Professional :: Flash Eating Up Memory?
Oct 15, 2011
I have created a swf interactive content, but I notice that the more I click on the buttons, the more memory it consumes, how can I prevent flash consuming my memory instead of closing the entire flash and reload it again?
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Nov 22, 2011
I have been working on a flash game where I add sub-animations to a movieclip by attaching child movieclips. This creates a hierarchy of movie clips with different animations, but the result of that was that the parent movieclip ended up growing indefinitely and eating lots of memory. Is there a way I can optimize such animation? If bitmap caching works, would I be able to cache all the children which were added before runtime (e.g children movieclips which were added during design and before publishing the SWF).
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Mar 13, 2009
I have developed an online chat application based in AS3. Users report the chat gets really sluggish after sometime. Days of debug point to the flash movie growing in memory! The only thing I can think of is the dynamic text field i have in there where chat is displayed. Is there any way to "purge" some old text? To add text to the dynamic text field i use:
[Code]...
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Dec 22, 2011
I've made a mobile version of my software, with low-res images and such, and I can now fully buffer all my content (including a 360 frame animation which is buffered to memory). Problem is, that everytime I update the view, more memory is used.When I write image = new BitmapData();, does it store the previously created BitmapData's in memory? Do I have to flush the memory somehow before I draw my second picture in BitmapData?Example:
ActionScript Code:
// In this example I draw using the same bitmapData several times, also
//overwriting the first image. Do I have to somehow delete the data first, to
[code].....
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May 15, 2010
I am working on a website that focuses on a specific diet. On days that the person exercises, they eat from the time their workout starts until 9 hours later. On days that they don't exercise, their eating window is 2 hours after their normal exercise time until 6 hours later.
Here is what I'm looking to achieve:
A visitor enters a workout time (example: 1pm) and checks off the days that they work out. From there, it generates a schedule for the week that lists the eating times for each day. For example, if they exercise mon/wed/fri at 1pm it will look like the follwing:
[Code]...
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May 4, 2010
Right now I'm using Flash CS3 and, as my animation projects get to be a few thousand frames with four or five characters each with around 15 layers or so, things start getting really slow. I'll be getting CS5 tomorrow and I'm wondering how much RAM CS5 is capable of handling. I'd really like to speed things up. Or, as a side question, are there any tricks people use to keep things running fast once the timeline gets fairly long?
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Jun 23, 2010
have been making a digital portfolio that I plan on putting up as a website. Once before the project has gotten very large (at the time 500megs). Now this originally large project had gotten to the point where it was telling me there wasn't enough memory. What I did to fix this was copy and paste all the frames from each scene into several new projects and then piece those new projects together to remake my complete project.
I am now doing this again but at this point piecing back the last scene of mine is taking up too much memory. I have 4 gigs of memory on a 3.06 GHz intel core 2 duo imac. first off, should this be happening? Should 4 ghz be enough? second, it appears that flash projects tend to compile a lot of baggage; is this true? Thirdly, is there any way I can fix this without buying two more 4 gig memory cards?
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Mar 29, 2010
I'm been working on a large-scale Flash game for the past 13 months, and a few months ago I was encountering an error message when trying to export saying, "Error creating Flash movie. There was not enough memory available." Here is a screenshot <url...> This isn't due to large videos or photos in the file, it's because theres a huge amount of frame by frame animation, so I can't just reduce quality.
I was off of a crappy laptop so at first I just bought a new computer with tons of ram because I didn't realize the software was an issue. This did not change anything (though I can run flash with less lag).
Then, I decided to do as much optimizing as I could. After a few months, all opimization possible as been done, and I have reached the point where I get the error again.
Then, I decided to cut the main file up into smaller pieces and link them together. This worked, but now some individual pieces require too much memory and get the error.
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Jun 2, 2010
I'm working with a rather large flash file and I've already been to the flash website to download all the updates that deal with large file issues. Things are much better now. However, I was having issues with flash coming back and telling me that my virtual memory was low. I adjusted it and now I'm not getting that error anymore. Now every hour or so flash will just quit. I'll be working and then it will be gone. I don't have a lot of ram on my pc.. 2GB. I'm thinking I'll upgrade it to 4 tomorrow. I'm working
WinXP service pack 3
Intel Pentium D CPU 3.00GHz
2 GB of RAM Video Card: ATI Radeon X1050
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Mar 31, 2010
I have a 180mb SWF which is a lecture from one of my online classes, when i try to watch it i can watch about 20 minutes and then it will run out of memory. I watched in my task manager as Flash player went from only using 20mb to upwards of 500mb to 1000mb and it kept going up, it's like the more i watch it just keeps going up and up. Tried it on 3 different computers and still get the same problem, is there some reason this would be happening? Why does flash player eat up so much memory? I have Adobe Flash CS4 installed so it's playing through the player not a web browser or anything. (tried it in web browser and it does the same thing)
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May 28, 2003
fspaiva just posted a thread with a scale script [URL] attached to a movie is attached this script :
[Code]...
when i try this script and watch the CPU monitor of the computer, after hitting one button this movie keeps eating cycles and a lot of it, meaning after the movie has adapted to it's new set scale, so tried if adding an "if" in the script could stop that :
[Code]...
but that doesn't work, the CPU keeps peaking, so my question is, should i worry about these things? if so what to edit to make that more efficient?
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Aug 24, 2010
I wrote an application in flash AS3, and when I trace from flash the total memory usage of the total application is only about 9MB, But at the same time Task Manager Shows the memory usage as 110MB. Around 100MB difference.Flash Trace Method System.totalMemory difference of the Trace from the Beginning of the application to end of the application.
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Jan 31, 2012
I have a bit trouble with LoaderMax memory occupy, i have a queue, and i am keep loading images depend on user's action. if they click load more and it keep load, but i would like to clean the memory which been occupied by the previous queue (i have remove all the children been added by the loading previously). is there a way i can do it? the behavior like this.
[Code]...
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Sep 26, 2010
I have an FPS monitor running and notice that I am getting choppiness here and there, bringing my game from 40 to 27 fps and back and forth at certain stages. I have an idea of where it is happening, but do not know for sure. I looked up quite a few memory monitors but haven't found anything decent yet. Is there a memory monitor that allows you to see the memory leaked and find its location? If not, how about just he memory leaked?
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Mar 23, 2010
I have a .fla that contains five movieclips, and have a couple of questions regarding removing movieclips and swf size.If all the movieclips are displayed, my resulting swf is about 50k.If, in frame 1, I code conditionals that decide which of the movieclips will be displayed, will the resulting swf size become smaller if some of the clips aren't displayed?If so, what is the correct way to totally remove a movieclip from memory? Say I have a main movieclip that contains 5 other mcs, and the as code is within the main movieclip.If not, is there a way to make the swf size smaller if less than all clips are displayed (using conditionals).
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Dec 8, 2011
what I only modified in the .fla file is the library. I created a new folder in the library and I moved all of the bitmap images into it. Also, I edited something from the preloader in the game... I saved the file, then whenever I open it, the error happens. Also, the same error happens after I have edited the properties of the image, I imported new images and saved. Whenever I open the file, the error happens. How can I avoid this from happening? Also, what are the possible effects of this error to the file? Because I cant find anything wrong with the file except for that error.
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Aug 2, 2007
I'm making an isometric game and I need to know which takes less memory for scrolling, making everything invisible that you can't see? Like if(!this.base.hitTest(worldHitter))this._visible = false; Or would it be better to remove the movieclips unseen and then reattach them when i should see them?
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May 11, 2006
I've done a class to be able to listen to the event for a CLASS not on an instance.
Code:
class net.webbymx.events.XClassEventListener {[code]....
why did I do this.It cames with my rugby game.I have player in two teams. When a player throw the ball I want the other teammate to act like "wait for ball" and the opponent like "seek for ball". Plus I'm lazy (and I don't want to register the listener for each instance of the player I'm creating). So this class is made to be able to handle as many instance of a class I want without adding a listener on each of them. I'm just creating a global listener on the class and then I will be able to receive dispatched event for any instance of this class .so in my team I can do
Code:
XClassListener.initialize(this);
this.addEventListener("throw", "net.webbymx.game.Player", "wait");
and in my opponent team I can do
Code:
XClassListener.initialize(this);
this.addEventListener("throw", "net.webbymx.game.Player", "seek");
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Jul 26, 2010
I was playing a flash game when a friend of mine showed me some Cheat Engine trick where you can search for integers in a flash game. eg your score is 100. To find the score, you'll need to search for the value 800 in Cheat Engine—this is probably a popular trick nowadays.I've never played with Cheat Engine before, but I understand that it's a memory editor? I thought it had something to do with bits and bytes; 8 bits = 1 byte, but I'm not sure at all.why you multiply by 8?
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Nov 9, 2009
I'm using an online charting program written in flash. I have Flash 10 and IE8. Each time it draws a chart, my available physical memory decreases. On my WinXP Pro machine with an i7 processor and 4G RAM I can draw ~20 charts before available memory decreases to 1.6G and IE locks up. On my laptop with WinXP Pro, Core 2 Duo and 2G RAM with Flash 10 and IE7 I can draw about ~40 charts before available memory decreases to 160M and IE locks up. It seems that the only way to get the memory back is to close and then reopen the tab. Is this common to Flash or was this program poorly written? Would I have better luck with another browser
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Feb 1, 2010
Just curious, if I have a sprite on the stage with the alpha set to 0 does that take up just as much memory as a sprite that is visible? I imagine it does because it draws the sprite to the stage and then it has to set the alpha to zero.
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Mar 1, 2010
I am building a website which loads some collada objects for each area. But I couldn't manage to clean the memory. It seems impossible to kill the objects.
I've found some samples implementing destroy() methods for away3d internal classes, but they're not working as well.
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Dec 9, 2010
I'm making a photo browser. I load 15 photos as Images and add these Images to HGroup every time. When user presses 'next page', I first unload the existing Images by 'Image.unloadAndStop()' and 'Image.source=null', and then load new photos. However, it seems that the GC never works. The task monitor shows that the memory use of my AIR reaches as much as 1.2G! Some people said it's a bug of Image when you load a picture larger than 1.5M. Is it true?
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Jun 13, 2011
I have a loader SWF that runs some code in the background and loads other SWFs. Using this code:
private function loadScreensaver():void {
screensaverSWF = new Loader();
var req:URLRequest;
switch(areaNumber){
[code]....
I load the screensaver and add it to the stage. Using MonsterDebugger I can see that memory steadily rises from around 80mb upwards until the application exits (Im using windows projector). What I can't work out is why, there is no code attached to the screensaver SWF, just some timeline animations of things fading in and out.
EDIT:I've kept testing and found where I have an image that starts of stage then tweens on and off and is removed. When it loops it adds to memory again, as if the first image is still kept. This is all done on the timeline.
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Nov 10, 2011
I have 3-4 3 sec flv files and I need to play them multiple times I dont want to import the flv's and I cant load them dynamically everytime. can I load them at the beginning of my swf ONCE and play it anytime I want ?
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Dec 12, 2011
Would this cause memory leak ?
var mc:MovieClip ; //<<<<<<< OUTSIDE LOOP
for ( var i=0 ; i< 1000 ; i++)
{[code].....
"removeEventListener" is not used in any of the above code, so I think that both are causing a memory leak.
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Jul 6, 2009
How much memory in bytes can Flash normally handle? I have a fairly involved program that is running at 39MB usage and now may be causing some memory issues (I'm not sure it's the memory, since it was running smoothly up until I made a few code changes and now Flash freezes after making those changes). But anyway, I have been wondering about memory usage and Flash CS3 and felt like this was a good topic to dicuss. Is there a way to force an increase in available memory for Flash?
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Aug 20, 2009
I am doing a flash getting data from mysql. My Database is quite big (200+MB) with lots of datas. here is my problems, after using my flash for some searching, maybe because of calling mysql to get too much data (like getting 900 records with their names and images), my memory usage increase to over 2 GB. Thus my flash is dead. I need to restart it. Is there any ways to reduce the memory usage?? Or it might be some other problems. I am quite new at my job, so it might be something that I forget to close ot remove.
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Mar 19, 2011
Right now, I'm doing a lot of byte write operations, and I believe this is taking up a bunch of memory, which is then throwing an error. Is there anyway to flush some unneeded memory every now and then? It's not flushing the memory every time I run it in the fla either.
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Jul 4, 2010
So I was wondering does it cost extra memory when I import vector art stuff from Illustrator (CS5) to Flash (CS5) rather than making the shapes in Flash? Maybe Illustrator sends some meta data as well when importing so it may use more memory.
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