i am busy with an project for school. it has to be finished before the 3th of july. i am trying to build a game in flash 8 pro. namely a "fishing game". only the user can fish for bottle of beer or what ever. the thing is, i have a art picture of an lake and i want the bottles to stream through the lake. sie link for picture: the user has an fishing handle each time the user catshes someting the score go's up. the question is: how to do the thing with the bottles. how can i get them to stream down the lake.
I would like my character to move as if he was drunk I am unsure how to do that I am using the keyboard for his movement. I also have a character that moves at random I would like the drunk moving character to be able to catch this character and play a scene from within the drunk characters movie clip but I want this character to try and escape the idea is the drunk character gets points for how long he is able to hang on to this character
i am having trouble on designing the "game" loop in my flash as3 virtual pond currently i have the following enter_frame loop. in my "pond" parent container, there will be arbitrary amount of "fish" objects and "food pellet" objects. currently in my loop function when two or more food is placed in near distance of the fish , the fish will not move does anyone know why this happens? the below code is in my "Fish" class, updatePosition() merely tells the fish to swim around like a fish.
public function loop(e:Event):void { //getDistance(this.x - i.x, this.y - i.y)
i hav been tryin to create a drunk effect using an mc as a mouse but as the person gets drunker the movie clip sways more and more creating the drunk effect the user has to try n control the drunk twat as the swaying increases
now i hav a fair understanding on how to do this even tho im new to programming to increase and decrease the _x axis as the time increases but it has to increment randomly on the minus and plus of the x axis one after the other .
I now know that it is impossible to save a swf over a virtual server (in real time) which has had its text changed dynamically. But does this apply to webcam video? What I mean is, if I allow someone to use my app on the internet, and this app allows them to record a video using their webcam, can they then save this swf to their computer?
So I've heard it's easy to code your own Virtual Camera. Since I am no coder has one of you lovely fellows probably coded a camera himself?
All I need is zoom and it should work with a stage size of 1024X576. I have tried the popular vCam AS3 v1.1 link: [URL]..page_id=12but it only seems to do an aspect ratio of 4:3 and not 16:9 (which is the aspect ratio you get when you use 1024X576) so everything is skewed and distorted.
Maybe there is just a little detail that needs to change in that code but I have no idea what it is.
I'm not sure if I'm posting in the right area or even able to describe clearly what I'm trying to accomplish.I want to create a graphic (as an example, let's say a Christmas tree) where stars can be purchased as a donation via PayPal to light up the tree. Once the donation is made, PayPal needs to return to the Flash graphic with the new star and message attached to it I'd like to do this for various holidays (Valentines, Easter, etc.)
we need to add a simple virtual tour to our web site. Is there any simple way to do this? do we have to create it from scratch? is there any service provider to do this on cloud?
I made a particle class following a tutorial a while ago. Basically it uses some sort of a virtual list, replacing the array method, which makes it really fast solution. So everything is working perfectly fine except the fact that i really can't understand what actually is going on. It is pretty confusing so im trying to find the logic in this stuff, unfortunately with no success.[code]
I am creating an EDM (Electronic document Management) system which will use Flex for front-end, PHP at server side and Mysql as database. Since its an EDM a single file will have many versions old copies will be stored hence one to one files mapping is not a choice. Wondering whats the best way to do so.
I am working in a project which uses the Facebook graph-api to log in. I have the requirement of only using a virtual keyboard (no hardware will be present). I have looked everywhere, but can't find a solution for adding a virtual qwerty keyboard to the popUp. I can put the keyboard into a popup, or I could add the qwerty keyboard into the screen with the addChild() method, but I still have one problem: the virtual keyboard does not focus to the textInputs of the popup and when i press a key, everything "explooota".
I mean... when i prees the virtual key, i call a java function wich simulate a physical keyboard, but i lose the focus into the facebook input text and the letter is not in the textinput. and i dont know how to recover the focus.
How can I build 3D object - a car which follows the path in Flash (like in 3d MAX's Path Constrant do)? I wanted to create a virtual map of our field, where stated our office, and wanted to animate a car which follows the paths (streets) showing how can you get to us. Ok, I can build streets in 3d Swift express (paint them from top then Commands -> 3d Swift Express), there are static, but the car must drive and turn in cross sections (so the car must drawn from each side).
How virtual worlds do to load different swf? I mean, for example, I want to load a swf for a room behind my carachter, or a book that returns back to the game, after I press a button.
The sounds are linked as c or csharp or d.. and so on. The lines in bold are wrong. I think I'm supposed to use getDefinitionByName but I don't know how
how to create a virtual wardrobe. I have the script for it but it didn't work so writing in to confirm and to check it up. A virtual wardrobe is where there is a mannequin and a set of clothes to chose from. The user is able to click on a set of thumbnails and the clothing will be preview on the mannequin.
I have a virtual joystick that I am making for one of my games, and I'm having a problem with the KEY_DOWN command.
Code: stage.addEventListener(KeyboardEvent.KEY_DOWN, joyKeyDown); stage.addEventListener(KeyboardEvent.KEY_UP, joyKeyUp); function joyKeyDown(joyEventGo:KeyboardEvent):void { if (joyEventGo.keyCode==Keyboard.LEFT) { joystick.gotoAndPlay(2); }} function joyKeyUp(joyEventStop:KeyboardEvent):void { if (joyEventStop.keyCode==Keyboard.LEFT) { joystick.gotoAndPlay(1); }}
My problem is that I cant seem to get it to stop looping. I have a joystick in normal position in frame 1 of the joystick MC, and other positions in the other 4 frames. Here's what my code makes the joystick do. It flashes back and forth. I cant get it to stop pinging the function for gotoAndPlay, so it wont stop going to the right position.
the code above should display "a" in a dynamic text box when you press "a" but how about backspace? I thought that the code below would work but it deletes the whole entry rather than a character.
I have the starting point of a rectangle, and the rotation of the line that I would like this rectangle to be parallel to. My initial thought was to create a Rectangle() then rotate it, but there doesn't seem to be an easy method rotate a rectangle. From this rectangle I create I can obviously get the four points, but I need these to be adjusted based on an angle of rotation that I pass it.
created a folder /fmsRoot/conf/_defaultRoot_/stream.example.comcopied in Application.xml and Vhost.xml from _defaultVhost_specified a new apps directory here: /home/stream.example.com/fms_app/ then added
I'm working with a rather large flash file and I've already been to the flash website to download all the updates that deal with large file issues. Things are much better now. However, I was having issues with flash coming back and telling me that my virtual memory was low. I adjusted it and now I'm not getting that error anymore. Now every hour or so flash will just quit. I'll be working and then it will be gone. I don't have a lot of ram on my pc.. 2GB. I'm thinking I'll upgrade it to 4 tomorrow. I'm working WinXP service pack 3 Intel Pentium D CPU 3.00GHz 2 GB of RAM Video Card: ATI Radeon X1050
I have some beautiful CATS drwan up for me. In typical avatar style you can change the colour, hat etc... of your avatar.What is the best set up for the assets.
1. Would I programatically import the HAT asset for example when chosen by the user
2. Would I have all the assets sitting inside on a layer inside the avatar - then it would be MASSIVE
Once the avatar is created it needs to walk around my virtual world etc... I don't want the MASSIVE avatar walking around with all the assets inside it.How would I only get what the user chose ie: A red cat with a black hat.Also, the colours would be best to programme them in otherwise I would have to have 10 different coloured copies. Is that right?
I'm willing to pay for referential help (ie answering questions when stuck) as I build a highly scalable flash 3D virtual office application/site.
I have some code background in HTML/ColdFusion/MySQL and I plan ideally to host on Google App Engine using their datastore as the backend and the OpenBlueDragon port of Coldfusion for GAE as the middle tier.
However I am struggling with flash and/or flex. Specifically while I've learned a great deal of AS3 concepts and FB component coding, all the 3D engine (lately Alternativa or Flare3D seem to have become the leaders) tutorials seem to be Flash based rather than FlashBuilder.
Moreover, I'm presently working through the Flash and PHP Bible (though trying to adapt the PHP to CF code) and can't find any resources describing how to connect Flash CS5 to Coldfusion (they all focus on FB4 and usually a wizard therein).
And finally given the scope of the intended project I recognize I will need a framework of some sort but transparently lack the expertise as yet to pick/implement one.
I am a homebuilder and I would like to create an exterior visualization tool to help my clients choose thier exterior siding, roofing & brick colors. My on-staff architect can create photo-realistic renderings of our different models. The question is how would I go about substituting materials for different parts of the home. Would I start with a base model with no textures applied and then have each of the textures or colors applied? Would this be acheived using masks?