ActionScript 2.0 :: Zoom In For Limited Time?

Apr 28, 2004

quick zooming question here. I have this AS so far :

Code:
//1
function zoom() {

[code].....

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ActionScript 2.0 :: Zoom In MovieClip For Limited Time

Apr 28, 2004

I have this AS so far :
Code:
//1
function zoom() {
square._width += speed;
square._height += speed;
} var speed = 2, id, interval = 100;
[Code] ....

What this does: when the mouse is passed over the movie clip "square", it begins to zoom, or enlarge. What i need to do is have the AS function perfectly on frame 1, then on frame 15 the script does not function at all, and the movieclip returns back to it's original size. (or after 15 seconds, whichever is more flexible).

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I want to introduce a canvas component by zooming from a height & width of 0.0 to 1.0. I want the component to be invisible until the zoom begins and then for it to be visible when it begins zooming.

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ActionScript 3.0 :: Disable Function - Zoom In And Zoom Out By Clicking Button?

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I want to make a scope wich can zoom in on button click and go back to previous stage (zoom out) also by clicking a button.Now i made it work for zooming in (when i click my button it zooms) but when i want to zoom out everything i tried didn't work .Here is the code:

//button for zoom in
zoom.addEventListener(MouseEvent.CLICK,glassMove);
function glassMove(event:MouseEvent):void{[code]..............

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ActionScript 2.0 :: Continuous Zoom - Change The Code To Zoom In At The Same Amount?

Jun 7, 2004

i've made a button that zooms into a movie clip on a rollover, but it on moves it a certain amount each time you rollover the button. code below:

on (rollOver){
_root.Mypic._width += 5;
_root.Mypic._height += 5;

}
wot i want it to do is to continue zooming in for as long as the mouse is over the button, is there anyway i can change the code to zoom in at the same amount but do it continuously until the mouse is moved off the button. Also is there anyway that i can set it so that the zoom stops at a certain percentage, i.e. it only zooms in so much and then stops. What i mean is that the user can zoom in but the picture will only zoom in to say 200% of the original size.

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I am working on flash application TELESCOPE or Camera. My goal is to move around the scene and zoom-in or zoom-out I found that if I move scene, I have to move registration point, because I always want to zoom in the centre of my ocular. So far application works fine only if I move, zoom-in and than before I move any further, zoom-out! But when I move, zoom-in (not fully), move again and zoom-in again, the second zooming doesn't appear on desirable registration point

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Actionscript 3 :: Zoom In Zoom Out Loop In Certains Buttons?

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I have this code for my effect to zoom in and zoom out in certains buttons

canada.addEventListener(MouseEvent.MOUSE_OVER, canadaover);
function canadaover(event:MouseEvent):void
{[code]....

the problem is when u reach certain corner of the button it kinda gets into a loop, any ideas how can i fix this?

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Using flex / air 2.6 working on an Android device, I am using a canvas with a TransformGestureEvent for zoom in on a map. The listening of the efect is working ok, but I can´t seem to find the information on wether the user intended zoom in or zoom out (fingers getting closer or getting apart).I expected the intention of the gesture to be identifiable with the offsetX and offsetY properties of the event, as you will do on a swipe gesture event. But I always get 0 for both properties, no matter how I do the gesture in the device.How can I know if the fingers getting closer or getting apart in a gesture zoom event?

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i had a flash file, and the image was dynamically loaded in a movieClip. when i double click the image it will zoom max. and another double click it will retain its best fit.

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I'm currently working on a JibJab style project where a third party agency have done an animation. Now we have tracked the head motions in AE CS4 and done an export to Flash using XFL, and the motion does not work.
 
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The final animation is 60 sec, 25f/s, and after importing the motion into FLASH using XFL nothing happens. The motion is there if we look in the motion editor, the image is there, but nothing happens when i scrub back and forth. This all worked like a charm with the test projects. AND if i try and rightclick the picture or motion editor FLASH freezes, so i know something is REALLY wrong here.
 
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IDE :: Limited FullScreen Keyboard Access?

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Limited FullScreen keyboard access Everyone is talking about the new Flash Player 10 features that you can have limited keyboard access while you are in fullscreen. But nobody publish the code for this. I'm using the regular onKeyDown function in AS2 and this is not working. Does someone know if we can have this limited keyboard access in AS2?

This is my code (that work in normal state but not in fullscreen mode):

[code]...

Adobe Flash Player 10 Whether or not you want to make a game or a video player with keyboard shortcuts, the restriction of keyboard support in fullScreen has been an annoyance to a lot of developers. The restriction was placed there because of heightened possibilities of malicious attacks while in fullScreen mode such as password phishing.In Flash Player 10 we are easing this restriction to allow non-printing keys to be used while in fullScreen. Non-printing keys are arrows, space, shift, tab and similar keys that can�t be used to provide private information. These keys are very important however to let users do many types of selection and gameplay inputs.

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ActionScript 2.0 :: Limited Space For Sketching?

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createEmptyMovieClip("Line",1);
Line.lineStyle(2,0x000000,100);
onMouseDown = function (){[code]....

How do we use this code on a movieclip (limited space for sketching) created by us ? If i'm not mistaken the onMouseMove = null function for the code below is not correct ..

onClipEvent (load) {
lineStyle(2,0x000000,100);
}[code].....

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I need to have a button to be clicked for the zoom effcet to be activated, then when the mouse hovers over an image it should zoom to 200%. I have 40 images which I'd like to have this effect by.Also when the cursor is over the image is it possible to make the change the cursor to a magnifying glass?

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I'm developing a full screen zoom/pan UI. Everything is working great, except I can't get it to center on the correct point when zooming in.

You can view what I have here: [URL]

The numbers in the top-left corner are the navigation, and the white boxes represent the individual sections.

I have a large container movieclip that fills the entire page. Inside of that movieclip (site) I have all of my individual section movieclips (section1-section6). I'm also using a dynamic registration point class to dynamically set the registration point of the "site" movieclip to the current selected section, so that the zoom in/out is centered on that section.

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Which made it a little better, but still not centered. I have a feeling that there may be a fundamental flaw in my approach to this.

For some reason the forum won't let me attach my .zip, so I posted it online, as well: [URL]

My code below, in case you don't want to download the file:

Code:
tile._alpha = 0;
currentSection = section1;
//** Set Stage **//

[Code]....

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How to make several MCs to zoom in on mouse over and zoom out to it�s original scale on mouse out??? all this with actionscript and with some ease (elasticity) to make the motion more natural?

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how do you edit a movie so that when you right click the movie...it wont show all the things like "zoom in" or "zoom out"???

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So I have a box exported as Box in my library. I have tried :

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[Code]....

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In the Files [URL]it says:

Quote:

Following the example that builds the Flash application is an example that details the server-side code. Remember that image files are restricted in size: you can only upload images that are 200K or smaller.

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ActionScript Code:
</script>
</head>

[code].....

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i have read your tutorial on the problem when resizing the browser. i found it really simple. but the example was limited to two objects on the stage. i have been working on a flash website and there are numerous objects on the stage already. since this is my first project i did not take into account the occasion when the browser will be resized. is there any way around this or do i have to specify each and every single object on stage to accommodate the resizing of the browser?

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