ActionScript 2.0 :: Array Within For Loop But With Lagging
Mar 31, 2007i was testing all the ways i know .. (limited thinking) to solve this
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i was testing all the ways i know .. (limited thinking) to solve this
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I'm using Flash MX, but these movies might have been saved for Flash 4 (what I used to use). I'm using IE and I have tested on other browsers and it seams to have the same problem. I have two small flash movies playing as part of my site design but when I scroll, this clearly lag creating a 'white box' where the movies should be until they move. I'm pretty sure the lag is with them two movie clips. My site is at [URL] (it's on the main site that I have the lag). They are Flash 4 Swfs.
View 2 RepliesI have created a simple flash game similar to shooting balloons. You can find one example on this site. My game is working fine on windows in all browsers(locally & on server) and it is also working fine on Mac in safari & firefox but game is completely unplayable in chrome on Mac.Is this because of memory leaks in my game or is this the problem of chrome on Mac.And how can i trace memory leaks in my game. It is coded in AS3 using Flash CS5.
View 3 RepliesI created this flash object, which preloads the file on the first frame before continuing to play, yet on slower machines it moves much slower then the 30 fps it is supposed to play at. The file is 1.2 MB in size. Using actionscript 3.
[URL]
I created this flash object, which preloads the file on the first frame before continuing to play, yet on slower machines it moves much slower then the 30 fps it is supposed to play at. The file is 1.2 MB in size. Using actionscript 3.
View 3 Repliesever since i got windows 7, my drawing wacom tablet lags on flash cs4 when i use the pencil tool and i don't know why it's doing that and i cannot see what i'm drawing because of this lag. I have updated my video card and my wacom tablet driver to windows 7 and still no luck. It worked perfectly on vista but i do not want to go back to vista.
View 2 RepliesWhen I'm watching larger videos (> 15 min) on the internet via flashplayer or divx, after some minutes, the video quality begins to decrease (like the video starts lagging). When I now press the pause button and resume the playing after a short period of time, like 10 seconds, the video quality is again like normal for another couple of minutes, but then the video quality again decreases, so I have to pause again for some seconds.
My question is, from a software design point-of-view, why does the pausing stop the video from lagging? I thought it could be because the software gets time to refresh its caches, but I would be really interested in the correct answer.
I want to loop through an array and use the array value to reference a variable.
The Setup:
(For illustration only. Not actual script)
My MCs:
triangle_mc
square_mc
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ActionScript Code:
var answerArray:Array = ["3", "2", "5", "3", "2"]; //these are the correct answers
var answeredArray:Array = ["3", "1", "1", "3", "2"]; //this is an example of what the user
[code]....
I'm running my app in core i7 pc in full screen, it lags, but when i run it on my i3 laoptop in full screen, it work just fine... may i know what is the problem? *they both using the same flash player version
View 2 RepliesI'm sure this isn't the greatest code in the world but here it is. I'm trying to get these movieclips (6 of them) to respond better. Right now, if a user clicks on one, they all blank out, and only display the x in the checkbox after the mouse rolls out.
[Code]...
I am loading an external .swf file onto my stage. This is the script I am using:
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It loads everything great, but it lags so bad when it plays!!! Am I loading everything prperly? The external .swf file is just under 200 kb, but that should be ok, right? there is a way to prevent lagging. maybe a way to ask for more ram from the computer?
I have this SWF that is pulling videos from YouTube through their API. Everything is working nicely until I go to another browser tab or cause the window the SWF is in to lose focus otherwise (largely by using any program aside from the browser). When I return to the tab/window that the browser is playing in, if I have been away for anything over like 20 seconds, the time text that indicates where the play head is plays catchup jumping over 3-5 seconds at a time. While the video is not making these jumps, what is happening is that any buttons for controlling the video become unresponsive until the time text actually has caught up with the current position in the video play head. Thereafter all functioning for my other buttons (play/pause, full screen toggle, and sharing) returns to normal. I am using a Timer that calls every millisecond.
View 1 RepliesI have this flash movie I've been working on for awhile. I've received in these forums. I have my file set to load an array of swfs. Now, though, I'm wondering how to keep it from looping. At the end of the last swf, I want the movie to go to the last swf and then just stop. Here is my code:
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I have this map I'm creating in Flash. You click on a state, then you can click on an icon to view a tooltip/popup of some information. What I was trying to do was instead of creating new functions and event listeners for every different icon is to use a for loop...but it's not going so well.[code]...
View 2 RepliesI've a container file which loads an array of SWFs. The code is as follows:
var request:URLRequest;
var loader:Loader= new Loader();
stage.addChild(loader);
var myMovies:Array=["../flash/movie1.swf","../flash/movie2.swf", "../flash/movie3.swf"];
var movieNum:int=0;
var mcExternal:MovieClip;
[Code] .....
This works fine - the array is loaded and plays through once... What changes are needed to get it to loop through the array.
how can i set an array by using a loop.. the array is contains by a data that i read from database.. so the length of carry depend of the length of data in my database..
i try to use
for (var i:int = 0; i < xxx; i++) {
products = [p[i]];
}
i never read data from database in as3.. so if i want to use the data in database for this loop,what should i do?
if you could run a loop in an array?
I'm having to make an array that has each value increase by a 10, like 10, 20, 30, etc. is there an easier way to put in those values without adding them 'manually'?
and I have another question that is related. For this same project, on the stage there will be a text box and the user will put in a number--how can that value be run through the array? like say I input the number 500, how does it find it in the array? is there a passed id, a listener and a broadcaster?
i got stucked in a problem in actionscript 2.0
there is a 2d array - arr[12][13]
how can we start a loop to copy the value(using for loop) in manner:
a1=arr[0][0]
a2=arr[0][1]
a3=arr[0][2][code].....
I have an array like this:
Code:
var myData = new Array();
myData["name"] = "John";
myData["Age"] = 35;
What is the syntax to loop through and get the key and value? I have tried for each and for in but they just give me the value of "John" or "35", how can I get the key e.g. "Name" and "Age"?
Is there a simple equivalent to what I used to do in AS2 to add a bunch of new objects to the stage and throw them into an array so they can easily be referenced? I'm finding this more difficult than it used to be.
Old code:
ActionScript Code:
mc_array = new Array();
for(i=0;i<5;i++){
[code]....
Consider an array with x number of elements (of type Object) where some of the elements might be undefined.I use a for-each loop to access all the elements of the array that is not undefined (since it simply skips the undefined elements).But I also want the index of that particular element.The only option I can see is to use indexOf(). But it feels a bit like looking for water on the other side of the river so to speak.
When looping through long arrays each frame, is there a change indexOf() might slow it down? or does the for-each loop somehow know what index it's dealing with?
I am quite new to AS3 and I am having trouble adapting my knowledge of Java to this new language i am trying to make a simple grid in which i could work on each individual square seperately(changing their colour for example). To do so, I created a 2D array,hoping it would allow me to work with some kind of coordinates system. I initialised the array using while loops and for some reason, this does not let me access the array outside the loops.[code]The two last lines are causing the problem, instead of turning the last square red, they return the following error: TypeError: Error #1010: A term is undefined and has no properties.However, when placed inside the loop, there is no problem and the whole grid turns red.
View 3 RepliesI need to find a way to search through an array of grades and find grades that fall into levels such as[code]...
View 14 RepliesI like to use array.length in my for loop to keep my code cleaner to read. Is there any huge downside to this? For example will it speed up things greatly if i store the length in a var one time?
View 22 RepliesIs it possible to to loop contents in an Array? Something like this?
for (var s:Number = 1; s<21; s++) {
var me = ["tfNm"+(s)];
var mcB = ["_root.gmb_mc."+me+".tf"];
var mcC = ["_root.gmbb_mc."+me+".tf"];
//trace (mcB)
var mcA:Array = [mcB, mcC, _root.F5];
/////
}
Below I have an array that works but it is far too long and I am thinking there is a far easier way to generate the same result using a loop but I just can't get my head around it at the moment. The array is as follows:
var CardDeck = new Array();
CardDeck[0] = new C1();
CardDeck[1] = new C2();
CardDeck[2] = new C3();
CardDeck[3] = new C4();
CardDeck[4] = new C5();
CardDeck[5] = new C6();
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There's 3 boxes I'm indexing through with a timer. They disappear in sequence. How do I make them reappear?
boxes disappear in sequence 1-3
var pink:Array = ["","boxInstance1","boxInstance2","boxInstance3"];
var timer:Timer = new Timer(555);
timer.addEventListener(TimerEvent.TIMER, onTimer);
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I'm not to particular about the sequence they disappear and appear, but it need to keep going in a loop.
So I have an array, which consists of xml-values. I want to check a node from each array entry. I've tried reaching xml-values as such:
var eventArtists:XML;
for each (xmlEvent in arEvents)
{
[code].....
do anyone know how i can loop an array of images that I load external and each last for 5 seconds
View 2 Replies