There is something I couldn't solve: when I search a specific node in a XMLList containing several level of hierarchy, filter never search in the top parent node. For example, if I have a tree like this:
In the following example the first trace gives me the xml data at the node, but the second trace does not. This is AS3. How would I use a variable to do the same as inline dot notation?
var x:String = "animXML.home.version"; trace(animXML.home.version); // this works trace([x]); // this does not
I have an XMLList 'Keywords', which consists of about 30 elements. I want to count the number of unique keywords in the List, and how often they occur. Then display the top 3 most occuring keywords.
I have the following XMLList and am trying to return the XMLList with the node having the label Mail Box or Outbox, depending on string variable called folder. folder can either be equal to "Mail Box" or "Outbox".
I'm trying to loop through an XMLList and rather than giving me each item in the list as XML, it's just coming back with the positions as strings e.g.
[Code]...
It just alerts "0" or "1". If I inspect the 'item' variable, I see the same thing. But if I inspect 'myList' it looks like the XML. I've also tried myList.children() and strongly typing 'items' to 'XML' but nothing I do has worked.
If I have an XMLList object in Flex, what is the proper way to check to see if the list is empty? Should I just compare the result of myList.length() > 0, myList.toString() != "" or try another method altogether?
Is there anyway of type casting an ArrayCollection to xmllistcollection or to xmllist or can we covert ArrayCollection to xmllistcollection or to xmllist?
What it says on the tin: I have an XMLList, and I want to find where in it a particular XML item falls. First index is good enough for my purposes. Note that I have no problem writing a function to do this by hand... but I was hoping that the API has something buried somewhere that'll do it for me. I didn't see it, though.
However this displays the datagrid with two rows, the first row has 1 in the Series column and then the two files crammed into the second cell in the same row. The second row is the same but has the number 2 in the Series column and the two series #2 files crammed into the cell next to it.If i do not use the nested data class i can pull the files using Series.file instead and all 4 of the files list correctly, however i do not get the Series number for each...
I have seen numerous examples on how to remove duplicates in ArrayCollection but I can't seem to transpose this to XMLList. In most ArrayCollection examples, the example compares the key of the array with hasOwnProperty method and return a bool. That's fine, but what would I compare to when using an XMLList? Let's say I have:
Given this XML code:[code]I can count the total number of game elements in the XML.game with:[code]Is there please some way to print the number of all game elements having the exact number of 3 user children? And also count all such elements with less than 3 user children?[code]The backgound is, that I have a Flex game, where up to 3 players can sit at a playing table and I'm trying to display the number of All, Vacant and Full playing tables there (the top left row with RadioButtons, sorry for the non-English language):I'm reading the XMLList doc, but don't see how to do it with one-liners, I only can see how to do it with loops...
I have some variables in the format: var like6Y:Number = 50; Later I am dynamically setting some: num=6; Then I am trying to use that num to get the variable like6Y: like+6+Y I know that is totally wrong but I seem to remember you could use some kind of object notation to accomplish this: ["like"+num+"Y"] Or something along those lines. But I can't remember how to do it.
I have the following: ActionScript Code: if ((player.charVelocity < 9.0180945396304027e-26 && player.charVelocity > -9.0180945396304027e-26)) it seems to be firing as soon as charVelocity gets between 1 and -1. Am I writing that correctly? I assume it would work as I copied the syntax it was outputting for the variable value (which is set to 'int')
I am trying to create a number of movie clips in my main movie but I don't seem to be able to access these movies using array notation and the 'this' keyword. Here's some example code in a main timeline. var i=0; createEmptyMovieClip("clip"+1,0); trace(this["clip"+i]); ////undefined - why????? var clip=createEmptyMovieClip("clip_holder",1); clip.createEmptyMovieClip("clip"+i,0); trace(clip_holder["clip"+i]); /////_level0.clip_holder.clip0. This is ok. What's wrong with this["clip"+i] ?
I have 10 or 100 or 1000 mc's on stage that do exactly the same on an onRollOver event and on an onRollOut event, what's the easiest way of writing this ? let's assume that the mc's are called mc1 to mc100, could it be done with an array and/or for statement ? Cause I'm used to old fashioned coding, I'm used not to try to cut corners So it kind of restricts my thinking a bit at times. So, do I need to start with an onRollOver event handler for each button in order to make Flash notice the onRollOver event for each button ?
I know that a dynamic mc can be referenced using array notation viz: myArray['someName'+i] My question is ... can mcs that have been placed on the stage and given instance names be referenced in some similar way? If I have placed 10 mc's with different instance names eg mg1, mg2, mg3 etc, can I reference them using array referencing?
I've created a custom class to represent a monster in a game. The class definition has "public class Monster extends Object". I'd like to know if there's a way to initialize the object using object literal notation. For example, this works ok:
[Code]...
I get this error: "Implicit coercion of a value with static type Object to a possibly unrelated type Monster." Is there a way to do this? I'd rather NOT have to call the Monster's class initializer each time, because in the actual code there are a lot more variables in the monster class than just those three, and it's kinda unwieldy to pass a dozen long strings into the new() function.
I've got a calculator that i created in as2 that converts different units of measurement. However, right now it always converts the numbers into a decimal number like 0.33333333 or 450.72. How in the world would i convert these decimal numbers to scientific notation? For example, say i have a number: 12,700. Expressed in scientific notation, this would be 1.27x10^4.I hope there is an easy way to make flash convert to such a number system? I know its easy to round numbers in decimal, but have never worked with scientific notation before.
I have attached a simple test fla.I am trying to centralize my code in all my movies using dot notation instead of spreading my code all over the place. It never works, I must be doing something wrong.The test .fla has a movieclip with a timeline animation. I used the linkage identifier to name it 'reload' AND named the instance 'reload'.
Is there any reason why Vector would not be supported in CS3?
I have the following line: private var pageRequests:Vector.<PageRequest>;
I'm getting a compiler error on the "." but that seems to be the defacto Vector notation. If for some reason this isn't currently supported in my version of CS3, then does anyone know how I can update the actionscript library to allow it?
I just started an open source project @ Google Code. I came up with this simple notation for a recent project. I have since used it on several projects and am happy to share it with anyone else who might benefit. I could also use a hand with the documentation and also features if anyone is interested in helping out. Take a look and feel free to provide feedback. [URL]
I have a class Inhabitant with a property skin which is of type DisplayObject.
Within Inhabitant I need to access the x and y properties of skin using this method:
this["someProperty"]; Rather than: this.someProperty;
This is fine with properties defined within Inhabitant but I'm not sure how I could do this for a property of skin. This obviously doesn't work but it might give you an idea of what I'm trying to do:
this["skin.x"];
The reason behind requiring this notation is that I have a function which I can parse a String though that will represent a property:
public function addTokenable(property:String):void { if(!isTokenable(property)) _tokenables[property] = true; }
And then a related getter that will return a representation of this instance of Inhabitant as a String:
public function get token():String { _token = "class:" + getQualifiedClassName(this).split("::").join(".");