ActionScript 2.0 :: ScrollRect - Unable To Upload A File?
Jun 19, 2009
I am having a problem with ScrollRect. I am unable to upload a file( i don't know why..i am getting upload error msgs). So i have quoted the code.
ActionScript Code: import flash.geom.Rectangle;
var container:MovieClip = container_mc;//container_mc is in timeline(its widht is 600 )
var window:Rectangle = new Rectangle(0, 0 , 400, 100);
container.scrollRect = window;
container.cacheAsBitmap = true;
[Code]...
Currently the leftmost part of movieclip is visible. I want to make right most part of movieclip to be visible at first. What should i do ?
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Aug 31, 2010
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[Code]...
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Is there any "mainstream" library used for this purpose? Commonly spread, well maintained, documented etc.I found these (using flash):
Uploadify - not many releases, latest 12/2010, no documentation (!)
SWFUpload - latest release 03/2010, documentation
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[Code]...
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Feb 22, 2010
Is it possible to use scrollRect without the flash.geom.Rectangle class?I know the scrollRect can be used like this:import flash.geom.Rectangle; myMC.scrollRect = new Rectangle(10,10,100,100);I need to make a flash which doesn't extends outside the stage (bacause loading it from another flash will expose anything outside the stage area). Using a mask is an option, but scrollRect seems very interesting because it would be easier and give greater performance.But I can not import the flash.geom.Rectangle class (and it seems overkill to import a class just to set x,y,width and height)How can use scrollRect without the flash.geom.Rectangle class?
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Aug 11, 2009
I'm trying to move a scrollRect up and down using the mousewheel. that part i've got fine but now i wanted to add easing and am not sure on the maths..
ActionScript Code:
function handleMouseWheel(event:MouseEvent):void {
var rect:Rectangle = this.scrollRect;
var scrollSpeed:int = 10;
[code]....
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Oct 19, 2009
If we have a Bitamp with more than 16777216 pixels (or one side larger than 8191 px) Flash 10 doesn't show it (Flash 9 and earlier has smaller limits even).One solution to this is to use scrollRect to limit the size displayed.OK, that works.
But Flash 10 has another problem, if we use any 3D property (rotationX, z, etc), flash transforms your MC in bitmap, so we can reach the above limit even when we are not working with bitmaps...A bigger problem is that although our MC could be really small (at least less than 16777216 pixels), when we apply a 3D transform like rotationX, the displayed MC can grows enough to reach the limit. And... we can't use scrollRect with 3D MC. But we have a trick here too, there are two ways to use scrollRect with 3D:
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3. Create a grandparent container to hold the first two items.
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5. Apply scrollRect to the grandparent container.
These methods are really differents, with the second I couldn't use scrollRect to avoid reaching the bitmap limit. I think that's because in the second we apply scrollRect to the parent and 3D to the child, so nothing breakes our child from growing.With the firs method we apply scrollRect to the child, and the 3D property to the parent.
Code:
var p: Sprite = new Sprite();
var c: Sprite = new Sprite();
p.addChild(c);
[code]....
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Aug 18, 2011
I have a scrolling background that is 1320 x 1000 big. I'm using a sprite as a container where my background canvas is placed inside of it. Additionally I add (via addChild) a score sprite inside of the background sprite (the one that holds the bg canvas so the score appears on top of the bg canvas).The goal is that when I add a score it shall be stuck to the background (even when the scrollrect moves; it shall have a fixed position on the background).The problem is that this doesn't work because when the score appears it moves with the scrollrect and this is not what I want. I already tried it with globalToLocal but had no success yet. Probably because I don't really understand globalToLocal (and vice versa)These are some code excerpts:
Code:
private var backgroundBitmapData:BitmapData = new BitmapData(1320, 1000, false, 0x000000);
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[code].....
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Jun 5, 2008
I have some actionscript, and it scrolls the scrollRect, but there is a catch. It doesn't completely scroll it. It lets me scroll down until it's halfway and stops. I can still scroll up to the top, but the problem is unerving. I can't find a fix for it.
[Code]...
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Apr 17, 2008
am trying to export/publish a swf of a dress up game I made so I can put it in Dreamweaver and upload it to my site but I keep getting this error message:"Error Creating Flash Movie File: Be sure the destination file is not locked or on a locked drive. Also, check that the file name is not too long".I am also unable to test the movie, it gives me the same error message.
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There are two basic ways of panning a view in Flash. One is to move the display object (and use a mask if necessary). The other is to use scrollrect. Today I noticed a small, but annoying effect of scrollrect. Scrollrect's can't have true Numeric positions-- they are automatically snapped to the nearest pixel.
When moving at very slow speeds, the effect is noticeable. In this example you can switch between two modes of panning, sprite movement with mask and scrollrect:
http://lab.wx3.com/scrolltest/ (view source enabled).
In the default mode, the circles move smoothly.
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in order to increase performance of a scrollRect i must cache the vector as a bitmap, otherwise the scrollRect will be simply a less performant mask (info source).however, i can't seem to move an object/scrollRect once i've applied cacheAsBitmap. why?
package
{
//Imports
import flash.display.Screen;
import flash.display.Sprite;
[code].....
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Mar 24, 2011
I'm having a problem that involves scrollRect and getBounds. In short, getBounds is reporting an old value not accounting for scrollRect changes during that frame. Example:
ActionScript Code:
var shape:Shape = new Shape();
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[code].....
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I have two pieces of code, that won't work together.First: this makes a hitTest on an mc to make it run on rollover:
Code:
onClipEvent (enterFrame) {
if (this.hitTest(_root._xmouse, _root._ymouse, true)) {
if (this._currentframe<this._totalframes) {
nextFrame();
[Code]...
Each work seperately, but they won't together. How do I get around this?
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Jul 1, 2009
I'm having trouble using a scrollRect on an object instance on the timeline that has a motion tween. As soon as I apply the scrollRect to it, the object just stops! I've attached a simple fla that shows what I'm talking about.
Simply comment out this line in the first frame's actions to see the oval move across:
Code:
oval1.scrollRect = window;
The actual application I'm making is using a scrollRect on a custom list control, where each item in the list is a symbol in the library. It works great, except if I try to move my list around using a motion tween (the list still works, but the list doesn't move in the motion tween). As soon as I remove the code to apply the scrollRect, it works but the list fills the screen!
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Aug 18, 2011
I have a scrolling background that is 1320 x 1000 big. I'm using a sprite as a container where my background canvas is placed inside of it. Additionally I add (via addChild) a score sprite inside of the background sprite (the one that holds the bg canvas so the score appears on top of the bg canvas).
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The problem is that this doesn't work because when the score appears it moves with the scrollrect and this is not what I want. I already tried it with globalToLocal but had no success yet. Probably because I don't really understand globalToLocal (and vice versa).
These are some code excerpts:
Code:
private var backgroundBitmapData:BitmapData = new BitmapData(1320, 1000, false, 0x000000);
private var canvasBitmapData:BitmapData = new BitmapData(1320, 1000, false,
[Code].....
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[Code]....
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hi guys, basically quick rundown is:
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2. container2-->bitmap image with bitmapdata.
3. im using the latest tweenmax
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5. tweenmax is only moving the rectangles.
I get the effect i want, however, it still lags a choppy animation. Anyone know how come?
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uploading files on Mac system. The same code runs perfect on a Windows system. Below is a snippet of the code I am using:
public class BrowseImage extends MovieClip
{
public var fr:FileReference = new FileReference();
public var ff:FileFilter = new FileFilter("Images", "*.jpg;*.gif;*.png;*.pdf,*.JPG,*.JPEG,*.GIF,*.PNG");
private var timeStamp:String;
[code].....
Once the file gets uploaded to the server, I load it into my application.Also, the script runs fine if there isn't any space in the file name of the file to be uploaded.
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MXML File:
<?xml version="1.0" encoding="utf-8"?>
d {
[code].....
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i proper want to get this to work, would be cool to finally get php working with flash for the first time.
[Code]...
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