ActionScript 2.0 :: Thumbnails To Loop When They Hit End?
Aug 14, 2009I'm building a slideshow with scrolling thumbnails. i'd love for them to loop- start back at 1 once they hit the last (54) image [url]...[code]...
View 0 RepliesI'm building a slideshow with scrolling thumbnails. i'd love for them to loop- start back at 1 once they hit the last (54) image [url]...[code]...
View 0 RepliesI've searched the forums and seen topics on how to stop the audio playing from a video when you navigate somewhere else. However none of these solutions seem to work for me.
I have my buttons on the root timeline, and all my pages are seperate movie clips which are added to the timeline with labels. I tried the [code]...
but i also have audio streaming on the whole site so when i navigate to a page the audio stops. I'm not sure what else to try.
I'm still pretty novice when it comes to as3 and am trying to use modulus to loop 14 thumbnails in an array. i have a property called firstThumb that keeps track of the first thumbnail being displayed and a forward and back function that looks like this
[Code]..
I made a Photo Gallery using flex builder 3. I am having a MAJOR MAJOR issue though. Currently I have thumbnails scrolling by, when clicked the fullsize image shows up in the canvas above. Unfortunately I cannot get the thumbnails to loop around. Here is my current movement code.
ActionScript Code:
public function defaultMovement(e:Event):void {
e.target.x += 1;
if (e.target.x > 338) {
[code]....
I am trying to load a group of thuimbnails using Moviecliploader within a class function. Only the last image is loaded onto the stage. can anyone point me in the right direction, I have been wrestling with this for a couple of days.
[Code]....
URL...Can anyone provide me with some code on how to make the scrolling thumbnails loop infinitely? So that when you reach the last picture on the scrollbar, it will loop to the first picture?
View 3 RepliesI am new to AS3, I am creating a gallery and stuck on a place. [URL]. Requirements:
1.) Need a nice loop for loading all thumbs, most important it should be physically separated, should not be looped via code.
2.) When I click on 1st button I must load first 4 thumbnails (which is already loaded), and with 2nd button it must load next 4 thumbnails from xml file, similarly with 3rd.
Haven't been here for a while and I'm really rusty using Flash. I looking for a tutorial or some information on how to scroll thumbnails by scrolling the mouse left or right over the thumbnails.
View 3 RepliesI used the tutorial "Adding Thumbnails" to build a fotoshow. Adding another xml-file I have the problem,that I cannot reload(?) the thumbnails correctly.[code]Then I do not see any thumbnails,if(!) the new thumbnail list contains fewer elements than the old one and if the old thumbnail list was scrolled over the hit_right field before.It is seemingly necessary to reset the internal state of the movieclip. But how can I accompish that?
View 1 RepliesI've got a website with three links to three different thumbnail galleries. When I click the link to a gallery that has a lesser number of thumbnails, it fills the difference in numbers in with thumbnails from the previous gallery.
View 1 RepliesI would like to create a loop so the icons in the menu continually loop indefinitly.[code]
View 2 RepliesI am attempting to use a loop to create text field with the loop's current value. The code looks like this:
ActionScript Code:
for (var i = 1; i<=10; i++) {
var 'nameHolder'+[i]+'_txt':TLFTextField = new TLFTextField();
'nameHolder'+[i]+'_txt'.x = 40
'nameHolder'+[i]+'_txt'.y = 40
'nameHolder'+[i]+'_txt'.text = "Hello World"
}
So essentially what it should do is create 10 text fields at 40, 40 with the text: "Hello World".
i'm trying to do an infinate loop for my m.clip.the looping part does not want to loop...it loops back to my firrst frame even though there are two same picture in the movie clip.....here's a sample of what i use for the infinate loop script..
[Code]...
I have need of loops / nested loops that pick different figures depending on where you are in the loop. The whole function needs to run through 'ml' times. 'ml' is a dynamic figure. Loop 1 = While the loop is within the first 12 iterations, 'exconemp' must equal 100. For iterations 13 - 24, 'exconemp' must equal 102.5, for 25 - 36 it will be 105.06, for 37 - 48 it will be 107.69. This needs to change every 12th iteration until it has reached 'ml'. The calculation takes the value of the previous 'exconemp' and then multiplies that by 0.025.
Loop 2 = While the loop is within the first 120 iterations, 'abc' must equal 0.015 and any further iterations must use 0.01. This must also work in a way to figure out whether 'ml' is higher or lower than 120 and work accordingly. My main issue is this - how do I get the loops to run through as this: While the iteration is < 12, do this, THEN take the final figure (12th iteration) and start on 13 - 24, do this THEN etc etc. How do I produce a THEN statement? I can get the code to pick up the final values, but not change along the way.
[Code]...
Say, I had a loop in a function...
[Code]....
How would I refer to a in another function
Should I declare the _mcContainer var before the loop or no? (performance increase?)
for(var i:uint = _startIndex; i <= _endIndex; ++i){
var _mcContainer:MovieClip = _mcParent["i_" + _position];
}
[Code]....
Recently I'd been criticized for structuring my for loops like so:
var i:MovieClip;
for each(i in array)
{
[Code]....
This reads better for me personally, yet I'm being attacked for it. Is there any difference?
basically I need a loop within a loop to compare two different arrays in my actionscript3 lottery game. I have attempted the loop but I cannot seem to get it to work ...
[Code]....
So basically within this code check_win is a button. Once the button is clicked it runs the loop. It is meant to take an instance of matches which contains 6 properties and loop until index is greater than matches. According to my output this is happening but the second loop doesn't appear to do anything.
How do i word a for loop to make it loop through multiple arrays?I want 1 for loop to loop through multiple arrays in order to move/alter objects.I want to keep the arrays separate.
ActionScript Code:
characters = new Array();
characters[0] = male;
[code]........
I'm trying to make a matching pairs game. First of all I'm making all the tiles, using a loop inside a loop. How do I get the ID of an item inside that loop? My code looks like follow:
Code:
var matches:Array=new Array(1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8);
makeTiles();
function makeTiles() {
[Code].....
dayVal = day.value;
for(dayVal = 1; dayVal/7 != 1; dayVal++)
{trace (dayVal);
}
the loop starts at 0 and not 1 so the loop ends at 6 does any one know how to resolve this issue?? its so that what ever number dayVal is it will be rounded up to a number that is Divisble by 7 .
Basically, I have data organized by date in an XML file. I'm trying to make a website application that will allow the user to click on a date (in a text field) to see another textfield populate with all the data under that particular date. So far, all the information loads into the textboxes at the same time. How can I get it to only load information under a particular date when somebody clicks on that date?
Before I started this project, I was convinced I could do this by manipulating the [j] (see code below) in the myFunc2 function. Currently, it's set up to increment blank_mc._y by whatever value is returned by [j]. But for some reason this doesn't work. I feel that if I could atleas get this part to work - I could probably do the rest.
AS code:
Code:
function loadXML(loaded) {
if (loaded) {
var nodes = this.firstChild;
[code]....
I have some code that seems to have a problem. I can't seem to pass the x variable from one loop to within another loop.
Code:
var myLv = new LoadVars();
var myNv = new LoadVars();[code]....
wondering if anyone knows if its possible to have a pause within a 'for loop' before it runs through the next loop? heres the script i've built up so far, i'm running off other variables and arrays to pull in the logos and the animating in is working fine except that they all run in at the same time, basically what i want is that they would run one after the other with a 5 second gap between them..[code]so i did that and put wait(delay); after the var boxcounter=2; in each of the If statements.. but no luck... can anyone shed any light? or suggest a way it get it to hold for a few seconds before running though the loop again? or am i going about this in completely the wrong way??!
View 5 RepliesI want to read thumnails from xml into clip miniatury_mc... and move them with easing up and down after prsssing up arrow or down arrow... everything looks nice but I don't know how to loop clip miniatury_mc the reference clip to mine is on site[URL]..
View 4 RepliesI am very much new to the photography game and even newer to building a website, for which I have been staring at my computer for hours upon end. So in the end I decided to spend a few bucks and splash out on a template from [url]... but now I am struggling with the small thumbnails on the main page. I was wondering how can I change them so that I can either have thumbnails of some form of significance rather than some randomness. You will see what I mean when you get to the website. (Its still a work in progress if that!!)
I had given up on this website until I came across this forum. I had started on making sliding thumbnails with a gallery. Is there anyway of incorporating this on the website? I really like [url]...website and wondering if if there is a tutorial out there to make something similar since I have done the gallery and slide thumbnail..i just have no clue how to get the photo on the first page and the writing etc.
I'm having some issues with a thumbnails scroll that I found in another forum. I was able to modify it to fit my needs, but now I want to incorporate a interval that plays my next image without having to click on the buttons. I have tried several methods but nothing seems to work. here is the code:
descriptions=true;
alert._visible=false;
var ease = 5;
[Code].....
I have a movieclip with a scroll pane. also a mc which i named a class with a 'delete' button and an image holder inside it. (linked as chosen_thumb_mc)For some reason, the thumbnails are not loading? I cant find out why because it says the code is correct.... Can anyone see what is wrong with my code?
Code:
var ThumbArray:Array = new Array();
ThumbArray[0] = ["70317", "name70317", "2"]
ThumbArray[1] = ["28076", "name28076", "3"][code].....
I have downloaded a dynamic gallery from flashkit. I have tried to modify but cant. What i need to do is to get the thumbnails to appear 3 in a row, then the next one i loaded in a row under. When say 2 rows are loaded the scroller appears. In the gallery alla pics are loaded in one row. This shouldnt be a problem for you actionscipters
View 1 RepliesBelow is my code for an XML AS3 video player with thumbnails. My question is how can I get the thumbnails to be scrollable if I have more that 3 thumbs without enlarging my stage area?[code]
View 1 Replies