ActionScript 2.0 :: Using An Array To Manage Movi Clips?
Mar 16, 2010
I have an array of movie clips, and I want to be able to control their visibility(make them invisible to start). The array is called allCoffees, I tried:Code:_root.allCoffees.visible=false;That did not work, so I tried looping through the array to do it:
Code:
for (i=0; i<allCoffees.length-1; i++){
_root.allCoffees[i].visible=false;
I been trying to get a remove child function to it seems to work sometimes at least according to the output window. But the majority of times when ghost hits a flame the flame doesn't disappear.
EDIT: attention i make a mistake explaining my situation, chek my post #4 Like we know to manage the depth of an elment placed on the stage and bring it on foreground, we can write
setChildIndex(myMC, numChildren-1)
Now my situation is little different. I've a stage populated only by an array that contain *n* MovieClip inside it then the last MovieClip i've pushed inside it is obiuvsly the element with the hightest children number, then, it's result on foreground. If i want to bring the MovieClip cointained into myarray[1] on foreground, what i can write?
I'm working on a document class for a big project, wherein a swf has graphics on its stage, and it loads its corresponding sound file and captioning xml. Some of these swfs have buttons, and because it will undoubtedly be edited several times, we want those buttons to be assigned their URLs through JavaScript. The pages with buttons don't always have the same quantity of buttons.
So I'm trying to figure out how to get the buttons into an array so that I can add event listeners and say arrButton[0] goes to URL[0]. I tried just writing the array in, and it didn't like that, and I can't figure out how to push them into the array because they are not dynamically placed - they are on the stage with instance names. I thought perhaps I could use stage.numChildren to do it, but it only traces 1 child when 3 buttons are on the stage.
ive got these clips on stage and add event listeners in an array :
[Code].....
but i want to have nothing on stage and attach the same clip from the library a certain amount of times and have them put themselves into the array, is this possible?
If I use array to reference clips, what's the best way to remove the clips using that arrayHere's the basic example code with a way that seems to work. I want to know the best/proper way to remove from memory
Code: var arrayListItems:Array = new Array(); function loadList(){
its possible to have an array of movie clips? what i've been trying to do is to make a variable equal a random number between 0 and 10 and that variable is put in as the array number and it then loads that 1 movie clip chosen randomly from the array of movie clips.
I put all my Movie Clips on an array and I can't access it very good
[Code]...
It removes the last movie clip and other actions that I applied to those mvoie clip the last movie clip is always selected.Of course j is initialized with array.lenght How can I access it in a different way?}
In the following code, the on1,on2,on3,on4,on5 are instance names given to 5 buttons. all five of the buttons ARE SUCCESFULLY responding to the Press1 function below.
Code: var ONarray:Array=new Array("on1","on2","on3","on4","on5"); for (var i:uint; i < ONarray.length; i++) { var ON:MovieClip=getChildByName(ONarray[i]) as MovieClip;
I have a movie the attaches movie clip linkages to an array with buttons, the idea is to attach the clip to the stage and when you attach another clip ,the one one the stage moves down in the y position 25 px to allow the next movie to go in its space.I cant seem to get the movie to drop down and all the clips stay at the same y coordinate.I have tried using a variable to update the y value also to hard code the y value nothing seems to work below
var warnArray = [""]; mybtn.onRelease = function() { warnArray.unshift("movie1");
I've got an array with four movie clips that I would like to move onto the screen separately (the first one, then the second, etc). Is there a way to do that?
This is the code I have to move the whole array onto the screen:
arrCSnav:Array = [cs1_Button, cs2_Button, cs3_Button, cs4_Button] for(i=0;i<arrCSnav.length;i++) { var enterTween:Tween = new GCSafeTween(arrCSnav[i], "x", Strong.easeOut, arrCSnav[i].x,arrCSnav[i].x+180,12,false); }
I'm having three movie clips, which I would like to move randomly within a set box. The following script works with one movie, but not with all movies placed in an array.
var clipSpeed:Number= 1; var speedX:Number = 0var speedY:Number = 0 var upperLeftLimit:Point = new Point(0, 0)var bottomRightLimit:Point = new
i stored 8 mc's in an array an i put them on the stage. now I want to apply to these mc's a blur effect. My problem is that i don't know how to apply for every mc the blur effect by clicking on it. So for example I have all the mc's on the stage and if I click on one of them the clicked one should have the blur effect and so on. How to apply the filter to the mc's?
in my program the user can create multible movie clips so i stored them in an array. now the problem is i need to find the ._x of all of them. so i have tried to create a for loop that will go through at a certain amount of times (pending on the number of created movie clips)
I am almost there I think. I am using the FUSEKit to fade in and out clips from an array.The fade in and fade out cycle works fine for the first item in the array, however it doesn't increment like it should to fade in and out the next clip from the array. It seems to me that the second onEnterFrame isn't being called for some reason, perhaps an inheritance problem?
The code is basically just using an onClipEvent to see if the current clip has hit either 0 or 100 alpha and then playing the next fade in or out function after that point. Any clue why it doesn't increment? It should finish the cycle, move to the next array item, and then when they are all done go back to the first item, infinitely.
I've built an array of movieclips - all of them sitting static on the stage. I'm trying to trigger the clips to play as they are hit by an invisible/alpha 0 bar which sweeps across the stage... kind of like a mexican wave? I'm still a bit crappy with arrays - here's my code:
[URL] -heres a intresting portfolio site at the bottum they have 3 columns i want to do they same thing where they select from the first list they select from the secong list then the description shows up and loads a swfs which of these two methods would be easier to use
After creating a container with 5 dynamically attached clips. I want to place the move the clips to coordinate from xArray and yArray the clips are not moving. What did I goof?
Code: //Variable to Store Number of Clips Desired clipCount = 5; xArray(25, 50, 75, 100, 125); yArray(200, 250, 300, 350, 400); newX = xArray[i-1]; // set coordinate X (destination) [Code] .....
For loop generates clips containing clips. I need to access a specific clip (look_back) within the parent clip generated by the loop. Not sure how to do this.[code]
I am trying to load an array of web_thumbs into an array of thumb "holders" I've got the holders loading in a grid but then the way I have it, all of the web_thumbs load into each of the holders instead of one web_thumb per holder - I've tried it every which way and this is as close as I can get it without help... Can someone tell me what i need to do to have one web_thumb load into each thumb holder? This is what i have in place:
var dataLoader:URLLoader = new URLLoader(); dataLoader.load(new URLRequest("web_thumbs.xml")); dataLoader.addEventListener(Event.COMPLETE, onDataLoaded);[code]..........
My project has about 30 movie clips in the library. With an action that comes up every few seconds, I'd like to randomly load one of those 30 clips onto the stage and have it play until it's done.
BUT - once a movie clip is already out, I don't want it to reset or come out again. I'd like the next action to randomly call out one of the remaining 29 clips.
Once each movie clip is done, I need some action to make it go back to the "available" list so that it can be called out again.
I'm guessing that I need to use attachMovie to call out the movie clips, and an array (maybe two) to make sure that I only get one instance of each movie clip. But after lots of searching and various dead ends, I'm just not finding exactly what is needed.
I am trying to loop through an array of 5 movie clips using a timer. Below is the script that plays the first movie clip, then plays the next clip over and over.
var timer:Timer = new Timer(2000); timer.addEventListener(TimerEvent.TIMER, onTimer); timer.start();