I recently started on a new portfolio site and can't seem to figure out why some of my swfs override the html pixel size. I have included a link to the page. When you click on 'portfolio' there should be three thumbnails on the right. When you click on one of the thumbnails you'll see the size shift.
I am trying to put a 1024x168 flash video(swf) in a web page and but the video is getting clipped, I wish to have scroll bar appear whenever it overflows. Below is my code:
for flash 8 I have created a nice flash site to show some portfolio work. I have all the thumbnails in place but I wanted them to open a new HTML window in the size of the portfolio piece. How is this done and will it be blocked by popup blockers. edit: the html page i want to link to is in the same folder as the flash site.
I have a multipart html form with a file input element and would like to check the size of the selected file before uploading. I can access the file path using the value attribute, however is it possible to pass that path to a swf and have the swf return the file size or is this blocked by the flash sandbox? Are there any existing projects that already do this? I'd like to avoid replacing my file input element with a flash uploader if possible.
I am trying to scale this video to 640x360. When I change the width and height, the video doesn't get bigger. I tried adding the parameters scale="aspect", scale="exactfit", cale="default". None of them worked.Is there any way to scale this to 640x360?Embed Code:
I am having trouble finding the right keywords to find a solution to my problem. I want to make my app size dynamic according the size of the <object> tag set in HTML. Im searching for the code like: stage.width but showing me the fixed html attribute instead.
Today I tried deploying for the first time a swf movie into a new wordpress blog I am customizing. It looks great in Firefox, but for some reason, the object seems to shrink in Internet Explorer, and there is a strange white border around it. Since I have never placed a flash object in any of my pages before, I might not know what I did wrong, or if this is a common hacking problem. Check it out here: [URL] It is the picture menu in the top middle.. If you can check it in firefox and IE, you'll notice the dramatic difference. Also, I noticed in IE it doesn't allow rollOver functions until you click on the object.
Let me know if I should post any relevant code. The size of the swf is 500w-200h.. And i double checked the height/width i put in the html page.
I'm using Flash Catalyst ( Sorry i�m not sure if there�s any difference between code written in Flash and Flash Catalyst) and I want to implement a link to an external html-page...But I�m trying to open the link at a predefined window size, like a popup! I have found a code in the net but it�s not working.[code]...
My swf file opens automatically in my web browser when I double click it. It takes up the entire browser window space. Is there any way I can make it play at the proper dimensions without using html? I want to send this file to other people and I don't want them to have to view it in a web page but when it scales up it doesn't look so good. What can I do?
So, Since years the site ( Its a kind of CMS ) Just worked Fine, but about 3 days ago all the flash's object's in the Whole Site are with 300px X 150px. But it just happens in Google Chrome, in all other Browsers it just Work's fine!
How it would be fixed? Take a look at the code of the object:
Anybody have a simple script to open an html file to exact size of 526 x 380 with out any toolbars, scrollbars, sizing etc from a flash movie? I am using MX
I have tried a few tutorials and not having any luck. Sorry for being so remedial...but I am ultra-wet when it comes to this stuff!
I've made a flash application using actionscript 3, I wanted this application size to be dynamic, To be able to embed it in any size and let it adjust itself accordingly. I managed to accomplish this, theres a problem though: The original width of the application is 700 pixels. I'm embedding the flash in a smaller size, (400 for example) going to full screen, and when I exit, the application sets itself back to being 700 pixels wide, and isn't adjusting itself to the 400px width of the actual embedding area..
So I published my Flash Movie using the HTML settings of Match Movie Size, rather than Fit To Screen (fit to percent, I believe it is) under the publish settings options. This way it works great, but there is no scrollbar on the browser. So my stage size is pretty big, lets pretend its 1200x1200 lol. So, now I want every monitor in the world to be able to see the entire page. I do not want it to fit to their screen, but I want them to be able to scroll down using their browsers scrollbar rather than a scrollbar within the SWF itself.
So imagine you are on a 15 inch monitor, and you are browsing my 1200x1200 HTML page, calling the SWF. You need to be able to scroll down to see the bottom, and scroll right to see the right side. Why is the browser scrollbar not appearing? Is there anything I must do?
I have been assigned to work on a Java/Flash/BlazeDS project. When I pull down the project code, I need to run an Ant script as part of the setup. This script eventually compiles the Flash code, as seen below.[code]...
I would like to make a little app to test out the Accelerometer class. I was thinking of using a Loader to load the swf, and replacing the Accelerometer with my own copy. Is there any way to do this? If it's not possible, how could I do this with a custom client?
I am defining this function in one of my classes:public function onUse():void {};Then in another of my classes (let's call it "class2"), I create a object of this class, and then want to override this function with another one. After some Google-Fu, I have found this, and used it...
Trying to find a straight answer for this. I am going to be creating some sub classes in actionscript 3. I was wanting to know if it is possible to override the parent class. If so, do I need to put a override assigner on the parent class method or what.
I've seen methods for overriding addChild inside of movieclips, but can you do it at the upper-most root level? As in, overriding it on the main timeline.
I've run into a peculiar problem while trying to make use of the Proxy class and override the getProperty() method. I've attached my example class code below:
class Base { public var space:Number; } which gets extended by class Desc extends Base {
[Code]...
This doesn't compile. Say, you don't have control of the base class, what ways is there implement the same thing? The obvious is create a function setSpace(), but this object is being embedded in an already existing system that use the public space.
I would like to create many different labels which have identical properties but which have a different position and a different name. I created a main class called DefaultLabel which defines the format of a standard label and then I created a seperate class called Label which overrides the createLabel method with a different position and a different label text.
Ever since I added the Label class, my original label doesnt appear anymore and I receive error msgs (1119) stating that my formating properties (text, color, etc) are not defined and that they reference to a static type Label. Unfortunately I do not have Flash installed in English so I cant give you the original msg. Everything worked fine when I just created one standard label so I guess I made a mistake with overriding...
The various labels should be created in this class:
PHP Code:
package { public class Label extends DefaultLabel { private var myLabel1 : Label = new Label();
I have been playing with new (or not so new) MouseCursorData to at last stop using mouseX or MouseMove. Better performence is better work but I have a problem with MouseCursorData limitation. As you know MouseCursorData has 32x32 pixels for a custom cursor. Is there any way to overrid this limit?[code]
I'm looking to speed up my game, and I know that people keep saying the default prototypes are slow, and so I'm wanting to swap them out with better ones, like I found one that makes split() 10x faster than default...
super.zValue(n) should be super.zValue = n ........ wowy Nothing to see here folks, just keep moving on I'm having some difficulties in working with the as3 way of overriding methods.. specifically setters. I'm a recent convert from working with as2 for a few years, so some of these quirks are beyond me right now.Here are my two classes:class tempBase in package core
Code: package core { import flash.display.MovieClip; public class tempBase extends MovieClip
[code]....
I do not have any errors for the override of baseFunction, but on compile I get the error 1061: Call to a possibly undefined method zValue through a reference with static type core:tempBase.In as2, this would have been perfectly acceptable (even without the override function), and was incredibly useful in creating my class structures.
I frequently find myself wanting more granular control of the width/height properties. Consider either of the following cases:
- The DisplayObject is clipped with DisplayObject.mask, but Flash reports unmasked width. - An image is displayed with a transform cage drawn over it. The width of the cage shouldn't be calculated when determining the DisplayObject's width.
The naive way to solve this problem is to override the width getter of the DisplayObject in question. The problem is that the core implementation of DisplayObject.width is written in native code. If after overriding the width getter, I call overridenObject.width, I get what I want; however, if I call overriddenObject.parent.width, DisplayObject.width ignores my override and calculates the dimensions based on its own internal display list representation.
Does anyone know of a technique to limit which children are considered when calculating width without having to override every parent's width getter? I've tried overriding width, getRect, getBounds, and scrollRect, but none of them seem to be referenced by DisplayObject.width's native implementation.
I'm an animator trying to use actionscript along with timeline animation.The setup is flock>fly>wings flock movieclip 30f long, the script looping, starting multiple fly movieclips at different points.
fly movieclip 30f long, controls wings0 movieclip timeline (3 frames, each with a movieclip). Frame1: wings0.gotoAndStop(2) Frame24: wings0.gotoAndStop(1) Frame48: wings0.gotoAndStop(3)
From flock timeline I'm trying to override actions in fly3. to call a different wings0 animation.
I have an external CSS file which defines the style for the Button tag.Button {fontSize 11; blah...}I'm trying to override this style for the buttons of a ToggleButtonBar:<mx:ToggleButtonBar dataProvider="{pm.portalNavigation}" fontSize="16" />Unfortunately, this doesn't seem to work. The fontSize stays at 11. How can I override the external CSS to resize the buttons in my ButtonBar?
I have a class (Wall) that inherits from Sprite.Sprite already has width and height properties. But for wall, I need to do some other additional calculations when the properties change (f.e. make sure the new size won't cause it to overlap any other walls).So, how do I set the width property inherited from the Sprite class from within the width setter of the Wall? (or perhaps there is an alternative way to do my bounds checking whenever width is set?)[code]