ActionScript 2.0 :: After Hitting One Button Movie Keeps Eating Cycles
May 28, 2003
fspaiva just posted a thread with a scale script [URL] attached to a movie is attached this script :
[Code]...
when i try this script and watch the CPU monitor of the computer, after hitting one button this movie keeps eating cycles and a lot of it, meaning after the movie has adapted to it's new set scale, so tried if adding an "if" in the script could stop that :
[Code]...
but that doesn't work, the CPU keeps peaking, so my question is, should i worry about these things? if so what to edit to make that more efficient?
I have a "Menu" button that goes to a menu page on the timeline when pressed. The stop(); action works great. But... if I hit the same button again, it does not return to the menu item but goes to the next timeline item and displays that page. Repeated "Menu" button hits cycle to the next timeline item. If I got to the "Home" button (first item on the timeline), then it lets me start fresh. No other buttons have this action when pressed repeatably.
I'm using mx2004.I have 2 variables, craft and avilablepoints, now when you hit the crafting button, it subtracts 1 point from avilablepoints, and adds 1 to the craft variable. I got that coded without an issue. I'm having trouble setting up the button to stop adding when availablepoints hits zero. Here is the code I have so far...
What I would like to have happen is when I click on a button, a movie clip rolls out. When I click on that same button a second time, I want the movie clip to roll back in. Right now it works for me to click on the button once and my movie clip roll out, but when I click on it again, it just rolls out again. Here is what Im working with so far:
import fl.transitions.Tween; import fl.transitions.easing.*; var inTween:Tween;
i have managed to create a pswd protected flash animation which is working good when the pswd is given and by clicking the submit btn. What I want is, instead of clicking the btn, i want it work when i hit the enter key.
Right now I have a drag and drop exercise that will output a value based on the drop positions of 2 points. What I would like is to be able to add a button that basically has a whole new set of outputs based on the same drop positions. Here is an example. If I place an object on drop target 1 and 3. The output says something like "good job". Now if I click a button and place and object on 1 and 3 the output would say "try again". I hope this makes sense. I would also like the ability to add more than one button.
I have a simple drag and drop project. I have 2 drag able objects and 4 drop targets for those objects. I also have output text that gives a message depending on what target the objects are drug to (1 and 1, 1 and 2, 1 and 3, 1 and 4, 2 and 1, 2 and 2, 2 and 3, 2 and 4 and so on). I would like to add a button to this project. I want the button to change the output text. So if you had an object on 1 and 2 then hit the button it would read "1b and 2b" and so on, or anything else I want it to say. If you hit the button again it would go back to the original text "1 and 2".
I recently posted a .swf inside a new window with javascript. everything works fine on a PC, the movie will load on a mac. You should be able to click and drag to "spin" the object within the movie (it cycles a series of photos to give a 360 view), but when on a mac the cursor changes but images are not cycling. i'm sure it could be a number of different things but I'm unsure where to start.
I'm sure I'll receive some sort of hate for posting this in the wrong area, but I'm really desperate for help and don't feel like searching further for the "correct forum." Anyway, I created a swf for the "education" page for a liquor store, it navigates through wine, beer, and liquor. All the links work well, however after you go to (for example) the liquor page, when you hit the "back button" on the browser, going back to the page with my swf file, the movie freezes after the first animation. I don't understand it, it only happens with firefox, which to my knowledge is one of the more progressive browsers, so what gives?! It even works perfectly on IE and my android phone, so I'm at a complete loss, as I'm more a designer than programmer. Please take a look and offer any obvious advice. I would be willing to make the video in AS3 if that is the only option, I just have no clue how to implement AS3... so confusing. The link to the swf in use is: http://www.whitehorsewine.com/education.php Each book having a button that triggers a movieclip with AS2. The movieclips all have stop(); at the end of them. The rest of the coding is in the timeline on a seperate layer:
When publishing to iOS device the game plays well, when hitting homebutton it disappears as normal, but next time you open it - it starts to play at the state or level it was when quitting - as it only was paused. It should start up from default startupscreen.
ps we had an 103 error that we solved with this: [URL]
I have a simple flash form, which has some required fields, ie. name, addy, etc. What I want to do, is validate that the fields have been filled before they can hit the "next" button.
1 Movie Clip instancied as a "cursor" 1 Movie Clip instancied as a "Mc_Obstacles" with others 5 Movie Clipsand the 5 Movie Clips inside the "Mc_Obstacles" are instancied as "Obstacle" , all with the same instance...I want this: when the mc "cursor" hit one of mcs "obstacles" gotoandstop to frame X then i did in frame with actions in another layer:
I am working on a website that focuses on a specific diet. On days that the person exercises, they eat from the time their workout starts until 9 hours later. On days that they don't exercise, their eating window is 2 hours after their normal exercise time until 6 hours later.
Here is what I'm looking to achieve:
A visitor enters a workout time (example: 1pm) and checks off the days that they work out. From there, it generates a schedule for the week that lists the eating times for each day. For example, if they exercise mon/wed/fri at 1pm it will look like the follwing:
I have created a swf interactive content, but I notice that the more I click on the buttons, the more memory it consumes, how can I prevent flash consuming my memory instead of closing the entire flash and reload it again?
I have developed an online chat application based in AS3. Users report the chat gets really sluggish after sometime. Days of debug point to the flash movie growing in memory! The only thing I can think of is the dynamic text field i have in there where chat is displayed. Is there any way to "purge" some old text? To add text to the dynamic text field i use:
I have been working on a flash game where I add sub-animations to a movieclip by attaching child movieclips. This creates a hierarchy of movie clips with different animations, but the result of that was that the parent movieclip ended up growing indefinitely and eating lots of memory. Is there a way I can optimize such animation? If bitmap caching works, would I be able to cache all the children which were added before runtime (e.g children movieclips which were added during design and before publishing the SWF).
How do I keep the cycles active, and also call a function at the end of each cycle/tween? Right now I can remove the soundHammer call back and the tween will continue to cycle, and if I remove the cycle soundHammer is called properly, but obviously it doesn't cycle anymore.
My homepage contains a flash file that tweens through 4 product images. I want to program my file so that every time the user goes to the homepage, the flash cycles through the four images randomly. I thought the easiest way to so this would be to create four series of image tweens and label each, and then code the first frame of the movie to go to one of the labels at random.
I have a main movie with 2 empty movie clips on the stage. They have the instance names clip1 and clip2. I also have 10 swf files named movie1.swf, movie2.swf, movie3.swf, etc. I want to randomly load any 2 of these swf files into the 2 empty movie clips in the main movie. After the 2 swf files have been loaded, I want one of them to last 20 seconds, and then randomly load a new swf file to replace it. And the other one, after 30 seconds, will randomly load a new swf file to replace itself. And this cycle will go on & on...
I have the following actionscript:
[Code]....
Unfortunately, it isn't working. Is there an error with how I typed this? Or do I need to change something so it will work?
I basically want to load 2 swf files into 2 different targets, have one of them last 20 seconds & then randomly load a new swf, and have the other last 30 seconds & then randomly load a new swf. What is the correct actionscript to achieve this?
I have a form, with input text fields, and static text labels between each...
like this
(static) name (input) name (static) email (input) email
[code]....
then a submit button. on the right hand side of all of these fields.It seems that when I press tab, instead of cycling from one input text field to the next, and then ending with the highlight on the submit button, it keeps tabing up to the "Address" line of my browser.I'd rather it tabed through each of the text fields.
I need to create a navigation scheme with a dynamic list of movieclips that cycles, the user being able to cycle through the list left or right seamlessly.For example, say there are 12 items in the list, and at any given time three of them are to be displayed, with the center one being the focus/selected item. If the user clicks on the center/focus item, it takes them to a page, no trouble. If they click on the one to the left of the focus item, the list slides right, with the clicked one becoming the new center, focus item.
So, now say that the three visible items are 10, 11, and 12 in our array. If the user clicks on number 12, the list will slide left, with number 12 becoming the focus, and the goal would be to have item number 1 become the new, right-most item in the display - thus, the visible three would be 11, 12, 1. If the user then clicked on one, the cycle would continue, making number 1 the focus and the visible items would be 12, 1, 2. This should work seamlessly at both extremes of the list.
So in one instance, I have created a single movieclip that contains all of the items in the list, plus four extra at the end, to allow the appearance of seamlessness; when the user got to the end, the entire clip jumped to the start. This works, more or less, but it's clunky and I need to find a better way.
I've done a class to be able to listen to the event for a CLASS not on an instance.
Code: class net.webbymx.events.XClassEventListener {[code]....
why did I do this.It cames with my rugby game.I have player in two teams. When a player throw the ball I want the other teammate to act like "wait for ball" and the opponent like "seek for ball". Plus I'm lazy (and I don't want to register the listener for each instance of the player I'm creating). So this class is made to be able to handle as many instance of a class I want without adding a listener on each of them. I'm just creating a global listener on the class and then I will be able to receive dispatched event for any instance of this class .so in my team I can do
I've made a mobile version of my software, with low-res images and such, and I can now fully buffer all my content (including a 360 frame animation which is buffered to memory). Problem is, that everytime I update the view, more memory is used.When I write image = new BitmapData();, does it store the previously created BitmapData's in memory? Do I have to flush the memory somehow before I draw my second picture in BitmapData?Example:
ActionScript Code: // In this example I draw using the same bitmapData several times, also //overwriting the first image. Do I have to somehow delete the data first, to
well, i want to make an event occurred when object X hits any instance from a certain symbol Y lets say there's 10 instance of symbol Y rather than naming each of the instance obj1, obj2, etc and making a hitTest event for each of the instance, is there a way to make this event occurred when object X hits any instance of the symbol Y?
determine what is preventing my web service from being called. We have a working application in production and the developer who wrote it has left. am trying to build it on my machine and I can see a web service call in fiddler being made with the URL "/Services.asmx/MethodName" (as a GET request).I have set my break point in the asmx web service and it is not being hit. All I get in the flex front end is a pop up with " The remote server failed to respond and may be offline. he web service is in the same application as the web app that hosts the SWF file.I have the cross domain policy file in place.
(I figured out the TAB ordering )UT the contact form sends email out even if not all the fields are filled in. I need to change it so that it will only proceed if all fields are filled in.This is what I have right now:
on (release) { // send variables in form movieclip (the textfields
How would I make the code for movieclips of the same color to detect when 4 or more of the same color movieclips are touching either horizontaly or verticaly to make the MC disappear. When "MC_bluepiece" is ontop of 3 other "MC_bluepiece" then all 4 movieclips disappear and give the player points.
i have a character, (pawel) this one hits on a set of tree coins (mccorrecto) in this point i have the answer, the problem is... when pawel hits mccorrecto in other part of the movie, most apear tree numbers (280, 340, 460) = i have to do an excercise with number of secuences = so i have this script
for mi coin (mccorrecto) onClipEvent (enterFrame) { if (this.hitTest(_root.pawel)) {
I have a flash movie with a button, that when clicked a new window pops up for uthentication. If the user types the credentials and hits ok he/she is granted access. on the contrary, if they hit cancel the new window should just close and return to the previews window.