip;
import flash.display.DisplayObject;
import flash.events.MouseEvent;
[Code]....
how to make that first ball did not change its direction and continued to fly in the direction of the shot?
I am trying to build a vertical slide scroller based on a tutorial for a horizontal slide scroller and am having difficulties undertanding what values I need to change in the code for the slider mc in order to make it work. The horizontal slider is quite smart [code]
View 3 Repliesmy problem is that if you go over the menu text above my scroller it controls the scroller. I wan this areas movement to have no effect on the scroller below. is there a way to script my scroller to set it to this?
View 1 Replieshave a cool vertical scroller that I did try to convert to horizontal, but I could not make it work.
//code by Billy T
//set a variable
targY=0;
//set the x position of the dragger
dragger._x = 370;
[code]....
change vertical scroller to horizontal scroller?
View 2 RepliesI would like to use it as a horizontal scroller for an image gallery. Just to clarify a horizontal dragger and a horizontal stage motion for image viewing.
fscommand("allowscale", "false");
bar.useHandCursor = dragger.useHandCursor=false;
space = 20;
[code]....
I can find tons of articles/tutorials on custom scrollers but none of them actually replace the browser scroller. If the browser is made smaller the custom scroller and the browser scroller are there. [URL]...
View 1 RepliesI am trying to build a vertical slide scroller based on a tutorial for a horizontal slide scroller and am having difficulties undertanding what values I need to change in the code for the slider mc in order to make it work. The horizontal slider is quite smart and there is additonal functionality attached to it to affect it's movement which I'm not too worried about although it would be nice)
Code:
// set up content_mc info
contentRight = _root.content_mc._x;
[code].....
In a game I'm working on, I'm using the ColorTransform class to the turn the 'enemies' red as they fall off the screen after they've been hit by one of the player's 'missles' with the following [code]...
Can I somehow undo the ColorTransform to an enemy once it has been applied, or does he have to stay monochromatic thereafter?
I use this code i found on this forum. i want to control an MC to act like a buttopn, on roll over it plays the movieclip forward, on Rollout it plays the movieclip backwards.
This script works ok, but on when reversing it feels slow and often it doesent reverse to the start of frame 1 in the MC.... It is very sensitive to quick mouse over and out. The quirky reverse is possible because i use prevFrame...is there another thing i can use?
[Code]...
Basically I have just created an animated button using frame labels, and was wondering if there is any way to reverse the timeline.
Currently my code looks like this:
Code:
btnHome.addEventListener(MouseEvent.ROLL_OVER, btnHomeOn);
btnHome.addEventListener(MouseEvent.ROLL_OUT, btnHomeOff);
function btnHomeOn(event:MouseEvent):void {
[code]....
The way it's coded here, if the user removes the mouse from the above the button the timeline continues from homeOff.What I want is for the timeline to reverse from its current position instead of just playing forwards from a fixed point.
I have a quick question for any flash smartypantses out there....I'm looking for the most efficient way to do this weird thing...
I'm trying to create 6 menu buttons (all text) that when you click one, a submenu drops down (more lines of text - that fade in individually).
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What I'm having trouble with is figuring out how to get this submenu to "close back up" (animation) when someone clicks one of the other main menus (Colors or Locations, in this example.)
How can I get it to perform this animation BEFORE it navigates to the next menu section?
is it possible to play a movie clip (or simply, main timeline) in reverse order e.g. suppose, there is a movie clip, few frames in that, of course it will play from first frame to end frame, and also, i want them to play from end frame to first frame.
View 8 RepliesI apologize for being a newbie. I have been trying to figure out how to reverse an EKG movieclip to go from right to left instead of the direction it is currently moving:
View 16 RepliesI have to play an flv in reverse but don't know how. I tried embedding the entire flv inside a MC but the result was not pretty.
View 2 RepliesI'm using the following ActionScript for my Flash preloader, what this does is have the preloader bar fill from the top to the bottom.
this.addEventListener(Event.ENTER_FRAME, loading);
function loading(e:Event):void{
var total:Number = this.stage.loaderInfo.bytesTotal;
[Code].....
How would I alter this so that instead, it starts off full and then decreases in size down to zero (downwards)?
I can't able to reverse properly.
Code is
var angle:Number = 0;
var radius:Number = 100 + Math.floor(Math.random() * 101);
// Random object generation
var button:Number = 0;
[code].....
how I reverse through frames.I can certanly have a loop that calls prevframe.But, what I want is to know when I have reached a certain frame.The only way I can think of how to do this is to know the exact number of frames, and then use a loop that loops the exact number of frames I need.
View 3 Replieshow would i use reverse Sin, Cos and Tan in flash so i could do SOA-CAH-TOA?
View 2 RepliesIts been a while since I last posted but I was hoping someone would be able to help me asap. I am so nearly there but something is not quite right. I have alot of faith in this forum so I'm hoping someone out there can help! Here we go:
I have various movie clips within movie clips, these all work fine. Within one of the MC's, i have a button with instance name "left" and one called "right". These are used to cycle through my work (this is for my portfolio). The right button works fine, just plays the timeline of the MC using frame labels. I built my site last year but its going through a complete overhaul on the structure and coding side cos quite simply, its a mess Last year, i placed this code ON the "left" button itself:
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How can i play a mc in reverse using as3? i know hwo to do it in as2 but not sure about as3
View 9 Replieshow can i reverse the frames.what i mean is if for example u have a motion tween of a circle sliding to the right.what should i write in the last frame of the motion tween so the circle will go back..._current frame--?
View 9 RepliesI designed a horizontally oriented page that expands to the right. The problem is, the content goes off the screen.
I want to know how to make all of the content on the website scroll with the mouse direction like this webpage- sectionseven.com
Does anybody know how to do this or something similar?