NOw in the Fla there is two dynamic text field with instance name "name_txt"and "comment_txt" and some thumbnail images as button representing different persons "1", "2", "3" and so on. What I want when the user click the buttons the name and the comment will change accordingly. I think for loop is best for this one. Shall be glad if any one give me some good and effective tutorial on this.
I sent an email to pom regarding a tutorial that he wrote, but the email was bounced and he hasn't replied to my PM. I have followed both of pom's tutorials that involve experiments with perspective in Flash, but I have encountered a problem while attempting to duplicate a movie clip symbol in the second tutorial ([URL]). I have a single instance of the "ball" movie clip symbol appearing at random positions. However, I cannot seem to successfully duplicate the symbol instance at random positions using the loop that pom provided:
I have built a catalog in flash that was orginally built in InDesign and exported but it has some small content that is hard to read for the elderly users viewing it and I would like to add a zoom feature or some type of magnifying glass.
original: I really just need to figure out how to center the pictures. here is what I did I have modified the tutorial that I finished to have a bigger stage for bigger pictures. Everything is working properly but the pictures are displayed on the left side, I want to have them centered in the stage for the images, after clicking on the thumbnails, plus my images are different sizes as well. ranging from 200x410 to 744x410 but all are the same height of 410. i will post up what I am talking about at the end. I believe it is something within either the action script or the xml coding that allows the position of the image to be differently? please help here is what i am talking about[URL] Continued: Here is my coding in action script:
i'm trying to do an infinate loop for my m.clip.the looping part does not want to loop...it loops back to my firrst frame even though there are two same picture in the movie clip.....here's a sample of what i use for the infinate loop script..
I have need of loops / nested loops that pick different figures depending on where you are in the loop. The whole function needs to run through 'ml' times. 'ml' is a dynamic figure. Loop 1 = While the loop is within the first 12 iterations, 'exconemp' must equal 100. For iterations 13 - 24, 'exconemp' must equal 102.5, for 25 - 36 it will be 105.06, for 37 - 48 it will be 107.69. This needs to change every 12th iteration until it has reached 'ml'. The calculation takes the value of the previous 'exconemp' and then multiplies that by 0.025.
Loop 2 = While the loop is within the first 120 iterations, 'abc' must equal 0.015 and any further iterations must use 0.01. This must also work in a way to figure out whether 'ml' is higher or lower than 120 and work accordingly. My main issue is this - how do I get the loops to run through as this: While the iteration is < 12, do this, THEN take the final figure (12th iteration) and start on 13 - 24, do this THEN etc etc. How do I produce a THEN statement? I can get the code to pick up the final values, but not change along the way.
Im trying to follow a tutorial which i believe requires you to use the document class to generate a flickr gallery in flash. the problem is it give you the code but does show you what to do with it. Ive looked into document classes but looks like you can only use one? and the tutorial has two (Flickr_viewer.as) and (Load_image.as)ive done all the tutorial says, like changing the API key and NSID, but dont have a clue what to do now.url...
I am sure many of you have heard already about a banner rotator Piecemaker.Very good job from the guy.All I want to ask is if there is a tutorial somewhere to do something close to this.Not with so many effects,files and details.I am looking to create something more more simple but with the same use. A banner rotator with images from xml.
basically I need a loop within a loop to compare two different arrays in my actionscript3 lottery game. I have attempted the loop but I cannot seem to get it to work ...
[Code]....
So basically within this code check_win is a button. Once the button is clicked it runs the loop. It is meant to take an instance of matches which contains 6 properties and loop until index is greater than matches. According to my output this is happening but the second loop doesn't appear to do anything.
How do i word a for loop to make it loop through multiple arrays?I want 1 for loop to loop through multiple arrays in order to move/alter objects.I want to keep the arrays separate.
ActionScript Code: characters = new Array(); characters[0] = male;
I'm trying to make a matching pairs game. First of all I'm making all the tiles, using a loop inside a loop. How do I get the ID of an item inside that loop? My code looks like follow:
Code: var matches:Array=new Array(1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8); makeTiles(); function makeTiles() {
the loop starts at 0 and not 1 so the loop ends at 6 does any one know how to resolve this issue?? its so that what ever number dayVal is it will be rounded up to a number that is Divisble by 7 .
Basically, I have data organized by date in an XML file. I'm trying to make a website application that will allow the user to click on a date (in a text field) to see another textfield populate with all the data under that particular date. So far, all the information loads into the textboxes at the same time. How can I get it to only load information under a particular date when somebody clicks on that date?
Before I started this project, I was convinced I could do this by manipulating the [j] (see code below) in the myFunc2 function. Currently, it's set up to increment blank_mc._y by whatever value is returned by [j]. But for some reason this doesn't work. I feel that if I could atleas get this part to work - I could probably do the rest.
AS code:
Code: function loadXML(loaded) { if (loaded) { var nodes = this.firstChild;
wondering if anyone knows if its possible to have a pause within a 'for loop' before it runs through the next loop? heres the script i've built up so far, i'm running off other variables and arrays to pull in the logos and the animating in is working fine except that they all run in at the same time, basically what i want is that they would run one after the other with a 5 second gap between them..[code]so i did that and put wait(delay); after the var boxcounter=2; in each of the If statements.. but no luck... can anyone shed any light? or suggest a way it get it to hold for a few seconds before running though the loop again? or am i going about this in completely the wrong way??!
I am trying to use the External SWF Preloading Tutorial. Its a great tutorial, but when i try and load the swfs inside the holder it loses some of its functionality. The rollover states of the buttons work but when one clicks on the calender it does not work and some other things dont work also.
I am trying to follow and create a tutorial which explains how to make a bouncing ball.I am really struggling with the Action Script 3.0 even though the teacher types it in.I am inserting the code so that you can view it.[code]
I need to make a movie whereby the user drags four items onto 4 targets and achieves a result as each object lands on the target, such as a sound. and then a well done statement at the end.
Can anyone recommend me a place where I can download such a file so I can manipulate it?
I just read a good tutorial at [URL] about creating simple apps with AIR/FLEX. What are some similar pages and/or good books that I can read to move from "beginner" to "novice"?