Android :: Error Installing / Debugging ActionScript Mobile App To Phone
Jul 26, 2011
I get this error every time:
Error occurred while installing the application:
864 KB/s (33668 bytes in 0.038s)
pkg: /data/local/tmp/Main.apk
Failure [INSTALL_FAILED_MEDIA_UNAVAILABLE]
I have a very simple "HelloWorld" action script mobile app which simply adds a text field to the display list. Running the app on the desktop using the HTC Desire simulator works just fine, however testing on the device is throwing that error.
On the phone I have installed the Adobe Air available on the Market, the device is connected and the version of android running is 2.3.3.
I can't seem to get away from this error. I've tried creating flex mobile projects and imported one of iBrent's tutorial projects [URL].. to see if they work but alas I get the equivalent fail error.
I am building an Android application using Flex Hero. When I run the application I can package it fine on my mobile and run it on the device, however, as soon as I want to run in debug mode on the device, the device gives me a message like: "Can't connect to debugger (192.168.1.12). Enter IP-address or hostname". The device is connected with a USB to the PC and USB debugging is enabled on the device. I have tried to shut down the computer's firewall, but no result.
when tried to build a AIR application for android using flex builder I did the following steps to do that .plz tell me where the error happened
1.Created Air application using flex builder that produced two type of files .swf and .xml files and cetification file
2.Created apk file from the above files using "Package assisstant pro"
3.then i installed AIR 2.5 run time in my emulator
4.after that i tried to install the apk file that Created from the 'package assisstant pro' then i tried to install the apk file by using command prompt then it show this error "INSTATTION FAILED INVALLID APK" .And also i cann't install other apk file (Sample air for android application apk file that downloaded from the site) that shows the same error,I succeed to install other application's(Say for printing hello world) apk file.[code]
im trying to create a mobile phone in flash, so the user clicks the buttons and the numbers come up on screen. Im having trouble making it display the numbers i want, for referance ive used the code:
on (release) { _root.screen = _root.screen*10 +1 }
on the button, and replaced the 1 where needed. It works so far, except for the 0, * and # buttons
Any experience of creating a keypad that acts like a mobile phone in text messsage mode eg to get the letter C you click the ABC button three times and everytime you click it the text field scrolls through each of the relevant letters.
I am attempting to simulate a mobile phone within a movie symbol. What I want to do is create a movieclip where teh user will be able to create a message in a SMS format.
I dont need to SMS to actually be sent but I would like the user to be able to "Simulate" sending a text message.
I have created a simple movieclip with 9 (1-9) buttons and a dynamic text (For the display). What code will go into each button?
I'm looking to build a banner advert for a client that allows users to input their details in order to receive a free guide sent through to their email address / have the option to enter their phone number for a call about the promotion. I've cracked the email validation (i think), however I'm having a few problems validating phone numbers before they are approved and sent for data collection. I have found the following tutorial online (url.../) which provides you with the following code;However, this is for US phone numbers I think and I'm looking to either have it UK based or preferably allow all telephone numbers to be validated (is this possible?). Currently the form on the tutorial page does not allow for standard UK landline and mobile phone numbers.[code]
I would like to create an app for Blackberry, iPhone and Android using Adobe Flex. But I need to access the phone's contacts and I can't seem to find a way to achieve this.
I have a flash heavy website. I also have a PDF version of the information on the website. I want to add determine the browser (or platform) requesting the site and if it is a mobile device (or flash unsupported devide, i.e. iPhone or iPad) redirect the user to the PDF.
I have been given the task of sending messages (SMS/Flash/ other formats) to any phone entering a restricted area... How do I detect the phone and send message to it without any prior knowledge of it's SIM Number?
how to create a List components for Nokia mobile. For your information, i have visited the Nokia website about that.[URL] That website also can download the source code and documentation. What the problem is, that documentation doesn't show the tutorial how to add item, scroll the list and so on. Below is the feature of my mobile phone for clarify.
Mobile Phone: Nokia 5800 Flash : Flash Lite 3.0 Feature: Mobile Phone Touch screen
how to use a List components from Nokia. Just to know how to use the code for add the item, delete the item and scroll list.
designing a mobilephone-like keyboard using AS2 for a project i'm developing. I'm experienced in other programing languages but i'm just starting with AS2 and i'm a bit lost in this keyboard issue.
Well I started playing around with some coding for Android (because I want to make an App for my YouTube community [URL] and I got some pretty cool stuff working already but just now I bumped into this weird problem.I was trying out Auto Orientation (rotating the phone for portrait or landscape view). And in Flash the BG Movieclip is at 0,0 but on the phone its more like -20,-40...I also had a "similar" problem with a swipe tryout where in Flash the swipeable pages where completely filling the screen but on my phone I had a top and bottom white bar (flash's bg, so if i made this black it would be black on the phone also) of about 10-15 px...
I made the simple application using flash builder 4.5.1 for both iOS and android. I test the application on my iphone and ipad, it working fine. But when I try to install on my android device(Samsung GT-5570). It get the following error message.Error occurred while installing the application:1603 KB/s (6108444 bytes in 3.719s)pkg: /data/local/tmp/Runtime.apkFailure [INSTALL_FAILED_INVALID_APK]I google about the error.I found that It is cause of my device have ARMv6 architecture.Now I have 2 question.Question 1. Is there any other reason of failing installation.Question 2. If the reason is same than any other way available to make build for ARMv6 and ARMv7 architecture phone.
I'm creating an app to deploy for iOS and Android and I'd like to give them slightly different filenames (need to add a space so that name displays on two lines on Android). Is there a way for me to define this in the app.xml without having to change it each time I export?
A considerable amount of space is used up by .apk files on my phone with apps which cannot be moved to the sdcard (Adobe Flash and Google Maps). In those directories, there are .apk files. Can I delete these to save space and have the application work as it did before?
I have a service that uses computer webcam via Flash. Now I'd like to develop an Android optimized version of the service using HTML5 + Flash and then use some HTML5 wrapper to get an app.
I wonder if it's possible to use the same ability of Flash that provides an access to user's phone camera (frontal) on the Android (tablet pcs, smart phones). I know Android supports Flash since 2.2, but I failed to find any information on hardware access.
I am going to make an Arabic application using Flex builder 4.5. I have two questions that need to be answered What is the difference between ActionScript Mobile Project and Flex Mobile Project. (AS Mobile Project supports iOS and Android but I doubt about it!!) Is Arabic support available in Flex Mobile Projects or AS Mobile Projects? I know TLF supports Desktop and web apps but does it support mobile platforms?
For buttons like the MENU or BACK button you can just add a listener for KeyboardEvent and check if the event keyCode is Keyboard.BACK or Keyboard.MENU.However I don't see anything for knowing if the phone's volume buttons were pressed.Is there a way to listen for volume up and volume down keyUp/keyDown events in AIR (ActionScript 3)?
From Adobe docs: [URL] it looks like with present SDK (4.5 "Hero" ) only standalone flex app for AIR are supported on mobile devices. So can someone explain how i can run "YouTube" clips on my Nexus One phone with Android 2.2?
i have asked this question before but the answer received was not applicable in my situation. I searched the net and still unable to find anything. I have a game in flash actionscript 3.0 and i would like to put it on my htc hero - android phone.
I am making an app in AIR mobile that I need to be in landscape mode all the time. On most devices this is OK, but on some devices (Motorola XOOM for example) the app launches in landscape. At least on the build in emulator that comes with Flash Builder 4.5. I don't know if this is a problem with the emulator or if the XOOM has different orientations than most devices. Anyway, I want to make sure that the device is always in landscape mode. This can be checked easily:
I got an error in the end of the instalattion of Flash CS5 yesterday, but it seems to work fine when I open Flash CS5. Is there some kind of "repair" I can run to be sure, or do I have to delete the whole thing and instal it again?
I wanted to display H.264 videos with air packaging for mobile and run into a problem.is StageVideo avaiable on mobile devices running IOS or android?I use air 2.6 sdk for packaging and it seems there is no StageVideo on ipad?I can use StageWebView but because of limitation of it ( it alwaysrendered on the top) this is not an option for me.Is any schedule when would StageVideo be available for mobile? maybeair 2.7 sdk?
I'm trying to debug an issue on a Flex Mobile project. Specifically, in order to debug this I need to be using a release build for iOS (it is the only way the problem appears). I am having difficulty finding a way to view log messages on a release build. Has anybody been able to successfully see log messages in the Organizer console?