Professional :: Unable To Package Additional Files For Use On Android
Aug 27, 2011
Using flash professional CS5.5 - creating an Air for Android app. It appears you can't deploy any additional files, other than the swf file, In Air debug launcher (mobile) the additional files deploy.But as soon as you deploy it for real on an android machine it fails to install the extra files. (it's a small sqllite file).I have looked in the final APK file using zip and they are there in the assets folder.
As far as I can understand you need three things to be able to publish Android APK files from CS5:
1. Air 2.5 or greater (I've downloaded and installed 2.7 beta)
2. Android SDK (I've downloaded and installed)
3. Flash CS5 Android Extension (NOT AVAILABLE ANYMORE)
That's right, the last thing you need is no longer available because Adobe is rolling it into the next Flash version. So because I didn't get in on the prerelease with the extension...I'm just out of luck? That can't be right. How do you create APK files from CS5 when you can't get the extension? All of the tutorials out there for creating Android content from CS5 use this simple extension that seems to make everything so easy. What is Adobe's answer for creating APKs out of CS5 if you weren't part of the prerelease? They don't have the extension available anymore so there must be a way.
I have a colleague who is trying to put together a Flash package for me on her macbook pro. It needs to play an flv file. She is unable to play flv files on her computer either in Flash or using the Adobe Media Player. I have no problem playing the same files on my macbook pro, we're both running the latest OS and have version 1.8 of Adobe Media Player. She went to the Adobe site to download the latest version of Adobe Media Player, hoping that might include whatever component is missing on her system. Because of Adobe's decision not to distribute AMP that didn't help.
She has Flash Professional CS5 11.0.2 on her system. When she imports an flv video into a Flash project and tries to play it she gets an error message saying it can't stream the video. Note that the video is on her hard drive, it is NOT on the internet so no streaming should be required. The actual error message is: "the video player is in the connection error state. It enters this state when a video stream attempted to load but was unsuccessful. There are two possible reasons for the error: no connection to the server or the stream was not found." Since it's a file on her hard drive, and she has loaded the file into the Adobe development environment successfully, the one thing we know for certain is that neither of these reasons is correct.
What is the right way to view .Swf files that plays .Flv videos in Android? The code that I am using right now to enable Flash support in web view is
[Code]....
For the HTML file, I'm using swfObject. The problem is that I can open up the SWF file just fine from third party apps like SWF Player from the market. In addition, I can load up the HTML page from the browser by calling it directly through file:///. However, when I load it up using my webview, I'm stuck with a blank screen.
I"ve created some flash content that contains two .flv files that I'm interested in distributing. My question is- how do I "package" the files together so the .flv and .swf open together and I also need to ensure that no one else can open and edit them in Flash(ex- someone receives the files, has flash on their computer and can alter my original content).
I have built this small tail type graphic to follow a motion path. Its slowing down after a while, I think im cleaning up things but it stats to chug.I loop round and take a draw snapshot so im not duplicating clips, there should only ever be 10 sprites at a time in the display object container. I have attached the package if anyone fancies a challenge,Unable to upload the package so I attach the main class.[code]we have frame x in the bitmap capture - we want to make sure it only has one frame of a dot insode the capture so it needs hiding before we take another frame.[code]
I work with Flash Pro allmost 11 hours per day and every while i get a error which messes up everything. Approximetly i get this after about 2-3 hours withevery project.After i get this error there is no chance to test movies afterwards.I see a fast flash of the loader window but it dissapears so fast i cant even really see if it is loader.
I would like to create an application whereby users can load in a number of files (images), manipulate them (move them about, basically) and then save the results. Easypeasy.Now, my users typically aren't the most IT-literate people in the world (teachers, basically) and will struggle to understand that in order to use the results elsewhere, they will be required to move all the images and the data file (xml, probably) to whatever computer they need to use it on, re-install the app and then put the files in the appropriate directory to be loaded in.
So, to minimise how complicated this will be, I'd like to create a package (a .zip, perhaps - although I'd prefer a bespoke filetype) that contains the xml and the images, meaning that only one file needs to be moved, which can then be loaded in either via a load dialog, double-clicking it or even drag-drop onto the open app.
I have a photo gallery, with a thumbnail panel (a photo viewer page) that I made, coding the AS3 from the key frame. It just so happens that I saw some class files online that have some good stuff in the tutorial.I've never really worked with .as files and I am intimidated by them.Would it be easier to modify my photo gallery, with a thumbnail panel, from key frame to .as AS3 code or to go from .as to key frame code? I personally feel more comfortable with key frame AS3, but I am not scared to dabble.How can I practice adding a couple of class files to my key frame AS3 code- I'm using regular variables, but the interesting idea I saw uses private variables and public functions, and it imports some stuff?
I've have an asp.net app that uses flash for its navigation bar...the flash app uses two class files wrapped in packages that create the functionality of the whole navigation bar.When I run the swf file alone, the flash app works fine...but when I try it in the webserver it fails. Whats more, the flash app in the web server will work fine if I type the full URL to the swf file....it will not work however as an embeded object...and what I mean by that is that the flash app will show up embedded into the .net app but the additional functionality created by the other two class files fails!!!
I'm getting close to finishing the application I'm working on, and the person I'm working for is going to be distributing it via DVD. to package my flash file in some format so that when the user opens the file, it will open the swf in an internet browser?
The reason I need to do this is because I have some xml data in it that is keeping it from being fully functional unless opened in an internet browser. I'm not entirely sure why this occurs, because the file works fine in Flash Player on my computer, but not when moved to anyone elses. So, the workaround is to open it in an internet browser.
Anyway, I figure that in order to have the file open in an internet browser, it'd have to be packaged as an exe or some other similar file type, but we want it to be cross-platform.
Maybe there's an easier way, but I need to find out how to package my swf file so that it automatically opens in a browser.
Is it possible to package all external files, such as images and videos, into the final .swf or equivalent file? I want to keep the external files separate because it is easier to change them out while developing, but I don't want them to be external when delivering the project.
Using Flex 4.5 for Android development, this is the script that should create the database:
private var db:File = File.userDirectory.resolvePath("events.db"); private var conn:SQLConnection; public function MyDB() { conn = new SQLConnection();
I'm developping a mobile application in Flash builder. So in Flash Builder Burrito , I was using the Flex Hero SDK 4.5.0 but they currently realesed the Flex4.5.0.20967.
I downloaded the zip file [URL]
I extracted it into a map on my C: drive. Then I opened my flash builder burrito. Added him by (Window>Flash Builder>Installed Flex SDK's. I his add and added my location.
This went very well. I changed my code with the new commands.
Next I wanted to test on my android phone but now my problem: I can't make any apk files anymore.
I got a buggy warning from my flash cs4 project, saying at the compiler errors; warning : unable to load SWC fls ther's no reference to the line/place having this error in location area of compiler errors!! i didn't kow how i got there cause it was working smooth befor this error! strange also,
and since, we are at the new year, you know, ther's the best film of the year, the best site of the year.. why not make a "the strangiest undocumented error of the year!".. anyway, if ther's such a competition, I vote for this error!
A considerable amount of space is used up by .apk files on my phone with apps which cannot be moved to the sdcard (Adobe Flash and Google Maps). In those directories, there are .apk files. Can I delete these to save space and have the application work as it did before?
I understand that flash is quite new to android. Has anyone actually used flash in an android app? How did you do it and what do you recommend. I'm trying to embed flash animation into an app.
I have an Adobe AIR application for Android. Using for this AIR 3.0 and Flash Builder 4.6. I need to make MyANEFile.ane - which must include 2 external .jar files: Flurry.jar + Tapjoy.jar. But when I made .ane file - it does not work. How can I add this 2 jar files to my main application jar file to make .ane file properly? It shows me such errors in dalvik:
Can I import files from other apps into my app? If I for instance on iOS, I email myself a xml-file, I click the attachment in the mail-app. Now I want the "open in" option to show up, send that file to my app, and process that data there. Is this possible in flex/as3?
I just recently finished the snowflake tutorial and made a very nice movie with some minor tweaks of my own into the coding, and I'm very new to flash (this being the first many experiences with it). I want to create a movie that I can make full screen without the task bar at the top (maybe in windows movie viewer or quicktime), but there is no option to play the movie, only to test. When I export the movie into an AVI files, nothing happens.
I have an image gallery consisting of thumbnail buttons, which load the external fade in/out files. When the buttons are on the main timeline everything works perfectly, but I wanted them to be scrollable so I placed them within a MC, still on the main timeline, and now the externals wont load the scrolling and button actions are fine.
I am new to flash as well as actionscript. I m using actionscript 3.0 and flash cs4. I have button "Music_btn" which i want to link to a HTML file which lies in C:Documents and SettingsAdministratorDesktopgindex.html. So, this I what I have tried
Music_btn.addEventListener(MouseEvent.CLICK, music); function music(event:MouseEvent):void { var url:String="C:Documents and SettingsAdministratorDesktopgindex.html"; var req:URLRequest=new URLRequest(url); navigateToURL(req, '_blank'); }
Error Description: - 1120: Access of undefined property Music_btn. But of no use.
I am having troubles passing an x and y argument into a package function that creates a projectile on stage at the tank.gun's x and y.I have attached a zip of the code I am working on.[code]
I'm running into this weird thing with ASDoc. It will only document one package function per package.For example.I have these two functions:
gs.util.printf gs.util.ftrace
In these files:
gs/util/printf.as gs/util/ftrace.as
The only function that get's documented in ASDocs is "printf". But I know it can do more than one. As an example, in the livedocs [URL] There are more than one functions documented.
I m using actionscript 3.0 and flash cs4. I have button "Music_btn" which i want to link to a HTML file which lies in C:Documents and SettingsAdministratorDesktopgindex.html. So, this i what i have tried
Music_btn.addEventListener(MouseEvent.CLICK, music); function music(event:MouseEvent):void { var url:String="C:Documents and SettingsAdministratorDesktopgindex.html"; var req:URLRequest=new URLRequest(url); navigateToURL(req, '_blank'); }
Error DeScription: - 1120: Access of undefined property Music_btn.