ActionScript 3.0 :: How To Trace Location Of Object
Feb 4, 2012How do you trace the location of a object?
View 2 RepliesHow do you trace the location of a object?
View 2 RepliesI am trying to make an object tween from its starting location to the location of a mouse click. I have a script, but it has a very annoying ease to it.I would LIKE the object to mantain a certain speed during while traveling from its starting location to the mouse click location.
View 16 RepliesIs there a way in as3 to trace out the swf file's location. I.E. if the swf is located at C:/documents and settings/Desktop/folder1 How do I get the swf to return that path?
View 1 RepliesI'm trying to trace the path of an object by using setPixel on the object's position every frame in a BitmapData/Bitmap pairing. These pixels aren't showing up normally and I suspect I have a fundamental misunderstanding of the BitmapData class. Here's what I'm doing:
public var contrailBase:BitmapData;
public var contrail:Bitmap;
private var contrailColor:uint;[code].....
Using this code, the red pixels don't show up. If I initialize contrailBase to 0xFF000000 instead then I get a black screen on which the red pixels DO draw, but I need the bitmap to be transparent except for the contrail. What am I doing wrong?
i wonder if there is a way to get the declare location of one object suppose i declare an instance of ClassB in ClassA do the classB's instance have a method to know its born location,that's ClassA?
PS:forget the solution that direct set a refrence of ClassA in classB's constrator
How to store flash objects in different location?
View 1 Replieshow to trace all properties of an Object regardless of data type?
View 4 Replieshow to display item name in object. I have got object and i would like to get its child but i don`t know name of that item. So i thought that i may trace that name but i don`t know how.
View 1 RepliesIs there something that will let me trace all of an object's properties? (and wow typing the message before coming up with a title makes a difference)
View 1 RepliesIs this possible? I need to add a Click event to a button (actually several) in a swf that I've loaded. Is this possible? I'm currently trying to trace the objects but getting nowhere.
View 5 RepliesI am attempting to create a flash game similar to the Android (and now iOS) game Atomic Bomber, similar in concept of course. (I am unable to link a Youtube video, for concept search "Android Atomic Bomber")
My query is on moving the object to a click location, currently I am using Tween to move the object. The object is at a constant speed by default moving to the right, once the player clicks the stage the aircraft will move towards the click location:
ActionScript Code:
//Get Click Location
public function mouseClick(e:MouseEvent):void
{
[Code]....
How do i make Obj1 move to Obj2 without easing? I want it to move Obj1 to Obj2 "walking" not "directly" by setting its _x and _y values.
Example for code with easing:
onClipEvent (load) {
_x = 0;
_y = 0;
[Code].....
I have a simple array[code]...
now i want to check which animal was chosen? [code]...
what do i write in the if brackets?
what im trying to figure out is how exactly do you create a minimap that can register each object location
View 2 RepliesThis includes some code and some traced output. I've been looking at this for 2 days and it stupifies me. I'll elaborate: There is a game object, its a dictionary object containing a screen tile with index/name tile_x_y So i can look it up using the x and y coords. The object contains lost of stuff but in this case especially: x, y , width, height, xtile, ytile (self explanatory i assume) & xmove, ymove (-1,0,1 depending on direction.)
So, now these objects move around the screen (yes its just a game) and check if they hit the screen bounds and if they try to move onto tiles that are occupied/non traversable. It goes fine for most objects but sometimes, or for some objects (no clue why and it changes on restart), halfway the boundaries check, the object internal x and y values go ballistic and i end up with a reference error on the dictionary object because tile 280 30 just doesnt exist.
[Code]...
I'm trying to get my head around optimising AS3 code and clearing things out for garbage collection.
I understand that each time an item is referred to in the code it has its reference count increased by one, so I was wondering if there is a trace option I can use to see how many references each of my objects has?
I can then see where things are getting left behind (if they are) and where I can make optimise better.
I think it would help me work out several issues if I was able to do this
I am trying to get a stationary object to follow the mouse but remain in its location. Example: i am trying to get the center of a compass to follow the mouse around screen while remaining inside the compass. i have only found out how to have it chase the mouse but not remain on a fixed point and rotate.
View 7 RepliesI have a movie clip within another movie clip and I want one of the objects in the embedded movie clip to end at a particular spot on the main stage.
View 1 RepliesI am trying to get a stationary object to follow the mouse but remain in its location.i am trying to get the center of a compass to follow the mouse around screen while remaining inside the compass. i have only found out how to have it chase the mouse but not remain on a fixed point and rotate.
View 7 Replies!--Does anyone know if it possible to save the local shared object(.sol) file at a desired location or to embed it within the flash movie?
2--Is it possible to create an image file at runtime from a flash projector file?
I want to trace how URL looks when it is sent like in following example when using params:
[Code]....
How to trace complete URL with added parameters that is sent? Also, I used Charles debug proxy, but could not get which URL was sent.
I have a task: I need to place about 100 sprites on one canvas (with prepared grid on it). I need to place them as invisible (circles) stones, on the board, and make visible only on mouseover. The problem I come across is following, I can't place those objects accurately into the nodes on the grid.
[Code]...
I created a simple button that displays an error messeage: "error opening 'url" when I test the movie, but does play and opens in browser after publishing. However, it won't open in the browser in a different location. I pasted the html code in a web page but it doesn't work there nor opens in the browser in a differnet location from where it was originally published and saved. Why is that?
View 13 RepliesActionScript Code:
var shared:SharedObject=SharedObject.getLocal("hightscore.txt");
shared.data.score=Score;
shared.flush();
trace(shared.data.score);
it trace the score after finishing but it doesn't update hightscore.txt
I am having issues with a global array. I have an actionscript file called MyGlobal.as at the same level as my main FLA:
[Code]....
I am able to trace that first element while trace is called within the function... but if I try to trace that first element outside of the function it is "undefined". Do I need to return the array at the end of the function? I tried that but I cant seem to get it working correctly.
I've been playing with prototype a bit and I've noticed that either it isn't as static as it should be or that some functions are protected from altering, or that in some cases the prototype actually extends a function. For example, I was trying to modifiy the global trace function to output the current time of a trace action, something like this :
Code:trace("lulu"); // output 12:48:17.286 lulu I DID achieve something close to it, but it seems that I haven't actually modified the global trace function, but rather it's "_root" counterpart,
[Code]...
!--Does anyone know if it possible to save the local shared object(.sol) file at a desired location or to embed it within the flash movie?
2--Is it possible to create an image file at runtime from a flash projector file?
ive got a loaded xml list for an mp3 player. from playing track1, when i select track 2, it traces "track1" but then after a second click it traces "track2" and stays on that. the actually music for track2 does load on the first click though, but not the trace. anyone know why on the first click it would still trace the previous track? here is the code for that function...
[Code]...
take a look at the results of these traces:
trace(imgGal); //traces "1"
trace(itemClip1._y); //traces "32"
trace(itemClip[imgGal]._y); //traces "undefined"
why does the last trace not trace "32" like the second trace? I want to insert the variable "imgGal" onto the end of the mc "itemClip", how can I do this?
[Code]...
var dane:Array = new Array();
dane_xml = new XML();
dane_xml.ignoreWhite = true;[code]....
and this last trace gives me undefined while trace(temp) gives me what I want