I'm not sure if I'm posting in the right area or even able to describe clearly what I'm trying to accomplish.I want to create a graphic (as an example, let's say a Christmas tree) where stars can be purchased as a donation via PayPal to light up the tree. Once the donation is made, PayPal needs to return to the Flash graphic with the new star and message attached to it I'd like to do this for various holidays (Valentines, Easter, etc.)
I'm working with a rather large flash file and I've already been to the flash website to download all the updates that deal with large file issues. Things are much better now. However, I was having issues with flash coming back and telling me that my virtual memory was low. I adjusted it and now I'm not getting that error anymore. Now every hour or so flash will just quit. I'll be working and then it will be gone. I don't have a lot of ram on my pc.. 2GB. I'm thinking I'll upgrade it to 4 tomorrow. I'm working WinXP service pack 3 Intel Pentium D CPU 3.00GHz 2 GB of RAM Video Card: ATI Radeon X1050
I'm willing to pay for referential help (ie answering questions when stuck) as I build a highly scalable flash 3D virtual office application/site.
I have some code background in HTML/ColdFusion/MySQL and I plan ideally to host on Google App Engine using their datastore as the backend and the OpenBlueDragon port of Coldfusion for GAE as the middle tier.
However I am struggling with flash and/or flex. Specifically while I've learned a great deal of AS3 concepts and FB component coding, all the 3D engine (lately Alternativa or Flare3D seem to have become the leaders) tutorials seem to be Flash based rather than FlashBuilder.
Moreover, I'm presently working through the Flash and PHP Bible (though trying to adapt the PHP to CF code) and can't find any resources describing how to connect Flash CS5 to Coldfusion (they all focus on FB4 and usually a wizard therein).
And finally given the scope of the intended project I recognize I will need a framework of some sort but transparently lack the expertise as yet to pick/implement one.
Is there anything a graphic symbol can do, that a movie clip can't? So many tutorials I look at, use Movie Clips for so many things, including one frame objects, and buttons etc...So, is there any benefit to ever using a graphic symbol over a movie clip?
Im just learning classes and objects.... and read that a movie clip is (or has) a movie clip class... So I'd figure that buttons and graphic symbols also are classes? If yes, why are they called 'symbols' instead of 'classes' by Flash dialog?
I'm working on some fairly detailed character animations, and accordingly have made most of the characters parts into graphic symbols. For instance, his hand is a graphic symbol which has multiple frames for each perspective or pose of the fingers, and I set the symbol to the proper frame in the characters main timeline. I've been having issues, however, when tweening these symbols. I noticed this first when I was working on a jump animation and I just wanted the hand, once its pose is in a state which will be used for the majority of its frames, to tween up and rotate with the arm and body. When I create this tween, however, it forces all other frames of that graphic symbol to be set to that same frame. The start and end frames of the tween are set to the same first frame, and even after trying to manually fix the subsequent frames of the symbol, it wont let me. I've triple checked all my symbol names, frame numbers and settings, and anything else I can think of and everything is in place, so I really have no clue why this is happening
When a user finishes a drag and drop activity, they get a text that says "Congrats, you're finished". How do I change the congrats text to celebratory image/graphic pop-up that appears after they've finished the activity?
Below is the script I'm using... var startX:Number;var startY:Number;var counter:Number = 0; Cls_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp); Cls_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt); Dbdef_mc.addEventListener(MouseEvent.MOUSE_DOWN, [Code] .....
I've built a drag and drop project with 9 elements in Flash CS5 using AS 3.0. Using code from an AS3.0 4 element drg&drp tutorial (which worked) I copy/pasted the code into the new project, renamed graphics in AS where necessary and added the additional code required to accomodate the additional graphics.When playing the test I get no errors however the first logo (element) and it's invisable target just flash on and off 11 times, then I see a frame of the whole project (for 1 frame) and then the cycle repeats.
I've double checked all naming conventions and everything is correct between movie clips and code. I've even simplified the code to just 1 element to see if I could track down where the problem starts and I get the same thing. The strange thing (to me anyway) is if I change the name of element to be dragged/dropped (in the code) to a different element on the stage I still get same original graphic flashing. So I don't think it's the code at all I think there is some weirdness in the graphic setup.
I have a graphic sitting on my stage that I want to convert to a movieclip so I can change it's alpha with as3. If I change it from a graphic to a movieclip my swf stops working. I have a bunch of code which constructs a dynamic menu and it stops working when the graphic is changed to a movieclip. They aren't related in any way so why would this happen? As a graphic it doesn't have an intance name and nothing is happening to it. It's not animated or anything. It's just sitting on the stage.
I am trying for moving a graphic across the stage, using a png image of a vehicle created in photoshop. Top to bottom travel takes 2 secs and stage is 767 pixels height.24fps is default and I have timeline at 48 frames long.Test movie sees very noticeable jerkiness in the motion, I expected one smooth movement up the screen, I sort of see two windscreens etc. Now I seem to recall that 25fps in video editing sees smooth motion as the human eye cant't perceive individual frames at that rate. What should I be doing to get a png to run smooth ?I tried doubling the fps and timeline length, it got a bit better, I kept doubling such and each time it improved, I hit the limit at 120fps. Its acceptable now but that seems wrong to have to do that, Timeline is going to be massive as actual movie to be 20 secs. Are there settings to be made somewhere to smooth things and use 24fps ?Png is 20kb, background image is 1.28Mb as a png. Envirographics
I'm trying to export my flash animation to quicktime, but because for some odd reason the normal .mov exporter on flash corrupts the images, I'm exporting to .swf, importing to premiere pro, then exporting again to .mov. The problem is that .swf import on premiere pro only captures the first layer of the timeline, so I have to use graphic symbols in order to get all the animations out on the first layer. Now I'm trying to do blur on some of the symbols, but graphic symbols can't have filters, and movie clips won't show up on premiere pro.
I have a problem when trying to import any graphic file, even a .psd file, in flash pro. The problem is that when imported, the graphic gets pixelated and the edges of of the graphic does not look smooth (not curves but pixelated lines). Interestingly the problem only occurs when I test the movie, but while editing it the graphic looks fine. I am using windows and have flash and photoshop cs5. How can I transfer my graphic from photoshop to flash without the pixelation of the curved lines?
All my image buttons show a "home" tool tip when the cursor sits over them in the SWF file.How do I change the tool tip (or alt ) text on graphic buttons in Flash CS4?
I'd like to write a draw graphic that is a tweak of drawRoundRect. I can work with curveTo, the problem is I end up drawing all sorts of wierd shapes since I don't understand well the metrics. If I could look at the code for drawRoundRect, I could easily tweak it to my needs.
As the title says, how do you animate the resizing and moving of graphic symbols without making the other objects go invisible? I'm using Flash CS4. Here are the bizarre, unexplainable problems I've had before. First of all, here's my basic scene. It's 6 rectangles and 8 half-circles. [URL]. First thing I tried doing was applying a Classic Tween (since Motion Tween did nothing and Shape Tween was disabled). However, what that did was turn every object in the entire work space into one giant object for no reason at all, which certainly isn't what I wanted. [URL]. What I realized is that in order to avoid having all of the objects merged into one, I had to create a brand new file first. [URL].
Next, I added in a blank keyframe and a Classic Tween while the workspace is still empty. [URL]. Then finally copy/paste the objects into the first frame from the first file: [URL]. Now I paste those shapes again into the target frame and resize one of the diagonal shapes: [URL]. Then I moved that rectangle to a new position: [URL]. However, when I preview the animation, only the animating object shows up... everything else is invisible. [URL]. Also, if I try moving a different object, the rectangle will start spinning for no reason. [URL]. How can I animate this object without making everything else go invisible and keep the object from spinning out of control?
I'm creating a side scrolling presentation that has logos from different companies moving from the right to the left of the movie. The images are high resolution, but the type becomes unreadable when they are in motion. Is there a way for me to have a smooth image from beginning to end without a loss in image quality? Here is the presentation: [URL]
I have a 30 frame flash movie with a Bitmap image for a background and a Graphic with a Wipe-In Transition, but when I play the SWF file in Flash Player, the movie loops. Is there a way to stop this? It has to be in .swf format, can't be .html.
The first time visiting a page containing a ScrollPane, the graphic (a .jpg containing text paragraphs) overflows the ScrollPane. If I click another link on the page and revisit the first link, it works fine. Problem occurs on 3 separate links on the page that have a graphic longer than the ScrollPane.The three links are on the "about" page.I'm using CS5.5, publishing in Flash Player 10.2, ActionScript 2.0. Problem occurs in IE7.0, IE8.0, and Mozilla browse
Is there seriously no way to convert a vector graphic into a motion guide for Flash? Are the Pen and Pencil tools really the only way to define the path for a motion tween? I have CS3 (Flash, Illustrator, PhotoShop). I just got the trial version of CS5. I have a subscription to[url]... I have searched these forums and the internet in general for hours.
All I want to do is move a symbol around in a circle, but my pen/pencil skills are not sufficient to create a circle. Editing the CS5 motion path has proved exceedingly tedious and not round. There's a perfectly good circle tool in all four applications...
I am working on creating an interactive map. When a button is clicked a circle graphic fades in. When the same button is clicked I want the graphic to fade out the same way. I can only figure out how to make the graphic instantly disappear instead of fading out. I am following a tutorial and changing it to my needs. The tutorial can be seen here: [URL] The steps for the animation start at step 8. Here is the code I am using:
[Code]...
I am using Flash CS3 and Action Script 2.0. I would also like to have the circle graphic have a small photo pop up by it when the mouse hovers over it. What do I need to look into to make something like this happen? I haven't been able to find anything similar to doing this.
I'm wondering if you can take the stock Flash CS5 scrollbar component and modify it to use a graphics for the thumb and track. I see that you can modify the art of the component, but it seems to have the 9 slice thing going on so it scales nicely... but doesn't work right with a graphic. What I need is to have a scrole like that attached photo.
I'm new to flash and interested in multi-platform graphical game development. I've installed the Flash Builder Burrito test version and want to develop a full screen Android graphical game with Android-Flex components (like buttons etc.).
a) Is it possible to have a full graphical screen and then overlay Android-Flex components (buttons etc.) or ist only possible to integrate a graphical screen within a Flex components app so that Android/Flex components have to been outside the screen and so no full graphical screen overlayed with Android/Flex components is possible?
b) If full graphical screen + Android/Flex components is possible: which project type have I to choose: File->New->Flex Project or File->New->ActionScript Mobile Project?
c) Are the components I can choose to design my Flash-Android project Android-like Flex components or are they real Android components?
I now know that it is impossible to save a swf over a virtual server (in real time) which has had its text changed dynamically. But does this apply to webcam video? What I mean is, if I allow someone to use my app on the internet, and this app allows them to record a video using their webcam, can they then save this swf to their computer?
So I've heard it's easy to code your own Virtual Camera. Since I am no coder has one of you lovely fellows probably coded a camera himself?
All I need is zoom and it should work with a stage size of 1024X576. I have tried the popular vCam AS3 v1.1 link: [URL]..page_id=12but it only seems to do an aspect ratio of 4:3 and not 16:9 (which is the aspect ratio you get when you use 1024X576) so everything is skewed and distorted.
Maybe there is just a little detail that needs to change in that code but I have no idea what it is.
we need to add a simple virtual tour to our web site. Is there any simple way to do this? do we have to create it from scratch? is there any service provider to do this on cloud?
I made a particle class following a tutorial a while ago. Basically it uses some sort of a virtual list, replacing the array method, which makes it really fast solution. So everything is working perfectly fine except the fact that i really can't understand what actually is going on. It is pretty confusing so im trying to find the logic in this stuff, unfortunately with no success.[code]