I want to create a dynamically star burst that follows an animated mc. I found this mouse trailer that do the things I want, except it's following the mouse and not a mc.How can I modify the code to make it follow a mc and not the mouse?
I'm interested in dynamically creating (duplicating) a movie clip of a star and placing it randomly on the stage. It should then grow in size and change it's x & y location so it moves off the stage. (I've attached a file to hopefully show what I'm interested in.)I can hack this out in AS 2.0 but it has to be in AS3 and my old high school programming education just isn't hacking it.
Looking for a zoom through space & starfield effect. I've seen horizontal ones but I am looking for stars coming at you head on. Similar to the snow tutorial. Random generated stars zooming at you....
Looking for a zoom through space & starfield effect. I've seen horizontal ones but I am looking for stars coming at you head on. Similar to the snow tutorial.
I'm using the following code to spin a couple stars on the stage when the mouse rolls over them. Can't figure out how to make the stars slowly decrease in speed after the user rolls off though.
when I run it, there's this wierd random star just in the middle of the screen. I tried tracing all stars with _x values of 0, 200, undefined; _xscale values of 0, 100, undefined. There was nothing. I don't know why it's there. I don't even know if it has code in it. =/ Does anyone know what it is? Btw, I know it looks like crap ... sorta more like a glue gun than stars ... I have a better looking version, I just used this to try to disect the problem.
I have been tyring to export an animated banner, in animated.gif format. it's a simple animated text with no gradients. it should go on top of a graphic which has some gradients and is multi-coloured and with effects (the colours are similar to the one/i used in the page) as you can see here the text looks a bit funny.url...
i want to finish it in the end! i have this code which generated 20 stars and an ai player collects all of them (going for the one which is closest to it). This code was courtesy of -lauri... the code was
what i have currently is a player who moves around with the arrow keys collecting stars which appear at random moments... i wanted to make it so that the ai can also collect these stars and i am pretty sure that the code for that would be linked to what.
I have an idea for something at work. I want to have stars hanging by strings from the top of my flash document. if the user mouses over these stars I want the star to lightly swing in the direction the mouse went over at. Almost as if you had a cardboard star hanging from the ceiling and you tapped it with your hand. I know this probably includes friction but my tests don't seem to work out the way I want. Does anyone know how to achieve this?
I made this simple AS3 game that generates a random amount of stars on the stage. The user has to count the number of stars, punch that number into the input box and hit submit.The problem is that if the user wants to play again, he/she will have to go through the hassle of closing and re-opening game. That's why i'm now wondering how to make a reset button that re-generates the stars for the user to count again.URL...
I was hoping someone might have found a tutorial or done one on how to make a 3d field of infinite stars that can be navigated with mouse movement or the accelerometer..
Am I completely hallucinating or what ? That's several years I'm working with Flash, and today, i want to do the simplest animation ever, and it just doesn't work....I want to mask an animated clip with an animated mask (a shape animation), but every time the mask arrives at a keyframe, the clip restarts to the frame 1 !!I added a piece of code to see at which keyframe it is blocked, and at every mask keyframe, the code says 'TypeError: Error #1009: null property..
Im using an animated movieclip to create a pulldown menu..the thing is that I want to anymate the buttons inside the pulldown as well..so I therefore used a similar movieclip inside the pulldown menu to make this animation
i'm designing a website in flash8... now i have created some buttons, and i want that when i click on the button stars will fly from them and there will be a sound... i have already created the animation of the stars seperatly and it's in the library, i have also the sound file.... i just can't remember how to put everything together.... when i'll press on the button the stars will be flying from the button and the sound will play?
Whenever I export a .fla to an animated GIF, the resulting image looks rather pixelated. I've seen other GIF animations online that look less pixely than mine. Are there some settings that I don't know about?
I recently got Flash CS5 and began working with it on some things. One thing I was making was a simple animation that I was going to publish as an animated GIF. However, upon completing my animation, I've been unable to publish it as one. I can get it to publish as a GIF, yes, but it only shows the first frame.
My Publish Settings for GIFs in Flash CS5 are as such:
I'm creating a simply animation with background images fading in and out. I've done that part.Now i want to add some animated text (simple scroll to middle of movie), i have it fading in ok, but i want to make it look a little bit more realistic.By this i mean, i'd like it to move towards the centre of the movie, but slow down before it stops at the centre.At the moment it simply moves accross the screen at one speed and then stops abruptly. Doesn't look good.
Main requirements for that gallery are:- must be updated via xml file- must be auto resize- thumbnails must be floating like in example- also must have preloaderhat's allIt is my first serious project with flash and it will be good to get any tips how to start doing all of that.Especially I am interested how it is possible to make such floating thumbnails which are also preloading.
[URL] the above site has small animated buttons that run through a sequence continuously until the user positions their mouse over the button then it launches into a 2nd sequence (all in the same movieclip). inside each movieclip there is the entire sequence and the first half is the bit that runs continuously - the second half is the mouse 'overstate'. the top layer has an invisible button and the action script:
Yesterday I worked on an educational activity for adult English as a second language students similar to this one and the two pages worked perfectly.However, when I tried to make another page today that incorporates animated gifs, I ran into problems.I lost the ability to embed sound on the down state for all objects on the page.I am using Vista updated, and KoolMoves 7.4.1.I used these steps:
1. Import an image (jpeg) on to the stage.
2. Clicked on it and selected make it a button from the tool bar . 3. In the OVER State, I drew a layer over the image and made it transparent.
4. I moved to the UP State, copied the OVER State, and added the word.
5. I moved to the DOWN State, copied the OVER State, and returned to the Main Movie.
6. I then right clicked on the image to show properties and changed the sound to YES, went to the down state, and linked to the sound.
7. I then saved, previewed in Play in Browser Window, and the two previous images with sounds (which worked perfectly before I worked on the gif) and the animated gif do not play sound.
I am using Flash CS3 to create a button for a site I am building in Dreamweaver CS4. The button I am trying to create looks like a volume knob on a guitar amp. I need it to point to zero and then "turn up to 10" over a period of 3 seconds when the user hovers over it. It also needs to play a sound. I have created seperate images in photoshop for the knob pointing at each increment 1-10. I added these to a new Flash doc on separate layers. Saved it and it plays as expected when in preview. However I cannot figure out how to get it set in a button. I have created simple buttons but not one that "plays a longer animation" like this.
I have made a christmas card in flash - but I need to export it as an animated gif of it - which I can do easily enough - my proble is the quality - it defaults to screen 72dpi but if I want better resolution it increases not only the DPI but the actual file dimensions - mega large.How can I get around 150-200 DPI and retain the original canvas size?
I have an animation about 30 frames long, the dimensions are 500x700 pixels.I want to use swf instead of gif because of better quality. So should I use png's or jpeg's to animate the swf?Which format does flash like better?
i am trying to create an animated button, using a Movie Clip.
1. I create a Rectangle with a fill.
2. I convert it to a Symbol (Movie)3. Double Click on the graphic to create it's on Timeline.4. Why do i then need to convert to a symbol again?It will not animate unless i convert that timeline button again.
I made an animated gif in adobe flash, but when I export it as a gif, the quality is ruined. I know there is a way to make high quality gifs in flash, as shown here:URL...But when I follow those steps and publish it, the gif turns out to be a blank frame.