ActionScript 3.0 :: How To Load Swf And Multiply It
Aug 25, 2009
i must load one swf and multiply it 3 times. The swf is loaded (it is more than simple ) but the main problem is how to multiply it. I can't find method like duplicateMovieClip(). I need the animation and it can't be done with just taking the BitmapData of the swf. I try with some searches but no result for now. I think it could be done with creating a class runtime if it's possible.
I was playing a flash game when a friend of mine showed me some Cheat Engine trick where you can search for integers in a flash game. eg your score is 100. To find the score, you'll need to search for the value 800 in Cheat Engine—this is probably a popular trick nowadays.I've never played with Cheat Engine before, but I understand that it's a memory editor? I thought it had something to do with bits and bytes; 8 bits = 1 byte, but I'm not sure at all.why you multiply by 8?
The scenario is that I am making a site mith multiply swf files that I want to be preloaded in the background. For example, when you are on the main page, I want page 2,3,4 and 5 to be loaded during the time you se page 1. so fi you klick page 2 the preloaded continue the preloading process,, for the rest of the swf files
Is there a way to control the blend.multiply transparency value?
code:
Code: import flash.display.Sprite; import flash.display.BlendMode; var c:Sprite = new Sprite();
[Code]....
I know its kinda nonsense controlling this value, but what I m trying to achieve is a less "transparency" over the objects, but maintaining the multiply effect.
I have a point which is 3,5 I want to scale, or multiply this point, by a factor of 5. To give me 15,25 What I'd really like to be able to do is: mypoint *= 5; but that doesn't work. I can't find any suitable method in the point class either. So what I'm trying to do now, which all research indicates should work, is:
I've been playing with the color transform in actionscript and have discovered that using the multiplier functions it colors black areas and preserves white by default. I really need it work the other way around.
If you go to [URL] and check out the preloaders on the various pages, you'll see that when it reaches 100% many circles are randomly resized to eventually cover the whole preloader. I'm trying to do something similar to that effect using just Actionscript.
I have two swfs:application swf p2p client swf that allows to load data using rtmfp replicationtechnology (through cirrus service)The main idea is to have one p2p loader on the certain domain that will able to work in p2p network without asking many times for permission for each domain, so for instance:
I am working on a project where I need a lot of calculations.I found a really strange and very annoying problem in Flash: If you try to multiply 17.4*32.8 the result is 570.7199999999999 !!! This is just a single example.In this way my application looks buggy sometimes. What's the reason for this wrong result?In my application I don't want to round the numbers .
I am having a hard time finding a basic math tutorial. I am new to AS3 and just need to figure out how to multiply what a user enters by a certain number when a button is pressed.
I'm working on some photo manipulation stuff and have multiple images loading and displaying ontop of each other, each with various blendmodes set e.g. overlay, multiply etc.
The problem is it is sooooo slow! I thought I might be able to optimise it by drawing the resultant image to a new bitmap using BitmapData.draw (so sort of pre-baking the effects). The problem is (as I understand it) blendmodes are not draw when not on screen, so I can't use this approach until I've added the images to the screen at which point it has already slooowed down.
what i want to do is to preload some images, then multipy them on my scene ( the files are transparent png containing clouds ) the problem is that when i copy the bitmap data to create a new cloud, i loose transparency, and i can't get WHY here's my code
I have been really strugling getting my buttons working. I have one scene that have multiply buttons that shows from time to time on the timeline. My needs is that each buttons when released goes to an specific frame number (label) waits for 5 sec and then continue playing the scene from were it did stop and wait.
I have mamage to make the first buttons work, but when scene changes to the rest of the buttons on the timeline nothing happends. I have tried to place actionscript on an actionlayer (timeline), also tried to apply actions to each button. Same problem. I use actionscript 2. All buttons have instance name, and they shuffle, meaning that they show and dont show depending were on the timeline you are. This is for an adult site, so I am not sure that it is allowed to post an link to the flash scene.
Can you tell me how to import form a single xml file, data to multiply text fields. if you can, tell me what is the AS code that imports the xml file in flash, than how to link the different txt fields to the difarent modules from the xml and what is the xml structure.
i want to collapse a complex scene with all different layers and different transparency into a single layer (or as few as possible) to optimize the flash file for online (were experince proformance issues). I have tried the combine and manually copying pasting into one layer but it cuts the fill below and replace with transparent fill. I want to have a end file that is 100% solid.
I am working with a project that has many scenes. Each scene has a movie clip attached to it. The first scene is simple...just a couple of buttons and that is it. My worry is that when I add all of the videos that correspond with each button and publish the SWF will be a huge file. THE QUESTION: Does flash load ALL scenes of a movie or does it load the first scene and then load the other scenes when the user needs to view them?
My ultimate goal is to just have the first scene load and then when the user clicks on the buttons contained within that scene that only upon release does the corresponding scene load. Maybe I am doing this completely wrong and should look at doing it another way.
I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?
Unfortunately it ignores the second line, which appears to be because the movie hasn't loaded by time it gets to the next line. As a work-around I made an interval to check for the movieclip width to be more than 0 and then run a function that chooses the desired frame, but this is very unreliable. Is there a simple way to load the clip and wait until it is finished, then immediately choose a frame on load?
The function below belongs to an XML based photoGallery.swf... Its menu is automatically populated from the same XML file as well (thumbnail picture, title, description). The pictures load into an empty mc called imageContainer.In another empty mc called textContainer, I would like to load some text.swf from the xml list as well.How would you include that in the code?
Code: function loadTmbs () { var tmbs:XML = new XML ();[code]......
So I have this flash app I'm making that uses a URL load to load a bunch of plot points from an address. When the loader finishes, it send the data to a plotter function. the plotter function clears the graphics in a shape called graphLine. It then draws a line from one plot point to another using the lineTo function. Basically every 3 seconds it makes this request and redraws the screen and updates the value of a textfield to the current y value. In flex builder 3, it works great in debug mode. The screen updates just fine. However, when I make the release build and test it out in a browser, it loads the data fine, but will not draw it until I stop the graphing process. Any thoughts on this one? Here's the code for the graphing function
I am pulling double duty with this question as it serves two purposes. I am developing a total flash controlled ad system for myself, but also need to use the same theory for a project for work.
Concept: I have a main movie (ad rotator system) that I then want to randomly load other swf's (individual ads) into this main swf after a set period of time. The random load I got set no problem. The problem I am having is to get it to move to the new Frame label of the main movie which then loads the smaller swfs. I am using the LoadMovie with nInterval time delay command in flash to load the movies.
I'm pretty new/bad at actionscript (3) for web. I have a site up for a client/friend [URL], but it takes FOREVER to load. I'm under the impression that a good way to make the site load faster is to load in swf's externally. Right now, the site, in its entirety, is one big movieclip. I have large images (movieclips) for background images. If you look at the site and are kind enough to wait for it to load (aprox. 45 seconds or so) you will notice how the background image changes when you click to go to each section.
I am trying to find a way to load in the background as external .swf's to cut down on the initial load time. I'm also open to any other ideas. Below is the as3 code for my buttons/how they direct the site. I'm hoping to use a similar/generic style to load the background images. I'm hoping to load the movieclips underneath the rest of the site, and use the same naming scheme (e.g. homeBTN.swf) to keep it organized.