ActionScript 3.0 :: Using An Array To Hold The Locations Of Photos?
Jan 31, 2009
i can't seem to figure this one out as it has to do with arrays and i sorta understand them but haven't needed them for anything practical until now, im making a photo gallery i don't want to bother learning how to do it through XML , not as of yet at least, so im just using an array to hold the locations of my photos, I tested my code by just using a single path as the URLRequest and it worked great, so i made an array and replaced the single path with the array and the location of the path in the array that i want it to start with. Thats where the problem is, i get
I want to store their locations as a variable, then just call that variable in a Tween. I read somewhere that it has to be an Array. However, I don't know how to call it without getting commas in between instead of dots.
ActionScript Code: var boxContents:Array; boxContents = new Array("content_mc","home_mc","homebox_mc","homeText_mc"); removeContent = new Tween(boxContents,"alpha",Regular.easeIn,1,0,1,true);
I have an array that's pulling movieclips from my libraray using Linkage IDs. How do I change this so that it's pulling the images from an xml file instead in order to reduce file size?XML file:
I have an array that's pulling movieclips from my libraray using Linkage IDs. How do I change this so that it's pulling the images from an xml file instead in order to reduce file size?[code]...
I've got a symbol on stage and a button. The button rotates the symbol CCW half a degree. Code: on(release){ mySymbol._rotation -= 0.5;} I wanna add an on (press and hold) action on button so that the symbol will be rotated continuously when the button is on hold.. I can't make this work for over a week now.
I have a number of photos that I want to load into an array, ie photo0.jpg, photo1.jpg, photo2.jpg, etc.
I can I load all photos into an array if I don't know how many photos there are?
in other words, how can I code the movie so flash will add all photos in a folder into the array, not knowing how many there are, without changing flash code?
I've got a button and an empty movie clip. Id like to show 4 photos in a random way but without repeating it till all of them are shown first.[code]...
I don't know how to create an array and on every Random number you check if the new Random number is already in the array. If not, you put that value in the array. If it is already in the array...you generate a new Random number. When the array contains all numbers.
how to zoom into(hence zooming the map outward) set locations on a map, yet only those locations. I have a script which will zoom to your mouse location and also if I set the specific x and y, but still zooms when clicking on any other spot.
how do I zoom to only a set location and nothing else within a map/image.
I'm doing a project in flash. What I'm trying to do is have an interactive map and have key locations you can click to view a popup and using xml call in data such as thumbnails, images and information. I've also created a scroller so when you click the arrows the map scrolls left to right except I want to make it so that when you click the arrow right for example when the map gets to the far right edge the arrow greys out (to signify that you can no longer move to the right) It's complicated to explain so here's the assets in a zip file: [URL]
I am getting ready to start a new project that about club located all over the world. I would like to make a map that locations pop-up on dynamically, like on
there are two icons that become visible when a mc is selected, a small crosshair and a small circle. Sometimes they're in the same place, sometimes not. I understand the small crosshair is the origin, where all transforms originate from, but what's the circle, and what does it mean when the two icons are in different locations?
I have a map, which dots for locations, and a list on the right of place names. I want to rollover, say, Paris and the dot over central/northern France glows (expands, flashes, something... I know that would be in the movie over France). So my question is, if the buttons on the right are the parts that mouseover (and will change colour, like good web links should) how do I get the dots on the map to change when the name is rolled over?
I want to make such flash file, which would contact web content without asking an user to add the file in the allow list on adobe web-page, is it possible to make it without help of other programing languages?
I made a flash-file that will load a file externaly (http://.../locus.f4v). When I publish that flash file it renders a locus.swf, locus.index and a SkinOverAllNoFullNoCaption.swf (skin).When I upload everything works fine. But to easily manage all of my video's I can't have them lying arround and would like them in a folder. So I create a folder locusvideos. I change all the links in the html-file to locusvideos/... .swf but it just shows an empty page.so where are all the files at? locus.html (is in the most top folder)
I need pointing in the right direction with a random question.I need to change my Flash player to take on adverts at the beginning or end of playing the desired video.Is there anyway to do this by supplying the player with 2 separate videos?For example, at the moment I use this within my player:
<script type="text/javascript"> var s1 = new SWFObject( "/flash/FLVClipEditor.swf?" + new Date(). getTime(),
I want to set different locations in an Image, and when I mouse over the location it needs to shows something('box' or 'x' nd 'y' position of the location). How can i achieve this.?
var abutton:AButton = new AButton; //Where AButton is a button defined in my library addChildAt(abutton, numChildren); abutton.addEventListener(MouseEvent.CLICK, attack);
It doesn't want to work when certain movie clips are underneath it, but I don't want to make it more complicated by switching to another screen. Is it possible to make the button work with movieclips underneath?
I am making a small game, and I have four movieclips and four fixed locations (fixed xy locations like x=86 and y=181).After every round of the game I want the movieclips to be randomly in one of the four locations.However my Actionscripting skills don't have a clue how I could do this efficiently.
I'm trying to take a 'snapshot' of a movieclip that i've got on the stage with "BitmapData" and then starting a "draw()" command on it. I'm able to get it drawing.. however.. it only takes the things from (0,0).( the upper left corner of the movieclip. Doing a trace on "BitmapData.rectangle" gives me it's X and Y coordinates .. and it's width and height..
How do I change the X and Y locations of the BitmapData for it to start the drawing from? As I have some stuff on the negative side of x.
I am working to tween a map of US States to center over and zoom on a specific state once clicked on.I know that I'd want the new x,y of the US States to be something in regards to the difference between its registration location and that of the child clicked uponThe tricky part I am finding is that the coordinate space of the children is specific to that of the container (parent)
I have a scene with 3 buttons on it. I would like to be able to click the button and move on the to a specified scene. Will the following code work or do I need to used something else?
on (release) { _root.contents.loadMovie("locations.swf"); }
Can I replace the locations.swf with one of my scene names or do I need to find another piece of code?
I need to move a movie from let's say '_root' and put it into '_root.source.pages.ph' on level 0 in the current state that it is in....is there anyway you can do this using actionScript? DuplicateMovie starts the movie over at frame one and doesn't delete the old movie and swapDepths require the movie to have the same parent.
I have noticed that calling a function from a mouse event requires just that event as a parameter in the function declaration function doSomething (evt:MouseEvent):void{} I would like to call the same function from different places like so
function doSomething ():void{ trace("doSomething") }