ActionScript 3.0 :: Load The Photos On An Android Phone Into An Array?
Jun 9, 2011how to load the photos on an android phone into an array? I want to be able to use the photos in a photo carousel.
View 2 Replieshow to load the photos on an android phone into an array? I want to be able to use the photos in a photo carousel.
View 2 RepliesWell I started playing around with some coding for Android (because I want to make an App for my YouTube community [URL] and I got some pretty cool stuff working already but just now I bumped into this weird problem.I was trying out Auto Orientation (rotating the phone for portrait or landscape view). And in Flash the BG Movieclip is at 0,0 but on the phone its more like -20,-40...I also had a "similar" problem with a swipe tryout where in Flash the swipeable pages where completely filling the screen but on my phone I had a top and bottom white bar (flash's bg, so if i made this black it would be black on the phone also) of about 10-15 px...
View 6 RepliesA considerable amount of space is used up by .apk files on my phone with apps which cannot be moved to the sdcard (Adobe Flash and Google Maps). In those directories, there are .apk files. Can I delete these to save space and have the application work as it did before?
View 3 RepliesAdobe AIR is pretty heavy. So is it necessary to be installed on my phone? Are there any alternatives to it..something lightweight.
View 2 RepliesI get this error every time:
Error occurred while installing the application:
864 KB/s (33668 bytes in 0.038s)
pkg: /data/local/tmp/Main.apk
Failure [INSTALL_FAILED_MEDIA_UNAVAILABLE]
I have a very simple "HelloWorld" action script mobile app which simply adds a text field to the display list. Running the app on the desktop using the HTC Desire simulator works just fine, however testing on the device is throwing that error.
On the phone I have installed the Adobe Air available on the Market, the device is connected and the version of android running is 2.3.3.
I can't seem to get away from this error. I've tried creating flex mobile projects and imported one of iBrent's tutorial projects [URL].. to see if they work but alas I get the equivalent fail error.
I have a service that uses computer webcam via Flash. Now I'd like to develop an Android optimized version of the service using HTML5 + Flash and then use some HTML5 wrapper to get an app.
I wonder if it's possible to use the same ability of Flash that provides an access to user's phone camera (frontal) on the Android (tablet pcs, smart phones). I know Android supports Flash since 2.2, but I failed to find any information on hardware access.
I am building an Android application using Flex Hero. When I run the application I can package it fine on my mobile and run it on the device, however, as soon as I want to run in debug mode on the device, the device gives me a message like: "Can't connect to debugger (192.168.1.12). Enter IP-address or hostname". The device is connected with a USB to the PC and USB debugging is enabled on the device. I have tried to shut down the computer's firewall, but no result.
View 1 RepliesFor buttons like the MENU or BACK button you can just add a listener for KeyboardEvent and check if the event keyCode is Keyboard.BACK or Keyboard.MENU.However I don't see anything for knowing if the phone's volume buttons were pressed.Is there a way to listen for volume up and volume down keyUp/keyDown events in AIR (ActionScript 3)?
View 1 RepliesFrom Adobe docs: [URL] it looks like with present SDK (4.5 "Hero" ) only standalone flex app for AIR are supported on mobile devices. So can someone explain how i can run "YouTube" clips on my Nexus One phone with Android 2.2?
View 2 Repliesvar str:String=cntslst.text;
var results:Array = str.split(",");
for(i=0;i<result.length;i++)
{<mx:NumberValidator source="{result[i]}" property="text" id="cell" />}
Is it possible ?
i can't seem to figure this one out as it has to do with arrays and i sorta understand them but haven't needed them for anything practical until now, im making a photo gallery i don't want to bother learning how to do it through XML , not as of yet at least, so im just using an array to hold the locations of my photos, I tested my code by just using a single path as the URLRequest and it worked great, so i made an array and replaced the single path with the array and the location of the path in the array that i want it to start with. Thats where the problem is, i get
[Code]...
I have a number of photos that I want to load into an array, ie photo0.jpg, photo1.jpg, photo2.jpg, etc.
I can I load all photos into an array if I don't know how many photos there are?
in other words, how can I code the movie so flash will add all photos in a folder into the array, not knowing how many there are, without changing flash code?
I'd like to build a gallery of photos which has selected thumbnail on each of them before displaying their photos.
Ex: photo.xml
Code:
<gallery>
<photo id="1">
<thumb>pics/thumbnail/img_001.jpg</thumb>
[code]....
Does anyone know how to load an unknown number of photos into an array from a specific file path? I want to then use them in a photo carousel.
View 3 RepliesI have this photo gallery I'm trying to make using internal XML, but I'm having a lot of issues getting it to work.
Here is a snippet of my code:
//var fm_tween:Tween;
var total:Number;
var photos_xml:XML = <thumbnails>
[Code].....
i have an AS3 for photo gallery that loads photo from folder, i want to modify the code so it will load photos from my library. heres the code.
[Code]...
I want to display photos and load them dynamically.What I have this much done and normally I would just manually add the URL to each button (boring and tedious) and I am learning to import variables and images and all of that...I want to be able to click the thumb to see the actual image:
Main Stage:
code:
onClipEvent(load){
_xscale=1000;
[code]...
I used the script below for a slideshow in Macromedia Flash MX2004. The images are in the folder images.xml (and believe me, I checked the names many times). But now the problem: when I load this slideshow, it shows only 3 photos, whereas there are 10 in my folder which I need to show. After the 4th photo I get only black.... it doesn't continue. I cannot figure out what the problem is! Anyone who is more clever out there?
// set random # variables - each must be 0 for first 'while' loop below
var randomNum = 0;
var randomNumLast = 0;
[code]......
I've got a button and an empty movie clip. Id like to show 4 photos in a random way but without repeating it till all of them are shown first.[code]...
I don't know how to create an array and on every Random number you check if the new Random number is already in the array. If not, you put that value in the array. If it is already in the array...you generate a new Random number. When the array contains all numbers.
I have a slide show of either videos or photos. I want the user to be able to click a play button and the video plays or click an arrow and go through a group of photos. The thing that is getting me is the dynamic file loading. I want the user to drop photos or video into a folder and the flash projector file loads them automatically. I don't want naming to be a concern. How would one go about doing this? My intention is to have the user never enter Flash CS3.
View 0 RepliesI'm working on making a site with an xml photo gallery with thumbnails. Right now, I have the gallery working, but I want to add an effect from this site: [URL] When the photos load, the layout resizes according to the photo size. How can I do something like this?
View 1 Repliesi sort of asked this before but never got a clear responce to it. this is sort of a two part question. one i have a dynamic gallery of images with a small picture that you click on that loads a bigger picture. I would love to be able to just have one photo that loads into the bigger mc and also the small mc. right now what i am doing is making two size photos a small 47x47 and a large141x141. does anyone know how i can use the same photo for both mc's second question. if that works will it make the small photos take forever to load since their sorce is a large photo?
View 5 RepliesI'm having problems with this. If I go to an SWF directly in the browser, it works fine. If I attempt to use loadUrl on an SWF file it stays blank and loads nothing.
View 2 RepliesI use XMLApllicationContext to load an XML file. I load my context and then add the config location to it. In this files I take care of creating an URL to connect to.So I made an eventlistner for my XMLApplicationContext with Event.COMPLETE so I know when he's done and he can connect. No I'm a little bit dummytesting and if the user has given a wrong host and port the URL will not exist. So there will never be an Event.COMPLETE action. For that I would love to know how I can solve this. Now I have this code:
[Code]...
I want to load .flv video in webview.
This is my code:
package com.FlvTester;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
[Code]....
i have develop one application in which i want to load SWF file in android.i have get success to load Non-interactive(linear) swf file. But i cant view User-Interactive(non-linear) file which basically design in action script 2.0 in flash.
package com.aaa;
import android.app.Activity;
import android.os.Bundle;
[Code]......
Is there any way to load the swf files directly without use of webview..
Now i am trying to run swf files using webview but the swf file is very slow on device.
In short according to my procedure the flash file running on android device and tablet is very slow as compared to if i view this on my desktop pc.
I'm trying to load a simple swf into an embebed WebView.
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
[Code].....
In a typical as3 or flex project, after loading xml file, i load jpg files (thumbnails etc) manually, so i can use them in sprites / movie clips etc..currently i am working on air mobile project. and i am attempting to load some thumnails(pg) file to list view (spark) and using custom item renderer.itemrenderer has an spark image componnt in it. and its data property is set to Image object.i can check that image files do exists in file application directory.do i need to load all those thumbnails in memory. then use them?
View 1 Repliesi have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.