ActionScript 2.0 :: Sound On / Off Button Inside MovieClip
Feb 28, 2007
I have a sound on/off button inside of a movie clip that loads prior to the 'home state' It has a sound loop running and can be turned on and off with the button. However, when you turn the sound button off and return to a button state that it was previously running under, the sound starts up again.
I have a button inside another button which is inside a movieclip. *whew*I have it so that when you click on the movieclip, a dialog box pops up. I have two buttons on the dialog box, but for some reason you can't click on them and when you do, the dialog box just disappears. Here's a picture of what I'm talking about, so how do i get the "YES/NO" buttons to work? Oh, the buttons are not included in that Graphic
I have been using TweenLite for all of my easing. I was wondering what the code is for having a button inside a movieclip not active while the movieclip is tweening.Then when the movieclip does finish tweening the button then becomes active.
How can I get a button inside a movieclip link to a frame in another movieclip on the scene? I tried this code:
function gotoCenter(event:MouseEvent):void { MovieClip(root).centermc.gotoAndPlay(2); } skruetest.addEventListener(MouseEvent.CLICK, gotoCenter);
..where "skruetest" is the button, "centermc" is the movieclip where I want to go to frame 2. I don�t get errors with this code, but nothing happens when I click the button. What can I do?
I have a button inside a movieclip, to which I would like to apply a rollover function. When rolled over, this button (inside MOVIECLIP 1) would make (MOVIECLIP 2) jump to second frame. I'm using Flash 8.This is turning onto a real headache for me, since i've searched every single forum and thread concerning this matter, and nothing seems to work.
I'm trying to make a button that when clicked executes a sound clip and plays all the way through. Also, if the button is clicked while the sound is still playing the sound needs to stop. They have me first place this code in the first frame:
my_sound = new Sound(); my_sound.attachSound("bubble_01sound"); play();
Next I create two buttons, an on and an off which are placed separately in the second and third frames respectively. Code is applied directly to the buttons.
The on button:
on (release) { _root.my_sound.start(0,1000); _root.gotoAndStop("stop");
[code]...
Finally, I name the 2nd frame "play" and 3rd frame "stop" and add stop(); to both frames. Oh I also set up the linkage so that the sound's identifier is "bubble_01sound".
This is all well and good however, here's the rub. Unlike their example which takes place in the main timeline, my button needs to bob up and down. So I put everything from the tutorial in a movieclip and on the main timeline animate the movieclip as I like. When this plays the button does not play sound. I took this as the initial sound code not being activated because its in the movieclip. If I take the sound code out of the movieclip and place it in the first frame of the main timeline, the button does play sound but the stop function does not work. I can keep clicking the button which repeats the sound on top of the already playing sound.
So it seems to me there are three options. One, I need to find a way for the sound code to be activated when its seated in the movieclip. Or two, with the sound code in the main timeline, I need a way for the on/off buttons to reference the code which is one level up in the main timeline. Or the third option would be that I'm completely wrong... I'd put my money on the third option.
I'm adding a MovieClip with with the following code in the main timeline:
var mcCiclo_01:mc_ciclo=new mc_ciclo; function ciclo(event:MouseEvent):void{ addChild(mcCiclo_01); }
I want to use a button inside that movieclip to link to an external web page. I was able to do that with dot notation if the movieclip was "fisically" in the main timeline but this way doesn't work.
I've got a movieClip with some Actionscript applied to it (to make it rotate, stop onMouseOver, and continue onMouseOut).Now, I basically want a button inside that movie clip - applied to the object that's spinning.Whenever I put the button inside the movieClip, Flash doesn't recognise it. According to the SWF, the button doesn't exist.So, how do I get a button in a movieClip that has Actionscript applied to it?Or, am I going about this the wrong way and there's an obvious answer that I'm missing?(My idea is, for those who watch Stargate, to have the inner chevron ring spin, for it to stop spinning onMouseOver and then have the user click a chevron
I'm trying to add an event listener to a button inside a movieclip. I have a movieclip called MainMenuGraphic that I get from the .fla library, and inside that movie clip is a button named btnNew. When btnNew is pressed the mouse event is supposed to trigger a handler that runs a trace, but I have not been able to get that trace to show in my output window. This is my code:
How can I get a button inside a movieclip link to a frame in another movieclip on the scene?
I tried this code:
function gotoCenter(event:MouseEvent):void { MovieClip(root).centermc.gotoAndPlay(2); } skruetest.addEventListener(MouseEvent.CLICK, gotoCenter);
where "skruetest" is the button, "centermc" is the movieclip where I want to go to frame 2. I dont get errors with this code, but nothing happens when I click the button. What can I do?
I have made a sort of drop down menu of a movieclip. There are actually two, the first one named list_over_mc is only to detect when the mouse is in the area for when to drop down the menu (onRollOver) and the other one, list_mc, is holding the menu itself. The problem is that when the menu is down nothing happens when I click the button (now named knapp1_btn). I have tried with another but with the same sort of script (but placed outside of the movieclip list_over_mc) and that works so I'm guessing it is because the button is "over" the other movieclip.
I've basicly made a rollover menu which is nested inside a movieclip. the movieclip is put on 1 st. frame on the main timeline and I want the buttons inside the movie clip to take the user to a different frame on the main timeline, but no matter what I do it's just not working... here is some of he solutions i have tried to do:
function work1(e:Event) { //MovieClip(parent.parent).gotoAndStop("work1") //gotoAndStop("work1")
I want that this button to the clicado being executes the function stop in one movie clip, I call this button stop2, it will go to only appear when dust button that this in timeline primary will be clicado, the button if flame drinks, that this in timeline primary, and another one calls stop, that also this in timeline primary, buttons xi (timeline primary) and paraMc (timeline inside of movieclip) the two has the function of for the animation of the other movie clip called " simbolo".
I want to know I eat to place action in the button paraMc that he is inside of movie clip for, remembering that the button paraMc only appears in the screen when the clica user in the button in the green color.I already tried to make: para.paraMc.addEventListener(MouseEvent.CLICK,simbolo); but it did not function, The square in the black color is movie clip that it contains a button of it inside, when clicar in the button of green color, the function reproduces movie clip in the gray color and movie clip in the black color that contains the button. the button in the red color calls the function " chega" , the button in the black color that is inside of movie clip also calls this function.
I have a movieClip on my main timeline, that I have scripted as follows:
Code: //IT Button this.IT_mc.onRollOver = function () {
[Code]....
Basically this just makes the movie clip fade to a different color when rolled over. This works fine, but I also have individual buttons inside the movieclip that don't work. They don't rollover, or activate. As if they weren't really buttons. How do I script the internal buttons to "getURL"? I have tried the standard "on(Release)" format of doing it, and that doesn't work.
I have four movieclip buttons inside my swf file.I have to add function on each movieclip. I tried it is not working.example code swf_name.butn1_mvc.addEventListener(MouseEvent.Cli ck, functionname);
I have a movieclip inside the OVER on a button, right now I have an animation that causes the button's brightness increases from 0 to 10 over 24 frames and then come stops because of a stop (). I now intend to add an animation after stop () which gets the button's brightness goes back to 0 again when you no longer hold the mouse over the button. I would therefore like to make some kind of mouseOut event that allows Movieclip go to the next frame. I have tried to insert a target path but it seems that it can't reach the movie clip inside the button.
I have a mailTo: function that needs to be added to a button that sits inside of a movieclip. I put the code inside the actionscript layer in the movieclip.[code]...
hi i am having trouble getting my buttons to work right in flash cs4. is it possible to have a button gotoandplay a frame inside a different movieclip? if so how?
how to build a button inside a movieclip. I have a template that has movieclips within movieclips, and when I create a button (all using AS2) the button will work if I test the scene, but in the whole flash movie it does not work. I also have some buttons located inside a ScrollPane that also do not call correctly.