ActionScript 3.0 :: Optimizing Multiply Layers With Blendmodes In Flex / Flash?

Nov 23, 2009

I'm working on some photo manipulation stuff and have multiple images loading and displaying ontop of each other, each with various blendmodes set e.g. overlay, multiply etc.

The problem is it is sooooo slow! I thought I might be able to optimise it by drawing the resultant image to a new bitmap using BitmapData.draw (so sort of pre-baking the effects). The problem is (as I understand it) blendmodes are not draw when not on screen, so I can't use this approach until I've added the images to the screen at which point it has already slooowed down.

View 0 Replies


Similar Posts:


Professional :: Collapse Multiply Layers With Different Transparency Into A Single Solid Filled Layer

Jun 3, 2010

i want to collapse a complex scene with all different layers and different transparency into a single layer (or as few as possible) to optimize the flash file for online (were experince proformance issues). I have tried the combine and manually copying pasting into one layer but it cuts the fill below and replace with transparent fill. I want to have a end file that is 100% solid.

View 1 Replies

Flex :: Multiply All The Nodes With 3?

Feb 18, 2010

I write a code which is return the following XML which contain in a string type variable.

[code]...


Now i want to multiply all the nodes with 3 and again store in that string type variable. how can i do this?

View 1 Replies

Memory - Why Multiply By 8 For Flash

Jul 26, 2010

I was playing a flash game when a friend of mine showed me some Cheat Engine trick where you can search for integers in a flash game. eg your score is 100. To find the score, you'll need to search for the value 800 in Cheat Engine—this is probably a popular trick nowadays.I've never played with Cheat Engine before, but I understand that it's a memory editor? I thought it had something to do with bits and bytes; 8 bits = 1 byte, but I'm not sure at all.why you multiply by 8?

View 1 Replies

Flex :: Reduce SWF Filesize By Optimizing The Code?

Jan 26, 2011

Considering we have already done the following actions:

Flex Framework as RSL
Compiling with debug=false
Loading most images at runtime
Drawing other simple images with flash draw features

[code].....

We believe we spent a lot of time into asset optimization and most of the work is remaining on the code.By analyzing our link-report, our guess is that the heavy part of the code is comming from Flex .mxml nested components. We don't think there is much to do on our pure AS classes.Is there any analysis or coding best practice in order to reduce the impact of the code on the swf filesize ?

View 3 Replies

Flex :: Optimizing Application - Where To Find Bottlenecks

May 29, 2009

My Flex web application is almost ready for launch. I'm currently optimizing as much as I can in order to make sure even low-end clients are able to run it fluently. The problem is, I have no idea where to optimize more than I've already optimized. My question is, what are the usuals suspects regarding bottlenecks? What tips and experiences do you have when it comes to Optimizing a Flex app?

View 4 Replies

Flex :: AdvancedDataGrid: Optimizing Adding To The Underlying DataProvider?

Apr 9, 2011

I know ADG related questions generally get ignored because "it's a crappy component". Indeed, it is not one of my favorite pieces of code ever, but I'm stuck with it and have been working (pretty hard) at optimizing its performance. Turns out there's a fair amount of stuff one can do to make things go fast. One thing I've been stuck on, though, is not to optimize adding an element to the underlying dataprovider. Say you want to add a row to the ADG using a addChildAt call on the DP. All seems well but the operation is so slow - it's unbearable. Now, I realize that the ADG may need to redraw all the stuff below the line added, but seriously, in 2011 that should not take a load of time and 100$ of my CPU. Does anyone know what may be the main culprit?

Note: I'm able to catch the CollectionEvent of kind "add" and not deliver them to the ADG, which I thought would do the trick, but the ADG still updates and takes forever to do so, so I'm guessing there's something else somewhere else.

View 1 Replies

Flex :: Build Multiple UI Layers With It And Flash?

Aug 26, 2011

How can one build multiple UI layers with flex and flash? Note, i use amfphp framework for my back end.

View 1 Replies

Actionscript 3 :: Flash SecurityDomain, P2P Settings And Multiply Swfs?

Mar 19, 2012

I have two swfs:application swf p2p client swf that allows to load data using rtmfp replicationtechnology (through cirrus service)The main idea is to have one p2p loader on the certain domain that will able to work in p2p network without asking many times for permission for each domain, so for instance:

application 1 (http://domain1.com/app.swf) |
application 2 (http://domain2.com/app.swf) | <--> p2p data loader (http://domainp2p.com/p2pcli.swf)

[code]....

View 1 Replies

Flex :: Static Layers Missing When Loading A Flash Generated Swf Using Swf Loader In AIR

Aug 6, 2010

We have a Flash game which need to be loaded and played from an AIR app. using the swf loader, the game swf is loaded into the AIR app. But the static background layers of the swf are not appearing in the loaded game.

Those graphical elements which are generated via action script only are appearing. When we are playing it independently (outside the AIR app), it works fine. Is there a setting that i am missing in Flash or Flex. we are working with Flex 4.

View 1 Replies

Flash CS4 Optimizing Files?

May 15, 2010

i want to create some crazy sites with Flash i created the site in Photoshop and then i imported the psd into flash but i come in one post that i should optimizing the content before publishing on internet but how and why should i do that??

View 3 Replies

Optimizing PSDs To Use In Flash

Jun 13, 2009

It seems to me everytime I export a PSD design into flash the images come out a little pixelated. Granted I do use 72 dpi though I thought that was the webstandard. By using flash can I use higher dpi images? Or is there another method I should be using instead of the direct import to lirbary?

View 5 Replies

ActionScript 3.0 :: Optimizing Flash File For Internet?

Sep 28, 2010

I have a 10MB flash file that I have uploaded to my website. No idea if this is large or small for a Flash file! The Flash appears on my index.html page. I have noticed that different browsers react differently, but when I open the page initially the video does not start playing straight away.

View 13 Replies

Actionscript 3 :: Flash - Optimizing Collision Detection

Oct 25, 2011

I'm trying to make my first game in Actionscript 3. Its a simple artillery game where you have a gun at bottom left corner and AIs flying across the screen which you have to shoot down. Now, in a classing shooter game how this is achieved is either by firing a bullet from the gun and doing a hitTest of that bullet with the AI movieClip or by simply removing(or playing the death animation) the AI movieclip. But here's the problem. I dont wanna do either of them. I want to show a gun with a rapid fire rate and hence no bullets. And I also don't want the player to click exactly ON the AI movieclip to destroy them (just the gun/turret pointing at the correct direction should be enough). So here's what I tried. This image should help picture the whole thing.

Tried attaching a 'line' to the turret and checking for collision with AI clip. This obviously failed because of the bounding box problem when the line is slanting.
I tried putting multiple tiny movieClips ON the line and iterate through them in a loop and checking for any collision with the AI. This method partially worked, but it was too slow and didn't seem like the 'correct' method. I draw 2 hypothetical lines. One between p1 and p2 and other connecting p3 and p4 (please see the image above). p3----p4's lenght = AI.width and is a horizontal line running right through the center of the AI MovieClip. Upon mouseClick I check for any intersection between these two lines. Now if I have multiple AIs on the screen, Again i need to iterate through each of them, draw a fresh p3-----p4 and check for intersection with p1-----p2.

[Code]....

View 1 Replies

Flash 10 :: Optimizing A Large Vector Movieclip?

Apr 3, 2011

I have an extremely complicated (10 frames, 3 layers, around 200 objects per layer) vector object, and wish to create 5 instances of this object in my SWF simultaneously. Unsurprisingly, attempting such a feat causes my program to slow down dramatically.

I can freely combine the layers, convert to bitmap or whatever is needed, although the object is very often rotated in my ActionScript code, and is at the third layer of a much larger object. What would be the best (reasonably fast, as I need to repeat this process 10 times, on 10 seperate frames each time) way to optimise this object to increase the run speed without hitting load times too drastically? (The size of the object in question is 7x700 'pixels')...

View 1 Replies

Professional :: Optimizing Flash Graphics - Use Filters Or Vectors?

Mar 28, 2011

I'm trying to lighten the load on the users' machine as much as possible. Which requires less resources: using Flash filters for Drop Shadow/Glow or creating vector shapes for the shadow/glow with the Modify > Shape > Soften Fill Edges command?

View 3 Replies

ActionScript 2.0 :: Optimizing A Flash File To Reduce Loading Time

Feb 25, 2007

i have a fairly large flash file and i'm wondering what i can do to reduce/compress this anymore to make it load a little quicker??

View 2 Replies

ActionScript 3.0 :: Flash Optimizing Code For High Number Of Iterations

Jun 4, 2010

I'm posting regarding a small app I'm working on that basically allows a grid of particles to be manipulated based on the mouse position. It is fairly primitive in its ideas, but I thought it would be a good test of my newly acquired actionscripting knowledge! It runs on the basic idea that (when clicked) a force is applied to a particle (movieclip instance). The force is inversely proportional to it's distance.

A loop goes through all the particles in the grid (a 1 dimensional array) and calculates this force, changes the velocity, and then the position. This happens every frame for every particle. At about 10,000 particles however I notice a huge decrease in fps. I know what you're thinking, its because of the amount of particles! However, I thought that the performance of the app would be directly affected by the processing power. Considering my itouch can easily handle about 8000 particles I'm guessing my pc should be able to handle 10000 particles a lot better.

View 14 Replies

ActionScript 2.0 :: Action Scripted Layers Always Act As Top Layers?

Sep 10, 2005

the snow effect always acts like the top layer, ok what i mean is, i have 3 layers, (1)toplayer= a car, (2)middle= snow, (3)low= background.I want to make the snow to be seen behind the car...i hope you understand what i mean , whenever i put the code from the link above it acts as the top layer and appears in front of everything.

View 4 Replies

Actionscript 3 :: Flash CS4 5005 Unknown Error Optimizing Byte Code

Aug 2, 2010

I'm trying to compile my flash project from Flash CS4. But it raises me this error "5005 unknown error optimizing byte code" Does anybody know the exact solution for this problem?

View 1 Replies

ActionScript 2.0 :: Preloading Multiply Swf?

Jul 11, 2005

The scenario is that I am making a site mith multiply swf files that I want to be preloaded in the background. For example, when you are on the main page, I want page 2,3,4 and 5 to be loaded during the time you se page 1. so fi you klick page 2 the preloaded continue the preloading process,, for the rest of the swf files

View 6 Replies

ActionScript 3.0 :: How To Load Swf And Multiply It

Aug 25, 2009

i must load one swf and multiply it 3 times. The swf is loaded (it is more than simple ) but the main problem is how to multiply it. I can't find method like duplicateMovieClip(). I need the animation and it can't be done with just taking the BitmapData of the swf. I try with some searches but no result for now. I think it could be done with creating a class runtime if it's possible.

View 3 Replies

Set Image To "Multiply" In Flash?

Oct 13, 2009

I have done a search on this and can't find an answer so I am asking. Can you set an image to "Multiply" or "Screen" in Flash? I am using MX 2004.
 
Edit: OK i just found out you can't set an image to "Multiply" in Flash, but if anyone hears otherwise

View 3 Replies

Flex :: Have Multiple Layers In Mxml Document?

Nov 2, 2009

Is it possible to have multiple layers in a flex mxml document?What I actualy want is a panel with a form in it, but with a movieclip as a background.

View 1 Replies

ActionScript 3.0 :: Control The Blend.multiply Transparency Value?

Nov 3, 2010

Is there a way to control the blend.multiply transparency value?

code:

Code:
import flash.display.Sprite;
import flash.display.BlendMode;
var c:Sprite = new Sprite();

[Code]....

I know its kinda nonsense controlling this value, but what I m trying to achieve is a less "transparency" over the objects, but maintaining the multiply effect.

View 1 Replies

ActionScript 3.0 :: How To Scale (multiply) A Point In Oneline

Jun 19, 2011

I have a point which is 3,5 I want to scale, or multiply this point, by a factor of 5. To give me 15,25 What I'd really like to be able to do is: mypoint *= 5; but that doesn't work. I can't find any suitable method in the point class either. So what I'm trying to do now, which all research indicates should work, is:

[Code]....

View 3 Replies

ActionScript 3.0 :: Photoshop Style Multiply Effect?

Feb 3, 2011

I've been playing with the color transform in actionscript and have discovered that using the multiplier functions it colors black areas and preserves white by default. I really need it work the other way around.

View 2 Replies

ActionScript 2.0 :: Randomly Resize And Multiply A Shape?

Dec 21, 2004

If you go to [URL] and check out the preloaders on the various pages, you'll see that when it reaches 100% many circles are randomly resized to eventually cover the whole preloader. I'm trying to do something similar to that effect using just Actionscript.

View 1 Replies

ActionScript 3.0 :: Possible To Add Layers / Re-order Layers / Move Movieclips From Layer To Layer

Oct 22, 2008

Is it possible to add layers, re-order layers, move movieclips from layer to layer or specify which layer a duplicate movieclip appears on at runtime with AS3?I am aware of the depth properties and the functions associated with that but it would be easier to have a concept of a layer because I am dealing with masks.I have a nasty feeling I'm gonna be told that layers don't really exist within an swf and that depths and setmask are all there is to work with.

View 4 Replies

ActionScript 3.0 :: Number Operations - Multiply 17.4*32.8 The Result Is 570.7199999999999?

Feb 13, 2011

I am working on a project where I need a lot of calculations.I found a really strange and very annoying problem in Flash: If you try to multiply 17.4*32.8 the result is 570.7199999999999 !!! This is just a single example.In this way my application looks buggy sometimes. What's the reason for this wrong result?In my application I don't want to round the numbers .

View 5 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved