How to assign to variable "w" values from the square bracket that are separated by comas to be assigned either one of them and not only the last value "hd". In this case whichever value is pressed makes myClip visibility true.
I have a class Inhabitant with a property skin which is of type DisplayObject.
Within Inhabitant I need to access the x and y properties of skin using this method:
this["someProperty"]; Rather than: this.someProperty;
This is fine with properties defined within Inhabitant but I'm not sure how I could do this for a property of skin. This obviously doesn't work but it might give you an idea of what I'm trying to do:
this["skin.x"];
The reason behind requiring this notation is that I have a function which I can parse a String though that will represent a property:
public function addTokenable(property:String):void { if(!isTokenable(property)) _tokenables[property] = true; }
And then a related getter that will return a representation of this instance of Inhabitant as a String:
public function get token():String { _token = "class:" + getQualifiedClassName(this).split("::").join(".");
I am new top actionscript that is why I am trying to learn AS3 instead of the AS2 etc.anyway I am trying to create a number pad in flash (like a calculator but wothout the add, subtract etc) so that when I press a number its displays the number in the flash movie. I nearly have it but it only displays one number at any one moment but i need to be able to add upto 5 digits in the display, so that later on in the project I can validate this field to make the input is correct.here is the code that I have made but remember this is my first AS3 flash program so go easy on me
stop(); display.maxChars = 5; // start of the array
So I'm coding a maze in Flash using ActionScript 2.0. I'm using a 2D array and with that I will give each point a value, either 1 or 2. I then plan to use modulo and an if else statement to pull a brick movie clip from my library. Here's what I've coded so far with the 2D array. This is my first time using this array and I'm unsure wwether I have coded this correctly. how do I use this array now to assign the values of 0 and 1?
I have an HTML button that I need to dynamically assign to an AS3 variable when clicked (in order to load an .mp3). I am using externalInterface.call to collect javascript variables - I am just unsure how to change these dynamically when a button is clicked.
If you have a function that accepts a parameter of Point type, how do you assign a default value? PHP Code: setPosition(position:Point =(0,0)){ } I tried (0,0), (x:0, y:0) {x:0, y:0} and none worked... anyone know the correct way?
xml values are stored in 'arr' array collection. depending on the length of the array stored, the below described components are created and assign those values to relevant components dynamically. For Example:
I am creating a flash money game in which you have to drag coins onto an area to add upto a certain amount and then you click a button to see if you are correct.
I'm really confused on how to assign values to each coin, a value to the area you are dragging the coins onto and how to add these up when they enter the area. Then once the button is clicked for it to check that the value matches that of the value you are adding up the coins to.
I thought the higher the depth number the closer to the viewer it was? I have created a movie which pulls back info from a database, on the original movie, once all the data was loaded, I created the required number of dynamic text boxes on the _root and everything worked perfectly. I then decided that I would need to display other information on other movie clips. So I decided to turn the movie into a movie clip, so that I could create other movie clips and load these as needed. I created a new blank movie, attached a blank movieclip (depth 0) as a container for the movie clips that will hold the different data.
I then used attachMovie(depth 1) to attach the original movieclip, which holds the database info. I then changed the original movie, so that it would create the text boxes in this movie clip(depth 3), so that when I decided to load another movie, I don't have to clear up text boxes on the root. When I run the movie, I get the background image for the data movie clip, but I don't see the text. I used trace to make sure that the text boxes were being created and the text values were assigned and they are. So why can't i see the text?
I have a dobut in assign a value to a particular location in an 3-dimensional array during runtime..for example i want to enter value in aBoxes[1][2] on runtime.
I'm trying to do that trick where you make a variable name with square brackets. I think I don't fully understand what I'm doing though...
Code: var cursorDirection1:Point = pt.subtract(rootpos1); var cursorDirection2:Point = pt.subtract(rootpos2); var farShoulder:int = 1;//1 = left 2 = right
[Code]....
I'm trying to avoid having to do a conditional to choose between cursorDirection1 or cursorDirection2. My last line there isn't working, I'm not entirely sure why. Assuming farShoulder is 1, the code should be interpreted as
Given a dynamic or non-dynamic class like the following: package { public class MyClass { public var myProperty:String; public var myBooleanProperty:Boolean; public function MyClass() {} }}
Flex 3 allows you to assign a value to myProperty like this: myClassInstance["myProperty"] = "myValue"; myClassInstance["myBooleanProperty"] = true;
I regularly parse XML to get property names and their values then update correlated classes using this technique; however, Flex 4 no longer allows assigning the boolean property. I don't have a work-around.
If you trace the results: trace(myClassInstance.myProperty) // Returns "myValue" trace(myClassInstance.myBooleanProperty) // Returns null
Goal: load XML data (it parses automatically), parse through the XML tree and assign the values to an array of my choosing for access later in the movie. Problem: I can load the XML data, but the only time I can access the XML functions, i.e. XML.firstChild, or XML.getChildNodes(), is when I am within an XML.onLoad function.
I have this game, and some levels have a moving square as the player, you move the square with your arrow keys.... I want to have an enemy square that chases the player square.... They only chased mario when you didn't look at them? Kinda like that...... but in this regards:
I only want the enemy square to chase the player square when the player square moves.... soo say the player square moves 5 pixels per movement (know how to do all that), I want the enemy square to move when the player square moves..... towards the player square at like 7 pixels per movement..... so eventually you won't be able to avoid the enemy square....
I created an input text box. But when i try to go and click on the "variable" option to assign a variable i get this error: "This feature is not supported by ActionScript 3.0. To use this feature, you must target ActionScript 1.0-2.0." How can i do that? By the way, the variable textbox where you need to enter the variable name is gray. I can't write in it. I'm using flash CS4.
I wanted to make a little quiz kind of game, 4 choices and a sum randomly displayed.And i wanted to assign each time a random choice (to contain the answer) and i've done that, and can trace that 'rightChoiceBox' = _choice(random num)and i can trace the answer itself but what i've commented at the end won't work I get the error
Scene 1, Layer 'Layer 1', Frame 5, Line 221119: Access of possibly undefined property text through a reference with static type String[code]...
What I want to do is load an XML file into AS3 and then use two of the attributes of a node in order to assign them to variables. Here is what I have so far:[code]As you can see, I've got it to a point where I can trace the variables in the function correctly. But, as I'm sure you're all aware, I am unable to use those variables anywhere outside of the processXML function.
I'm working on a project using google maps. For part of it the user must enter coordinates and click a button in order to add a marker to a map. The code I have written so far allows this to be done once:
play_btn2.addEventListener(MouseEvent.MOUSE_DOWN, submitdata); function submitdata(e:Event){ var marker9:Marker = new Marker(
[code]....
As it is the only one marker can be added as it keeps getting replaced. I want to make it so that the variable name changes each time a marker is to be added.