Memory - Why Multiply By 8 For Flash

Jul 26, 2010

I was playing a flash game when a friend of mine showed me some Cheat Engine trick where you can search for integers in a flash game. eg your score is 100. To find the score, you'll need to search for the value 800 in Cheat Engine—this is probably a popular trick nowadays.I've never played with Cheat Engine before, but I understand that it's a memory editor? I thought it had something to do with bits and bytes; 8 bits = 1 byte, but I'm not sure at all.why you multiply by 8?

View 1 Replies


Similar Posts:


Actionscript 3 :: Flash SecurityDomain, P2P Settings And Multiply Swfs?

Mar 19, 2012

I have two swfs:application swf p2p client swf that allows to load data using rtmfp replicationtechnology (through cirrus service)The main idea is to have one p2p loader on the certain domain that will able to work in p2p network without asking many times for permission for each domain, so for instance:

application 1 (http://domain1.com/app.swf) |
application 2 (http://domain2.com/app.swf) | <--> p2p data loader (http://domainp2p.com/p2pcli.swf)

[code]....

View 1 Replies

ActionScript 3.0 :: Optimizing Multiply Layers With Blendmodes In Flex / Flash?

Nov 23, 2009

I'm working on some photo manipulation stuff and have multiple images loading and displaying ontop of each other, each with various blendmodes set e.g. overlay, multiply etc.

The problem is it is sooooo slow! I thought I might be able to optimise it by drawing the resultant image to a new bitmap using BitmapData.draw (so sort of pre-baking the effects). The problem is (as I understand it) blendmodes are not draw when not on screen, so I can't use this approach until I've added the images to the screen at which point it has already slooowed down.

View 0 Replies

Flex :: Flash - Total Memory Usage And TaskManager Memory Usage Are Different?

Aug 24, 2010

I wrote an application in flash AS3, and when I trace from flash the total memory usage of the total application is only about 9MB, But at the same time Task Manager Shows the memory usage as 110MB. Around 100MB difference.Flash Trace Method System.totalMemory difference of the Trace from the Beginning of the application to end of the application.

View 2 Replies

Actionscript 3 :: Greensock LoaderMax Memory - Clean The Memory Which Been Occupied By The Previous Queue

Jan 31, 2012

I have a bit trouble with LoaderMax memory occupy, i have a queue, and i am keep loading images depend on user's action. if they click load more and it keep load, but i would like to clean the memory which been occupied by the previous queue (i have remove all the children been added by the loading previously). is there a way i can do it? the behavior like this.

[Code]...

View 1 Replies

ActionScript 3.0 :: Memory Monitor That Allows To See The Memory Leaked And Find Its Location?

Sep 26, 2010

I have an FPS monitor running and notice that I am getting choppiness here and there, bringing my game from 40 to 27 fps and back and forth at certain stages. I have an idea of where it is happening, but do not know for sure. I looked up quite a few memory monitors but haven't found anything decent yet. Is there a memory monitor that allows you to see the memory leaked and find its location? If not, how about just he memory leaked?

View 4 Replies

Flex :: Multiply All The Nodes With 3?

Feb 18, 2010

I write a code which is return the following XML which contain in a string type variable.

[code]...


Now i want to multiply all the nodes with 3 and again store in that string type variable. how can i do this?

View 1 Replies

ActionScript 2.0 :: Preloading Multiply Swf?

Jul 11, 2005

The scenario is that I am making a site mith multiply swf files that I want to be preloaded in the background. For example, when you are on the main page, I want page 2,3,4 and 5 to be loaded during the time you se page 1. so fi you klick page 2 the preloaded continue the preloading process,, for the rest of the swf files

View 6 Replies

ActionScript 3.0 :: How To Load Swf And Multiply It

Aug 25, 2009

i must load one swf and multiply it 3 times. The swf is loaded (it is more than simple ) but the main problem is how to multiply it. I can't find method like duplicateMovieClip(). I need the animation and it can't be done with just taking the BitmapData of the swf. I try with some searches but no result for now. I think it could be done with creating a class runtime if it's possible.

View 3 Replies

Set Image To "Multiply" In Flash?

Oct 13, 2009

I have done a search on this and can't find an answer so I am asking. Can you set an image to "Multiply" or "Screen" in Flash? I am using MX 2004.
 
Edit: OK i just found out you can't set an image to "Multiply" in Flash, but if anyone hears otherwise

View 3 Replies

ActionScript 3.0 :: Control The Blend.multiply Transparency Value?

Nov 3, 2010

Is there a way to control the blend.multiply transparency value?

code:

Code:
import flash.display.Sprite;
import flash.display.BlendMode;
var c:Sprite = new Sprite();

[Code]....

I know its kinda nonsense controlling this value, but what I m trying to achieve is a less "transparency" over the objects, but maintaining the multiply effect.

View 1 Replies

ActionScript 3.0 :: How To Scale (multiply) A Point In Oneline

Jun 19, 2011

I have a point which is 3,5 I want to scale, or multiply this point, by a factor of 5. To give me 15,25 What I'd really like to be able to do is: mypoint *= 5; but that doesn't work. I can't find any suitable method in the point class either. So what I'm trying to do now, which all research indicates should work, is:

[Code]....

View 3 Replies

ActionScript 3.0 :: Photoshop Style Multiply Effect?

Feb 3, 2011

I've been playing with the color transform in actionscript and have discovered that using the multiplier functions it colors black areas and preserves white by default. I really need it work the other way around.

View 2 Replies

ActionScript 2.0 :: Randomly Resize And Multiply A Shape?

Dec 21, 2004

If you go to [URL] and check out the preloaders on the various pages, you'll see that when it reaches 100% many circles are randomly resized to eventually cover the whole preloader. I'm trying to do something similar to that effect using just Actionscript.

View 1 Replies

ActionScript 2.0 :: Memory Management - Take Less Memory For Scrolling

Aug 2, 2007

I'm making an isometric game and I need to know which takes less memory for scrolling, making everything invisible that you can't see? Like if(!this.base.hitTest(worldHitter))this._visible = false; Or would it be better to remove the movieclips unseen and then reattach them when i should see them?

View 2 Replies

ActionScript 3.0 :: Number Operations - Multiply 17.4*32.8 The Result Is 570.7199999999999?

Feb 13, 2011

I am working on a project where I need a lot of calculations.I found a really strange and very annoying problem in Flash: If you try to multiply 17.4*32.8 the result is 570.7199999999999 !!! This is just a single example.In this way my application looks buggy sometimes. What's the reason for this wrong result?In my application I don't want to round the numbers .

View 5 Replies

ActionScript 2.0 :: Math - Get Values(numerical) From An Xml Files And Multiply Them

May 19, 2003

I was wandering if I can get values(numerical) from an xml files and multiply them. Need a tutorial Something like this.

[Code]...

View 1 Replies

ActionScript 3.0 :: Make One Movieclip Multiply A Lot Times With A Max Number?

Aug 26, 2010

how can i have one movieclip but make it multiply alot times with a max number like maybe 10??

View 1 Replies

ActionScript 3.0 :: Multiply What A User Enters By Certain Number / When Button Is Pressed?

Aug 13, 2009

I am having a hard time finding a basic math tutorial. I am new to AS3 and just need to figure out how to multiply what a user enters by a certain number when a button is pressed.

View 1 Replies

ActionScript 3.0 :: Transparent Bitmap - Preload Images Then Multiply Them On Scene

Mar 5, 2008

what i want to do is to preload some images, then multipy them on my scene ( the files are transparent png containing clouds ) the problem is that when i copy the bitmap data to create a new cloud, i loose transparency, and i can't get WHY here's my code

[Code]...

View 6 Replies

ActionScript 2.0 :: Multiply Buttons On Scene On Release Goto And Wait

Jan 25, 2011

I have been really strugling getting my buttons working. I have one scene that have multiply buttons that shows from time to time on the timeline. My needs is that each buttons when released goes to an specific frame number (label) waits for 5 sec and then continue playing the scene from were it did stop and wait.

I have mamage to make the first buttons work, but when scene changes to the rest of the buttons on the timeline nothing happends. I have tried to place actionscript on an actionlayer (timeline), also tried to apply actions to each button. Same problem. I use actionscript 2. All buttons have instance name, and they shuffle, meaning that they show and dont show depending were on the timeline you are. This is for an adult site, so I am not sure that it is allowed to post an link to the flash scene.

View 1 Replies

ActionScript 1/2 :: Import Form Single Xml File / Data To Multiply Text Fields

Jan 21, 2010

Can you tell me how to import form a single xml file, data to multiply text fields. if you can, tell me what is the AS code that imports the xml file in flash, than how to link the different txt fields to the difarent modules from the xml and what is the xml structure.

View 25 Replies

Professional :: Collapse Multiply Layers With Different Transparency Into A Single Solid Filled Layer

Jun 3, 2010

i want to collapse a complex scene with all different layers and different transparency into a single layer (or as few as possible) to optimize the flash file for online (were experince proformance issues). I have tried the combine and manually copying pasting into one layer but it cuts the fill below and replace with transparent fill. I want to have a end file that is 100% solid.

View 1 Replies

Professional :: How Much Memory Can Flash CS5 Use

May 4, 2010

Right now I'm using Flash CS3 and, as my animation projects get to be a few thousand frames with four or five characters each with around 15 layers or so, things start getting really slow. I'll be getting CS5 tomorrow and I'm wondering how much RAM CS5 is capable of handling. I'd really like to speed things up. Or, as a side question, are there any tricks people use to keep things running fast once the timeline gets fairly long?

View 7 Replies

Flash :: Draining Available Physical Memory?

Nov 9, 2009

I'm using an online charting program written in flash. I have Flash 10 and IE8. Each time it draws a chart, my available physical memory decreases. On my WinXP Pro machine with an i7 processor and 4G RAM I can draw ~20 charts before available memory decreases to 1.6G and IE locks up. On my laptop with WinXP Pro, Core 2 Duo and 2G RAM with Flash 10 and IE7 I can draw about ~40 charts before available memory decreases to 160M and IE locks up. It seems that the only way to get the memory back is to close and then reopen the tab. Is this common to Flash or was this program poorly written? Would I have better luck with another browser

View 1 Replies

Professional :: Not Enough Memory For Flash Project?

Jun 23, 2010

have been making a digital portfolio that I plan on putting up as a website. Once before the project has gotten very large (at the time 500megs). Now this originally large project had gotten to the point where it was telling me there wasn't enough memory. What I did to fix this was copy and paste all the frames from each scene into several new projects and then piece those new projects together to remake my complete project.

I am now doing this again but at this point piecing back the last scene of mine is taking up too much memory. I have 4 gigs of memory on a 3.06 GHz intel core 2 duo imac. first off, should this be happening? Should 4 ghz be enough? second, it appears that flash projects tend to compile a lot of baggage; is this true? Thirdly, is there any way I can fix this without buying two more 4 gig memory cards?

View 1 Replies

Professional :: Flash Eating Up Memory?

Oct 15, 2011

I have created a swf interactive content, but I notice that the more I click on the buttons, the more memory it consumes, how can I prevent flash consuming my memory instead of closing the entire flash and reload it again?

View 1 Replies

Flash :: Invisible Sprites Still Take Up A Lot In Memory

Feb 1, 2010

Just curious, if I have a sprite on the stage with the alpha set to 0 does that take up just as much memory as a sprite that is visible? I imagine it does because it draws the sprite to the stage and then it has to set the alpha to zero.

View 1 Replies

Flash :: Away3d Remove From Memory?

Mar 1, 2010

I am building a website which loads some collada objects for each area. But I couldn't manage to clean the memory. It seems impossible to kill the objects.

I've found some samples implementing destroy() methods for away3d internal classes, but they're not working as well.

View 2 Replies

Flash :: Memory Leak Of Image?

Dec 9, 2010

I'm making a photo browser. I load 15 photos as Images and add these Images to HGroup every time. When user presses 'next page', I first unload the existing Images by 'Image.unloadAndStop()' and 'Image.source=null', and then load new photos. However, it seems that the GC never works. The task monitor shows that the memory use of my AIR reaches as much as 1.2G! Some people said it's a bug of Image when you load a picture larger than 1.5M. Is it true?

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved