ActionScript 3.0 :: Adding Sound - Is It Taking Time To Load
Mar 28, 2010
I have built a SoundClass which handles my sound. Any time I want to call upon a sound, I call upon the class and its function. Problem is, there is like a buffering time or something. For instance, when I jump with my character, I am trying to play the jump from the SoundClass I created. It plays, but takes about 3 seconds. Btw, it does this regardless of if its in its own class, or in the same class I am calling it from. The jump.mp3 is only 4KB.
Here is how I have it set up
Code:
package {
import flash.display.Sprite;
import flash.events.*;
[code]....
If I am in another class, I can call upon this by using "soundClass.jumpS();" It plays, but takes a few seconds. I have a trace on the function jumpS() and it traces immediately.
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