ActionScript 2.0 :: Sending The Object Properties?

Feb 23, 2009

I'm working on a project that has to pass variables to (and later read them from) a URL encoded text file.

Code:
getURL("process.cgi", "", "POST");

This has worked until now, dumping all of _level0's variables into the document, retrieving the relevant ones on load.I've recently made some modifications so that I'm no longer storing all the variables in _level0, but some of them as custom properties of objects, e.g.:

Code:
t1c1r1.customproperty = 6;
t1c2r1.customproperty = 5;

In these cases, the properties are not being passed to the process.cgi, and not getting recorded in the text file.

I suppose I could flatten the variables out, record them on _level0,

Code:
t1c1r1_customproperty = 6;

but I'm wondering if there's a way to send these variables as is.

View 3 Replies


Similar Posts:


ActionScript :: Xml - Setting Object Properties From Other Object Properties?

Jun 25, 2010

i'm attempting to cast an object's property as an actual property of another object. here's my object variable: var propObj:Object = {prop:"width", width:50}; now i want to assign the property of a sprite using that object's properties. var sp:Sprite = new Sprite(); sp.(propObj.prop as Sprite.property) = propObj.width; now, i'm not even going to try that because i know the compiler will explode all up in my face. but you should be able to see what i'm trying to do. why i'm trying to do it is because i'm reading in an XML file with an undetermined list of usable properties for specific objects. so instead of writing something like a huge switch statement to evaluate whether the XML file has a value for that specific property, i'm trying to assign properties dynamically based on what's available in the XML file. if what i'm trying to do is possible, what's the best way to do it?

View 1 Replies

ActionScript 2.0 :: Trace The Properties Of An Object's Properties?

Jan 30, 2008

I forgot to put it in the title so I'll just place it here; I am using AS 2.0. I know that there are other ways to accomplish the goal that am after, but I was wondering if anyone knows of a way to access the properties of an object's properties?

Here is the code that I thought of, even though it doesn't work

var a:Object = new Object();
a.bproperty = 0; //lowerlevel properties
a.cproperty = 1; // lowerlevel properties

[Code].....

This really just boils down to how I am organizing the code(I have ideas on what do next, and i am 99% sure that I can get them to work), and if there is a way to dynamically access the properties of the objects properties, It will save me from creating yet another large block of code for my project. If you want to see the unfinished project, go to [URL]

View 3 Replies

ActionScript 2.0 :: String To Object - Easily Convert It To Object Properties?

May 17, 2005

Allright, i receive a string and want to convert it to object. here a test that i have made:

[code]....

this work pretty fine... but i am receiving the object property as follow: "{a:'test',b:'testAgain'}" How can i easily convert it to object properties?

View 4 Replies

ActionScript 2.0 :: Retrieving Object Properties From Object Array?

Nov 11, 2007

I'm basically loading an XML file to assign instances of a movie clip a distinct value, which it uses to modify its height. So, I'm looping through the xml and instantiating my class Object each time (Rect) and then placing that Object into an array:

Code:
function loadXML(loaded){
if(loaded){
var boxArray:Array;
xmlNode = this.firstChild;

[code]....

the trace here always comes up undefined. "listPosition" in this bit is an Rect parameter, defined in the previous bit of code as "i", so I can keep track of the order of the stack.I've found one or two examples of putting objects into an array and getting them back out, but it doesn't seem to work with this, maybe because I'm using a class. I don't know.Could this be an area where I need to use the array access brackets, like around the movie clip the object is loaded into. I've tried everything I can think of -- referencing back to the movieclip, adding extra objectRef type parameters... nothing has worked yet.

View 3 Replies

ActionScript 3.0 :: Object Sending Its Name To A Global Function

Jun 22, 2009

I'm trying to send an object's name to a global actionscript function. It works with a listener in the action layer:

_root.ButtonName.onRelease = function() {
trace(this._name);
}

But there will be hundreds of these objects, so I'd like to have each one call a global function, so I tried code for each button like this:

on (release) {
GlobalFunctionName(this._name);
}

But for some reason, the value being passed is null. (Although if I switch "this._name" for a string, that works correctly.) Question: How can a drone object pass its name to a central function? Should I be using "on (release)" or should I use a listener within each object instead? Also, is it best to make them Buttons or Graphics or Movie Clips since there will be so many of them?

View 3 Replies

ActionScript 3.0 :: Sending Associative Arrays To Javascript (in An Object)

Feb 16, 2010

I'm trying to send an object to javascript that can have an arbitrary number of elements included, including associative arrays. If I create the following object:[code]The numeric indexes of the array will trace out, while the string based indexes will not. Does anyone have any idea why this might not be working? (Running CS4, I can't find the option to change my signature)

View 3 Replies

Actionscript 3 :: Sending Textarea Text To Datagrid As Object?

Jun 16, 2011

I would like a text area that holds multiple strings to send its values to an array and the array to convert the string to an object. The objects then populate a datagrid. I can't really figure out where to go from here:

[code]...

View 1 Replies

ActionScript 3.0 :: Sending An Event To The Stage From A Non-displaylist Object?

Oct 11, 2011

I've found myself in a tricky place, I've built an app that loads in swfs as external libraries so they can easily be changed at run time, all works well. I now need to separate the code from the art in these libraries so that external developers can change the art without getting their mitts on the code. Trouble is to do this my new code only library elements will need access to my overall manager class, which is the main document class, so that they can access the library manager class to add the appropriate art assets to themselves.

Now there's a couple of clumsy solutions I've thought of:

1, Store a manager class reference in a static var but that seems like a cop out.

2, Go through a few hundred thousand lines of code and alter every instantiation of a library element to include a manager reference - erm, let's not go there.

3, Have the library element send a custom event to the stage from its constructor which passes a return handler to the event listener so that can pass back a manager reference. Sounded like genius initially up until I realised that at constructor stage the library element won't be on the display list so can't bubble up to the stage

View 4 Replies

Flex :: Sending A Json Object Over Flash Builder 4 Webservices?

Aug 12, 2010

Can I use the webservice wizards in Flash Builder 4 to send a json encoded object...not as a string but as type application/json; charset=UTF-8

View 1 Replies

ActionScript 3.0 :: Trace All Properties Of An Object?

Sep 4, 2008

how to trace all properties of an Object regardless of data type?

View 4 Replies

ActionScript 3.0 :: Accessing An Object Through One Of Its Properties?

Jul 7, 2011

I'm doing some work with JSON in as3 using as3corelib (very useful) and was wondering if it is possible to get an object if all you have is one of its properties, also an object. Here's an example of some JSON:

"parentObject": {
"propertyObject": {
etc.
}
}
so what i'm asking is, if I have propertyObject, can I access parentObject somehow?

View 2 Replies

ActionScript 3.0 :: Creating Your Own Properties For An Object?

Sep 11, 2008

Back in the day (AS2), I used to create what I called an"ivar" property that collected the index of a series of buttonsthat were clickable (see attached code). Imagine 10 buttons on thestage with names (selectButton0, selectButton1, ...selectButton9).The code under the //----------BUTTONS header would make a propertyof the button that was clicked, call it "ivar" and then send it upto a function that would use it as an index to then load theappropriate content with MovieClipLoader (remember that Class?).I have tried something similar in AS3 without any luck sincethe whole button thing is now steered by events. Does anybody knowan elegant solution that would achieve a similar result. That is,click a button called "selectButton0" and have returned the zero asan index variable that could be used further?

View 14 Replies

ActionScript 3.0 :: Adding Properties To An Object?

Sep 30, 2009

I would wish to create a class extending Object class to create it's own properties in a FOR loop to save some space. However, it seems impossible...
 
The following won't work:

[Code]....

Is there a way around it so an object can create it's own properties using functions?

View 1 Replies

Actionscript 3 :: Delete All The Properties That Have Been Set On An Object?

Mar 1, 2012

Does anyone know how I could remove properties that have been set on a static object in AS3? it would be something like -

foreach(property in GlobalStaticVar.properties) {
GlobalStaticVar.removeProperty(property);
}

View 1 Replies

ActionScript 3.0 :: Modifying Properties Of An Object?

May 4, 2010

can i modify the property inside its class, and then get it from another class with the modification done on it?

View 1 Replies

ActionScript 3.0 :: Looping Through Object Properties?

Jan 4, 2011

I have an object that I'm creating as such:

ActionScript Code:
public static var places:Object = new Object();
places["MyHouse"] = ["My House", new Point(PointX,PointY)]
places["YourHouse"] = ["Your House", new Point(PointX,PointY)]

[Code].....

View 0 Replies

ActionScript 3.0 :: Trace All Of An Object's Properties?

Feb 16, 2012

Is there something that will let me trace all of an object's properties? (and wow typing the message before coming up with a title makes a difference)

View 1 Replies

ActionScript 2.0 :: Get A List Of All The Properties Of The Object?

Dec 12, 2002

I am having a hard time understanding for...in loops. I have seen David use it in his signature, and I understand what the loops is doing, but only from the context of the rest of the signature. If somebody could explain how the for..in loop works, I'd be greatful. Here's what I know:

PHP Code:

for (proprtyThing in objectThing) {
trace (proprtyThing);


My understanding of this loop tells me that if I run it, I'll get a list of all the properties of the object named objectThing....but this makes no sense to me!!

View 12 Replies

ActionScript 2.0 :: Looping Through Object Properties?

May 5, 2008

Code:
pic[
{
clip2:{

[Code].....

i load this data from an xml and need to place the images in stage according to details given.i convert the xml to an object so its convenient.

now i need to loop through this data (properties of the pic object) and load each image and set their properties.

how to loop through the properties as there can be any number of them. here you get 3 (clips0,texts1,clips2)..

View 4 Replies

IDE :: Accessing Object Properties On A New Frame?

Apr 25, 2009

I'm having trouble accessing objects on new frames.On frame 1 I have:

Code:
var HelloWorld:Object = new Object()
On frame 2 I have:

[code]....

View 3 Replies

ActionScript 3.0 :: Changing Object Properties With Code?

Apr 21, 2011

For the first stage, I was able to build a walk-through demo in flash pro by creating buttons that when clicked caused the flash to change to different frames. easy enough. Now for the final part of this project, I need to make the interface fully interactive, as I was trying before. ie: you can click any button and lights go on and off or a loop counter increments, etc. Since there is logic involved and too many permutations to do a frame for each possible state, I'm back to trying to do this in an object oriented way. I've got some test code here.

<fx:Script>
<![CDATA[
protected function button1_clickHandler(event:MouseEvent):void
{

[code]....

debugger has some errors, so i don't know what exactly it will do. the errors are at the last two if statements where i'm trying to change the object property setting of the label. there is another error at the last curly bracket.

the idea is that there are two labels and a button. the first label starts out visible. when the button is clicked, a counter is checked, and incremented, then the counter is again checked and the appropriate label has it's visible property set to true. the intent is that in a list of several labels, pressing the button scrolls down them, until you press while on the last, which resets the counter and the first label becomes the visible one.

View 3 Replies

ActionScript 1/2 :: Tracing Properties Of My Class Object

Aug 22, 2009

I'm just starting to learn about classes in actionscript, I am following along with Moocks book Actionscript for Flash MX and are trying to execute a trace on the properties of my ballclass but all I get is undefined. He is what I have in my actions panel.[code]

View 5 Replies

ActionScript 3.0 :: Share Size Properties From One Object To Another?

Mar 28, 2011

I want to set it up so the size properies will  pass over to the block (same object size - height and scale) but also  changing the collision properies so the player will be enable push the  block around the screen but I'm not sure how to implement such  functionality/feature. I've experimented with two ways so far; 1.) The enemy changes to a frame of a block when he dies (illusion of a  different object but the same object with a different frame on the  timeline) using the same size properies but I can't seem to the change  the collision properies from it's prior setting of causing damage and  re-bound/bounce to the player. 2.) The enemy is removed completely from the game and a new block object  is added in the same position where enemy died but I can't share/code  the same size properies to this new block object making obvious that is a  different object. Here is a code I've what I've done so far (which is attempting to do first approach);

[Code].....

View 13 Replies

Flex :: AdvancedDataGrid Can't Displays Object Properties

Feb 19, 2010

I have following data[code]...

AdvancedDataGrid does not displays properties of nested User object, but the simple DataGrid does.

View 2 Replies

C# :: - Accessing Object Properties From String Representations

Mar 19, 2010

In actionscript an object's property can be accesses in this way: object["propertyname"] Is something like this possible in c#, without using reflection?

View 2 Replies

Flex - Enumerate The Properties Of An Object That May Or May Not Be Dynamic

Aug 4, 2010

In order to send a POST request I need to enumerate all properties of a given object. This object may or may not be dynamic. I'm looking for the most elegant solution. This is what I've got so far:

[Code]...

View 1 Replies

ActionScript 3 :: Accessing Properties Via String In Object

May 1, 2011

I have an engine I created a while back that loads objects into a container based on XML data. A really quick example of the XML would be like this:
<level>
<object cname="enemies.Robot">
<pos x="200" y="400" layer="mobiles" />
</object><object cname="Player">
<pos x="12" y="89" layer="mobiles" />
</object></level>

I have a class Environment that has a method loadLevel(data:XML) which I parse the XML through, then the function runs through the XML finding all object nodes and uses getDefinitionByName to determine which Object I want to create based on object.@cname. From here, I have to manually define each property based on the XML like so:
obj.x = xml.pos.@x;
obj.y = xml.pos.@y;
etc.

I was wondering if there's an inbuilt method for setting a property based on a String. By this I mean something like so:
var mc:MovieClip = new MovieClip();
mc.someInbuiltFunctionThatSetsAProperty("alpha", 0.5);

This way I could change my XML to be more like so:
<object cname="Player">
<props>
<x>200</x>
<y>221</y>
<alpha>7834</alpha>
<health>Something</health>
<power>3</power>
</props></object>

And iterate through all the children of props to set all of my properties on the fly. I know if I create an Object and set properties within it like so:
var obj:Object = {
var1: "hello",
var2: "there",
name: "marty"
};

That you can then iterate through names/values using the for(String in Object) loop like this:
var i:String;
for(i in obj){
trace(i + ": " + obj[i]);
}
/**
* Output:
* var1: hello
* var2: there
* name: marty
*/

Surely there's a way, as here's an example of identifying a property using a String:
var ar:Array = [new MovieClip(), new MovieClip()];
ar.sortOn("alpha", Array.ASCENDING);
So just to make my question more to-the-point: I want to be able to get and set properties that I can identify using a String.

View 2 Replies

Flex :: Set An Empty Object's Properties Programatically?

Aug 14, 2011

I'm doing some Actionscript work right now and I'd like to know whether there's a way to initiate an empty object's value programatically like this:

var myObj:Object = new Object;
myObj.add("aKey","aValue");

To add a property called aKey whose value is aValue.I need to create a "Dumb" (data-only) object to use as a parameter to send via POST. So I don't know offhand how long and/or how many attributes it's gonna have.

View 1 Replies

Actionscript 3 :: Using . Or [ ] To Access Object Properties - What's The Difference

Feb 1, 2012

What is the difference between the code (i) and (ii) written below ?

[CODE]...

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved