ActionScript 3.0 :: Printjob Not Working For Android?
Apr 11, 2012
I have a web application, wherein i am using Printjob class to print my flash content over the connected printer.
While browsing the application on web browser (desktop) it opens a print dailog box which is fine, but same application while browsing from android devices is not working..
I am publishing the content using less than the 10.2 version of the flash player.
I embedded that (as a swf) in Captivate5 and published.It was working fine.... When I went into it today to modify some of the text it quit working. After long struggles and thne restoring the original version. I discovered that the original version was no longer working either. So sometime in the last couple of weeks this Flash AS3 file contained in Captivate5 has stopped working. The print function now produces a page that has a light gray box the size of the bounding rectangle of what is supposed to be the content (which is almost entirely text) The rest of the piece works fine and the printing function is as basic as it gets. All of what I am trying to print is contained in a single frame of a one frame movie clip:
function doPrintReport() { var myPrintJob:PrintJob = new PrintJob(); if (!myPrintJob.start()) { //printing canceled return; }else{ myPrintJob.addPage(this.report_mc); myPrintJob.send(); }}
And this was working just fine... a couple of weeks ago - Back on April 14th to be precise. This is currently living on my local IIS server on my Windows 7 64bit desktop. I have tried running it in Windows IE 8 and Firefox 3.6 - Again the original version was working and now is not.
I gone thorough the adobe flash builder video tutorials and did the same thing to create an application for android device, but when i run the application it is showing Sorry dialog box saying that, The application Test1-debug(process air.Test1.debug) has stopped unexpectedly. Please try again. I tried many times but it is not working. Initially i thought no Adobe-AIR in my device, but it is there. I am using Reliance 3G Tab. I don't why it is not working, if anybody know this please reply me.
One more thing, i downloaded one APK (which is designed with adobe flash or flex) file from [URL]..and installed on my android device. When i run that application only blank screen is appearing, but in video they shown, it is working. Why it is happening like this?? Is any problem with my tablet ?? or application ?? or adobe AIR not installed properly on device ?? Like this i am getting too many doubts.
I just step into the task of printing jobs in as3. All I have to do is to print the text in a dynamic text field which is in a movieclip. The text filed has a scroll bar to show the rest of the content. I am using the following lines of code to print the page.
pJ.addPage(txtContainer)
I have also tried printArea and pageHeight,pageWidth, paperHeight, paperWidth properties. But still I am not able to control the margins of page.
I am having a problem that only happens on my Motorola Xoom which I have updated to 3.2 through OTA. I have a simple application that uses a WebView to load a small html that has flash content in it. Here is the code snippet.
Just purchased Droid Charge. Trying to use it with Flash 5.5 on Windows 7 to debug an application.Computer recognizes phone USB connection (so I can transfer files...)(Menu/Settings/USB settings/Mass storage enabled)I have USB debugging (Menu/Settings/Applications/Development) feature on the phone enabledI have Unknown Sources (Menu/Settings/Applications) feature on the phone enabledWhen I Publish from Flash 5.5 I get the following message: Could not find an Android device to connect to. Please ensure that you have the phone connected,the correct drivers installed, and the phone has USB device debugging enabled.
I have a flex app that I need to pass FlashVars into. It works great on desktop browsers(chrome, firefox, ie) but for some reason the flashvar is always undefined when i load it on my Android browser(webkit on a droid incredible).
Has anyone successfully passed flashvars into a swf on an Android Device?
I have a project that I want to port to mobile platform on Android and iOS.The project uses a v.addEventListener(VideoEvent.COMPLETE, completePlay) handler to detect when video is finished playing and trigger the next action.
The project is running perfecty when publishing for Air or Flash Player 9 and above.However when just changing the target player for publishing to Air for Android or iOS the following error occours:Access of possibly undefined property COMPLETE through a reference with static type Class.
A considerable amount of space is used up by .apk files on my phone with apps which cannot be moved to the sdcard (Adobe Flash and Google Maps). In those directories, there are .apk files. Can I delete these to save space and have the application work as it did before?
I have following code And it is working fine in AIR device simulator on my desktop. But when I install it on device(samsung nexus with Android 2.3) it is loading nothing.
Code: import flash.media.StageWebView; import flash.events.LocationChangeEvent; import flash.geom.Rectangle; var wv:StageWebView = new StageWebView(); wv.viewPort = new Rectangle(0,0.stage.width,stage.height); wv.stage = stage; wv.loadURL("[URL]");
I recently discovered that the MouseEvents in my Flash animations aren't working on touch screen Android tablets. Is there some extra code that I need to add to make this work? There's an example at [URL]. My other issue is more of a web design issue, but the animations are not placed correctly on the webpage.
i have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.
I have an as3 built osmf video player swf that we embed on a standard HTML page. When you touch the image the video automatically goes fullscreen and begins playing. Droid and Flash often break after changing back and forth between landscape and portrait while in fullscreen.(by break I mean freeze, where you can hear the video and use the controls, but everything is just a still frozen image, the redrawing fails).Can you lock the fullscreen orientation in html, javascript, or do you have to try to handle it inside the swf?
I working on a project where the client side need to capture video and audio from the camera, use some library (proberly ffmpeg) to convert from mp4 to flv and send it to flash server on realtime,in the other side the client need to get flv and convert it to video type of android on real time. Is it possible to do?
I am porting my flash games on android. I have ported 3 successfully. But the problem with all of them is they are giving very low frame rate near about 7-8. And I have observed 1 thing that frame rate always varies. Sometimes it goes upto 45 and again in next frame it comes to 3-4 and again goes to 15-16.
I am quite confused. Please let me know if anyone is having any idea about this.
I am loading flash SWFs into an android WebView.I want the SWF to be instantly fullscreen and focused.The class name that handles flash is com.adobe.flashplayer.FlashPaintSurface .
Watching the log, when I fullscreen the flash manually, it calls com.adobe.flashplayer.FlashPaintSurface.toggleFullScreen()The first part of my question is, How can i call that method manually for my flash swf? Note that with a webview with a flash embedded, the only way i seem to be able to fullscreen it properly (to have flash's surfaceview fullscreen instead of the flash being displayed over top of the webview view) is by touching the screen with two fingers until an interface pops up at the top of the screen, and doesnt happen reliably.For focus, inside my webview class I call
@Override protected boolean drawChild (Canvas canvas, View child, long drawingTime) { if (child.getClass().getName().equals("com.adobe.flashplayer.FlashPaintSurface")) {
[code]...
This doesnt set the focus as I thought it would. Although i assume, if fullscreened properly, the flashpaintsurface should give itself focus. But if if the first part is not doable, i would wonder at least to not have to give focus to the SWF by clicking on it on startup.
I have loading the webview in my Activity. the Web content is having some flash content. when i try to finish the Activity. Its taking too much time. the screen goes to blank screen for little time and resuming to the app.
I can't find this information online or in the documentation, does anyone know what versions of Android and iOS the AIR 3.0 captive runtime is compatible with? I'm assuming there is some restriction there, but short of actually compiling a program and trying it on iPhone for example, which I don't have, how can I tell which OS versions are supported?
I know that you can compile an Adobe AIR 2.7(?) application to target say Android 2.2, but what about the captive runtime with AIR 3.0? Also I don't see anywhere to find out the iOS version restriction with AIR, as you have to pay $100 to Apple to even get the SDK which would allow me to make an iOS project in the first place.
but when I import android.webkit.WebSettings.PluginState; eclipse return an error, asking me to search repositories to find it , the minSDK of my app is 7, any ideas?
What is the right way to view .Swf files that plays .Flv videos in Android? The code that I am using right now to enable Flash support in web view is
[Code]....
For the HTML file, I'm using swfObject. The problem is that I can open up the SWF file just fine from third party apps like SWF Player from the market. In addition, I can load up the HTML page from the browser by calling it directly through file:///. However, when I load it up using my webview, I'm stuck with a blank screen.
I want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?
I have implemented an Augmented Reality application on Adobe Air for Android. When I publish my app on the android mobile phone (Nexus One) the 3D models that I have created don't appear on the screen.On flash CS5 it is working fine.I have used Away3DLite engine and I have imported a 3D collada object.I have also tried to publish some projects that I found online and I checked if the the 3D model appears on the screen but it doesn't show it either. how the 3D Models that I have imported in my project using Away3DLite can be visible when I publish the application on the android phone. Some extra stuff be usefull: I'm using GPU rendering.A also using a combination of the following softwares in order to create my AR application:
FLARToolkit FLARManager Away3DLite
I have created one 3D Model on 3DS MAX and another one on Maya 2010.
I need to add some animation to the UI of my application. Something similar to the Talking Tom application that is all the rage these days. I am a complete noob to animation, so had the following questions to zero in on a particular platform before I began with any development.
Out of Flash/Rendered Images/OpenGL which one would be the fastest to implement (assuming that I have a graphics designer to do the drawing)? If I was to go with flash, would I still be able to interact with the application or will it be more of a one-way play-and-stop kind of animation? I have looked over a lot of questions on SO about this issue and have not been able to make up my mind.
There are way for:On USB connect to PC (or other flash drive reader) - hook process and allow access only specified files and folder on android (custom store)?
I've recompiled my app with Flex 4.6 / AIR 3.1 and now when I upload to the Android market it says my app is using a "android.permission.BROADCAST_STICKY" permission. In it's simplest terms what is it and can or should I turn it off (it's not in the app descriptor file)?
BTW I used captive runtime for the first time in this upload. Would that have anything to do with it?