I am having problems with a flash template that I am redesigning. Currently when the movie loads it automatically starts a song in the background. When you click my music navigation link my music page comes up and there are a few links there that I want to add music to. I also need to stop that background music so the song from the link can play.
I`d like to say that i`m total newbie regarding to as3. Ok, lets look at my problem.. I have 2 scenes (first is main menu with New Game button; second scene is intro for game). I`m having difficulties to make two functions within one button. Why do I need that? First function is to go to next scene (in my case, IntroScene). Second is for turning off sounds, so I can`t hear them in next scene. Here is the code:
How to import sound with AS? Cuz i have tried it and my sound just wount play. Can you explain me where my sound should be and what is the as code for importing cuz i use
mysound = new Sound(); mysound.attachSound("SoundOn"); mysound.start();
and this SoundON from where i get it, i try to add linkage to the sound file but in CS4 i cant find the option;. I do it from the library, adding text into the linkage field but still my sound doesn't want to play?
I've assigned a sound to the button over frame and a different one to the button down frame. When i over over the button the button over sound plays. When I then click the button, the button over sound plays AND the the sound I put in the button down frame plays.
I have several buttons in a movie and I want to be able to rollover an individual button and play the sound for that button and when I rolloff I want the sound for that button to stop.
I have a bit of a problem with sound.. I have a main container animation with background sound that's loaded with soundChannel..I also have an externally loaded SWFs with Movie Clip buttons that have a sound ON ROLLOVER on the timeline..after rolling off - I place the:SoundMixer.stopAll();to stop the button from playing the sound once the mouse is rolled off.. However, the problem I'm running into is that it also stops the sound of the main container movie cli
I'm sure this is a common problem, I tried looking around on the forum for a problem like mine but was unable to find anything. I'm using Flash CS3, Actionscript 2.0, and am making a soundboard. I have two scenes, one that's the title screen, of which has a sound file loaded via the timeline, (I think) set to Event and Loop, and a button which takes you to the next scene and makes a short sound when it's pressed. My second scene has background music as well, also set to Event and Loop.
Problem is that when I press the button, the background music keeps playing into the next scene. I tried using putting stopAllSounds onto the button, but that makes the sound of the button stop as well, and I'd really like to keep it. I've been messing with this for days, and I can't figure it out.
i want to make a single button to play a sound, and if pressed again, stop the sound. and if pressed again, play the sound, and so on... i know it has to be made with a boolean variable, true/false, but i just can't figure out how.
I am doing a game such that when the score++, there is a certain sound. And when the score--, there is another sound. Cause I'm not really sure if this is the correct way. So I have two sound files, linkage "hit" and "miss" The actionscript goes like this on my movie clip:
I am very very new to flash...I created a quick little slide show...in which I want to add to add an mp3 file too...the slide show works as such.. Each frame has a picture and next button, so when I test the movie. The pictures are stopped, I click the next button and it goes to the next frame......pretty straight forward. How do I add sound? I just want the music to start when I open it, and stop when the slide show is over.
The funny thing is...if I insert music into a file with no buttons and just let it stream (and stop on the last frame) it works great, the music plays...Only now that I have a movie with buttons, it doesn't even start. I have been thumbing around the actions panel, but for the most part I'm lost.
adding a simple sound to a movie with AS? I'd prefer this, since I already have simple "Roll On", and "Roll Out" script in place.
I have imported the sound file. In Properties, under Label, I have named it "tire_squeal". (Also, created a layer within the movie, and dragged the file onto the stage - all done.) Is this necessary when using Actionscript, or not?
The sound file loaded into my Library is named, "tire_screech.wav"
I want the sound to load "stopped", then play OnRollOver, and quit OnRollOut. (See previous AS code in string.)
so i am making a spinner and i want it to be like a see and say toy. How would i go about adding sound so that when the spinner lands on the picture that the sound will play. I have pictures and I have sounds. how would i do this?
i wan't to make a game where the character jumps when i press a key, but i also wan't to play a "jump" sound when the player press the "jump" key. I tried to use this:
ActionScript Code: onClipEvent(enterFrame) { if (Key.isDown(Key.SPACE)) { kirupaSound = new Sound(this);
[Code].....
But it didn't work very well. When i pressed the "space" key it played the sound like 20 times untill it stopped.. It just continued to play the sound. Preview:megaswf(.)com/serve/1031811
I have tried this but the sound plays when the page is loaded aswell as when ouse over.
Code: var aboutBtnsnd:Sound = new Sound(new URLRequest("clook.mp3")); var aboutBtnchannel:SoundChannel = aboutBtnsnd.play(); var aboutBtnpausePosition:int = aboutBtnchannel.position;
basically i simply want to give the option of turning of the sound in my flash via a button (If you press it sound goes mute, press it again sound unmutes) I searched around in the tutorials but i could only find (for this purpose) complicated pan sound control stuff.
When I tried to import music to flash animations I have created, I received error message that: One or more files were not imported because there were problems reading them.
The platform: Mac AA audio file Encoded with iTunes 10.1.2, Quick Time 7.6.6
Is it because of the audio file format that music cannot be imported? If so, how can i convert it to the compatible format?
I tried something I did on a soundBoard I made with an external folder, but then I thought that folder will never be added on the phone, so how am I going to do this?
i'm trying to add a rollover sound to a movie clip. i've read a bunch of tutorials but I can't seem to get it working here is the code for the first frame of my movieclip:
I made a movie clip button, which is a custom cursor, and i want to know if it's possible to add a clicking sound into it. Or is there any way for a sound to be played everytime the custom cursor is in the clicking state??
I was wondering how I could add sound to a gallery that is driven by xml.I have a gallery that loads the picture, Title and description. the gallery is downloadable here.The regular gallery loads a web page when the picture is clicked. I am trying to make each picture load a different mp3.I have the general Idea of how it would be done but I don't know how put it to actionscript.I figured you would basically create a sound object that loads the specific mp3 from the xml file when the picture is clicked from the gallery.I think I might have some what of the idea right but I get an error everytime I load the swf file.
"ArgumentError: Error #2068: Invalid sound. at flash.media::Sound/play() at MethodInfo-6()"
I have built a SoundClass which handles my sound. Any time I want to call upon a sound, I call upon the class and its function. Problem is, there is like a buffering time or something. For instance, when I jump with my character, I am trying to play the jump from the SoundClass I created. It plays, but takes about 3 seconds. Btw, it does this regardless of if its in its own class, or in the same class I am calling it from. The jump.mp3 is only 4KB.
If I am in another class, I can call upon this by using "soundClass.jumpS();" It plays, but takes a few seconds. I have a trace on the function jumpS() and it traces immediately.
Any tutorials on adding right and wrong sounds to a game? Im making this game where on a wrong answer there is a wrong sound and on a right answer a right sound! How to get the code to do this!
I have 1012 different sound files named Sound 1, sound 2, sound 3, etc. On the second frame I created a storage movie clip to house them all. What I need to do is add a layer for every sound in the MC and add one sound to each one. Now instead of making 1012 layers by hand, is there a JSFL file I can use to do it for me?What it needs to do is add one layer, add sound 1, and hit stop in the properties. Then it should add another layer, add sound 2, and hit stop in the properties.