I have a project of slideshow of images, it this with some defects, example, I have 10 pulled images being, but in the first time that I bring up to date one f5 in the HTML or Ctrl+enter in the flash, it alone he shows to 9 images it to me does not show the second image, and he finishes it is blank, does not appear nothing, but if I to leave it twirling, in the second time it shows the second image but he finishes it continues blank, acontence always, exactly if in param of the HTML I to only place 3 images, happens the same thing, follows the action.
imagem = new Array (_root.i1, _root.i2, _root.i3, _root.i4, _root.i5, _root.i6, _root.i7, _root.i8, _root.i9, _root.i10);
var QtdImagens = 0;
I have a swf thats loading external images to it.In all IE browsers, when i resize the browser window and the scroll bar appears, over half the images in my flash swf disappear.When i resize and the scrollbar disappears then the all flash images appear.Oddly enough this only happens when flash is loading over 38 images.
Maybe the title is not self explanatory but in most iphone games eg you click the correct example and you see a +100 points mc appear and rise and alpha out. I did this with a png done in photoshop BUT not all goes well - it doesn't work.
[Code]...
It seens perfct but I can't see it work. The funny thing is that the custom currentBubble - with a dot after you see the code hints but a dot after pb100 - you see no code hints. Well not normal.
I made a photo gallery website. Now I built a simple preloader in the first frame. When getBytesTotal=getBytesLoaded, then gotoAndPlay(2). There are NO library items exported in first frame (but there are items exported for Actionscript), BUT the preloader only appears when already 60% is loaded!Anyone any ideas what the MC does load before entering the first frame?
I added a simple preloader to my website in the 1st frame. When all is loaded, the movie continues to the 2nd frame. I had a few library items exported as actionscript and exported in first frame. I unchecked ALL export in first frame checkboxes. BUT (although my movie now misses a few MCs), my preloader still only appears when already over 60% of the movie is loaded. What is still being loaded before the movie enters 1st frame?
I've concluded that I have to use several Loaders. At first I was thinking "oh well I just use sixteen loaders", but do I have to? Maybe I should create only eigth of them? Then I found this tutorial. If I'm correct I just have to create eight Loaders, then addChild to correct img1/img2?
So I created an animation with a preloader and a button. Whenever I view the animation in CS4, I get some null object reference errors- however, I couldn't for the life of me figure out why.
I decided to open the document in CS5.5 on my school computer- the animation worked perfectly! No errors anywhere. I exported the .swf file and opened it again on my laptop with CS4.
I'm just wondering if it's possible to have a page of text that is 'invisible' (for want of a better word) and when you move your mouse over the page, the text appears in a circle (of whatever radius) around the mouse point.The text would be clearest and darkest at the mouse point, and fade out towards the outer circle, and 'appear' smoothly as the mouse is dragged around the white page.
Any work-arounds to what appears to be a bogus error message?Multiple buttons to control a movie and one (defined with the exact same process/steps as the others) results in the 1120 error.[code]No syntax error, but test run results in 1120 error on the P_button event.Instances are established for both and the names are spelled correctly. Is there some undocumented feature about what characters can't be used in instances and button/movie definitions?
Im really stumped here the test site is at[URL]..where when you go to services, then the second button in the dropdown when you click on it loads an empty movie clip, but then for the "services" dropdown its behind the empty clip now and I cannot access anything else within that dropdown.
I have everything on my index in layers with the navigation bar section on layer 3 then the picture with the bird on layer 2. The navigation bar(layer 3) is a set of dropdowns which are movie clips, "services, logistics, etc" with buttons within each for the dropdown selections. I have the actionscript for each dropdown on the 20th fram of the movie clip(it goes from frame 1 to frame 20 on rollover of each movie clip). The script then is this on frame 20
I'm building a portfolio section of our website where we have several sections for example: TVC, DigiFX, Audio, etc.I have one xml file controlling that part which works a treat. The script reads the xml and places (depending on how many nodes are in the xml) x number of tv screens in a carousel style layout where the user can select a category. Now this is where things go pearshaped... When a user selects a 'TV' a variable is set to tell which category was selected and loads the appropate xml for that section.
I have a few traces which gives me this output:
SelectedTV = _level0.TV0 Current XML playlist= portfolio/TVC_playlist.xml videos Array = videos Array 0 = undefined flvTitle 0 = undefined
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...and I have 7 <video url="" flvtitle="" desc="" client=""/>
P.S. This was done with CS3 but using AS2, since i first started the project with F8 and don't have the time at the moment to convert it to AS3.
these are dynamic textfields, and everything is tweened from alpha 0 to 1 at inital loadand this screenshot is taken like one second before second one; look at the first picture, the text is all nice and crisp:now look at the second one, when it tweens to alpha 1, it looks like there is a "second pass" of text over the inital one it looks like it doubled itself:
i want that a MC appears randomly on the stage but with the time...like 1 second, and then after 1 second, it randomly appears somewhere else on the stage (800x600).
I get another instance of the same movie appearing over top of the original on the specified depth of 2. Both are visible.Is this the way its supposed to work or is there a way to get rid of the old instance on its original depth?
I've noticed if I use initialize="myfunction()". Once "myfunction" has ran it will never be ran again if i use initialize. I need to reset a form basically. Or anything else I can use instead of initialize that will run the function every time.
I have a complex workflow movie that is almost entirely loaded with dynamic text populated by XML files. The problem is that when I view the movie the dynamic text doesn't always appear on some frames. If I click back out of the frame and then click back into it the dynamic text appears.
To simply what I am talking about:Frame 1 has a button on it that opens frame 2.The button on frame 1 is clicked and frame 2 opens however no text is displayed.The 'back' button on frame 2 is clicked returning the movie to frame 1The button on frame 1 is clicked and frame 2 opens again, but this time all the text displays as it should.The coder bangs his head on the table and exclaims 'WTF?'
I have a complex workflow movie that is almost entirely loaded with dynamic text populated by XML files. The problem is that when I view the movie the dynamic text doesn't always appear on some frames. If I click back out of the frame and then click back into it the dynamic text appears.
To simply what I am talking about:Frame 1 has a button on it that opens frame 2.The button on frame 1 is clicked and frame 2 opens however no text is displayed.The 'back' button on frame 2 is clicked returning the movie to frame 1The button on frame 1 is clicked and frame 2 opens again, but this time all the text displays as it should.The coder bangs his head on the table and exclaims 'WTF?'
I'm building a portfolio site for myself. When I load the Thumbnails class directly into the FLA, it works flawlessly. But when I load it into another class as an instance or through extends, nothing shows up. could post the code but there's a lot of it. There must be a very common explanation for this sort of no-show problem, right?this.addChild(thumb);for every dynamic instance loaded and it pulls a trace, but doesn't appear.
I want to make a list of things, when I move the mouse over an item, a small picture appears next to it. when I click on an item it sends me to another scene _page_ within the flash.
i am a newbie flash designer. a client has asked me to make modifications in a flash file used on his website. it is flash 8 actionscriptfile which i decompiled using sothink decompiler 4.5 build 90120 to '~divisions original.fla'. the xml folder resides in the same folder as ~divisions original.fla. it contains divisions.xml.i discovered a problem - if you view 'divisions.swf' - when you click on 'retail visual solutions'and scroll to the bottom, you can see that there is no space after the text. the end of the text aligns with the end of the scrollbar. but when you click on eyesite, and scroll to the bottom, you can see that there is space after the text. the end of the text does not align with the end of the scrollbar.
my additional questions are:has the creator of the swf file used some unique scrollbar code or is this scrollbar provided in flash itself. in this case, i can read a tutorial to understand it better.i have given 'is correct - no space at bottom of text.jpg' and 'is incorrect - space at bottom of text.jpg' to further explain my query.
This is weird because I cannot see how a browser can have any affect on a SWF file animation. This SWF contains masking of images. The SWF appears perfectly in Safari, and for some strange reason, one of the three masks is not applied when viewing the SWF in IE (as if the image is 'released').
I thought from other adobe products that the lock would protect any layer you put it onHowever, In a situation where layer 1 is a looping background.Once setup, I locked itNow working on layer 2 but I notice unless I'm very careful I'm still able to move the background (layer 1) while working on other symbols that go on top of background. (even though the lock is in place.So I thought well what good is that, so hide the layer