Flash 10 :: Optimizing A Large Vector Movieclip?
Apr 3, 2011
I have an extremely complicated (10 frames, 3 layers, around 200 objects per layer) vector object, and wish to create 5 instances of this object in my SWF simultaneously. Unsurprisingly, attempting such a feat causes my program to slow down dramatically.
I can freely combine the layers, convert to bitmap or whatever is needed, although the object is very often rotated in my ActionScript code, and is at the third layer of a much larger object. What would be the best (reasonably fast, as I need to repeat this process 10 times, on 10 seperate frames each time) way to optimise this object to increase the run speed without hitting load times too drastically? (The size of the object in question is 7x700 'pixels')...
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May 15, 2011
For my project I need to copy the graphics of a Movieclip with all of its children without copying anything else into a second Movieclip. I cannot use the Bitmap classes because I need the graphics to be displayed as a vector and I cannot use a method that simply copies the clip by calling the instructor ie:
var copy:MovieClip = clip.constructor. Is there any way to copy only the display portions of a clip into another Movieclip without turning it into a bitmap?
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May 15, 2010
i want to create some crazy sites with Flash i created the site in Photoshop and then i imported the psd into flash but i come in one post that i should optimizing the content before publishing on internet but how and why should i do that??
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Jun 13, 2009
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Sep 28, 2010
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Oct 25, 2011
I'm trying to make my first game in Actionscript 3. Its a simple artillery game where you have a gun at bottom left corner and AIs flying across the screen which you have to shoot down. Now, in a classing shooter game how this is achieved is either by firing a bullet from the gun and doing a hitTest of that bullet with the AI movieClip or by simply removing(or playing the death animation) the AI movieclip. But here's the problem. I dont wanna do either of them. I want to show a gun with a rapid fire rate and hence no bullets. And I also don't want the player to click exactly ON the AI movieclip to destroy them (just the gun/turret pointing at the correct direction should be enough). So here's what I tried. This image should help picture the whole thing.
Tried attaching a 'line' to the turret and checking for collision with AI clip. This obviously failed because of the bounding box problem when the line is slanting.
I tried putting multiple tiny movieClips ON the line and iterate through them in a loop and checking for any collision with the AI. This method partially worked, but it was too slow and didn't seem like the 'correct' method. I draw 2 hypothetical lines. One between p1 and p2 and other connecting p3 and p4 (please see the image above). p3----p4's lenght = AI.width and is a horizontal line running right through the center of the AI MovieClip. Upon mouseClick I check for any intersection between these two lines. Now if I have multiple AIs on the screen, Again i need to iterate through each of them, draw a fresh p3-----p4 and check for intersection with p1-----p2.
[Code]....
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Jul 9, 2009
I get this actionscript from internet. I would like to change for a movieclip vector images..There is in site a fla. movieclip symbols... I try to change words to frame of symbols mc, but no sucess.
[Code]..
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Mar 28, 2011
I'm trying to lighten the load on the users' machine as much as possible. Which requires less resources: using Flash filters for Drop Shadow/Glow or creating vector shapes for the shadow/glow with the Modify > Shape > Soften Fill Edges command?
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Sep 13, 2011
I'm getting
ActionScript Code:
1067: Implicit coercion of a value of type
__AS3__.vec:Vector.ie.aro.floorplanviewer.model.buildingVOs:ConfigurationVO>[code]....
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May 26, 2011
I'm having what strikes me as a stupid problem, but I can't figure it out myself... it could be a subtle nuance of Flash or just some knowledge I don't have, anyway... I'm making a Flash game with a main menu and multiple levels. We didn't organize our project right (just self-taught college students doing it in our free time) so we made a level before the main menu. I ended up putting the entire level, code and all, into a MovieClip. It creates an instance of that MC when you start a level (I'm sure this was a terrible idea).
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I know to Garbage Collect something you have to remove references, so I've
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Nov 8, 2010
I am trying to recreate a drag and drop effect that seems like you are dragging the whole screen to navigate around... like this-->I'm assuming its a huge movieclip that is being dragged around the stage with a nice tween effect to it. Please correct me if I'm wrong.I am trying to tween it to look pretty, but when i drag, it tweens it in relation to 0,0 of the movie clip. So the upper left corner moves to the mouseX, mouseY position.I think there is a math to figure this out, but I suck at math.
Code:
holder_mc.addEventListener(MouseEvent.MOUSE_DOWN, DragImage);
stage.addEventListener(MouseEvent.MOUSE_UP, DropImage);
[code].....
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Nov 23, 2009
I'm working on some photo manipulation stuff and have multiple images loading and displaying ontop of each other, each with various blendmodes set e.g. overlay, multiply etc.
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Feb 25, 2007
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Jun 4, 2010
I'm posting regarding a small app I'm working on that basically allows a grid of particles to be manipulated based on the mouse position. It is fairly primitive in its ideas, but I thought it would be a good test of my newly acquired actionscripting knowledge! It runs on the basic idea that (when clicked) a force is applied to a particle (movieclip instance). The force is inversely proportional to it's distance.
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Apr 19, 2007
I'd already posted this question as a reply in a discussion of one of my own earlier posts.. But i needed to draw attention to this problem of mine particularly. so m posting this as a separate question..I need to convert a movieclip dynamically into a vector or some picture format and save it to disk. is that possible? i have almost no knowledge what EPS format is
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May 7, 2010
I need to import a bunch of vector work from Photoshop into Flash. Is there a trick to it. So far, on import, it's converting the layer styles into black.
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Jul 23, 2011
If I want to pass in a vector to a function, a vector of any object specifed would it be someVetor:Vetor.<T>? beause FB 4.5 sais T is undefined.
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Dec 24, 2010
Created Vector with the initial length of 100.
var v:Vector. = new Vector.(100);
v[90] = "Ninety"
v[190] ="oneninety" //RangeError: Error #1125: The index 110 is out of range 100.
//How to change the length from 100 to 200 to store a value at index 190
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Jan 10, 2012
I have a scrollbar function.In the content area i attached movieclips.Those moviclips have dynamic textfield.The scroll bar working for small list of contents.up to 500 or 600 moviclipsWhen i attached 2000 or larger number of movieclip the Entire flash get slows. How to i fasten them with same number of movieclip. why flash player slow when attaching large number of movieclip? it takes near by 58% cpu usage at this time.What is the reason for
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Aug 2, 2010
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Nov 8, 2011
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Nov 16, 2011
I am currently being confused by the Vector class.I wrote a beautiful XML to TypedClass parser. Works beautifully and without fault. UNTIL a co-worker noticed we got a Conversion Error for Vector.<Number> to Vector.<*>.
Every Vector I've ever tested all extend Vector.<*>.
Vector.<Sprite>, Vector.<String>, Vector.<Point>, Vector.<Boolean>, Vector.<TextField>, Vector.<CustomObject>, etc etc etc. ALL of them.
<type name="__AS3__.vec::Vector.<String>" base="__AS3__.vec::Vector.<*>" isDynamic="true" isFinal="false" isStatic="false">
<extendsClass type="__AS3__.vec::Vector.<*>"/>
[code]...
But then when I use describeType on Vector.<Number>, Vector.<uint> and Vector.<int>.
<type name="__AS3__.vec::Vector.<Number>" base="Object" isDynamic="true" isFinal="true" isStatic="false">
<extendsClass type="Object"/>
<constructor>
[code]....
Now I have accounted for these 3 vectors individually as even uint and int does not extend Vector.<Number> as I would have expected.
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Mar 11, 2011
Class ShootGame implements IGame{
[Code]...
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Dec 8, 2011
I have an as3 app which utilises an sqlite db to save metrics data. It is well known that as3 is single threaded, so when I save to this db, the Stage Video I am playing becomes jumpy! I have heard that saving db data in batches can speed up this process so I save in a loop:
for (var i:int=0; i < metricsObject.metricsComponentData.length; i++){
switch (metricsObject.metricsComponentData[i].mouseType) {
case MetricsCollator.MOUSE_OVER:
this._query_txt = "INSERT INTO " + this._tablePath[0] + " VALUES (null, " + this._sessionID +
[code]...
I have looked into pseudo threading examples but they all require a sprite or stage instance, the class I am executing this code in, is not a display class, I don't really want to pass an instance of the stage into this class.
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Sep 28, 2009
Some AS operations are more CPU intensive than others. What are good ways to compare operations so that I can see for myself how demanding something is? Are there built-in AS3 methods for tracing system use or CPU use? Are there non-flash tools that people use?
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Nov 10, 2009
I have created a X-mas card for my company. When the card opens, the 3 circles are buttons to different scenes within Flash. The text in the bottom left is a button to the final scene.
The card can be viewed here: [URL]
1) When I click on the circle button that has the red garland and tree ornaments in it, if you listen close at the very beginning of the scene, a squeek sound plays. I use this squek sound in the hamster wheel movie symbol used in other scenes, but not in this scene. I don't even have the sound in this scene of the Flash project anywhere. I can not figure out where it is coming from.
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Here is a link to view the .FLA file: [URL]
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Jun 25, 2009
I'm working on a flash website that consists of 3 frames (1 = preloader, 2 = instances of symbols, 3 = the main page/view). I've gone through and optimized all my static bitmaps/movieClips and removed any symbol that I've exported for ActionScript from exporting in the first frame. Even after all these steps frame one is still the longest to load (797kb on a 32.6 kbps simulated download), only showing the preloader when the whole file is at 86% complete. Any further steps to take to get frame one's size down?
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Feb 1, 2010
I'm working with a few .flv movie clips in my timeline based flash file. I've imported and embedded the files into movieclip symbols. My file is now sluggish and close to 10mgb.What's the best way to optimize the videos so my .fla and final .swf are as small as possible?
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Mar 16, 2012
This question was posted in response to the following article: [URL]..
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