ActionScript 3.0 :: Trace All Properties Of An Object?
Sep 4, 2008how to trace all properties of an Object regardless of data type?
View 4 Replieshow to trace all properties of an Object regardless of data type?
View 4 RepliesI forgot to put it in the title so I'll just place it here; I am using AS 2.0. I know that there are other ways to accomplish the goal that am after, but I was wondering if anyone knows of a way to access the properties of an object's properties?
Here is the code that I thought of, even though it doesn't work
var a:Object = new Object();
a.bproperty = 0; //lowerlevel properties
a.cproperty = 1; // lowerlevel properties
[Code].....
This really just boils down to how I am organizing the code(I have ideas on what do next, and i am 99% sure that I can get them to work), and if there is a way to dynamically access the properties of the objects properties, It will save me from creating yet another large block of code for my project. If you want to see the unfinished project, go to [URL]
Is there something that will let me trace all of an object's properties? (and wow typing the message before coming up with a title makes a difference)
View 1 RepliesI want to trace all the names of a Movie clip properties. Funny thing is that I used to know how to do that. Now when i use [code]It only traces the names of nested Movie Clips not also properties like _x, _width. Anyone knows how to do that?
View 1 Repliesi'm attempting to cast an object's property as an actual property of another object. here's my object variable: var propObj:Object = {prop:"width", width:50}; now i want to assign the property of a sprite using that object's properties. var sp:Sprite = new Sprite(); sp.(propObj.prop as Sprite.property) = propObj.width; now, i'm not even going to try that because i know the compiler will explode all up in my face. but you should be able to see what i'm trying to do. why i'm trying to do it is because i'm reading in an XML file with an undetermined list of usable properties for specific objects. so instead of writing something like a huge switch statement to evaluate whether the XML file has a value for that specific property, i'm trying to assign properties dynamically based on what's available in the XML file. if what i'm trying to do is possible, what's the best way to do it?
View 1 RepliesI was wondering if it was possible to use a for (or for each) loop to trace the properties of an event to the output window. I know I can trace the event in one go, like this:
[Code]...
I have a massive json object that I return from my php script. The object holds strings as well as variables that are of type php associative array. When i trace my json object it's totally not formatted and not readable by human. However If I use a free online json formatter, it looks good. My question is if there is an easy way to trace out all properties and their contents in an easily readable way using as3?
View 2 RepliesI'm trying to trace the path of an object by using setPixel on the object's position every frame in a BitmapData/Bitmap pairing. These pixels aren't showing up normally and I suspect I have a fundamental misunderstanding of the BitmapData class. Here's what I'm doing:
public var contrailBase:BitmapData;
public var contrail:Bitmap;
private var contrailColor:uint;[code].....
Using this code, the red pixels don't show up. If I initialize contrailBase to 0xFF000000 instead then I get a black screen on which the red pixels DO draw, but I need the bitmap to be transparent except for the contrail. What am I doing wrong?
Allright, i receive a string and want to convert it to object. here a test that i have made:
[code]....
this work pretty fine... but i am receiving the object property as follow: "{a:'test',b:'testAgain'}" How can i easily convert it to object properties?
I'm basically loading an XML file to assign instances of a movie clip a distinct value, which it uses to modify its height. So, I'm looping through the xml and instantiating my class Object each time (Rect) and then placing that Object into an array:
Code:
function loadXML(loaded){
if(loaded){
var boxArray:Array;
xmlNode = this.firstChild;
[code]....
the trace here always comes up undefined. "listPosition" in this bit is an Rect parameter, defined in the previous bit of code as "i", so I can keep track of the order of the stack.I've found one or two examples of putting objects into an array and getting them back out, but it doesn't seem to work with this, maybe because I'm using a class. I don't know.Could this be an area where I need to use the array access brackets, like around the movie clip the object is loaded into. I've tried everything I can think of -- referencing back to the movieclip, adding extra objectRef type parameters... nothing has worked yet.
how to display item name in object. I have got object and i would like to get its child but i don`t know name of that item. So i thought that i may trace that name but i don`t know how.
View 1 RepliesHow do you trace the location of a object?
View 2 RepliesIs this possible? I need to add a Click event to a button (actually several) in a swf that I've loaded. Is this possible? I'm currently trying to trace the objects but getting nowhere.
View 5 RepliesI have a simple array[code]...
now i want to check which animal was chosen? [code]...
what do i write in the if brackets?
This includes some code and some traced output. I've been looking at this for 2 days and it stupifies me. I'll elaborate: There is a game object, its a dictionary object containing a screen tile with index/name tile_x_y So i can look it up using the x and y coords. The object contains lost of stuff but in this case especially: x, y , width, height, xtile, ytile (self explanatory i assume) & xmove, ymove (-1,0,1 depending on direction.)
So, now these objects move around the screen (yes its just a game) and check if they hit the screen bounds and if they try to move onto tiles that are occupied/non traversable. It goes fine for most objects but sometimes, or for some objects (no clue why and it changes on restart), halfway the boundaries check, the object internal x and y values go ballistic and i end up with a reference error on the dictionary object because tile 280 30 just doesnt exist.
[Code]...
I'm trying to get my head around optimising AS3 code and clearing things out for garbage collection.
I understand that each time an item is referred to in the code it has its reference count increased by one, so I was wondering if there is a trace option I can use to see how many references each of my objects has?
I can then see where things are getting left behind (if they are) and where I can make optimise better.
I think it would help me work out several issues if I was able to do this
I want to trace how URL looks when it is sent like in following example when using params:
[Code]....
How to trace complete URL with added parameters that is sent? Also, I used Charles debug proxy, but could not get which URL was sent.
I'm doing some work with JSON in as3 using as3corelib (very useful) and was wondering if it is possible to get an object if all you have is one of its properties, also an object. Here's an example of some JSON:
"parentObject": {
"propertyObject": {
etc.
}
}
so what i'm asking is, if I have propertyObject, can I access parentObject somehow?
Back in the day (AS2), I used to create what I called an"ivar" property that collected the index of a series of buttonsthat were clickable (see attached code). Imagine 10 buttons on thestage with names (selectButton0, selectButton1, ...selectButton9).The code under the //----------BUTTONS header would make a propertyof the button that was clicked, call it "ivar" and then send it upto a function that would use it as an index to then load theappropriate content with MovieClipLoader (remember that Class?).I have tried something similar in AS3 without any luck sincethe whole button thing is now steered by events. Does anybody knowan elegant solution that would achieve a similar result. That is,click a button called "selectButton0" and have returned the zero asan index variable that could be used further?
View 14 RepliesI would wish to create a class extending Object class to create it's own properties in a FOR loop to save some space. However, it seems impossible...
The following won't work:
[Code]....
Is there a way around it so an object can create it's own properties using functions?
Does anyone know how I could remove properties that have been set on a static object in AS3? it would be something like -
foreach(property in GlobalStaticVar.properties) {
GlobalStaticVar.removeProperty(property);
}
can i modify the property inside its class, and then get it from another class with the modification done on it?
View 1 RepliesI have an object that I'm creating as such:
ActionScript Code:
public static var places:Object = new Object();
places["MyHouse"] = ["My House", new Point(PointX,PointY)]
places["YourHouse"] = ["Your House", new Point(PointX,PointY)]
[Code].....
I am having a hard time understanding for...in loops. I have seen David use it in his signature, and I understand what the loops is doing, but only from the context of the rest of the signature. If somebody could explain how the for..in loop works, I'd be greatful. Here's what I know:
PHP Code:
for (proprtyThing in objectThing) {
trace (proprtyThing);
}
My understanding of this loop tells me that if I run it, I'll get a list of all the properties of the object named objectThing....but this makes no sense to me!!
Code:
pic[
{
clip2:{
[Code].....
i load this data from an xml and need to place the images in stage according to details given.i convert the xml to an object so its convenient.
now i need to loop through this data (properties of the pic object) and load each image and set their properties.
how to loop through the properties as there can be any number of them. here you get 3 (clips0,texts1,clips2)..
I'm working on a project that has to pass variables to (and later read them from) a URL encoded text file.
Code:
getURL("process.cgi", "", "POST");
This has worked until now, dumping all of _level0's variables into the document, retrieving the relevant ones on load.I've recently made some modifications so that I'm no longer storing all the variables in _level0, but some of them as custom properties of objects, e.g.:
Code:
t1c1r1.customproperty = 6;
t1c2r1.customproperty = 5;
In these cases, the properties are not being passed to the process.cgi, and not getting recorded in the text file.
I suppose I could flatten the variables out, record them on _level0,
Code:
t1c1r1_customproperty = 6;
but I'm wondering if there's a way to send these variables as is.
I'm having trouble accessing objects on new frames.On frame 1 I have:
Code:
var HelloWorld:Object = new Object()
On frame 2 I have:
[code]....
ActionScript Code:
var shared:SharedObject=SharedObject.getLocal("hightscore.txt");
shared.data.score=Score;
shared.flush();
trace(shared.data.score);
it trace the score after finishing but it doesn't update hightscore.txt
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
[Code]...