Taking Screenshot Of Flash Object Using Selenium With Webdriver
Oct 4, 2011
When I take a screenshot using Selenium Firefox Webdriver (yes, Firefox has flash plugin) it doesn't show the flash object. It shows merely a white box instead. Is there something I must do / install?
I'm using this code:
from selenium import webdriver
def webshot(url, filename):
browser = webdriver.Firefox()
browser.get(url)
browser.save_screenshot(filename)
browser.quit()
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Mar 4, 2009
The searches that I did on this topic aren't providing me with any answers...that I can understand anyway. =*) Here's the situation.In the past, I did computer-based-training using "a different authoring tool." One thing I discovered I could do with that tool--which really opened up new possibilities for me--was to use that scripting language to create a snapshot of the current window and save that image as an object/class. Then I could access that object, resize it, save it to disk, and load it in later. The result--for my training at least--was a visual bookmark of their location in the training should they have to save and come back later.I would now like to do this with Flash.specificially CS4 and AS3.If anyone can point me in the right location to get started,For clarity, the steps are:
1: Take a snapshot of the current Flash window / Stage. I'm not concerned if the snapshot remains "in Flash" or goes to the Clipboard as long as I can get to it in the next step.
2: Access that snapshot from where-ever it's stored.
3: Process the snapshot and reduce it to a thumbnail, etc.
4: Save it to a file that I can bring back into the .swf at a later point. I'm not real concerned about the format of the file as long as I can bring it back in later. How do I save it? I would love to be able to save it to the user's machine but last I checked
Flash won't do that sort of thing. Can I save it as a file on the server that the .swf is running from using perhaps a PHP call /script / page?
5: And, of course, recall the image to be used at a later point. I already have a pretty good handle on this from past experiments.
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Aug 25, 2009
I am developing a drag and drop functionality and take a JPEG screen shot of droped objects. my problem is. when i drag and drop an object the object jumps off some distance.. i am unable to clear tat..
[Code]...
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Apr 6, 2007
Is there a way to take a "screenshot" of what is currently being displayed on the stage? Or even better, a part of the stage? Don't get me wrong- I know how to take a screenshot *myself*. What I want is to have an option within the *SWF* to generate a file (jpg, png or gif are all fine) of what the current stage looks like.
It sounds like a fairly easy idea / request but I have no clue how this would be done... It's for a shop (idea) where people can patch together their own design to be printed... but in order to do that, I would have to be able to generate an image of the completed design.? Am I missing something that's already integrated in Flash?
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Oct 20, 2010
basically what i want to do is this:
I have a flash game on a page (pacman for example)
I want to be able to take a print screen of that game using javascript
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I am trying to use automate a web + flash application. Our dev have provided me ExternInterface APIs, which we are able to invoke using Watire and IE. However same thing is now working on FF 3.6 and watir-webdriver/webdriver/firewatir. I am tending to assume that this is not a problem with either of the automation tool, but FF itself. However other part of our product uses js to invoke other APIs and they are working fine. So I am not able to zero in on browser or automation tool.
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On my website people enter, watch a live stream from a remote server (not my server) and when they click on a button it report it to me and what I want to add is the ability for me to take a screenshot of this stream at the very moment when they click that button and save it on the server. They question is how to implement so? Now I just have that stream in an Iframe that shows it as a .swf object Possible solutions I thought of but don't know whether will work are:
Embedding this Iframe inside a flash object that I will create. That means that on the website the users will see a flash object I created that all it does is to show the stream from an url I give it and when the user clicks on a button inside the html it will send the flash the command to save the screenshot now and then save it on my server (don't know how to implement it, so the second question is, if you think it will work, how to do so?).Second solution is to have an open browser on my server that when the user clicks the button, I send an ajax request to the server that will then order the browser to take a screenshot and save it locally on the server. (again, if you think this solution will work, tell me how to implement so).
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I m struggling a lot to automate flash using selenium.Can any one please give me a sample flash application code (methods) and the selenium code to automate the same.
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What's the most resources efficient way to take a screenshot of display object in as3? This is the code I am currently using:
[Code]...
But it takes too much CPU power. I am okay if it will be processed more slowly, but without CPU utilization up to 60%.
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I would like to know if there's a way you can take a screenshot of a flash object embedded in a page, and then email the PNG or JPG using the mailto: form submission to a specific address. So far I have investigated various javascript methods, but none of them have worked.
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Seems like sometimes when Selenium should call a certain method, it instead calls another, as pointed out by the following log
[Code]...
I've tried both Selenium server 1.0.3 and the 2.0 alpha 7 versions, they both display this behaviour. FlashSelenium is involved so I'm not sure where along the way lies the bug. Furthermore it's hard to reproduce as it doesn't happen only for some methods, and doesn't always happen.
I've tried searching for issues similar to these but couldn't find any remotely similar... Anyone experienced the same behavior? And if so, is there a fix for it? Edit: I doubt FlashSelenium is at fault for this, as the log tells that the command arrives correctly at the server... But I can't seem to be able to follow the path of execution from the moment the Selenium server gets the command and passes over to the browser, to the moment where it gets the response.
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[Code]...
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