ActionScript 2.0 :: Zoom In For Limited Time?
Apr 28, 2004quick zooming question here. I have this AS so far :
Code:
//1
function zoom() {
[code].....
quick zooming question here. I have this AS so far :
Code:
//1
function zoom() {
[code].....
I have this AS so far :
Code:
//1
function zoom() {
square._width += speed;
square._height += speed;
} var speed = 2, id, interval = 100;
[Code] ....
What this does: when the mouse is passed over the movie clip "square", it begins to zoom, or enlarge. What i need to do is have the AS function perfectly on frame 1, then on frame 15 the script does not function at all, and the movieclip returns back to it's original size. (or after 15 seconds, whichever is more flexible).
when I'm leaving (mouseOut) an object, I would still like to perform my enterframe to decrease a value, for lets say 2 seconds and then stop. I dont quite understand how to do that with Timer events,
View 1 RepliesI want to introduce a canvas component by zooming from a height & width of 0.0 to 1.0. I want the component to be invisible until the zoom begins and then for it to be visible when it begins zooming.
However, if I bind the zoom effect to a showEffect trigger on the component and then make the component visible, it will first show the component at its regular size for a split second before it begins the zoom effect. If I combine the zoom effect and setting the component visible together in a parallel, it will also flash the component at its regular size for a split second before the zoom. If I make the component visible when the zoom effect starts through its effectStart event, it still does it. Does anyone know how to make it visible only when the zoom effect begins so that it doesn't flash the component at its regular size for a split second before the zoom effect?
I want to make a scope wich can zoom in on button click and go back to previous stage (zoom out) also by clicking a button.Now i made it work for zooming in (when i click my button it zooms) but when i want to zoom out everything i tried didn't work .Here is the code:
//button for zoom in
zoom.addEventListener(MouseEvent.CLICK,glassMove);
function glassMove(event:MouseEvent):void{[code]..............
i've made a button that zooms into a movie clip on a rollover, but it on moves it a certain amount each time you rollover the button. code below:
on (rollOver){
_root.Mypic._width += 5;
_root.Mypic._height += 5;
}
wot i want it to do is to continue zooming in for as long as the mouse is over the button, is there anyway i can change the code to zoom in at the same amount but do it continuously until the mouse is moved off the button. Also is there anyway that i can set it so that the zoom stops at a certain percentage, i.e. it only zooms in so much and then stops. What i mean is that the user can zoom in but the picture will only zoom in to say 200% of the original size.
I am working on flash application TELESCOPE or Camera. My goal is to move around the scene and zoom-in or zoom-out I found that if I move scene, I have to move registration point, because I always want to zoom in the centre of my ocular. So far application works fine only if I move, zoom-in and than before I move any further, zoom-out! But when I move, zoom-in (not fully), move again and zoom-in again, the second zooming doesn't appear on desirable registration point
View 1 RepliesI have this code for my effect to zoom in and zoom out in certains buttons
canada.addEventListener(MouseEvent.MOUSE_OVER, canadaover);
function canadaover(event:MouseEvent):void
{[code]....
the problem is when u reach certain corner of the button it kinda gets into a loop, any ideas how can i fix this?
Using flex / air 2.6 working on an Android device, I am using a canvas with a TransformGestureEvent for zoom in on a map. The listening of the efect is working ok, but I can´t seem to find the information on wether the user intended zoom in or zoom out (fingers getting closer or getting apart).I expected the intention of the gesture to be identifiable with the offsetX and offsetY properties of the event, as you will do on a swipe gesture event. But I always get 0 for both properties, no matter how I do the gesture in the device.How can I know if the fingers getting closer or getting apart in a gesture zoom event?
View 1 Repliesi had a flash file, and the image was dynamically loaded in a movieClip. when i double click the image it will zoom max. and another double click it will retain its best fit.
View 0 RepliesI'm currently working on a JibJab style project where a third party agency have done an animation. Now we have tracked the head motions in AE CS4 and done an export to Flash using XFL, and the motion does not work.
Before this we have done several tests to see if this method would work, so we know it actually does work, but the tests where only a couple of 100 frames long, now the project is over 1500 frames.
The final animation is 60 sec, 25f/s, and after importing the motion into FLASH using XFL nothing happens. The motion is there if we look in the motion editor, the image is there, but nothing happens when i scrub back and forth. This all worked like a charm with the test projects. AND if i try and rightclick the picture or motion editor FLASH freezes, so i know something is REALLY wrong here.
After four hours of bug hunting i have isolated the problem to the number of frames you try to import into FLASH. If the end sequence is more than 1000 frames (exactly!) a extra keyframe is added on the first frame in the motion editor, so there is TWO keyframes on the first frame, where there should only be possible to have one. This happens only if the sequence is more then 1000 frames. If i take the same sequence and export if from AE so its less then 1000 frames everything is fine.
I have attached a screenshot of the extra keyframe that apears in the motion editor. It's allso noteworthy that this extra keyframe can't be changed or adjusted as it does not actualy "excist".
I would like to have this bug confirmed by someone and if someone has a solution? Right now im looking at cutting up the export into "999 frames" sections and then patch it together again in Flash.
In a change of statements, i have if, else if, and else. Can I add a fourth condition? if so how?
View 2 RepliesFor a maze game, I'm trying to add acceleration to the movement of my character.Because the character shouldn't walk through walls, the movement function and hittest are in the same function.
I tried adding the acceleration in if statements in this function, but that doesn't work properly. [code]...
I need to loop my SWF 3 times and have it freeze on the last frame of the movie. I assume a conditional "if" "else" action is needed but cannot get it too work.
View 2 RepliesLimited FullScreen keyboard access Everyone is talking about the new Flash Player 10 features that you can have limited keyboard access while you are in fullscreen. But nobody publish the code for this. I'm using the regular onKeyDown function in AS2 and this is not working. Does someone know if we can have this limited keyboard access in AS2?
This is my code (that work in normal state but not in fullscreen mode):
[code]...
Adobe Flash Player 10 Whether or not you want to make a game or a video player with keyboard shortcuts, the restriction of keyboard support in fullScreen has been an annoyance to a lot of developers. The restriction was placed there because of heightened possibilities of malicious attacks while in fullScreen mode such as password phishing.In Flash Player 10 we are easing this restriction to allow non-printing keys to be used while in fullScreen. Non-printing keys are arrows, space, shift, tab and similar keys that can�t be used to provide private information. These keys are very important however to let users do many types of selection and gameplay inputs.
createEmptyMovieClip("Line",1);
Line.lineStyle(2,0x000000,100);
onMouseDown = function (){[code]....
How do we use this code on a movieclip (limited space for sketching) created by us ? If i'm not mistaken the onMouseMove = null function for the code below is not correct ..
onClipEvent (load) {
lineStyle(2,0x000000,100);
}[code].....
I need to have a button to be clicked for the zoom effcet to be activated, then when the mouse hovers over an image it should zoom to 200%. I have 40 images which I'd like to have this effect by.Also when the cursor is over the image is it possible to make the change the cursor to a magnifying glass?
View 1 RepliesI'm developing a full screen zoom/pan UI. Everything is working great, except I can't get it to center on the correct point when zooming in.
You can view what I have here: [URL]
The numbers in the top-left corner are the navigation, and the white boxes represent the individual sections.
I have a large container movieclip that fills the entire page. Inside of that movieclip (site) I have all of my individual section movieclips (section1-section6). I'm also using a dynamic registration point class to dynamically set the registration point of the "site" movieclip to the current selected section, so that the zoom in/out is centered on that section.
When a user clicks on a navigation item, I first reduce the _xscale and _yscale of "site" to 80, when that is complete I move _x and _y to the position of the selected section's movieclip. When that is complete, I set the _xscale and _yscale back to 100. Right now, it is not zooming in centered, so I have a final step where I correct the _x and _y position after zooming back in.
If I don't zoom in/out I can successfully pan the movieclip and center on the correct section. I believe the problem is that I am moving the _x and _y to the position of the "site" movieclip as if it is at 100%, but since it is at 80% it is not moving to the correct position. I tried to fix this by giving the _x and _y coordinates as:
endX = endX / 100 * 80;
Which made it a little better, but still not centered. I have a feeling that there may be a fundamental flaw in my approach to this.
For some reason the forum won't let me attach my .zip, so I posted it online, as well: [URL]
My code below, in case you don't want to download the file:
Code:
tile._alpha = 0;
currentSection = section1;
//** Set Stage **//
[Code]....
How to make several MCs to zoom in on mouse over and zoom out to it�s original scale on mouse out??? all this with actionscript and with some ease (elasticity) to make the motion more natural?
View 2 RepliesI need to have a button to be clicked for the zoom effcet to be activated, then when the mouse hovers over an image it should zoom to 200%. I have 40 images which I'd like to have this effect by.Also when the cursor is over the image is it possible to make the change the cursor to a magnifying glass?
View 3 Replieshow do you edit a movie so that when you right click the movie...it wont show all the things like "zoom in" or "zoom out"???
View 2 RepliesI use the attached code to load the attached xml file, but it will only load the first 20 nodes. I have moved the 20th to the 21st and the 21st up to the 20th and it will still load the first 20, so it isn't a formatting problem.
View 14 RepliesWe're currently developing an iPad application using Air for iOS and from time to time experience crashes (on iPad1 with ios 5 only) which seem to be because the application is using up too much memory.
How to catch/handle such errors in the application? how to be notified when memory is low? trying to catch flash.errors.MemoryError doesn't seem to work.
One of my troubles so far isn't a big one, but the livepreview has being limited to 160px wide and high.. how to get rid of this limitation?
Edit: I've been following this tutorial and made the menu strip. In the livepreview, as it gets wider, it gets cropped. Then, I made another one, for the sake of certainty, and found out that the problem persists.
I've made a box with adjustable width and height.
So I have a box exported as Box in my library. I have tried :
package {
import flash.display.MovieClip;
import flash.events.*;
[Code]....
What I am trying to do is make my box stay on the screen at a random place on the stage and remove it when clicked (but that will come later). This code is for some reason adding the object to the stage and then removing it and adding it again up to 16 times.
In the Files [URL]it says:
Quote:
Following the example that builds the Flash application is an example that details the server-side code. Remember that image files are restricted in size: you can only upload images that are 200K or smaller.
That's not true is it? I'm assuming this only applies to the sample upload application they are showing. I've tried filereference myself and didn't had any problems uploading image files lager than 200k...
I have a XML searcher thingy made and for the results in it I want to only display, lets say 50 characters to either side of the word that is searched. I am reading from a XML file and I am using indexOf to ge the current location of the word.
View 2 RepliesIs there any ways to create a slow motion tween within a limited keyframe?
View 1 Repliesso much entries here about full screen flash, but i coultnt find what i wanna know. i read the tutorial about the full screen flash, but it wont work the way i wish it would. what i wann have is a swf embeded in an html. the swf size is 950 px x 550 px and is in the absolute middle from all sides of the browser. if you scale your browser, it should scale itself smaller, but not bigger than the beginning resolution. within the swf file there is a game, that opens in a seperate window in front of the main swf. that window should be dragged whereever you want in the browser.
but i just figuered out what i have to do, to give the window some freedom. but when i want to drag it above the main swf i cant do that. i figured out that when i drag it to the left, there is the same problem, but the further right i press the mouse on the window, the further i can drag the window to the left. same is on top - on the right and the bottom site there is no problem.and the html code is:
ActionScript Code:
</script>
</head>
[code].....
i have read your tutorial on the problem when resizing the browser. i found it really simple. but the example was limited to two objects on the stage. i have been working on a flash website and there are numerous objects on the stage already. since this is my first project i did not take into account the occasion when the browser will be resized. is there any way around this or do i have to specify each and every single object on stage to accommodate the resizing of the browser?
View 2 Replies