Professional :: Flash CS4 Keeps Quitting - Virtual Memory Low
Jun 2, 2010
I'm working with a rather large flash file and I've already been to the flash website to download all the updates that deal with large file issues. Things are much better now. However, I was having issues with flash coming back and telling me that my virtual memory was low. I adjusted it and now I'm not getting that error anymore. Now every hour or so flash will just quit. I'll be working and then it will be gone. I don't have a lot of ram on my pc.. 2GB. I'm thinking I'll upgrade it to 4 tomorrow. I'm working
WinXP service pack 3
Intel Pentium D CPU 3.00GHz
2 GB of RAM Video Card: ATI Radeon X1050
Right now I'm using Flash CS3 and, as my animation projects get to be a few thousand frames with four or five characters each with around 15 layers or so, things start getting really slow. I'll be getting CS5 tomorrow and I'm wondering how much RAM CS5 is capable of handling. I'd really like to speed things up. Or, as a side question, are there any tricks people use to keep things running fast once the timeline gets fairly long?
I'm not sure if I'm posting in the right area or even able to describe clearly what I'm trying to accomplish.I want to create a graphic (as an example, let's say a Christmas tree) where stars can be purchased as a donation via PayPal to light up the tree. Once the donation is made, PayPal needs to return to the Flash graphic with the new star and message attached to it I'd like to do this for various holidays (Valentines, Easter, etc.)
have been making a digital portfolio that I plan on putting up as a website. Once before the project has gotten very large (at the time 500megs). Now this originally large project had gotten to the point where it was telling me there wasn't enough memory. What I did to fix this was copy and paste all the frames from each scene into several new projects and then piece those new projects together to remake my complete project.
I am now doing this again but at this point piecing back the last scene of mine is taking up too much memory. I have 4 gigs of memory on a 3.06 GHz intel core 2 duo imac. first off, should this be happening? Should 4 ghz be enough? second, it appears that flash projects tend to compile a lot of baggage; is this true? Thirdly, is there any way I can fix this without buying two more 4 gig memory cards?
I have created a swf interactive content, but I notice that the more I click on the buttons, the more memory it consumes, how can I prevent flash consuming my memory instead of closing the entire flash and reload it again?
I'm willing to pay for referential help (ie answering questions when stuck) as I build a highly scalable flash 3D virtual office application/site.
I have some code background in HTML/ColdFusion/MySQL and I plan ideally to host on Google App Engine using their datastore as the backend and the OpenBlueDragon port of Coldfusion for GAE as the middle tier.
However I am struggling with flash and/or flex. Specifically while I've learned a great deal of AS3 concepts and FB component coding, all the 3D engine (lately Alternativa or Flare3D seem to have become the leaders) tutorials seem to be Flash based rather than FlashBuilder.
Moreover, I'm presently working through the Flash and PHP Bible (though trying to adapt the PHP to CF code) and can't find any resources describing how to connect Flash CS5 to Coldfusion (they all focus on FB4 and usually a wizard therein).
And finally given the scope of the intended project I recognize I will need a framework of some sort but transparently lack the expertise as yet to pick/implement one.
I'm been working on a large-scale Flash game for the past 13 months, and a few months ago I was encountering an error message when trying to export saying, "Error creating Flash movie. There was not enough memory available." Here is a screenshot <url...> This isn't due to large videos or photos in the file, it's because theres a huge amount of frame by frame animation, so I can't just reduce quality.
I was off of a crappy laptop so at first I just bought a new computer with tons of ram because I didn't realize the software was an issue. This did not change anything (though I can run flash with less lag).
Then, I decided to do as much optimizing as I could. After a few months, all opimization possible as been done, and I have reached the point where I get the error again.
Then, I decided to cut the main file up into smaller pieces and link them together. This worked, but now some individual pieces require too much memory and get the error.
I have a 180mb SWF which is a lecture from one of my online classes, when i try to watch it i can watch about 20 minutes and then it will run out of memory. I watched in my task manager as Flash player went from only using 20mb to upwards of 500mb to 1000mb and it kept going up, it's like the more i watch it just keeps going up and up. Tried it on 3 different computers and still get the same problem, is there some reason this would be happening? Why does flash player eat up so much memory? I have Adobe Flash CS4 installed so it's playing through the player not a web browser or anything. (tried it in web browser and it does the same thing)
I wrote an application in flash AS3, and when I trace from flash the total memory usage of the total application is only about 9MB, But at the same time Task Manager Shows the memory usage as 110MB. Around 100MB difference.Flash Trace Method System.totalMemory difference of the Trace from the Beginning of the application to end of the application.
the code above should display "a" in a dynamic text box when you press "a" but how about backspace? I thought that the code below would work but it deletes the whole entry rather than a character.
I want to create a Flash version of a Virtual pet.I need to generate a level of health , hunger , boredom but im not to sure how about in implementing this.
I�m thinking of using the �maths.random� function to generate a random level of each but im not to sure if this is the best way of doing it (and how to use it)
Would it be better if I just set a value for each and then decrement X amount every so often?
I want to create a Flash version of a Virtual pet.
I need to generate a level of health , hunger , boredom but im not to sure how about in implementing this.
Im thinking of using the maths.random function to generate a random level of each but im not to sure if this is the best way of doing it (and how to use it)
Would it be better if I just set a value for each and then decrement X amount every so often?
I have a bit trouble with LoaderMax memory occupy, i have a queue, and i am keep loading images depend on user's action. if they click load more and it keep load, but i would like to clean the memory which been occupied by the previous queue (i have remove all the children been added by the loading previously). is there a way i can do it? the behavior like this.
I have an FPS monitor running and notice that I am getting choppiness here and there, bringing my game from 40 to 27 fps and back and forth at certain stages. I have an idea of where it is happening, but do not know for sure. I looked up quite a few memory monitors but haven't found anything decent yet. Is there a memory monitor that allows you to see the memory leaked and find its location? If not, how about just he memory leaked?
I have to decide whether I should choose a Flash or a HTML5 presentation tier third party application for displaying virtual tours. The thing is: The Flash app is better, but doesn't work one iPad. Which do you think I should go for? Flash, high quality or HTML5, a little worst quality?
I have a .fla that contains five movieclips, and have a couple of questions regarding removing movieclips and swf size.If all the movieclips are displayed, my resulting swf is about 50k.If, in frame 1, I code conditionals that decide which of the movieclips will be displayed, will the resulting swf size become smaller if some of the clips aren't displayed?If so, what is the correct way to totally remove a movieclip from memory? Say I have a main movieclip that contains 5 other mcs, and the as code is within the main movieclip.If not, is there a way to make the swf size smaller if less than all clips are displayed (using conditionals).
I have a website setup in IIS 7.5 with a virtual directory pointing to a local folder outside of the www root of my website e.g:
the website is c:website
the virtual directory is in c:images
I use flowplayer to play my movies, when I put the movie path in my website root directory structure, say c:websitemoviesa.flv it works fine in the player, but if I put them inside the virtual directory and point the player to play it from there using a relative URL, it doesn't work
I suspect that this has to do with either permissions or flash configurations to allow it to access directories outside of the scope of the website, but I have no idea where to edit such settings
I've used third party software to create virtual tour for my clients website. It works perfectly fine on its own, you can see it here [URL]
But Once I include virtual_tour.html page on my index page it doesn't work, you can see it here [URL]
I'm confident that I changed all paths to files correctly, but still it doesn't work. However I can see Gray box that should contain virtual tour, but it doesn't display it
what I only modified in the .fla file is the library. I created a new folder in the library and I moved all of the bitmap images into it. Also, I edited something from the preloader in the game... I saved the file, then whenever I open it, the error happens. Also, the same error happens after I have edited the properties of the image, I imported new images and saved. Whenever I open the file, the error happens. How can I avoid this from happening? Also, what are the possible effects of this error to the file? Because I cant find anything wrong with the file except for that error.
Is it possible to make code in actionscript-3 to parse the virtual directories that are constructed in the flash library? I mean that if i add a folder on the library of CS4 called 'graphics' can i write code that parse the elements of that folder in order to fill an array with folder's elements(which are BitmapData classes) ?
I want to make a virtual tour of a room in Flash / Flex. How can this be achieved? Firstly, is it enough to have pictures taken from a still point? If yes, how can I turn them into a real tour? Also, is there a library for this kind of thing for AS3?
I've heard there is a package of software that allows you to create virtual URL's for a flash website.for example: mysite.com/contact -> maps to code in AS3 that chooses the contact page in the site.I think it also works 2-ways so that when the contact info is shown in the flash site, the URL in the browser's address bar also changes.
For the past two months I have been developing a new kind of Flash chat that allows you to fly around in a 2D virtual room with an animated graphical avatar. You can also upload your own picture for an avatar. The special thing about this chat is that it works with MySQL and PHP, so no fancy servers are needed. It can easily be customized in terms of design. Switch out the background image and the avatar icons and you have a completely new chat room. Flash AS3 Avatar Chat v0.94 BETA.
I'm making an isometric game and I need to know which takes less memory for scrolling, making everything invisible that you can't see? Like if(!this.base.hitTest(worldHitter))this._visible = false; Or would it be better to remove the movieclips unseen and then reattach them when i should see them?
i am having trouble on designing the "game" loop in my flash as3 virtual pond currently i have the following enter_frame loop. in my "pond" parent container, there will be arbitrary amount of "fish" objects and "food pellet" objects. currently in my loop function when two or more food is placed in near distance of the fish , the fish will not move does anyone know why this happens? the below code is in my "Fish" class, updatePosition() merely tells the fish to swim around like a fish.
public function loop(e:Event):void { //getDistance(this.x - i.x, this.y - i.y)
I was playing a flash game when a friend of mine showed me some Cheat Engine trick where you can search for integers in a flash game. eg your score is 100. To find the score, you'll need to search for the value 800 in Cheat Engine—this is probably a popular trick nowadays.I've never played with Cheat Engine before, but I understand that it's a memory editor? I thought it had something to do with bits and bytes; 8 bits = 1 byte, but I'm not sure at all.why you multiply by 8?
I now know that it is impossible to save a swf over a virtual server (in real time) which has had its text changed dynamically. But does this apply to webcam video? What I mean is, if I allow someone to use my app on the internet, and this app allows them to record a video using their webcam, can they then save this swf to their computer?