I have a movieclip that constantly changes it's shape and has a rollover event for a popup.But due to the rollover event, I can't click anywhere underneath it, because it receives the click event (i have no onRelease function for it).Is there any code that can ignore the clicking events and keep the rollover event? Or do I have to write a custom function that calculates the actual position.
Is there any way to detect if the user click outside a MovieClip?For instance, I need to detect it to close a previously opened menu (like Menu bar style: File, Edition, Tools, Help, etc). How can I detect this kind of event?
I have a movieclip with 2 layers (a background layer, and a text box layer), and i have an eventListener for clicking on it. The only problem is the function i call when clicking the MC only works when i click the background, if i click where the text box is in the MC the function doesnt get called?
Is there any way to treat the entire MC as a single entity rather than a layered one, or is there a way to specify which layer is to be clicked, and i can just add an invisible hit rectangle on a new layer in the MC.
The script for my timer worked for one button but as soon as I set up the other 2 buttons to do the same, I started having a problem where the rollover action would go after the set amount of time was up but then would repeat itself once after the set amount of time was up again. just to clarify, if it needs it, the reason I don't have a rollout attached to these buttons is because I want the menu to stay out until you leave the menu area
so I have an invisible button called menuin_btn which sits to the right of the menu and covers the rest of the stage where the content will be, so you have to rollover that area for the menu to roll back in. The "rollin" in my code brings the movie clip to frame 16 (the end) where I have a gotoAndStop(1); command to get it back to frame 1 so the rollover can be used again. I've attached a zip with my current flash file and swf and here is what my current script looks like on the main scene:
I have created a movieclip called allbuttons.swf, inside this movie i've created some movieclips by hand (button1,button2 etc..)Through the loader class (in combination with) URLRequest i managed to load the swf inside menuholder.swf but i keep getting stuck on how to manage events on buttons/movieclips inside allbuttons.swfI want to make the buttons/movieclips in side the loaded movie (child) clickable.. but i mange to fail everytime.. i litterly tried everything..- place the eventlistener in the child movie- place the eventlistener in the parent movie- adding an eventlistener to the loaded swf and tyring to catch e.currentTarget..nothing works, i don't see what i am doing wrong, probably learned some basic stuff wrong.
This has literally been buggin me for days. I cant get my custom event "selectionEvent" to work. It works in the DocumentClass constructor, but when trying to dispatch from a child object it doesnt recieve!!!!also in my other thread about custom events, If I try to add the listener to the child object, it just says "undefined property loadplayscreen".DocumentClass: (dispatches fine here)EDIT: updated (little change)
I created an image uploader for an app I am working on. I first used php for the server side script, and everything worked fine. I found out afterwards I had to use .net, so I created new serverside scripts. The problem I am having is that my event.COMPLETE listener is never firing. I can receive data back using a DATAEVENT listener, but then it stops at this error: Error #2044: Unhandled IOErrorEvent:. text=Error #2036: Load Never Completed.
Here is how I am sending my file. var fileRefReq:URLRequest = new URLRequest(FILE_UPLOAD_TEMP); var fileReqVars:URLVariables = new URLVariables(); fileReqVars.subdir = "Temp"; fileRefReq.data = fileReqVars; fileRefReq.method = URLRequestMethod.POST; fileRef.upload(fileRefReq);
The file definitely gets uploaded to the first TEMP directory, but then it breaks with the above error.
I have 2 files, 1 to dispatch the event and 1 to receive it (of course in addition to the event class itself).
I've done this before with both dispatching and receiving files being mxml, but this time the dispatching file is an actionscript class, and it's not working this time. Is it different for actionscript classes?
Here's a dumbed down version
The dispatching class dispatches the event as soon as it's created.
public class ASClass extends UIComponent{ public function ASClass(){ dispatchEvent(new MyEvents(MyEvents.FIRE_EVENT)); } }
in my main mxml app, I instantiate the ASClass which automatically dispatch the event as soon as it's created and the main mxml app should receive back.
protected function appCComplete(event:FlexEvent):void{ addEventListener(MyEvents.FIRE_EVENT, gotEvent); var asClass:ASClass = new ASClass();
I'm querying a web application in a remote server through XML files and receiving answers in the same file format. Until now, sometimes I received a connection error:
Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: http://server/Services/startSesion.com at reg_jugadores_fla::MainTimeline/queryGQ() at reg_jugadores_fla::MainTimeline/reg_jugadores_fla::frame1()
When this occurs, trying to access the services through a web browser, there's a test page where you can try queries, returns a "500 Internal server error". I managed that problem adding a listener to catch the error:
But since yesterday I can't connect anymore using Flash while it's possible to access the test page. I'm not able to talk to any support guy as the company is closed for vacations! I added listeners to try to know what's happening and this is the result in the output window:
AFAIK, status=200 means OK but why the COMPLETE event isn't dispatched?. So, is there anything I can do or just wait until the tech guys return from the beach?
The event is not Firing!!!!!!!!!! Why? The "hitplayer" is supposes to fire and thats the one I'm having the problem with. It wont even trace. I know its a problem with the event because it works fine with Event.ENTER_FRAME.the listener:
Code: public function FightingGame() { adEventListener(Event.ADDED_TO_STAGE, FightingGameBuild, false, 0, true);
I have a MovieClip of an bicycle, and I've attached and event listener for mouse clicks on that movieclip. The mouse clicks events are raised when I click on the bike, but I really want to be able to click somewhere in the entire region of the movieclip's rect (to make it easier for the audience this is for to be able to click).
I am loading a set of thumbnail images from an array [hard coded] into a movieclip symbol on the stage. I have two arrays with the thumbnail and the full size image having the same index number. In many examples, "event.currentTarget.contentLoaderInfo.url" returns the full path to the image selected. i just want the index number. Adobe does not make is easy to figure out what other properties are available to me from the contentLoaderInfo. Is 'SelectedIndex' or something like that available? Where does an inspiring AS programmer find the contentLoaderInfo properties and or methods available? Is url the only thing that us usable here?
var thumbnails:Array = ["tn_2010OpenHouse_00.jpg","tn_2010OpenHouse_01.jpg"]; var images:Array = ["2010OpenHouse_00.jpg","2010OpenHouse_01.jpg"]; var thumbX:Number = 10; var thumbY:Number = 623; var loader:Loader = new Loader(); loader.load(new URLRequest("images/" + images[0])); addChild(loader); loadThumbs(); [Code] .....
I made a movieclip in flash that dispatches a custom event: MyEvent.THE_TYPE = "the_type"in flex I have: <local:my_flash_mc the_type="do_something()"however, this is not working.in flash, my event bubbles is set to true. everything works fine in flash.in flex I am NOT using:
I'm having a problem with a custom subclassed Event class. Or I should say, I'm having trouble receiving events from this custom event class. I'm pretty sure I have everything wired correctly, the event is dispatched properly and my trace shows the Event instance being spawned. However, my eventListener, which is in another class, never fires its handler function.Have any of you run across instances where custom event classes fail to fire? I'm about at my wit's end.
I'm trying to create a little game in with AS2 that makes the user hit targets. When a target has been hit, the scores amend accordingly (1 point is added to the score). Some of these targets are static, so I have made them buttons. Others are supposed to be moving around the stage, so they're movie clips. Now, with the buttons, my script works beautifully: The scores amend every time I release the button, just as I want them to. I have tried making the movie clips perform the same actions and have succeeded partly, BUT:
1) When I click on a movie clip, the scores will amend only once (i.e. the first time I click on the clip). No matter how many more times I consecutively click on it, nothing happens. It only changes the scores again when I click on another button or other item on the stage and then go back and click on the mc. But I want the movie clip to react the same as the buttons, i.e. add 1 point every time I click on it. (Consecutive clicks = points added consecutively according to number of clicks)
2) When I try to go from the button to the movie clip and then back to the button, the scores should amend automatically with EVERY click. But what happens is, for instance: I click on the movie clip and +1 is added to the score. Then I click on a button - and actually, what it should do is add another +1 as soon as I go and click on that button. But it doesn't. It does not react when I switch from clicking on mc to clicking on button. After having clicked on the mc, I have to click on the button *two* times in order to make it work, because it will not react upon the first click.
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
on clicking the Search Icon , a search bar will be visible (ON) if user click anywhere on the stage the search bar will be NO visible(OFF) OR user click on ICON again the search bar will be OFF but it Stage CLICK is triggered without clicking
I just started playing around with as3 and I have a function for mouse clicks that draws a shape on each click. However the mouse click event does not appear to work unless I click a movieClip object I placed in the middle of the screen. Is there a way to make the mouse click event recognize when I click anywhere on the screen?
I want to add a Single Clcik event and Double click event both on the same movie clip in as3 , its working but call both the event same time so how to fix it
I'm moving on to my next massive programming project and I'm trying to decide whether I should code it in as 2.0 or 3.0. I came across the new click event model in 3.0. Right now it's looking like a pain in the butt to me. So now I have to make a function and add it as an event listener? what the hell? What's the benefit? I understand stuff like this makes AS a more complete language but it's kinda annoying.
what should i do to get chart's data on the click of respective data Legend. suppose i have array [{id:123, label:sales, year:2010},{id:124, label:refunds, year:2010}]for a column chart which has year in x-axis and sales iny-axis.two legend showing labels sales and refund.What i want is to get the whole data (id:123, label:sales, year:2010) on clicking of the legend 'sales'.What should i do? I tried listening mouse click event and itemClick event.
I have a parent sprite that contains several child sprites. I have attached mouse click and mouse down event amongst others to the parent sprite. And in the listeners I check which child has been targeted using the "event.target" property. However It seems that the mouse click event does not trigger for some reason. Is it possible that the mouse down event is eating up the click event. Is this a know issue in as3 and is there a possible workaround?
I've had this problem numerous times. I want to disable click events for a Button and have the Button appear disabled, but still respond to rollOver/rollOut events.
1. Consider a UI where users can vote for items they are viewing via a "vote" button when viewing an item -- they view one item at a time and there's one vote button on the UI.
2. User clicks "vote" and it sends the vote information to server etc, and stores in the session that the user voted for that item.
3. User can only vote for an item once. So to reflect this, I disable the vote button via Button.enabled = false. This makes the button visually disabled for the user and the user can't click it to vote again.
4. However, I want the user to know why the vote button is disabled, in case they forget they voted for the item and don't intuitively know why the button is disabled. In order to do this, I want rolling over the disabled button to give the user some feedback, like a tooltip that says "You already voted for this item."
5. Because the Button is disabled, I cannot respond to rollOver or mouseOver events.
There are alternative ways to letting the user know why something is disabled, but many times I think a roll over response with a visually disabled button fits the UI situation best. The only solutions I've come with are to check hitTestPoint with the mouse location on mouseMove (nasty) or create an invisible overlay button over the disabled button (also nasty.)
I have some action script (3.0) Currently, it will allow the viewer to click a button (thumbnail image) and a larger ver. of that image will appear on the stage. I would like to convert this script to a "roll_over" the button (thumbnail image) and the larger image will appear on the stage. When I tried to do this with my new Flash CS4 - it did not work. This should be simple.... Right???
Here is the current script: stop(); var my_loader:Loader = new Loader(); //load image for thumb1 thumb1_btn.addEventListener(MouseEvent.CLICK, clickHandler); function clickHandler(e:MouseEvent):void{ [Code] .....
I got a problem with making a Flash banner. I've been looking over the internet for guides and tutorials for the past 2 days, but they just don't seem to work for me :/What I'm trying to make:Banner normal:Banner when you hold your mouse over "News":With "Game" and "Website" also being a button that link you to another page.So far I've managed to make a Rollover action, but it activates whenever I hold my mouse over the whole banner, not just the button (the "News" text). I got no idea what I'm doing wrong, or what I should do instead.