ActionScript 2.0 :: Take A Screenshot From Flash And Save It To Disk Using Php
Apr 27, 2005how can i take a screenshot from flash and save it to disk using php or whatever.
View 3 Replieshow can i take a screenshot from flash and save it to disk using php or whatever.
View 3 RepliesI see flash has a save call to do this job, but it requires user interactive.
How to save it automatically?
FMS receive livestream (on Media live encoder or other way). Output device in my program [url]...
How i save permanently this media stream to hard disk?
I got the code
var mic:Microphone = Microphone.getMicrophone();
mic.setUseEchoSuppression(true);
mic.setLoopBack(true);
when I browse thru adobe documentation for microphone access. But I could not find a way to record the sound and save it in the local drive.How to store the sound in local drive???
I wonder how can I download/save/write a file from my server to a client's computer using flash or flex.
Sign up
Sign in
Click on the ("FREE") button placed on the right of the page. (the
orange button)
[code]....
then you'll see a confirmation popup for the download, then you choose where do you want to save the file, and the flash movie saves the file!
I want to save a screenshot of my flash application at the highest resolution as possible ( 300 dpi or more).[code]...
Do you know how to improve the resolution ? Is there any encoder that can make higher resolution pictures ?
On my website people enter, watch a live stream from a remote server (not my server) and when they click on a button it report it to me and what I want to add is the ability for me to take a screenshot of this stream at the very moment when they click that button and save it on the server. They question is how to implement so? Now I just have that stream in an Iframe that shows it as a .swf object Possible solutions I thought of but don't know whether will work are:
Embedding this Iframe inside a flash object that I will create. That means that on the website the users will see a flash object I created that all it does is to show the stream from an url I give it and when the user clicks on a button inside the html it will send the flash the command to save the screenshot now and then save it on my server (don't know how to implement it, so the second question is, if you think it will work, how to do so?).Second solution is to have an open browser on my server that when the user clicks the button, I send an ajax request to the server that will then order the browser to take a screenshot and save it locally on the server. (again, if you think this solution will work, tell me how to implement so).
don't have any experience with it but I've designed a tool for people to use on my website.I need a way for them save a section of the flash interactive flash to their computer Hard disk.link here
View 1 Repliessaving the data from microphone to hard disk.I manage to save the data but is heavily distorted.Here is the as3 code:[CODE]
import flash.events.ActivityEvent[code]........
I would like to save a webcam captured video to the local disk using AS. The application is running in a standalone Flashplayer 10. I can save pictures from ByteArrays using file.save, but I can't find a way for doing this with video. There is a nice implementation for that using AS and AIR at http:[url]...I don't want to have to install AIR before running the app.
View 2 RepliesI want to also add cuepoints to a live recording video as it is incoming.
I have a live feed incoming from a VideoDisplay object in my Flex Air app, and I would like to be able to record the video/audio of this and save it to disk and/or upload to server.
Is this possible? If so, would it be possible to add CuePoints to the video as it is being streamed live? Right now I am just trying to record a live stream from my VideoDisplay.
I need to save data to the local disk and then load it back up again as required. I'm using a local shared object to save data to and this works fine. Getting it back out again seems less straightforward. This is the code I'm using:
//Saving
myLocal_so = sharedobject.getLocal("flashcookie","/");
datastring = "anyoldstuff";//sample data to save
myLocal_so.data.savegame = datastring;
myLocal_so.flush();
//Loading
myLoadVars = new LoadVars();
myLoadVars = myLocal_so.data.savegame;
myLoadVars.onLoad = function(success) {
if (success) {loadgame = myLocal_so.data.savegame;
trace (myLocal_so.data.savegame);
} else {trace ("Error!");}}
Nothing appears to happen at all. The program continues with no traced output at all.
I need the user of my Flex application to be able to save a snapshot of part of the UI to a local jpg file. I got the screenshot part down - can generate an image out of any given control. However, the only way I see to let the user save the image locally is to send to my server which would return it with the appropriate Content-Disposition.
View 2 RepliesI am a developer in Web Flash Game.(I use AS3.0) I want to save and load the swf-file to a local disk of any user,Because I want to decrease the time for loading a flash movie from site.Is it possible?If it is possible, I hope the swf-file has only one loading from site and it will be loaded from a local disk of any user after that. (I know a concept of Internet temporary file. I want to know the other techniques of only using AS3.0.)
View 3 RepliesWe have a Web login feature. We will offer Free calls to a large campaign.
Scenarios:
Because of free calls, we will offer a unique file to be downloaded and stored After a week or month we will call them and offer them our desktop application to scan and see how trusted, the user is If we dont find the same file again, we will never start business and more our own statistics Based on that report we want to do some follow ups campaign We can do this with cookies but we want user experience and trust analysis
Example: if you play a music in youtube.com, without notice your file is actually in /tmp/Flash....flv with lot of data on it.
Question: How can i do the similar using Flex/Flash from the web browser ?
in writing XML File on hard disk ... i make a xml object on runtime .. menupulat it and then i want it to save on hard disk of the client .... i want to used this for both online and offline flash aplication.
View 2 RepliesIs it possible to save a screenshot (bitmapData) to the iphones photo album? Kind of like fileReference can in a browser?
View 7 RepliesI made this dress-up type game, and have been trying to figure out how to let the user save an image of their creation. I've been researching and figured out I need to use bitmapData.draw and fileReference.save in the actionscript somewhere. The only problem is I want this to be a standalone .swf if possible. The 'game' is here. This is part of my code:
[Code]....
Can pixels be read covertly from a browser window containing flash + HTML?(Is it possible for flash or the browser to detect a screenshot being taken?)What about for other methods of capturing pixels? (Like the one described here: How to read the screen pixels?)
EDIT: (background info)
A C++ application is going to read pixels from a browser window (which happens to contain Flash and some regular HTML and JavaScript). The browser window would like, if possible, to detect the fact that it's pixels have been read. The method of getting the pixels could be any (short of taking a photo of the screen itself).
I need to write a ByteArray to a file on local disk with Flash AS3. The flashapplication is run locally (it's a projector exe).
I found the FileReference class with the save() function which works perfect. The only problem is, that this function opens a filebrowser and let's the user select where to store the file. However - i have the path already as string and need to save to this location without useraction (since i'm exporting a lot of files into this directory in one go and don't want the user to choose each one manually).
Is there a way to store a bytearray from a projector to local disk without opening a filebrowser?
I'm also using mdm Zinc, which actually provides a function to save a ByteArray to disk, but this function is for some unknown reasons not working. I already filed a bugreport, but I need to get this to work very urgently, so i'm looking for alternatives!
I'm using action script 3.0 compiling the code to flash 10 how to get hard disk serial number with action script?I want to get this info without any security requirement. Is there a way to do it?
View 2 RepliesI have a Games website named and I would like to add a possibility to take a screenshot of the played game.For example, a player made a record on Crush the castle game and want to save a screenshot of this or why not send it to us to be a on record tab.Other exemple, for girl games, you would like to save or send a picture of your dress girl game.
View 1 Repliesbasically what i want to do is this:
I have a flash game on a page (pacman for example)
I want to be able to take a print screen of that game using javascript
Is it possible? I know i can include the game swf in a nother swf and capture the screenshot using flash but i need it to be done in javascript.
Is it possible to use flash to record from a microphone to local disk? I mean audio from a user - using local shared object or something?
View 1 RepliesIs it possible to use flash to record from a microphone to local disk? I mean audio from a user - using local shared object or something?
View 1 RepliesI would like to know is it possible to access the flash application object loaded in the default web browser and programatically get a screenshot of the application only.
View 1 RepliesWhen I take a screenshot using Selenium Firefox Webdriver (yes, Firefox has flash plugin) it doesn't show the flash object. It shows merely a white box instead. Is there something I must do / install?
I'm using this code:
from selenium import webdriver
def webshot(url, filename):
browser = webdriver.Firefox()
browser.get(url)
browser.save_screenshot(filename)
browser.quit()
I have a button, when you push it I want:
1. Flash to take a screen shot of the current Flash window
2. Open up the computer's default mailing client and automaically attached the screenshot that I took
I've got an animation in Flash that's made of a number of large images - too large it turns out - flash keeps crashing and running out of memory.
I'd like to scale these down to 50% but maintain their on-stage size in Flash (or at least keep the positioned the same). I've scaled them down on disk, but this scales them in flash too (so messes up their relationships).
I got a very nice article to load files from local disk to flash movie directly.
article link : [URL]
i want to do same thing using as2.0