I do not why but now my flash files are taking much more time(Ctrl+Enter) to load than usual .. Automatically debugger starts when i run the file. And for heavy files, the file hangs and ends up in restarting my Flash Application. I am using CS4.
Whenever I launch the Flash application or try to save or load a file, I get the "beach ball" for 30-60 seconds, sometimes a bit longer.I have plenty of disk space, plenty of memory.I'm on a 8 core Mac Pro with 10GB of memory, so I don't get it. It should load instantaneously just like Photoshop and In Design do.
I have never worked on flash - I used a developer to code a flash based webcam recorder that runs on red5 as backend. He provided me with the swf file and the source like mxml file.This recorder has 3 images and the total size of swf file is 800KB.Now when I load it on my production server - this page takes sometimes upto 10 secs to load. I'm completely lost as to what the reason is and not sure where to start debugging.I'm not sure if the problem is in the flash code or is it that red5 is taking a long time to establish the connection.
I haven't played around in flash for awhile due to other projects outside of it taking up most of my time, but I'm trying to create a simple 4 digit count-up display that uses a sprite-like movieclip instead of a dynamic text field.
The movieclip has 0-9 layed out vertically and each interval basically shifts the movieclip instance up by 20 pixels. There are 4 instances of the movieclip on stage side by side.
I'm wondering if there is a simpler way to do this other than how I did. I honestly can't wrap my brain around this anymore without going insane, and just wanted to get some other opinions.
I have implemented an image scroller. Now the client had reported that a few seconds are taking to load images. We have a local server. When we load images from it, it's not taking that much time to load images.You just copy the following code in a notepad save it as .html extension, which is the widget taken from client site.
We have a flex application and in that we have a screen that taking a lot of time to load, almost 60 seconds.Basically the screen is a very big form. I wanted to divide the form as a wizard but the client wants a single form with Vertical Scroll on. Now there are 8 sections in the form, each section has two form elements (so around 16 form components) but i have divided each section into a separate component of its own as some pieces are reused .So the whole screen is like Form - Divided into 8 sections Each Sections is an mxml components contained in a Almost each components contains two form components kept side to side in horizontal flow i.e something like that.This screen is taking hell of a lot of time to load. How should i speed it up, please tell the approaches.Also the main application doesn't take much time to load, this particular screen is loaded on the click of a button and on clicking the button the screen gets stuck because its taking a lot of time to load.
I have a product demo in Flash that's roughly 1MB in size. When people access a page that this demo lives on, the demo doesn't visibly "appear" until over half of the total bytes have already been loaded..You can see this by clicking here, and seeing that by the time the swf materializes on the screen, the preloader progress bar is already over 50% (or so).How can I fix it so that at least something shows up right away, so that the user isn't staring at a blank screen for 30 seconds? The preloader seems to work ok.
I implemented a flv player with actionscript 3.0. The player loads a list which contains the url of flv. Users allow to choose different flv to play. However, when playing 3rd flv, the player uses a lot of time to play.
I have built a SoundClass which handles my sound. Any time I want to call upon a sound, I call upon the class and its function. Problem is, there is like a buffering time or something. For instance, when I jump with my character, I am trying to play the jump from the SoundClass I created. It plays, but takes about 3 seconds. Btw, it does this regardless of if its in its own class, or in the same class I am calling it from. The jump.mp3 is only 4KB.
If I am in another class, I can call upon this by using "soundClass.jumpS();" It plays, but takes a few seconds. I have a trace on the function jumpS() and it traces immediately.
I'm trying to implement a simple NetStream video player with Progressive Video, but for some reason the video is taking about 12-13 seconds to begin buffering...I don't get it. If you check this link, you can see the buffer progress, you can see that it sits at 0 for >10s, until finally starting to buffer, at which point it finishes very quickly. [URL] It's a hard one to search for as any query using connection or slow obviously returns a bunch of crap that I don't need...
I've got a file upload that's working just fine except for the fact that the Event.COMPLETE event seems to take way longer than it should to fire. The Progress event is firing just fine and filling up the progress bar, and on top of that the entire file arrives on the server just fine, and way before the complete event fires. I've read I need to echo something back from the server, but I have no idea what that should be.
why dynamic streaming taking too much time to switch video from lower bit rate to higher bit rate and vice versa. I am doing dynamic streaming in following ways -
var param:NetStreamPlayOptions = new NetStreamPlayOptions(); param.oldStreamName=oldStream(); param.streamName=newStream()
[code]....
I am using duel buffering and that is 3 seconds when video starts and 10 seconds when "NetStream.Buffer.Full". Video taking approximately 30-50 seconds to switch video and when I am calling the above code.
I have an html website that displays still photographs contained in a swf built in flash. I refer in particular to the images in the rectangle window on the right. [URL]As you can see the swf starts with a % preloader. The images are fairly high resolution, 14 in total (each embedded into movie clips and not dynamically loaded)I just wish to know if there is a way of SPEEDING up the time it takes for the swf to load and open in the web page, to aid users with a slower connection.I understand that if my host server is reaonably fast (which I believe it is) then the problem lies with the users connection speed, but IS THERE ANY ADD ON ACCELERATOR or CODING I can apply from my side of things ?
I have loading the webview in my Activity. the Web content is having some flash content. when i try to finish the Activity. Its taking too much time. the screen goes to blank screen for little time and resuming to the app.
I'm trying to get the metaData as usual with NetStream object from FMS but in RTMFP protocol but doesn't work.However, with RTMP my code (which is coming from onMetaData example in livedocs)it works.
Is it need any special metchod/properties to get the metadata with rtmfp ?
Can anyone suggest an open-sourced time-series chart created using flex??(With functionalities like the one on google/yahoo finance??)Googling gives a lot of unnecessary data,
I want to draw stock price in real time as a candle graph. I get open flash chart from someone and it looks good at drawing. I don't know how to update the candle graph in real time (using Ajax?), and is it a good way? I use Python a lot. But I cannot find tools as easily to use as OFC.
I made a game as the same site URL..Anyone knows how to prevent user open and play game on multiple browser windows at a time?I used flash control to embed flash into aspx page and connect to sql server
I'm attempting to take an image from a networked camera and store it as a bitmap. I discovered that flash didn't support MJPEG so I found a class someone had written that could talk to the camera and output on the screen. Then I edited it so that I could request the current image at any time and store it in a ByteArray.I've managed to load that ByteArray with a loader class and place it on the stage, but I'm not sure how to save that as a Bitmap?
Is there a script that counts how many time a projector has been open?I'm looking to make a demo projector that can only open a project 1, 2 or 3 times.
Is there any approach to take the snapshot of a drawing created in pure AS2 flash coding ? I tried to use Bitmapdata and bridge but bitmap works in as3 and bridge combines two swf together and communicate with them. Is there a way of doing screenshot in as2 ?
I've been busting my hump the last week or so on this project for my OOP/AS3 course and this past Sunday I realized that my approach wasn't going to work so I scrapped the better part of it and started over.
Our assignment is to create an XML based flash menu that demonstrates an understanding of the OOP patterns we've just learned. It was kind of a 'test the waters' project where he gave us a ton of tutorials and information and told us to make our best attempt at making sense of it so I'm certain there are more efficient ways to do what I'm doing, but that's a moot point.
We need to employ at least two patterns in our menu, though at the moment I'm just focusing on MVC so that I can get the mainUI working before I finalize the second part of the UI. It essentially flows like so:
When I take a screenshot using Selenium Firefox Webdriver (yes, Firefox has flash plugin) it doesn't show the flash object. It shows merely a white box instead. Is there something I must do / install?
I'm trying to take a variable from a php page and send it to flash to then use in a link.I'm having problems just selecting ONE variable from the print function, the code will help explain:
It collects all the data fine but it does not print it out correctly, it prints out all the variables in the php in one link. For example: If i click the facebook icon, i will be taken to http:[url].... This also happens with the other icons (Youtube and Twitter).
I would like to display a message in flash "we are open" or "we are closed" based upon time. Naturally I can do this for the users local time on their system, but is it possible to work out if their time is different to UK time (GMT) and display those messages accordingly. Afterall I don't want a user to see a message "we are open" at 1pm their time - they could be in Japan and it'd be about 4am UK time.Is this possible to work out the time difference on any system?