I've looked at a lot of the posts on this site and still can't seem to create a really simple scrollable dynamic menu from XML. Would anyone be able to tell me how to create something like this,(Click on November to see what I mean).I'm going nuts! I just want to get something simple working, then I can start to focus on the design
I am trying to build a flash where I have a shoe and a bunch of stickers (images set to be symbols) which can be dragged and dropped onto the shoe as decorations. I have figured out how to drag drop and rotate the images onto the shoe. The problem I face now is how to make a scrollable list of the images that can be placed onto the shoe. I have approx 140 sticker images. I was wondering two things....
1. Not so much is it possible, because virtually anything is possible. Is there a relatively easy way to have something like a scrollable thumbnail gallery of x amount of objects from which the object can be dragged from and onto another area of the flash. This leads me to my next question...
2. How can I keep the original image within the gallery?
I was thinking something like a scrolling image gallery of thumbnails so that you could move back and forth through the list looking for the image you want. And then I was wondering to myself is there some sort of command to copy the selected image (symbol) when it is clicked and dragged?
I've been scouring forums and such and really haven't found anything that I think I can use, but then this flash mx is new to me, so I'm not the best at it.
i am trying to build a scrollable menu in flash using xml.i want it to display multiple options, once an option is chosen i want it to display another menu in its place with different options.
I have built simple scrollable list menu for my mobile app - this is just a simple table with 1 column and there is a small jpg and description text in every row. This is built using the ScrollPane component (with scrollDrag enabled) - and within scrollPane every table row is simply a button object. This all scrolls and works just fine.
When you scroll the list - and when you let go your finger to scroll further it thinks that you've clicked and it opens the link. I am using onClick event at the moment (but also tried TapHandler) and they all do the same thing, they work but you can accidentally open unwanted menu item. How to separate swipe from just tap event in the code, so user doesn't accidentally opens the link?
a) scrollable menu where my multiple image of png will load into b) multiple (could also be one image) of png images that will gradually appear into the same folder where my .fla file is. c) a layer of frame (more of a window, it's scrollable upwards & downwards) - the place for my original sized png image to appear d) dropdown menu - that will contain form1, form2, form3 [form1, form2, form 3 will represent which part of the png image willl be shown in (b): form1 = top, form2 = middle, form3 = bottom]
1) a png image (possible that the png image will come in multiple) will load into my flash movie automatically, specifically all of them will load on a scrollable menu one after another, side by side with the png image size reduced to fit into the menu.
2) once i click one of the png image on the menu, the image will appear beneath its [like what i've explained in (c)]. this image is scrollable only upwards & downwards within the windowframe, and it should be the original size (not the reduced one to be fit into the menu)
3)below, there's a dropdown menu [i've explained in (d)] that will be chosen from, let's say form1 is chosen. the window where the scrollable png image is, will show the part where i set form1 is for.
I have a flash site (scene 1) with scrollable text fields. I want to create a separate (popup) flash page in a completely separate scene (scene 2) that will open in a new window from a link within scene 1.
In scene 1 there are various frames within the timeline that contain scrollable dynamic text (information) that will occasionally be updated.
I want a popup window to open scene 2 and contain the updated information from scene 1. In other words, I don't want to have to update both scenes to display the same information.
There are actually several frames that contain different information in each and I want all the information to appear in scene 2 in a stacked order as dynamic text so that users can scroll through all the pages from scene 1 without having to navigate to other frames.
I'm having a small problem trying to build a simple little Menu Bar. I'm trying to make it so that if I click on one button (Movie Clip) it will make it look different, and then if I click on a DIFferent button (Movie Clip) it will make the old one normal, and the new one look like it is selected.
I tried doing so by creating a function that checked what page I'm currently in, and changed the look of the MCs accordingly, but when I run it, I keep getting the following error[code]...
I have created a sliding menu. But that is static( the number of rows are fixed). i want to create a menu with the number of rows dynamic.I have attached the fla file here.
I have text that is in a scrollable box using the scroll bar component and I would like to be able to format headlines differently than the main body copy, etc. How do I do this? The text is dynamic, multiple line.Was hoping not to have to use external files.
I'm having trouble creating a simple menu that you navigate with keys, rather than just a bunch of buttons you navigate with the mouse. What I want is a nice, easy way to make menus, where you have 1 item selected, and you can navigate around to the others with the keyboard.You need to be able to move up, down, left and right. If you go too far over, it returns you to the other side. know this should be really simple, but I can't seem to be able to create a simple function that will work for this. I have tried a bunch of nonsense, but I figure there's probably an easy way that everyone uses. Unfortunatly, whenever you search "menu" in any flash tutorial site, it brings up a bunch of tutorials on button menus.
im trying to create a simple drop down menu. this is the code I have typed out so far.
menu_mc.visible = false; nav_btn.addEventListener (MouseEvent.ROLL_OVER, buttonHandler); function buttonHandler (evt) {
[code]....
What I am trying to acheive is that when the mouse rolls off the button, the menu disappears, the same when the mouse rolls of the menu, the sticking point is the rolling off the button to make the menu disappear.
I'm having a bit of trouble getting a button in a hoover over drop down menu to link to another scene in the .swf movie. I just doing a basic drop down menu (example here: [URL] with a couple of buttons with in a movie clip, the movie clip being the "button" someone hoovers over. The buttons however are not going to the corrisponding scene I have them set up to. What's strange is that if I set in the buttons action panel to go to an url instead of a scene, in the .swf movie the button works when I click it...it wants to go the specificed url. Nothing happens when it's set to go to a scene.
I have been trying to create a simple quiz with a drop down menu
i have 8 errors and I cant figure out how to correct them so the way this quiz is suppose to work is you select the right answer goes to a congrads page
The website has 5 main-menu items called : Home / Speellijst / Van toen tot nu / media / contact / . a preview of the project can be visited here : [URL]
So when someone clicks "Van toen tot nu" (= an item about her past theatre plays), it displays a new menu that holds chronological buttons. Once someone cliks one of those, an extra element should show that displays info.
So in the element holding all the buttons on frame one AS says:
robbieknop.addEventListener(MouseEvent.CLICK,robtx t); function robtxt(event:MouseEvent):void { root.toenclip.gotoAndPlay(2); }
EXTA INFO: * the 1st button has the instance name : 'robbieknop'
* a clip that holds the info on each frame seperatly has the name : 'toenclip'
* 'toenclip' has an empty 1st frame, the 2nd holds the info that should display while pushing the instance 'robbieknop'
* 'toenclip' is present on stage when 'van Toen tot nu' has been loaded, it is invisible (empty frame)
So far I can't get it to work, I don't get any error messages and everything else displays 'according to plan'
How do you code simple buttons and complex buttons that show they are on or have been activated? I want my interface to be able to tell my users that they are in a specific area by highlighting the button on my menus. (Just like the navigation menu for [URL]).
i've looked all over for a simple dropdown menu that will work as follow. simpel text as the main menu and when i click on it the lines go down to give space for the submenu and come back up when not needed ?
where can find a tutorial or Tree Menu like the astra Tree Menu with a functional horizontal slider? I am dont know how to make the changes. All I need is the simple astra tree menu but I NEED that horizontal slider.
Code: var nav:Boolean = true; var element:String = "home"; [code]....
Its so that a menu will move right across the screen if the variable is true, and if its false, it'll move left back to its original position.... i achieved this using a motion tween and telling the mc to go to the frame and play, but that didn't work in the end because if the menu bar was on the left side, and it was told to move to the left, then it would disappear,and appear on the other side.... so in other words it screwed up
i have a problem with my flash menu. It's simple menu that contains one MC at start that works as button, u can edit size of the menu from external .txt file by changing the value of menu length. All that works fine , my problem is that every new duplicated mc contains dynamic text area as a label. Labels are also loaded from that .txt file , but that works only for the 1st mc because the newly created text areas in mc's dont have Instance Name set. How can i assign them from as?
I'm needing to make a simple onmouseover popup sort of thing in my flash movie for a bunch of diff menu items.I have the menu setup but I need the mouseover script to create popup info pages like the intro here:URL...
I've done this dozens of time before but for some reason any new dynamic text boxes I make will not properly render the HTML in them even with the HTML control turned on.
I'm using CS3 with Actionscript 3, targeting player 9. I've tried AS 2, and different players all to no avail. I've tried embedding fonts, and not embedding fonts with no change in behavior noticed. I do want to use AS 3 (and wrote a bunch of code for it in a different file already), but even in a new empty file I'm still seeing this behavior.
I've made a real simple (one line!) file with a text box to demonstrate.
I would like to create a simple slideshow for my Web site that is populated with images from a database. All I want it to do is pull the 6 most recent photos using ColdFusion, fade from one image to the next and loop.
Been away from Flash for a while and struggling to relearn. Also been working more with AS3, but I am working on something that was designed using AS2(not by me).I have a dynamic text box populated by an external xml file. Works fine, however I am having hassles getting it to scroll. I only want buttons, and not a drag bar. Tried several methods I found around the forums but nothing seems to work for me.iam.theData.textBodybuttons are btn_up and btn_dwn. Both are located inside the ima clip.
I am trying to have a simple swf with a static background image that will have phrases at random locatoin slowly fade in, stay for a few seconds,and then fade out. Then the next phrase, and the next one,and then next one,until it loops arround again. The phrases are coming from a database,and I have already created my asp code to give me a page with &phrase=phrase1,phrase2,phrase3,...&status=1&. My fla file has two layers--one for the background and the other for a movie clip wich contains a dynamic text field. My first frame loads my variables, and my second frame looks to see if status equals 1 (the last variable being loaded). If status is not equal 1, I send the head back to frame 1, otherwise I split the phrases into an array, get the height and width of the swf, and init a count var to 0.
Code:
//Look for a way to test the number of times the loop back to frame 1 //has been doen so that we can set a time out. Additionally, maybe put //logic in the system to test for a blank services? if (_root.status == 1) {
[code]....
However, many parts of that code does not work. I broke the math stuff up so that I could see the values in debug. Anyhow, Text_Width and Text_Height are undefined, which causes Text_X and Text_Y to be calculated for positions that may put the text off screen?
im trying to learn and understand actionscript 2.0... so i figured the first thing i would do is make a simple rpg. What i have done so far is make 4 way movement and now im trying to make a hitTest where the "char" touches the coin and it updates the dnyamic text with the instance of currency and then unload the clip.[code]also i am using flash cs4 so if you need me to reupload it in older format just ask.
I want to create Flash button that I can use for a dynamic menu.
To do this I have create a new symbol in my Flash project as a button. My button has 2 layers: * one layer with the graphics for the diffrent states (up, down, over, clic) * one layer with a dynamic text control
A have assign a variable name to the dynamic text (menuCaption).
When I put the button on my main scenario, I can change the caption of my menu item with: menuCaption = "some text";
Now I want to add many items to my menu barre, but all items a modified when I assign menuCaption to a value
What do I do wrong? What must I do to be able to assign each item separatly like <item_name>.menuCaption ="some text" ?