ActionScript 2.0 :: Variable-Bracket Notation-Loops?

Mar 12, 2007

I have taken a bottle of Excedrin due to the headache I've developed from this problem I am having. I have some variables:

[AS]
var snd1:Sound = new Sound(this);
var snd2:Sound = new Sound(this);

[code].....

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Actionscript 3 :: Getting The Value Of A Property Within Another Property Via Square Bracket Notation

Nov 29, 2011

I have a class Inhabitant with a property skin which is of type DisplayObject.

Within Inhabitant I need to access the x and y properties of skin using this method:

this["someProperty"];
Rather than:
this.someProperty;

This is fine with properties defined within Inhabitant but I'm not sure how I could do this for a property of skin. This obviously doesn't work but it might give you an idea of what I'm trying to do:

this["skin.x"];

The reason behind requiring this notation is that I have a function which I can parse a String though that will represent a property:

public function addTokenable(property:String):void
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if(!isTokenable(property))
_tokenables[property] = true;
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And then a related getter that will return a representation of this instance of Inhabitant as a String:

public function get token():String
{
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[Code]....

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ActionScript 2.0 :: Bracket Syntax Looping Through A Variable?

Oct 25, 2007

I'm trying to express this syntax:

Code:
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by looping through a variable named "p", like this:

Code:
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But I get no result (and no error message).

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ActionScript 2.0 :: Assign To Variable "w" Values From The Square Bracket?

Jun 10, 2007

the following script brings me a problem:

w = this["ha", "hb", "hc", "hd" ];
w.onPress = function() {
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How to assign to variable "w" values from the square bracket that are separated by comas to be assigned either one of them and not only the last value "hd". In this case whichever value is pressed makes myClip visibility true.

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AS3 :: Variable Naming With Loops And Arrays?

Aug 1, 2009

I am wanting to create an array. 10 values in it (couting from 0 index to 9). Each 'place holder' will have a corresponding value to it;s index i.e.

myArray[0]=0
myArray[1]=1 etc...

I can do that in a for loop. But then I want to attach each value to a single variable name. I then want to change that each variable to a string. I then want access to all the variables outside of the for loop.

var i:Number;
var aArray:Array = new Array();
for (i=0; i<10; i++) {

[code]....

The output error is 1084: expecting identifier before aArray.

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ActionScript 2.0 :: Variable Referencing Inside Loops?

Apr 27, 2010

ActionScript Code:
function setUpButtons() {
var btnCnt = numeri_array.length;
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[code]...

i'm having a problem with this script... the onRollOver and onRollOut are working properly but the onRelease it's always the same i mean (my_mc.loadClip(foto[27], "container") for all the 27 buttons..

ActionScript Code:
for (i=0; i<btnCnt; i++) {
var temp = this["a"+i];

[code]....

and everytime i have to make a modify i have to write for every case..

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ActionScript 2.0 :: Refer Certain Variable And Instance Names Within Loops?

Aug 18, 2010

Trying to set up a world of warcraft like hotkey setup for an RPG i'm making for a school project, where you drag spells from the spellbook onto the hotkeys. Understand all the concepts, however, instead of doing a ridiculous amount of if statements, I want to loop the functions. Unfortunately, I don't know how to refer to certain variable and instance names within loops. I shall show you what I have:

ActionScript Code:
for(var i; i<2; i++){
spellbook_inst["spell_"+i+"_inst"].onPress = function(){
this.startDrag();
_root.hold_spell_position_inst._x = this._x;
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}}

The "spells" (i.e., icons you drag from the spellbook) are all named spell_(number)_inst, and are movieclips within the spellbook_inst movieclip. I want the drag function to be available for all spells. At the moment, I don't get any syntax errors, but nothing happens, so I presume I have referred to it incorrectly.

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Jan 24, 2010

One thing that annoys me constantly is flashes inability to have proper variable scope - especially in for loops. For instance:

[Code]....

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In the following example the first trace gives me the xml data at the node, but the second trace does not. This is AS3. How would I use a variable to do the same as inline dot notation?

var x:String = "animXML.home.version";
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ActionScript 3.0 :: Public Vars With Bracket Sintax?

Aug 2, 2009

I would like to create a collection of movieclips in the main timeline, but would like to declare them in a loop instead one by one, something like this:

Code:
for (var zz=1;zz<=10;zz++)
var ["mc"+zz]:MovieClip = new MovieClip();
Instead:[code].....

I know that my sample doesnt work,

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In the new Flash CS5 Actionscript editor, there's a bug with the auto close bracket. If I have an existing pair of brackets, when I hit the Return key in the same line as the opening bracket, the editor automatically inserts a closing bracket even when it is not needed. However if I press Return on the line after the bracket, it will not close the bracket. I don't seem to experience this in Flash Builder. One possible way is to disable the auto close bracket option but I find the auto close bracket is useful despite the slight annoyance mentioned above. I expect the editor would be able to detect if there's already a closing bracket and not insert a new one.

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I've seen the embed tag used before the class definition, but I just saw that Keith is using these..

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[Event(name="close", type="flash.events.Event")]
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[code].....

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ActionScript 2.0 :: Using Array Notation And This Keyword

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I am trying to create a number of movie clips in my main movie but I don't seem to be able to access these movies using array notation and the 'this' keyword. Here's some example code in a main timeline.
var i=0;
createEmptyMovieClip("clip"+1,0);
trace(this["clip"+i]);
////undefined - why?????
var clip=createEmptyMovieClip("clip_holder",1);
clip.createEmptyMovieClip("clip"+i,0);
trace(clip_holder["clip"+i]);
/////_level0.clip_holder.clip0.
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ActionScript 2.0 :: Bracket Characters From External Text Files?

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how one would get "<" and ">" to work if you use external say... .txt file for a textfield...

So say I put in my textfile

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The <br> is html, but the ---> is not, yet it won't show...

Same goes for other characters, such as "&", ", '

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This is a snippet of my code which is giving me
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ActionScript Code:
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I know that a dynamic mc can be referenced using array notation
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I've created a custom class to represent a monster in a game. The class definition has "public class Monster extends Object". I'd like to know if there's a way to initialize the object using object literal notation. For example, this works ok:

[Code]...

I get this error: "Implicit coercion of a value with static type Object to a possibly unrelated type Monster." Is there a way to do this? I'd rather NOT have to call the Monster's class initializer each time, because in the actual code there are a lot more variables in the monster class than just those three, and it's kinda unwieldy to pass a dozen long strings into the new() function.

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I have the following MXML:

<mx:Script>
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[code]......

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[Code]...

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The scenario is to create a lotto game that matches 6 user inputted numbers with 7 randomly generated numbers. The 7th number is a special case (eg bonus ball) WOULD LIKE TO SHOW A KIND HEARTED FALSH GENIUS ALL OF THE SCRIPT IF POSS! (its not tooo long) This code works, but it just outputs the default message: There seems to be a problem with my arrays not comparing? Part of the code is: (prioir to this the user inputs numbers, they are copied to text areas beginning with O, on a button press) On a second button press randomly generated number appear to a timer. //compareResult checks how many numbers match between the two sets of numbers to determine winnings.

[Code]....

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