ActionScript 3.0 :: Creating A Simple Extra Menu With Content?
Dec 13, 2010
The website has 5 main-menu items called : Home / Speellijst / Van toen tot nu / media / contact / . a preview of the project can be visited here : [URL]
So when someone clicks "Van toen tot nu" (= an item about her past theatre plays), it displays a new menu that holds chronological buttons. Once someone cliks one of those, an extra element should show that displays info.
So in the element holding all the buttons on frame one AS says:
robbieknop.addEventListener(MouseEvent.CLICK,robtx t);
function robtxt(event:MouseEvent):void
{
root.toenclip.gotoAndPlay(2);
}
EXTA INFO:
* the 1st button has the instance name : 'robbieknop'
* a clip that holds the info on each frame seperatly has the name : 'toenclip'
* 'toenclip' has an empty 1st frame, the 2nd holds the info that should display while pushing the instance 'robbieknop'
* 'toenclip' is present on stage when 'van Toen tot nu' has been loaded, it is invisible (empty frame)
So far I can't get it to work, I don't get any error messages and everything else displays 'according to plan'
so i have some scrollbar(track and button) and some content.the formula i am using to calculate to calculate y of content is the following:
//contentStarting.y and scrollbarButtonStarting.y are positions of sprites at the moment they are created content.y = -((contentStarting.y -scrollbarButtonStarting.y) +scrollbarButton.y) * ((content.height- content.mask.height) / (scrollbarTrack.height - scrollbarButton.height));
the only problem i have is that i need to add extra space after content, so basically i want forumla to act as if content. height = content.height + extraSpace , but unfortunatelly setting the height scalesY, which is what i don't want.
I am a designer working in a flash file on the navigation part. The web site (is not yet posted) works fine but I need to change the contents when the menu is clicked (contact us, etc. ..). I need to find where the information is so I can change the address, phone number, info. but I have looked everywhere and cannot find it. Where could it be hiding?
I am looking at creating a menu with three movieclip buttons on a main menu. I want to keep these buttons on the top of the screen at all times. I am opening different swf's and I want to make sure that the buttons are still showing. I know there is something with changing or swapping the depth of the movie clip when it loads the new swf's in, but I have not found anything that is seeming to work.
I've successfully implemented the scrollbar from this great tutorial for some banners, but when I get to my 300x250 banner, the content gets cut off and disappears at a certain point while scrolling. This is the tutorial: [URL]. I altered the pieces for two different sizes without needing to alter any code, but this size is suddenly giving me problems. My FLA is attached.
I've looked everywhere and keep getting the same answer. I have a standard flv player component with the instance name of 'movies'. i have a button, that when clicked i want it to load a certain flv into said player... so... ive got behind the button (for example..)
on (release){ _root.movies.contentPath = "http://www.mywebsite.com/mymovie.flv"; }
it compiles, i run my flash and my flv player doesnt play my content.. why?? the url is 100% correct as if i put it in manually, it works fine.
Draw a rectangle using the rectangle tool; select the text tool and create a text box inside of the rectangle, and type in BEGIN; make sure it fits inside the rectangle; select entire image by left clicking then dragging over it; convert to symbol button.
Then, I add in the code of going to keyframe 4 when released (which works fine). But when I test it out and mouse over the button, I can still select the text which gives me like barely any space where I can click the button to go to keyframe 4. This is reeaaallly annoying me. How can I fix this?
I'm creating a drop down menu and when I addEventListeners to check the clicks on the invisible buttons on frame 19 of the "menu" movieclip, it gives me an error. T really hate doing rollover with actionscripts. The download link for the fla can be found in below. Sorry for posting an external download link as the file is 7mb+! [URL]
I am trying to read a XML file and display its content in a simple list component or at the console. The problem is that the event listener is triggered in an infinite loop.
The code:
var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.addEventListener(Event.COMPLETE, processXML);
I worked through Kirupa's "Simple Custom Scrollbar" tutorial and successfully adjusted it to fit some of my content. Then I put it in a movieclip. I was hoping I could just go into each new instance of that movie clip, put in new content and be good to go. Unfortunately, when I edit the content inside my movie clip it edits the content of all the scrollbars in my timeline.
I tried renaming the instance "contentMain" to "contentMain2" in a second movie clip, that I also gave a unique instance name to, and adjusting the actions to match, but that still ended up renaming it in the other the scrollbars in my timeline as well as adjusting it in the actions of all the scrollbars.
This used to be so easy to do back in the day, but not any more. I'm trying to create a reeaaally simple button in Flash CS3 that on release goes to and plays the next frame.[code]All the button does is starts an mp3 that's embedded in the file. I've made tons of these in the past, but now with CS3 I'm finding this task very difficult. The code is in the button instance, but I'm getting the following error when I publish.
I'm having a small problem trying to build a simple little Menu Bar. I'm trying to make it so that if I click on one button (Movie Clip) it will make it look different, and then if I click on a DIFferent button (Movie Clip) it will make the old one normal, and the new one look like it is selected.
I tried doing so by creating a function that checked what page I'm currently in, and changed the look of the MCs accordingly, but when I run it, I keep getting the following error[code]...
I'm sort of new to Flash, have been using it for ages but just to animate, i haven't done any programming or interactive stuff for years, so i feel new to it again!Creating a very simple platform.Movie clip of the character (instance name z_1)- runs button - when pressed makes z_1 invisible and loads another movieclip of him firing a weapon (z_fire). (also makes ground stop moving- basically game is a static running animation, over a moving ground, if that makes sense)This all works fine, i even figured how to make the score increase!After the firing animation is finished (there is a stop on the movieclip) i want the original running animation to be visible again and for the ground etc to play again. The firing animation is only 12 frames long so i imagine i need to tell the button to resume normal service on the stage after that time period![code]It's probably completely wrong but it works, i just need to know the extra code to make the original animations start back again after z_fire has played.
Was just wondering that tool do i need (an open source tool) to create a very simple table with a blinking light on an image and turn that into an .exe?
I've been trying to create a simple text animation using XML and AS3 that I would like to run similar to the swf I've attached with this post. I've tried to look for tutorials similar to this that I can follow but I haven't found anything yet.I can get the xml to load up but I haven't been able to get the name to animate separately. The xml is structured like so.[code]
I have made a flash site that contains a lot of buttons that loads imported swfs. Now, I want to create a simple back button by using variables.
An example: The visitor clicks on the contact button which loads the contact.swf Then, the visitor clicks on the About us button which loads the aboutus.swf. Now, the visitor wants to go back to to the contact page and hit the back button inside the About us page.
The code for loading the pages looks like this:
on (release) { _root.section = "nameofthepage.swf"; _root.transition.gotoAndPlay("closing"); }
Now I want this to happen: When the visitor clicks on the contact button a variable is saved named "contact" and then inserts "contact" in the code of the back button. Something like this:
on (release) { _root.section = "insert the name of the current variable name.swf"; _root.transition.gotoAndPlay("closing"); }
basically i have a mc that i want to use as a button.
frame 1 is the initial state with a stop() action on it. frame 10 is the full rolled over state, also with a stop() action on it, and frame 20 matches frame 1.
so basically i want the button to animate frame 1-10 if they rollover, and animate frame 11-20 when they roll off. i would also like it to detect the current frame, so like if the user rolls off and rolls back on at frame 15, it will play backwards to the mouseover state (frame 10).
I'm having trouble creating a simple menu that you navigate with keys, rather than just a bunch of buttons you navigate with the mouse. What I want is a nice, easy way to make menus, where you have 1 item selected, and you can navigate around to the others with the keyboard.You need to be able to move up, down, left and right. If you go too far over, it returns you to the other side. know this should be really simple, but I can't seem to be able to create a simple function that will work for this. I have tried a bunch of nonsense, but I figure there's probably an easy way that everyone uses. Unfortunatly, whenever you search "menu" in any flash tutorial site, it brings up a bunch of tutorials on button menus.
im trying to create a simple drop down menu. this is the code I have typed out so far.
menu_mc.visible = false; nav_btn.addEventListener (MouseEvent.ROLL_OVER, buttonHandler); function buttonHandler (evt) {
[code]....
What I am trying to acheive is that when the mouse rolls off the button, the menu disappears, the same when the mouse rolls of the menu, the sticking point is the rolling off the button to make the menu disappear.
I'm having a bit of trouble getting a button in a hoover over drop down menu to link to another scene in the .swf movie. I just doing a basic drop down menu (example here: [URL] with a couple of buttons with in a movie clip, the movie clip being the "button" someone hoovers over. The buttons however are not going to the corrisponding scene I have them set up to. What's strange is that if I set in the buttons action panel to go to an url instead of a scene, in the .swf movie the button works when I click it...it wants to go the specificed url. Nothing happens when it's set to go to a scene.
I've looked at a lot of the posts on this site and still can't seem to create a really simple scrollable dynamic menu from XML. Would anyone be able to tell me how to create something like this,(Click on November to see what I mean).I'm going nuts! I just want to get something simple working, then I can start to focus on the design
I'm doing a simple commercial animation for school and it is about raising gas prices.I wanted to animate numbers rising but can't find ANYTHING close to what i need
I am having serious problems with creating a simple navigate to URL in Flash CS3. The code I have is:
[Code]...
I have put this in the first timeline in my movie. When I "check syntax" everything seems great. But when I publish as AS3 I recieve the following error:
The documentation for FMIS is in my mind poor. All I want is to display a videostream from my server in an swf. I've manage to display the file using http or local but rtmp seems to be another ballgame. The file play using rtmp using jwplayer. So far I have this code:
I am trying to index a series of movie clips with their own unique index number for accessing through AS3. The example below is what I would like to achieve, when a user clicks on Topic1, I can trace back the index of 1, when a user clicks on Topic2, I can trace back an index of 6:
I'm just moving from programming in Flash to Flex.
I want to create a simple gallery which is loaded with locally stored FLV short clips. I know how to create a text/image gallery, but I wasn't able to put the VideoDisplay component in the List control.
The final result should be a gallery with videos playing while the cursor is on top of them.
I'm trying to create a simple fading RSS reader. I'm using PHP to create an XML document. Then I'm calling the XML into Flash using the following code.
ActionScript Code: function postXML (loaded){ if (loaded){ postNode = this.firstChild; newsID = []; newsHeadline = []; [Code] .....
I display this information in a movieclip that has several dynamic textfields. My problem is this. PHP calls the information in descending order. I want the most recent post to display first, that's why I do it that way. How can I reverse cycle through the nodes. There will be five. I'd like to use the id attribute as the reference to cycle through the nodes. I'd also like there to be a 15 second delay for each slide. I guess I'm basically creating a text slideshow. 15 seconds with an option to pause.