ActionScript 2.0 :: Using Flash To Do Screen Captures Of Applications?
May 9, 2005
I saw this program 'asap' (i think it's called, will try and get more info about it) but it's flash that uses the Flash player settings screen to setup a way of capturing the users desktop or any application currently running.
How can this be done? I thought that the only limitation in flash is to not interact with the users machine (writing files etc) because this is a security risk.
The swf file kind of captures a certain area of a flash movie which is loaded in.. I guess it works a bit like a camera..Anyway, what I am trying to do is figure out what determines the size of JPEG produced. At the minute its pretty small.The Flash movie is used to make an avatar. When the user is finished they hit a button and it captures the design, then emails it.I have found a line of code which relates to the size of the jpeg which is emailed
var myBitmapData:BitmapData = new BitmapData(230, 200);
What I want to do is produce a much bigger image than 230, 200
I tried changing those numbers higher and it did not work,Also I want to be able to send the image to a seperate page where an API can be picked up.Here is the code
I'm using Flash CS3, AS2, PHP, mysql database with phpbb user registration. What I'm trying to do is a make a contest game where you have 5 different ladies and the users get to rank them in order from 1 to 5. Since it is a contest, users will need to be logged in. We already have a database of users based on phpbb, and a registration page. I need them to be able to log in using that username/pass and then they can play the game.
The game consists of a drag and drop mechanism (which I have) so the user can drag "#1" to "girl-4", drag "#2" to "girl-5" etc. Once they drag and drop all the boxes into the order they want, the user then submits it. The data I need to capture in the database is the User, date/time, their rank order (seperated so we can do a query to figure out how many they got right out of the 5.) The final twist is that we are going to have 9 total 'games', one each week for 9 weeks, and we only want users to be able to play once per week.
For an example you can see a working version here. That one does a bunch of more complicated stuff that I don't want to do. The programmer that did it is no longer here and it has been hard trying to decipher his code. I have the whole drag and drop mechanism using the old code from the above example. This is a snippit of the code. drag1_mc is the number they drag (there are 5, so drag1_mc, drag2_mc etc.) and drop1_mc is the rank location. (also 5, drop1_mc, drop2_mc, etc)
converting my swf to exe and app. I know that there are several options available. My application will be frequently updated so update feature is essentions for me.
p.s. As another option, I can make app and exe out of a loader app that will load main application module every time it is updated.
my main concern is about build in update feature inside projector eg. Mac app will be able to check for new version of my app automatically...
I'm having trouble with building iOS applications in flash. I just bought an iPad and want to start building apps for it. I hav done simple apps for iPhone before but nothing too fancy. The problem is, I can build it and compile it fine but when I try to install on my device it comes up with the error saying:
"ITunes: 'APPNAME' failed to install." I can compile it as an iPhone app and it works fine. I'm pretty sure I've got my provisioning right because I have both my iPhone and iPad devices added. Anyone got any ideas of why my apps only work while I compile them as iPhone apps?
flashwatir appears to be dead.is there anyway I can interact with objects in flash apps ?ike clicking button and such from a gui-less linux server ?likeflashapp.button.click("flash button")puts flashapp.button.text # returns the text label of flash button
When I'm making projects with Flex (or Flash Builer) the end result usually performs much better than a similar level project made with the Flash authoring tool. I know Flash IDE is rather for animations and design heavy works so you can't really compare these 2 tools, but this question is bugging me for a long time.If apps made with Flex (or Flash Builder) are really faster and less CPU intensive - why is that?
I have a problem with Developing iOS Applications on Windows with using Adobe CS5.
I have developed an applicaition with flash. There is a PROBLEM about loading external swf. If there is any actionscript code on external swf, the application does not run on my ipad. When I delete the script, It works properly.
Is there a nice way to integrate several air apps into one Showcase Application, without having to modify the original Air App Code to fit into the Showcase ?Without necessary modifcations it would be possible to easy update the containtng app.
What would be the best way to secure .net web services used by a flex application (both desktop and browser) that requires login? I thought about requesting the user and password in every method of the web service, and having them stored as variables in the flex app, but I don't feel like this is the most elegant way.
From what i have googled out so far, it seems that we will have to host the flash file(swf) in a website and load the html page in the application in a webview... Is'nt there any other way to do it ?? Is there any library or something to integrate them ? Flash lite ?
a good framework for developing Flash AS3 applications? I have worked on two Flash frameworks till date: GAIA and PureMVC. While GAIA is more focused on Website development and I find PureMVC a bit complex as I was not able to find anywhere the best approach to use the framework efficiently.
I've got a project that is being translated from English to French and Spanish with possibly more to come later. The entire project uses fewer than 100 strings. If I want to get fancy I might build an XML translation document, otherwise I might just build a translation lookup table in a simple AS include file and read in the entire table at start. Either way I'm puzzled about what to do with text strings that do not support dynamic text, namely text inside buttons. This represents a good portion of the total number of strings. I could just suck it up and build localized versions of each button but this feels very inefficient, anyone have advice on a better approach?
A few minutes after I log in several facebook flash-based applications (Cafe World, Treasure Isle, Frontier Ville) my pc shuts down. This has not always been the case, only in the couple past weeks. At first I thought my notebook was overheating...but how can a flash-based game overheat a pc in less than 5 minutes? I was a bit perplexed since ZyngaPoker (another flash-based app) causes no problems even if I play for an hour straight but then again I turned my notebook one morning after leaving it idle for 12 hours and went directly to one of the aforementioned apps. 3 mins and.. BAM. I have a good pc, always use Chrome and good software (such as CCleaner, Deffragler, SpeedFan etc).
Specific to Flash Professional CS5. With its export options greatly reduced, there seems to be no way to make Flash graphics accessible by other programs. Is there any workaround?Currently, Flash can output two kinds of vector images: SWF and FXG, neither of which seem to be importable by most applications, including Fireworks and Illustrator (which write to FXG but not read from it), and Catalyst doesn't seem to write to anything other than what Builder uses. In other words, I know no way to export Flash files to vector formats (besides using Flash CS4).
Is it possible to create applications for iphone and other mobile devices using Flash is there any other convertors that i should keep in mind to use for possibly converting my games to something readable for iphone or etc?
i am using windows 7 64 bit on my laptop ...it came with a internet explorer 8 64 bit .. and i cant get flash player for that ..is there any flash player for 64 bit OS ? to browse applications in facebook ,or which browser do u advise with 64 bit support ?
Does anyone have suggestions for a good method to manage the display list in an actionscript 3 project? I'm building an application at the moment and keeping track of all the modules which need to be displayed and reordering them has become unwieldy.I have loaded swfs and instantiated classes that also load in swfs, images and video.. Should I just reference everything to the stage? How should I keep track of the display tree? How can I always force one particular module to the top of the tree?
m working on an Adobe Flex application that loads lots of Flex Modules and other Flash sub-applications and Flash resources. Each time one successfully loads the flashlog.txt and Flex Console show a trace like "[SWF] filename.swf - [filesize] bytes after decompression". Specifically:[SWF] Main.swf - 1,361,299 bytes after decompression [SWF] core/Core.swf - 516,390 bytes after decompression
I don't want to disable traces because I am debugging, but these traces are rather noisy. How can I suppress only the [SWF] loaded traces?
I have a Flex application which uses the BrowserManager class for enabling deep linking within the application. The URLs work fine through all browsers but the back/forward buttons work only with Firefox and Internet Explorer. Even that is a bit flaky and sometimes doesn't work. The buttons don't work in Chrome/Safari or any other browser. How to make this work properly?
how can I strip trace() messages from a flex and flash applications? I write flash and flex applications and i use a lot of trace messages for debugging, but when i product the actual swf i want it to be stripped from any trace messages.
how to put AdMob ads / any-other-ad into Android applications developed in Flash for Adobe AIR ? I repeat , ads into Adobe AIR apps , not java! Or any other way to monetize the app?
Is it possible to create/use third party utils to read the memory of Flash applications targeted for Flash Player 9 and later and thus making it possible to cheat in some Flash games?
I have posted the following in the Adobe forums a couple of days ago. I didn't get a respond and I also think I accidentally posted it in the wrong forum. So here's the post:Let me introduce myself. My name is Wisse and I have been working with Adobe products since I was a child at the age of 8 (10 years ago). Well, then it was called Macromedia Flash but you understand what I mean. I have always been using flash for making animations and small simple applications (for presentations and games) in my spare time. I also use photoshop and dreamweaver for making sites and other things. So I will soon order the new CS5 web design collection.
I have a big (biggest so far) project coming up and before I really started I thought it'd be best to orient on what Flash application(s) to use and how I will make this project. So here is the plan:I am making a dutch driving exam site where people can take practice exams for a small text message fee. The application will have to look slick and work smoothly. I made this to clarify what the application has to do.I have never worked with Flash Builder and Catalyst but I kind of like the idea of making nice looking interfaces using Catalyst and then export them to Flash Builder. But as I just said, I have never worked with Flash builder and so I don't know whether I will be able to make this on Flash Builder (due to it's complexity). Flash builder also has some nice options for accessing external data (the XML, HTTP API and PHP in this case). Catalyst's data list designer and transition animator will save a lot of time and effort when compared to doing it manually in Flash Pro. The big issue here is that I have no idea how to script the rest in Flash builder. but I want to make to be sure that Builder is the best way to go before doing so.But on the other hand, I am quite familiar with flash and that could also save time. Flash is a bit harder to use when I want to make a good UI and Flash builder wins when you look at the server communication and the debugging tools.