ActionScript 3.0 :: Fill ByteArray With Random Values?

Feb 18, 2010

Is it possible to fill a ByteArray with random values that SoundMixer.computeSpectrum() could read? If so, how?The reason I ask is if a tab like youtube is open, I get a security error. I would at least like to see some random values even if they arent matched with the music playing.

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I'm new to using ByteArray, and am trying to parse hex color values from an .ase (Adobe Swatch Exchange) using ByteArray in AS3. I can see position of the hex values using a hex editor, but don't know which methods to use to parse the hex value from there. Here are the values copied from the hex editor. The 2 color values are #ffffff and #cdcdcd:

ASEF........¿..........$...#.f.f.f.f.f.f..RGB.?Ä..?Ä..?Ä....¿..........$...#.c.d.0.0.c.d..RGB.?MÕŒ....?MÕŒ

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How can I fill a MovieClip with a random color using Actionscript 3?

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[AS]
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[code].....

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[Code].....

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ActionScript 2.0 :: Random Number That Is Not Equal To Two Specific Values?

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What is the best way to find a random number that is not equal to two specific values?

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3) If it is, run the random function again and again until the condition is met.

Or maybe there's a way to set up that at once (find random number that is not equal to 4 or 5).

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ActionScript 2.0 :: Random Movieclip - Tracing All Stars With _x Values

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So. I have this relatively simple code

[Code]...

when I run it, there's this wierd random star just in the middle of the screen. I tried tracing all stars with _x values of 0, 200, undefined; _xscale values of 0, 100, undefined. There was nothing. I don't know why it's there. I don't even know if it has code in it. =/ Does anyone know what it is? Btw, I know it looks like crap ... sorta more like a glue gun than stars ... I have a better looking version, I just used this to try to disect the problem.

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Checked out the kirupa easy random color code, but is it possible to call random values from an array of colors? these examples don't seem to be working.. Code:

[Code]...

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I am new to flash, trying to do some animation character. I have 2 queries

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[Code]...

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ActionScript 2.0 :: Find A Random Number That Is Not Equal To Two Specific Values?

Feb 14, 2005

find a random number that is not equal to two specific values? ex:

1) find random number (let's say from 0 to 5)

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Or maybe there's a way to set up that at once (find random number that is not equal to 4 or 5).

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ActionScript 3.0 :: 4 Unique Values From An Array In Such A Way That It Should Checking Random Item Every Time?

Jul 14, 2011

I am recently working with an application. Where I need 4 unique values from an array in such a way that it should checking random item every time. For eg:-

Main_Array = ["one","two","three","four","five","six","seven "];
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for(each value of Sub_Array)

[code]........

I am trying but I don't get unique values, or something gets wrong which I am not able to solve. Looking forward desperately for some help

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I have a scratch card. Basically I'm masking a movie clip with an empty shape. I can draw on that mask and thus my movieclip will become visible. I have also attached the fla.

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Is it putting the first random var and then the second, like this?

frases.push(myXML.pais.frase1[ps][r]);

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I want a movieclip consisting of a dynamic text box that, from the time it's loaded onto the stage, loads a randomly selected text string from an array, and continues to loop until the clip is removed from the stage. I also want the text strings to appear in the text box for random intervals between 500 and 3000 milliseconds.

While I've found tutorials here and elsewhere on loading one element from an array, usually triggered by a button, I don't know how to combine/alter it with the other elements.So I want this movieclip on the stage randomly flashing phrases from an array, some for a barely perceptible time, and others for a readable time.

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ActionScript 3.0 :: Loader+Math.random - RandomNumber Not Loading Random Images?

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why is this code NOT loading a random image, despite tracing random number?
 
package {
import flash.display.Loader;
import flash.display.Sprite;
import flash.events.*;
import flash.net.URLRequest;
import flash.display.MovieClip;

[Code]...

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ActionScript 2.0 :: Math.random - Slide To A New Random X Position When Mc Is Less Than 5 Pixels Away From Its Target

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What I want is for my mc to slide to a new random x position when it is less than 5 pixels away from its target, it keeps doing this. the problem is for some bloody &*�$(()** reason my random numbers only keep going up!! why is this?? i want to produce random numbers between 1 and 770 - this is my code..

[Code]...

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I've been putting data into an array via XML, and then selecting at random an image string to load in a pic at random. But whilst doing this, I wanted to remove the String from the Array that I have just used, so I don't get repetition of the same image in the output. I initially thought that pop would remove the string I had just used - But of course it Removes the last value in the Array instead, which doesn't really help.

Ok - so how about randomizing the data once inside the Array, after it has been pulled in from XML!? That way I can load in the 'last' image, and then pop it out! Keeping a randomized selection of images each time 'it' is loaded

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1) what value is seeded to Math.random() to generate the random number?

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ActionScript 3.0 :: Random Animation + Random Sounds + Background Music?

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A background music looping in the back, that starts with the opening of the swf and never stops. I think I achieved that with this bit of code :import flash.media.Sound;

import flash.net.URLRequest;
import flash.media.SoundChannel;
bg music[code].....
 
Finally I need to jump from frame to frame randomly to play various animations. For example :Project starts, background music starts playing, we hear random sounds played one after the other, while some animations can be seen on screen, playing in a random order.

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