ActionScript 2.0 :: Random Movieclip - Tracing All Stars With _x Values
Apr 27, 2009
So. I have this relatively simple code
[Code]...
when I run it, there's this wierd random star just in the middle of the screen. I tried tracing all stars with _x values of 0, 200, undefined; _xscale values of 0, 100, undefined. There was nothing. I don't know why it's there. I don't even know if it has code in it. =/ Does anyone know what it is? Btw, I know it looks like crap ... sorta more like a glue gun than stars ... I have a better looking version, I just used this to try to disect the problem.
i want to finish it in the end! i have this code which generated 20 stars and an ai player collects all of them (going for the one which is closest to it). This code was courtesy of -lauri... the code was
what i have currently is a player who moves around with the arrow keys collecting stars which appear at random moments... i wanted to make it so that the ai can also collect these stars and i am pretty sure that the code for that would be linked to what.
I'm moving my movieclip around and in order to make things work nicely I need to know the _xscale and _yscale values before and after the clip has been triggered, there are lots of variations but when I trace(myMC._xscale) & trace(myMC._yscale) the only values returned are 100
I have a masked movieclip which contains nothing but static text inserted from the IDE (not programatically).
In the IDE it states this movieclips height to be 332.25, however when I trace the movieclips _height property it returns 327.3.
This is causing my scrollbar code to mess up as it is not scrolling down far enough. It is also not a one off thing, every block of text I make in the IDE exhibits this behaviour.
I can't trace the currentFrame of a deeply-nested MovieClip which I animate it using Tween. this.menuDropDown.column001 is the MovieClip I need to trace it's frame. It has 20 Frames. I can use stop() and gotoAndStop() on that without problems, but if I trace its currentFrame, I always get 1. instead of 1-20.
I followed some of the tutorials about random movement, but I couldn't find where I was looking for! I'm looking for a random movement only on the _x axis with fixed values. I will explain myself a little better. I have 10 pictures (120 x 120 pxl) with above that a transparant mask (120 x 120 pxl) I want the mask to move randomely over the pictures but so that the mask completely cover a pictures so the random movements should be a all cases a plural from 120, wich means (120, 240, 360, 480 etc)
I am importing video playlist using xml. As soon as one video is done, I pick up next random video from the xml list of videos. Lets say I have 5 videos in that list - getting random numbers from 5 would look like so: 1 , 3, 1, 4, 3, 3, 3, 2, 5, 2, 2, 2, 3, 4, 5, 3, 3, 2 but I really want to have something like this: 4, 2, 5, 3, 1 The problem becomes apparent - the random numbers are repeating. I guess I would have to create some sort of loop to go through xml and get random number and then not repeat it. Any ideas how to make this work. Here is my xml (just 5 videos for example):
Is it possible to fill a ByteArray with random values that SoundMixer.computeSpectrum() could read? If so, how?The reason I ask is if a tab like youtube is open, I get a security error. I would at least like to see some random values even if they arent matched with the music playing.
I have an array (say 'origA') which contains 20 values and also another array (say "itemA" with only 1 value in it. I need to push any 10 random values of "origA" into "itemA". But i cannot push a same value which is already pushed into "itemA".
I have a number of movie clips on the stage, and I want them to have a rotation value of either -5 or 5. The rotation values have to be randomly generated.
Checked out the kirupa easy random color code, but is it possible to call random values from an array of colors? these examples don't seem to be working.. Code:
I want to create a dynamically star burst that follows an animated mc. I found this mouse trailer that do the things I want, except it's following the mouse and not a mc.How can I modify the code to make it follow a mc and not the mouse?
I want to animate an image inside a movieclip with frame label animate1, animate2, animate3 and animate4.I did manage to generate random numbers but my concern is that I want my animation will not animate same image twice, below is my code.
I am recently working with an application. Where I need 4 unique values from an array in such a way that it should checking random item every time. For eg:-
Main_Array = ["one","two","three","four","five","six","seven "]; Sub_Array = ["three"]; // initially it holds one value for(each value of Sub_Array)
[code]........
I am trying but I don't get unique values, or something gets wrong which I am not able to solve. Looking forward desperately for some help
I'm interested in dynamically creating (duplicating) a movie clip of a star and placing it randomly on the stage. It should then grow in size and change it's x & y location so it moves off the stage. (I've attached a file to hopefully show what I'm interested in.)I can hack this out in AS 2.0 but it has to be in AS3 and my old high school programming education just isn't hacking it.
Looking for a zoom through space & starfield effect. I've seen horizontal ones but I am looking for stars coming at you head on. Similar to the snow tutorial. Random generated stars zooming at you....
Looking for a zoom through space & starfield effect. I've seen horizontal ones but I am looking for stars coming at you head on. Similar to the snow tutorial.
i am using a movieclip who has two nested movieclips, the problem i am dealing is that when i try to get the width or height of the parent movieclip it always showing the values of the small nested movieclip, when i draw the movieclip it draw perfect but when i read this values shows that error, what can i do?
I'm using the following code to spin a couple stars on the stage when the mouse rolls over them. Can't figure out how to make the stars slowly decrease in speed after the user rolls off though.
I have an idea for something at work. I want to have stars hanging by strings from the top of my flash document. if the user mouses over these stars I want the star to lightly swing in the direction the mouse went over at. Almost as if you had a cardboard star hanging from the ceiling and you tapped it with your hand. I know this probably includes friction but my tests don't seem to work out the way I want. Does anyone know how to achieve this?
I made this simple AS3 game that generates a random amount of stars on the stage. The user has to count the number of stars, punch that number into the input box and hit submit.The problem is that if the user wants to play again, he/she will have to go through the hassle of closing and re-opening game. That's why i'm now wondering how to make a reset button that re-generates the stars for the user to count again.URL...
I was hoping someone might have found a tutorial or done one on how to make a 3d field of infinite stars that can be navigated with mouse movement or the accelerometer..
I've got 12 MovieClips, which all have specific functions in the movie. Those MC's will appear and dissappear after a few seconds. But what I want is, that those MC's have to appear at random .If all 12 MC's have appeared, the appearance has to be stopped. So for example MovieClip number 4 has to appear just once. So 12 MC's will appear, but everytime when the movie starts, the appearance has an other sequence.What is written above I want to place in an other MC. So there is one MC which 'load' 12 MC's within it
i'm designing a website in flash8... now i have created some buttons, and i want that when i click on the button stars will fly from them and there will be a sound... i have already created the animation of the stars seperatly and it's in the library, i have also the sound file.... i just can't remember how to put everything together.... when i'll press on the button the stars will be flying from the button and the sound will play?