ActionScript 2.0 :: Simulate A Mobile Phone Within A Movie Symbol?
Jan 26, 2010
I am attempting to simulate a mobile phone within a movie symbol. What I want to do is create a movieclip where teh user will be able to create a message in a SMS format.
I dont need to SMS to actually be sent but I would like the user to be able to "Simulate" sending a text message.
I have created a simple movieclip with 9 (1-9) buttons and a dynamic text (For the display). What code will go into each button?
im trying to create a mobile phone in flash, so the user clicks the buttons and the numbers come up on screen. Im having trouble making it display the numbers i want, for referance ive used the code:
on (release) { _root.screen = _root.screen*10 +1 }
on the button, and replaced the 1 where needed. It works so far, except for the 0, * and # buttons
Any experience of creating a keypad that acts like a mobile phone in text messsage mode eg to get the letter C you click the ABC button three times and everytime you click it the text field scrolls through each of the relevant letters.
I'm looking to build a banner advert for a client that allows users to input their details in order to receive a free guide sent through to their email address / have the option to enter their phone number for a call about the promotion. I've cracked the email validation (i think), however I'm having a few problems validating phone numbers before they are approved and sent for data collection. I have found the following tutorial online (url.../) which provides you with the following code;However, this is for US phone numbers I think and I'm looking to either have it UK based or preferably allow all telephone numbers to be validated (is this possible?). Currently the form on the tutorial page does not allow for standard UK landline and mobile phone numbers.[code]
I would like to create an app for Blackberry, iPhone and Android using Adobe Flex. But I need to access the phone's contacts and I can't seem to find a way to achieve this.
I have a flash heavy website. I also have a PDF version of the information on the website. I want to add determine the browser (or platform) requesting the site and if it is a mobile device (or flash unsupported devide, i.e. iPhone or iPad) redirect the user to the PDF.
I have been given the task of sending messages (SMS/Flash/ other formats) to any phone entering a restricted area... How do I detect the phone and send message to it without any prior knowledge of it's SIM Number?
how to create a List components for Nokia mobile. For your information, i have visited the Nokia website about that.[URL] That website also can download the source code and documentation. What the problem is, that documentation doesn't show the tutorial how to add item, scroll the list and so on. Below is the feature of my mobile phone for clarify.
Mobile Phone: Nokia 5800 Flash : Flash Lite 3.0 Feature: Mobile Phone Touch screen
how to use a List components from Nokia. Just to know how to use the code for add the item, delete the item and scroll list.
designing a mobilephone-like keyboard using AS2 for a project i'm developing. I'm experienced in other programing languages but i'm just starting with AS2 and i'm a bit lost in this keyboard issue.
Error occurred while installing the application: 864 KB/s (33668 bytes in 0.038s) pkg: /data/local/tmp/Main.apk Failure [INSTALL_FAILED_MEDIA_UNAVAILABLE]
I have a very simple "HelloWorld" action script mobile app which simply adds a text field to the display list. Running the app on the desktop using the HTC Desire simulator works just fine, however testing on the device is throwing that error.
On the phone I have installed the Adobe Air available on the Market, the device is connected and the version of android running is 2.3.3.
I can't seem to get away from this error. I've tried creating flex mobile projects and imported one of iBrent's tutorial projects [URL].. to see if they work but alas I get the equivalent fail error.
I am building an Android application using Flex Hero. When I run the application I can package it fine on my mobile and run it on the device, however, as soon as I want to run in debug mode on the device, the device gives me a message like: "Can't connect to debugger (192.168.1.12). Enter IP-address or hostname". The device is connected with a USB to the PC and USB debugging is enabled on the device. I have tried to shut down the computer's firewall, but no result.
I am trying to simulate the interface of mobile (ios / android)...Drag the menu and you will see the part of previous or next page content .Release the menu and if you have dragged over 30% of page content. It will do the transition between current page and target page.I am just wondering is there any library or Flex component have already provided the above features? I have google it but got nothing related to these features (wrong keyword?..). I can code it by hand but I would like to check whether my approach is the best way to do so...
I animated eyes blinking inside of a movie clip symbol and placed the symbol on a face outside of the symbol.The eyes are stuck on the first frame. I am using CS5. What do I do?
I tryed to do this several times, and it didn't worked. The main problem is that if I test simulate the movie (56Kb) the preloader doesn't work. First it loads the entire file, then it loads the preloader which is not needed then, and the 2nd scene after that.
I have a grails application using jquery mobile. I am hoping to find some way to access the camera on the devices. I thought about using flash to grab the webcam but that obviously wont work on Apple devices. Does anyone know of a way to do it and keep it all browser based? I am hoping that there is a plugin somewhere or maybe html5 has some magic in there that supports it.
I would like to move (right or left according the current view) between 2 views when I move my finger on the mobile screen; for example with Google+ mobile application, in profil section, you can change the view just on move your finger on the screen, and the offset and the moving speed must be checked before change complete view.
this is another question with respect to the same game in my last post. as i said, im making a card game in flash (to teach myself a.s. 2 and flash). when i deal my cards i use this:
Code: holder1.attachMovie(myCardArray[0,0],"card1a",1); where holder1 is a symbol, residing on a timeline. myCardArray is an array off all the cards
My group is trying to create pong. We got the ball moving and bouncing off the walls and all that, but we are trying to get the paddles to move up and down. We've run into a hundred problems, and i've looked at every pong tutorial, but I notice that I can't put actionscript in my movieclip like the tutorial people can.How do I enable actionscript in a movie clip symbol?
When your button has 3 different states like rollover, rollout and selected and these are images. Is it best to make it a movieClip or a button symbol?
In AS3 you can add script to a movie clip symbol. But in AS3 you cannot, correct?
So what do you do in AS3? What is the "correct" way of coding, lets say, characters or objects in a game? Or more specifically, where is the correct place to put the code for each character or item?
So, I have this file with a couple buttons. When each button is clicked it opens an external swf image. While the external swf is loading a preloader shows 1...100. I want to have a movie symbol also show up while the external swf is loading. How would I do that? Can I have it only show when the event starts, then have it disappear when the event completes..
I have my two buttons on one layer, actions on a second layer, and preloader counter on third layer.
When I try to import several images (from a folder on disk), I cant seem to make a movie clip of them. What do I have to do to import a bunch of images and then test the movie and see each image appearing after one another?