ActionScript 2.0 :: Adding Sound To Movieclip Button
Dec 14, 2004I have a movieclip button that I want to add a sound to when press can someone tell me how to do this? The code I have for the contact form is:
[Code]...
I have a movieclip button that I want to add a sound to when press can someone tell me how to do this? The code I have for the contact form is:
[Code]...
I have a movieclip button that I want to add a sound to when press can someone tell me how to do this? The code I have for the contact form is:
stop();
//-----------<send form>------------\
//-----------</send form>------------\
//--------------------<submit button AS>---------------------[code]...........
I am having problems with a flash template that I am redesigning. Currently when the movie loads it automatically starts a song in the background. When you click my music navigation link my music page comes up and there are a few links there that I want to add music to. I also need to stop that background music so the song from the link can play.
View 1 Repliesi wan't to make a game where the character jumps when i press a key, but i also wan't to play a "jump" sound when the player press the "jump" key. I tried to use this:
ActionScript Code:
onClipEvent(enterFrame) {
if (Key.isDown(Key.SPACE)) {
kirupaSound = new Sound(this);
[Code].....
But it didn't work very well. When i pressed the "space" key it played the sound like 20 times untill it stopped.. It just continued to play the sound. Preview:megaswf(.)com/serve/1031811
I'm trying to figure out how to add a sound to a movieclip button so when the user clicks on it a sound is played.
View 10 RepliesI`d like to say that i`m total newbie regarding to as3. Ok, lets look at my problem.. I have 2 scenes (first is main menu with New Game button; second scene is intro for game). I`m having difficulties to make two functions within one button. Why do I need that? First function is to go to next scene (in my case, IntroScene). Second is for turning off sounds, so I can`t hear them in next scene. Here is the code:
[Code]...
I'm trying to make a button that when clicked executes a sound clip and plays all the way through. Also, if the button is clicked while the sound is still playing the sound needs to stop. They have me first place this code in the first frame:
my_sound = new Sound();
my_sound.attachSound("bubble_01sound");
play();
Next I create two buttons, an on and an off which are placed separately in the second and third frames respectively. Code is applied directly to the buttons.
The on button:
on (release) {
_root.my_sound.start(0,1000);
_root.gotoAndStop("stop");
[code]...
Finally, I name the 2nd frame "play" and 3rd frame "stop" and add stop(); to both frames. Oh I also set up the linkage so that the sound's identifier is "bubble_01sound".
This is all well and good however, here's the rub. Unlike their example which takes place in the main timeline, my button needs to bob up and down. So I put everything from the tutorial in a movieclip and on the main timeline animate the movieclip as I like. When this plays the button does not play sound. I took this as the initial sound code not being activated because its in the movieclip. If I take the sound code out of the movieclip and place it in the first frame of the main timeline, the button does play sound but the stop function does not work. I can keep clicking the button which repeats the sound on top of the already playing sound.
So it seems to me there are three options. One, I need to find a way for the sound code to be activated when its seated in the movieclip. Or two, with the sound code in the main timeline, I need a way for the on/off buttons to reference the code which is one level up in the main timeline. Or the third option would be that I'm completely wrong... I'd put my money on the third option.
How to import sound with AS? Cuz i have tried it and my sound just wount play. Can you explain me where my sound should be and what is the as code for importing cuz i use
mysound = new Sound();
mysound.attachSound("SoundOn");
mysound.start();
and this SoundON from where i get it, i try to add linkage to the sound file but in CS4 i cant find the option;. I do it from the library, adding text into the linkage field but still my sound doesn't want to play?
Actionscript Code:
public function Main():void {
var my1:MovieClip = new Sp();
var my2:MovieClip = new Jp();
var my3:SimpleButton = new But();
var rel;
for (var i:Number = 0; i < 3; i++) {
rel = "my" + (i + 1);
trace(rel);
addChild(rel);
}
See the above script, Here I don't wanna add the MovieClip and button class separately using "addChild" like,
Actionscript Code:
addChild(my1);addChild(my2);addChild(my3);
So I used for loop function. But it is showing error:
TypeError: Error #1034: Type Coercion failed: cannot convert "my1" to flash.display.DisplayObject.
at com.priyan::Main()
at mainFile_fla::MainTimeline/frame1()
I need to add code to my game. All the levels of the game are in separate frames of a movieclip called 'game'. I need a pause and play button to stop everything going on and then a play button to start it again.
View 0 RepliesI have created a MC button & i was wondering if anyone could tell me how to attach sound to the rollOver event? Current AS is;
this.onEnterFrame = function(){
if(rewind == true){
prevFrame();
[code].....
I have a sound on/off button inside of a movie clip that loads prior to the 'home state' It has a sound loop running and can be turned on and off with the button. However, when you turn the sound button off and return to a button state that it was previously running under, the sound starts up again.
View 1 RepliesI'm having trouble trying to manipulate music using buttons. I can't seem to make music1 autoplay and loop when the movie starts. I want to stop music1 and play music2 when I press a button:
music1 in main timeline button to change music is inside a movie clip so far here is the code I found on the internet but I'm not sure how I can change it to do what I need:
var mySound:Sound;
var myChannel:SoundChannel;
var isPlaying:Boolean = false;
var isPaused:Boolean = false;
[Code]...
I've assigned a sound to the button over frame and a different one to the button down frame. When i over over the button the button over sound plays. When I then click the button, the button over sound plays AND the the sound I put in the button down frame plays.
View 8 RepliesI have several buttons in a movie and I want to be able to rollover an individual button and play the sound for that button and when I rolloff I want the sound for that button to stop.
View 6 Replieshow to add mute sound and unmute sound script in a single button?
View 2 RepliesI have a bit of a problem with sound.. I have a main container animation with background sound that's loaded with soundChannel..I also have an externally loaded SWFs with Movie Clip buttons that have a sound ON ROLLOVER on the timeline..after rolling off - I place the:SoundMixer.stopAll();to stop the button from playing the sound once the mouse is rolled off.. However, the problem I'm running into is that it also stops the sound of the main container movie cli
View 1 RepliesI'm sure this is a common problem, I tried looking around on the forum for a problem like mine but was unable to find anything. I'm using Flash CS3, Actionscript 2.0, and am making a soundboard. I have two scenes, one that's the title screen, of which has a sound file loaded via the timeline, (I think) set to Event and Loop, and a button which takes you to the next scene and makes a short sound when it's pressed. My second scene has background music as well, also set to Event and Loop.
Problem is that when I press the button, the background music keeps playing into the next scene. I tried using putting stopAllSounds onto the button, but that makes the sound of the button stop as well, and I'd really like to keep it. I've been messing with this for days, and I can't figure it out.
i want to make a single button to play a sound, and if pressed again, stop the sound. and if pressed again, play the sound, and so on...
i know it has to be made with a boolean variable, true/false, but i just can't figure out how.
I am doing a game such that when the score++, there is a certain sound. And when the score--, there is another sound. Cause I'm not really sure if this is the correct way. So I have two sound files, linkage "hit" and "miss" The actionscript goes like this on my movie clip:
[Code].....
I am very very new to flash...I created a quick little slide show...in which I want to add to add an mp3 file too...the slide show works as such.. Each frame has a picture and next button, so when I test the movie. The pictures are stopped, I click the next button and it
goes to the next frame......pretty straight forward. How do I add sound? I just want the music to start when I open it, and stop when the slide show is over.
The funny thing is...if I insert music into a file with no buttons and just let it stream (and stop on the last frame) it works great, the music plays...Only now that I have a movie with buttons, it doesn't even start. I have been thumbing around the actions panel, but for the most part I'm lost.
adding a simple sound to a movie with AS? I'd prefer this, since I already have simple "Roll On", and "Roll Out" script in place.
I have imported the sound file. In Properties, under Label, I have named it "tire_squeal". (Also, created a layer within the movie, and dragged the file onto the stage - all done.) Is this necessary when using Actionscript, or not?
The sound file loaded into my Library is named, "tire_screech.wav"
I want the sound to load "stopped", then play OnRollOver, and quit OnRollOut. (See previous AS code in string.)
so i am making a spinner and i want it to be like a see and say toy. How would i go about adding sound so that when the spinner lands on the picture that the sound will play. I have pictures and I have sounds. how would i do this?
View 2 Repliesi have a presentation and i have more then 1 scene is there a way to have music playing thoughout them all?
View 1 Replieshow can I add sound to a button on rollover?
I have tried this but the sound plays when the page is loaded aswell as when ouse over.
Code:
var aboutBtnsnd:Sound = new Sound(new URLRequest("clook.mp3"));
var aboutBtnchannel:SoundChannel = aboutBtnsnd.play();
var aboutBtnpausePosition:int = aboutBtnchannel.position;
[Code]....
basically i simply want to give the option of turning of the sound in my flash via a button (If you press it sound goes mute, press it again sound unmutes) I searched around in the tutorials but i could only find (for this purpose) complicated pan sound control stuff.
View 1 RepliesWhen I tried to import music to flash animations I have created, I received error message that: One or more files were not imported because there were problems reading them.
The platform: Mac AA audio file Encoded with iTunes 10.1.2, Quick Time 7.6.6
Is it because of the audio file format that music cannot be imported? If so, how can i convert it to the compatible format?
i'm trying to make a little game for a school assignment. The problem is, when im adding sound to my game, this error appears:
Error #2044: Niet-afgehandelde IOErrorEvent:. text=Error #2032: Streamfout.
at herkansing/controleerOpHit()[C:UsersChrisAdobe Flash Builder 4herkansingsrcherkansing.as:145]
[code].....
I tried something I did on a soundBoard I made with an external folder, but then I thought that folder will never be added on the phone, so how am I going to do this?
View 7 Repliesi'm trying to add a rollover sound to a movie clip. i've read a bunch of tutorials but I can't seem to get it working here is the code for the first frame of my movieclip:
stop();
this.onEnterFrame = function(){
if(rewind == true){[code]....