Android :: Flash - Keep The .apk Files On Phone For App To Continue Working?
Jan 28, 2011
A considerable amount of space is used up by .apk files on my phone with apps which cannot be moved to the sdcard (Adobe Flash and Google Maps). In those directories, there are .apk files. Can I delete these to save space and have the application work as it did before?
I have a service that uses computer webcam via Flash. Now I'd like to develop an Android optimized version of the service using HTML5 + Flash and then use some HTML5 wrapper to get an app.
I wonder if it's possible to use the same ability of Flash that provides an access to user's phone camera (frontal) on the Android (tablet pcs, smart phones). I know Android supports Flash since 2.2, but I failed to find any information on hardware access.
I am building an Android application using Flex Hero. When I run the application I can package it fine on my mobile and run it on the device, however, as soon as I want to run in debug mode on the device, the device gives me a message like: "Can't connect to debugger (192.168.1.12). Enter IP-address or hostname". The device is connected with a USB to the PC and USB debugging is enabled on the device. I have tried to shut down the computer's firewall, but no result.
For buttons like the MENU or BACK button you can just add a listener for KeyboardEvent and check if the event keyCode is Keyboard.BACK or Keyboard.MENU.However I don't see anything for knowing if the phone's volume buttons were pressed.Is there a way to listen for volume up and volume down keyUp/keyDown events in AIR (ActionScript 3)?
Well I started playing around with some coding for Android (because I want to make an App for my YouTube community [URL] and I got some pretty cool stuff working already but just now I bumped into this weird problem.I was trying out Auto Orientation (rotating the phone for portrait or landscape view). And in Flash the BG Movieclip is at 0,0 but on the phone its more like -20,-40...I also had a "similar" problem with a swipe tryout where in Flash the swipeable pages where completely filling the screen but on my phone I had a top and bottom white bar (flash's bg, so if i made this black it would be black on the phone also) of about 10-15 px...
What is the right way to view .Swf files that plays .Flv videos in Android? The code that I am using right now to enable Flash support in web view is
[Code]....
For the HTML file, I'm using swfObject. The problem is that I can open up the SWF file just fine from third party apps like SWF Player from the market. In addition, I can load up the HTML page from the browser by calling it directly through file:///. However, when I load it up using my webview, I'm stuck with a blank screen.
I gone thorough the adobe flash builder video tutorials and did the same thing to create an application for android device, but when i run the application it is showing Sorry dialog box saying that, The application Test1-debug(process air.Test1.debug) has stopped unexpectedly. Please try again. I tried many times but it is not working. Initially i thought no Adobe-AIR in my device, but it is there. I am using Reliance 3G Tab. I don't why it is not working, if anybody know this please reply me.
One more thing, i downloaded one APK (which is designed with adobe flash or flex) file from [URL]..and installed on my android device. When i run that application only blank screen is appearing, but in video they shown, it is working. Why it is happening like this?? Is any problem with my tablet ?? or application ?? or adobe AIR not installed properly on device ?? Like this i am getting too many doubts.
Error occurred while installing the application: 864 KB/s (33668 bytes in 0.038s) pkg: /data/local/tmp/Main.apk Failure [INSTALL_FAILED_MEDIA_UNAVAILABLE]
I have a very simple "HelloWorld" action script mobile app which simply adds a text field to the display list. Running the app on the desktop using the HTC Desire simulator works just fine, however testing on the device is throwing that error.
On the phone I have installed the Adobe Air available on the Market, the device is connected and the version of android running is 2.3.3.
I can't seem to get away from this error. I've tried creating flex mobile projects and imported one of iBrent's tutorial projects [URL].. to see if they work but alas I get the equivalent fail error.
From Adobe docs: [URL] it looks like with present SDK (4.5 "Hero" ) only standalone flex app for AIR are supported on mobile devices. So can someone explain how i can run "YouTube" clips on my Nexus One phone with Android 2.2?
I'm developping a mobile application in Flash builder. So in Flash Builder Burrito , I was using the Flex Hero SDK 4.5.0 but they currently realesed the Flex4.5.0.20967.
I downloaded the zip file [URL]
I extracted it into a map on my C: drive. Then I opened my flash builder burrito. Added him by (Window>Flash Builder>Installed Flex SDK's. I his add and added my location.
This went very well. I changed my code with the new commands.
Next I wanted to test on my android phone but now my problem: I can't make any apk files anymore.
I am having a problem that only happens on my Motorola Xoom which I have updated to 3.2 through OTA. I have a simple application that uses a WebView to load a small html that has flash content in it. Here is the code snippet.
I understand that flash is quite new to android. Has anyone actually used flash in an android app? How did you do it and what do you recommend. I'm trying to embed flash animation into an app.
My random image generation works but every so often an error message is output as follows:-Error #2007: Parameter request must be non-null.Here's my code:-
var ImgReq01:URLRequest=new URLRequest("images/random/image01.jpg");var ImgReq02:URLRequest=new URLRequest("images/random/image02.jpg");var ImgReq03:URLRequest=new URLRequest("images/random/image03.jpg");var ImgReq04:URLRequest=new
Just purchased Droid Charge. Trying to use it with Flash 5.5 on Windows 7 to debug an application.Computer recognizes phone USB connection (so I can transfer files...)(Menu/Settings/USB settings/Mass storage enabled)I have USB debugging (Menu/Settings/Applications/Development) feature on the phone enabledI have Unknown Sources (Menu/Settings/Applications) feature on the phone enabledWhen I Publish from Flash 5.5 I get the following message: Could not find an Android device to connect to. Please ensure that you have the phone connected,the correct drivers installed, and the phone has USB device debugging enabled.
As far as I can understand you need three things to be able to publish Android APK files from CS5:
1. Air 2.5 or greater (I've downloaded and installed 2.7 beta)
2. Android SDK (I've downloaded and installed)
3. Flash CS5 Android Extension (NOT AVAILABLE ANYMORE)
That's right, the last thing you need is no longer available because Adobe is rolling it into the next Flash version. So because I didn't get in on the prerelease with the extension...I'm just out of luck? That can't be right. How do you create APK files from CS5 when you can't get the extension? All of the tutorials out there for creating Android content from CS5 use this simple extension that seems to make everything so easy. What is Adobe's answer for creating APKs out of CS5 if you weren't part of the prerelease? They don't have the extension available anymore so there must be a way.
i have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.
I have an as3 built osmf video player swf that we embed on a standard HTML page. When you touch the image the video automatically goes fullscreen and begins playing. Droid and Flash often break after changing back and forth between landscape and portrait while in fullscreen.(by break I mean freeze, where you can hear the video and use the controls, but everything is just a still frozen image, the redrawing fails).Can you lock the fullscreen orientation in html, javascript, or do you have to try to handle it inside the swf?
I working on a project where the client side need to capture video and audio from the camera, use some library (proberly ffmpeg) to convert from mp4 to flv and send it to flash server on realtime,in the other side the client need to get flv and convert it to video type of android on real time. Is it possible to do?
I am porting my flash games on android. I have ported 3 successfully. But the problem with all of them is they are giving very low frame rate near about 7-8. And I have observed 1 thing that frame rate always varies. Sometimes it goes upto 45 and again in next frame it comes to 3-4 and again goes to 15-16.
I am quite confused. Please let me know if anyone is having any idea about this.
I am loading flash SWFs into an android WebView.I want the SWF to be instantly fullscreen and focused.The class name that handles flash is com.adobe.flashplayer.FlashPaintSurface .
Watching the log, when I fullscreen the flash manually, it calls com.adobe.flashplayer.FlashPaintSurface.toggleFullScreen()The first part of my question is, How can i call that method manually for my flash swf? Note that with a webview with a flash embedded, the only way i seem to be able to fullscreen it properly (to have flash's surfaceview fullscreen instead of the flash being displayed over top of the webview view) is by touching the screen with two fingers until an interface pops up at the top of the screen, and doesnt happen reliably.For focus, inside my webview class I call
@Override protected boolean drawChild (Canvas canvas, View child, long drawingTime) { if (child.getClass().getName().equals("com.adobe.flashplayer.FlashPaintSurface")) {
[code]...
This doesnt set the focus as I thought it would. Although i assume, if fullscreened properly, the flashpaintsurface should give itself focus. But if if the first part is not doable, i would wonder at least to not have to give focus to the SWF by clicking on it on startup.
I've downloaded some animated .gif images. When I try to import them to Flash and add them to the libary, and then onto my animation, they don't move, just stay still like normal images. Why is this? I've seen people import things such as boats moving across the sea in .gif files and they work in flash, why aren't mine?
I have a web application, wherein i am using Printjob class to print my flash content over the connected printer.
While browsing the application on web browser (desktop) it opens a print dailog box which is fine, but same application while browsing from android devices is not working..
I am publishing the content using less than the 10.2 version of the flash player.
I want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?
I need to add some animation to the UI of my application. Something similar to the Talking Tom application that is all the rage these days. I am a complete noob to animation, so had the following questions to zero in on a particular platform before I began with any development.
Out of Flash/Rendered Images/OpenGL which one would be the fastest to implement (assuming that I have a graphics designer to do the drawing)? If I was to go with flash, would I still be able to interact with the application or will it be more of a one-way play-and-stop kind of animation? I have looked over a lot of questions on SO about this issue and have not been able to make up my mind.
There are way for:On USB connect to PC (or other flash drive reader) - hook process and allow access only specified files and folder on android (custom store)?
Using flash professional CS5.5 - creating an Air for Android app. It appears you can't deploy any additional files, other than the swf file, In Air debug launcher (mobile) the additional files deploy.But as soon as you deploy it for real on an android machine it fails to install the extra files. (it's a small sqllite file).I have looked in the final APK file using zip and they are there in the assets folder.