ActionScript 2.0 :: Save SWF (not As Image But Positions Of MCS)?
Jun 1, 2010
I have a flash where users drag and drop icons around a matrix to indicate their opinions. I would like to have an option for them to save the positions of the movie clips that they have dragged and dropped so the next time they open it, they are where they left them.
I was trying to do an animation where people can move object around and save. then other people, with different computers, can see the last modifications.I was thinking using the sharingObject remote, but does it work with all servers?I read I need a special one, flash development server or something.So, I had the idea to make a script that save the position of the objects to a file and realoading the animation it loads the variables from that file
I am trying to use the shared object to save the _x and _y positions of several attached MC's. The attached MC's have all been given a variable name and attached to a dynamically created MC called "world".I need to loop through all of the MC's in _root.world to save their postions to the shared object. Here is what I have tried,.... when I trace so.flush.. it traces to true but the object postions are not saved.......
Code: _global.initSo = function() { _global.so = SharedObject.getLocal("marinaSave"); // if the SharedObject object created a new shared object
[code]....
Am I using the for... in method correctly to loop through the MC's in _root.world and save their values?
i want to drag a movie-clip from A to B via different positions and on stop drag , the movieclip must go back to initial position ,via the same way traversed by the mouse and with the same speed. i did an example but it's not taking exactly the same speed and i'm not using classes(you will find it attached). i have to use classes in AS 3.0.
I have thumbs placed on the stage. I create an empty mc to load swf. But my thumbs disappear from the stage when I test the movie ( html or swf) if I settle the _ and _y position of the empty mc.why the emptymovieclip positions affect the positions of my thumbnails?
I'm new to ActionScripts and was tasked to complete a project. I'm trying to split a big image so I can send them to a http server in chunks. I'm using a recursive function below and increasing the DisplayObjects X position on every iteration. The problem is I get the same image in every iteration and checking the encodeByteArray string value is always the same.
Code: var currentTileIndex:int = 0; function renderNextTile(e:Event):void{ if(currentTileIndex < tilesToLoad){ loader = new URLLoader(); [Code] .....
In AIR/AS3 Flex Mobile for Android project.How can I capture an "image" of whats visible on the view then just save that image as anything like jpg/pdf to the SD card?Basically a screenshot on Android using AS3.
I want to save an image using PHP. Everything seems to work fine, but when I try to open the picture, I get an error message: "it is not possible to open the file, the jpg file may be corrupted".
ActionScript Code: var myBitmapData = new BitmapData(myLogo.width, myLogo.height,true,0x00FFFFFF) myBitmapData.draw(myLogo) // initialize the quality of jpeg and encode "bitmapdata"
I wanted to create a flash application like this [url]...but the only difference is I want to save my image into the default folder with different names. I don't need for prompting to save the image but instead it will automatically saved in the default folder when you click the save icon
as3corelib functionality is awesome and I have used the great tutorial at Henry Jones.com to create an example with a quick interface...
[URL]
Now this is a bit wierd here because it works on 70% of location tests but seems to be dependant on the internet provider allowing uploads. It doesn't work at my mates house but works at work and my house etc...
The second thing is that I need to know what the as is to save the mask to the server instead of downloading it to your machine.
In my Flex application I load an image into the Image control. After loading the image I can apply filters like color transform or grayscale etc and then I want to save the image with the filter applied. I am having trouble saving the image with the filters applied. With the following code the Image gets saved without the filters.However, if I use [code]...
I have created a customized dress up avatar using flash. Now I have to do that a registered user can make his avatar. After user creates his/her avatar how can I save the customized avatar in a database?
I have a Flash Application that sends an image (using as3corelib) to a PHP script that previews it in the browser, which works! But, I would actually like it to permanently save it the a server folder (uploads, etc.) instead of temporarily saving it. I can't find the right variable in the PHP that actually sends the image to a server so it could save it.
I'm trying to make a character creator application using flash actionscript 2. I'm quite done with the character's moveable parts, however my main concern is on how to save the image as jpeg/png. Is there any way that I can save an image without the use of php? I would like to save my characters image using a button, and save it directly to my pc.
Im using the load movie method to load in an image to another movie clip. This image is stored in the same directory as my flaash file. Would it be possible to save this image after certain 'modifications' have been done to it?? Im not familiar if there is any way to save out this image that has been loaded in using loadMovie?
I have an application I'm building. It a sort of diagram builder. Now how can I get it to save a bitmap of it locally (not sharedobject). Or even a xml file for saving or something?Program is preferably run on local client's computer.
I want to save an image using PHP. Everything seems to work fine, but when I try to open the picture, I get an error message: "it is not possible to open the file, the jpg file may be corrupted".
You can see here a simple palette i made for a kids' site where they will be able to color some "ready to paint" templates.Is there any suggestions on how to save the image after coloring it?The lines are made in flash and the coloring is done by setting the rgb on movieClips which have the shape of the gaps.One suggestion, from me, is to "save" the rgb values each time someone clicks on the image and then by knowing the shapes, "background" colorizing them and saving them.But how am i going to do that saving thing?P.S. The page will be on a ColdFusion Server.
I'm creating a flash fun thing where you dress up a character by just dragging and dropping little images, everything is working fine.
I want to add an option to save the image you have created, I can do this but the problem is you have to set a movie clip to capture, the thing i want to capture is a few movie clips layered on top of each other(the finished character).[code]...
I am struggling to encode and then save a png image onto the server. The file 'myImage.png' gets saved onto the server but it is 0kb. My actionscript is:
Is there a way to automatically save an image from the webcam to a folder without having to click a button, or can you make the button take the image and save it to a folder as well, without a pop up saying "choose the folder to save to"?