ActionScript 2.0 :: Arrays Inside A Class?

Feb 3, 2009

I have a private class variable that is an array. I have the getters and setters like I would for any other variable. When I push something on to the array from outside of the class using the instancename.arrayname.push() it pushes it onto all of the arrays of all instances of that object like it is a static variable or something.

View 2 Replies


Similar Posts:


ActionScript 3.0 :: How To Put Arrays Inside Another One

Nov 9, 2011

How can I put array inside another array? E.g.
[AS]
var TU: Array = new Array (a1.TUO, a1.TUI);
var TD: Array = new Array (a1.TDO, a1.TDI);
var TR: Array = new Array (a1.TRO, a1.TRI);
var TL: Array = new Array (a1.TLO, a1.TLI);
[/ AS]

I want to put TU TD TR and TL as an item inside another array as "main array for all those arrays" Like this
[AS]
var MAIN_ARRAY: Array = new Array (TU, TD, TR, TL);
[/ AS]

How can I call or deal with an item for example "a1.TLO" form the main array "MAIN_ARRAY" after we put the arrays inside the main array? I want to know how can i put arrays inside another array "as main array", and how can I deal with the items which are in the arrays which are inside the main array?

View 8 Replies

ActionScript 2.0 :: Arrays With MCs Inside?

Nov 1, 2007

I have created an array, which contains all of my menu items. All I want is, when the pointer rolls over one menu item MC, the others disappear.

var titles:Array = new Array("contact_mc","food_mc","links_mc","test_mc", "look_mc");
contact_mc.onRollOver = function(){
titles.pop("contact_mc");
titles._alpha = 0; <<< this is what I want, BUT how do I write the correct Syntax?
}

And does flash know - the items in the array are MC's ... or just strings! ?

View 4 Replies

ActionScript 3.0 :: Edit Arrays Inside Them

Jan 25, 2010

In the example below i have two arrays: warmColours and coolColours. I put them in an array called allColours. So far so good.I make a copy of allColours (allColoursClone). I try to edit one of the values of its cloned warmColours sub-array. And here's the problem: changing warmColours in the clone also changes the original.I wan't to make an independent copy of it without any connection to the original.[code]

View 2 Replies

ActionScript 3.0 :: Declaring Public Arrays Inside For Loop?

Oct 26, 2009

I'm trying to declare arrays inside a for loop, then access them later as if they were declared publicly/globally. This doesn't work:

Code:
playlist = addChild(new MovieClip());
playlist.header = new Array();
for (i=0; i<3; i++) {
playlist.header[i] = playlist.addChild(new MovieClip());
or (j=0; j<6; j++) {
[Code] .....

How would I declare the arrays within the for loop, but still access them later without them becoming undefined?

View 2 Replies

ActionScript 3.0 :: Auto Numbering MovieClips Inside Arrays

Jan 17, 2012

I've created a game of top trumps. 64 cards and randomized and the 30 are selected. The 30 are then split between 2 arrays, one called PlayerCards and the other called AICards. Only problem is that the cards don't play in any order and often the same card is played 2-3 times in a row. I want to number the random cards in each the PlayersCards and AIsCards 0-14. How do I number the 15 cards in both the PlayerCards and AICards arrays?

View 1 Replies

ActionScript 3.0 :: Call A Button Inside A MovieClip, With Names Stored In Arrays

Mar 10, 2012

I have an Arrays that contains the names of MovieClips:

Code:
var MyMCs:Array = ["A","B","C","D","E"];

The actual MovieClips names are "MC_A", "MC_B", etc..., I use this method so I reuse the same Array for multiple tasks, I simply add what ever it's needed to the name to match the task at hand. On this case I add "MC_".

Then I have multiple Arrays, with the same names of the values of MyMCs. The values of each these Arrays are the names of buttons that are inside the movieclips of MyMCs:

Code:
var A:Array = ["RR","TT"];
var B:Array = ["YY","UU"];
etc...

I could add a listener to a button this way:

Code:
MC_A.YY.addEventListener(MouseEvent.CLICK, DoSomething)

My problem is that i want it to be done dynamically, using the Arrays values in a loop to add Listeners to the all buttons. The loop system is not a problem for me... my real problem is in the dynamic attribution itself.
Here is what I have:

Code:
//'i' and 'j' have previously been created
for(i=0; i<MyMCs.length; i++){
for(j=0; j<this[MyMCs[i]].length; j++){

[Code]....

I know that this is correct since I tried them separately and I can trace the proper values.

I know that my problem is in the "this" since I get an error message stating:
1084: Syntax error: expecting identifier before this.

I suppose it should state something else... I tryed with "root", "parent", "child", "MovieClip"... with no luck...

View 2 Replies

Actionscript 3.0 :: Arrays - Get All Instances Of A Class?

Apr 15, 2012

I got a ton of movieclips in a class. Is there a more efficient way to apply a function to every instance in the class other than this?

var textArray:Array = [
interludes.interludeIntro.interludeBegin1,
interludes.interludeIntro.interludeBegin2,

[Code]....

I have NO idea why the above doesn't work. I want to turn every single instance in the class interludeIntro invisible, but I want to turn specific instances visible later.

how to insert code on this website, pressing "code" doesn't do anything, so pardon the bad formatting)

View 2 Replies

Arrays :: Class Array In Flash As2?

Aug 17, 2011

I was wondering if it was possible to create an array of classes in Flash. Is it possible to do like in C++ where you can do the following?

CDog dog[100];
for ( int i = 0; i < 100; i++ ) {
dog[i] = new Dog();

[code].....

View 1 Replies

ActionScript 2.0 :: Arrays In A Class Instance?

Aug 3, 2010

Today I found a thing that really bugs me. Let's say I have this very basic class called Test which basically just creates an array and stores some objects in it:

Code:
class Test {
private var _arr:Array = [];
function Test() {}

[code]....

Code is the very same, I am not copying it here cos it has no sense to do so.

View 3 Replies

ActionScript 3.0 :: Multidimentional Arrays And Class File?

Oct 29, 2009

Anyone familiar with tiles,multidimentional arrays and class file? I am doing a tile based game; buttons with Lots of multidimentional arrays and using .as as the class and import them to my .fla file.

the tile map is finished. like you can see in the picture. This is my code for the Tiles.as file;

[Code]...

View 8 Replies

ActionScript 3.0 :: Calling A Function From An Extended Class Inside A Top Level Class

Sep 23, 2009

package{
public class Character{
protected var _hp:uint = 50; //Character Health Points
protected var _power:uint = 5; //Damage dealt

[Code].....

I`m instancing a Character and a Player in the Main Timeline, all in frame 1.
When I use: ""player.attack(character)"" it works fine by itself.

So I added the if (defender._hp <= 0) this.win() which gives me the following error:

1061: Call to a possibly undefined method win through a reference with static type Character.

"defender" is a Character instance, "this" is a Player instance and "win()" is a Player method. I try to call the Player method inside a Character method using the Player instance adding the "." and his method name

Do I really need to define the win() function in the Character class? Is there a bypass to use a subclass method in a parent class method if it`s called from an instance of the subclass?

View 6 Replies

ActionScript 3.0 :: Referencing A Textfield Inside A Movieclip Class From Document Class

Feb 3, 2009

Ok, this is one of those walls that I know once I can jump over it, I will be a much happier developer again.

I've done tons of reading, and think I have a firm understanding that the general consensus is that if you want to reference something, it needs to be added to the display list, using addChild().

I hate to be defiant, but what if I don't want to?

Or at the very least, what if I want to add a movieclip class to the stage using addChild, and then reference objects inside it?

It is much easier this way than what most people recommend - adding 15 objects via addChild, then setting the x and y for the, etc.

That said, I'm all about using classes and using as3 the way it was meant to be used. So what this is, is a best practices question I guess.

HERE ARE THE STEPS I'M TRYING:

- Create new flash document

- Draw graphic symbol bg, with text field over it, select them, convert to movieclip symbol, and export class name "box", then delete it from stage

- Add document class .as file, which simply adds that class "box" from the library, to the display list using a simple addChild()

- Set a name for that box using box.name = "test" let's say

- Do a simple trace like the following - "getChildByName('test').textFieldName" - it shows up great

- So then, I'll now try to set the text by doing this - getChildByName('test').textFieldName.text = "yo";

That last line above, is what doesn't work. I know I'm referencing wrong, but how would a pro as3 developer, reference something on the stage within a movieclip class, from the document class?

View 1 Replies

ActionScript 3.0 :: Moving A Child From A Class To A Holder Sprite Inside That Class?

Feb 12, 2009

i have a BasicMap.as that takes an Array and populates itself with the MC objects passed to it by a String reference.it inherits from Sprite, and so it just places the objects on its self.then i have a class that inherits from that class, and gives a little more functionality to it, but in order for it to do that, it needs to place the objects not on itself, but instead inside a holder Sprite, so here is my problem:

code:
package Mushroom{
import flash.display.Sprite;

[code]......

View 8 Replies

ActionScript 2.0 :: SetInterval With A Class - Function Doesn't Work Inside Class ?

Oct 7, 2004

I was wondering why my current code for calling a setInterval on a function doesn't work inside my class.I have this code inside one function, calling a second function.

intID = setInterval(selfReferential, dupe, 30, 0x000000);

The selfReferential keyword refers to the current class,but was defined previously (selfReferential = this; ).I get no errors, but the dupe() function is never called.and I had the selfReferential variable replaced with the this keyword at one point as well.

View 5 Replies

ActionScript 2.0 :: Make Class Instances Into Listeners And Broadcasters From Inside Each Class?

Jul 8, 2007

I want to know how to make class instances into listeners and broadcasters, from inside each class. Here is what I am trying specifically... part of the Proj class... (projectiles, as a matter of fact)

Code:
private function listen():Void {
u.register(this);
onUpdate = function(){
step(); // a function I have which makes the projectile move (not shown)
}
}

where "u" is another class, the Updater class with this code...

Code:
class Updater {
// const. --- make this a broadcaster
public function Updater(){

[code]....

PS: What is the syntax for using AS2 code tags instead of just "[CODE|"?

View 2 Replies

ActionScript 2.0 :: Instantiating Character Class Inside Of Game Class

Feb 18, 2007

I am having a problem instantiating a Character class inside of a game class.I am working on converting URL...l these tutorials to A.S. 2.0.[code]

View 2 Replies

Arrays :: Accessing Variable From Other Class Returns Null

May 10, 2011

I did a separate levelData class to be able to flexibly add levels. I was happy with it until my supervisor ordered me to convert my levelData into XML. I did an XML version of the levelData's data (question, answers, correct answer...). I used the old class and converted it so that it fetches the XML.

All seems well, I did traces of my answers array and it printed nicely...

But the headache started when I tried this.

// This code appears in a different class with
// currentLvl:LevelData initialized in the constructor.
quizHolder.ansA.ansHud.text = currentLvl.choices[1];

[Code].....

LevelData Class in PasteBin: [URL]

View 2 Replies

Flash :: Arrays - Properly Pass Array To Class?

Oct 11, 2011

I try pass my Arry to Class. I try to pass it and it look like this: Frame 32 earlier are some animations.

[Code]...

View 4 Replies

ActionScript 3.0 :: Dynamically Create Class Inside A Class?

Apr 19, 2010

This is what i'm trying to do :

I have 1 class that extends movieclip, let's call it Class0. I have 1 class that extends movieclip, let's call it Class1.

I create an instance of Class0 on stage like : var myClip0:Class0 = new Class0(this, "Class1");

The class Class0 when initializing, will create a new movieclip (myClip1) and add it as child, as an instance of Class1, like myClip0.myClip1. But it's when i create that clip, i want to tell it, it's an instance of Class1, like :

private var myClip1:Class1 = new Class1(this);

Where Class1 could be any class.

How do i pass Class1 to Class0 so it can create it dynamically?? Do i have to use the apply function??

inside Class0, i have a function that does :

Code:
if(subClass){
initSubclass(subClass);
}

[Code].....

View 8 Replies

Actionscript 3 :: Arrays - Option For Subclassing Vector Class (Flash Player 10)?

May 7, 2009

I would like to take advantage of all the goodness of the newer Vector class for FP10, but it seems it is marked as final. I am doing some intensive mathematical processing in Actionscript, and repeatedly process arrays of Numbers. I have previously been using my own subclass of Array(I call it NumericArray), with added functions such as sum(), mean(), add(), multiply(), etc. This works very well and allows for some clean OO code. However, I am finding through profiling that about 95% of my processing time occurs in the functions of these objects. I need more performance out of these arrays.

I want to use a Vector, as it provides some performance enhancements. I want to specifically use a Vector.<Number>. Unfortunately, I cannot subclass Vector as it is marked final. What is the best and cleanest way to imitate what I was previously doing with a subclass of Array, to a Vector.<Number>?

I have thought about passing around Vector.<Number> variables instead of my custom class and just using utility functions to manipulate, but this is not good OO design and will be a pain to use, not to mention ugly.

View 3 Replies

ActionScript 3.0 :: Class Instantiation Inside Class?

Dec 24, 2009

Performance wise, is it better to instantiate inside or outside the constructor?

Code:
public class example {
private var _mc:MovieClip = new Movieclip();

[code]......

View 4 Replies

Arrays :: Flash - Pushing Or Adding Arrays As Values Into A Multi-dimensional Array?

Jan 21, 2011

I am running into some trouble adding an array into another array to create a multi-dimensional array.The code appears as below:

var slideDataArray:Array = new Array();
var slideShowDataArray:Array = new Array();
slideDataArray[0] = xmlData.SlideShowParameters.SlideShowImagesDirectory;[code]........


I am looking for a means of placing the slideDataArray into a 'slot' or value of slideShowDataArray so that I can in the end pass the slideShowDataArray as a parameter to another function.As of now, the last slideDataArray appears 11 times (the loop runs 11 times) in slideShowDataArray and the way the code is written the slideDataArray is unique every iteration of the loop.

View 1 Replies

ActionScript 3.0 :: Arrays Of Arrays / Data Providers And Dictionarys

Aug 26, 2009

I've got a bit that loads a big chunk of xml data about products.I push product info into an array(e.g. productArray), then add that array to another array (e.g. allProductsArray)How do I sort those arrays? For instance, if I want to sort the allProductsArray based on the info in productArray[0]?Alternatively, would something other tha an array of arrays be a better route?This loader loads the same sort of info for many different clients, so the bit to sort on will change.

View 5 Replies

Arrays :: Fastest Way To Merge Multiple Arrays?

Sep 26, 2011

I'm trying to write a function where I can specify any amount of array, and the return value will be an array containing the contents of all of the specified arrays.I've done this, but it seems like a really slow and ugly way of doing it:

var ar1:Array = [1,2,3,4,5,6,7,8,9];
var ar2:Array = ['a','b','c','d','e','f','g','h'];
function merge(...multi):Array[code].....

Is there an inbuilt and more efficient / nice way of achieving this? The result does not need to be in the same order as the input - completely unsorted is fine.

View 3 Replies

ActionScript 3.0 :: Randomizing The World! Arrays And More Arrays?

Feb 17, 2009

A little explanation: Im making a random arranging number Array. So instead of using a loop and assigning 0 to first array element, 1 to second, etc.I need to make it totally random but without repeating any numbers. To do that I made a second Array that will have the same number of children to serve as a reference.Each of them will be an Object with a property "num" , wich will be its actual number, and a property "called" wich defaults to false.Like this:

ActionScript Code:
for(var i:int=0;i<vQuantity;i++){
ranArray.push( new Object() );

[code].......

View 8 Replies

ActionScript 3.0 :: Arrays Store References Of Other Arrays?

Dec 27, 2009

I've had a problem for awhile that was really odd. After some intense debugging, I realized the problem lied in setting an array equal to another array.[code] When setting one array equal to another, the values aren't copied over, but a reference to that memory is stored. So no matter which variable you change, they are both references to the same memory and thus both will reflect the changes.With other data types, this doesn't happen.I could fix it by looping through t1 and using push() to add each index from t1 into t2, but that seems a little messy.

View 7 Replies

ActionScript 2.0 :: Pushing Variables To Arrays Within Arrays?

Jun 25, 2004

correct syntax for pushing variables to arrays within arrays? I have searched many threads but found nothing that exactly answers my query.I have a class (Brigade) which amongst other variables contains an array (BrigadeUnits) This is the third element.. My Brigades are stored in an array called AllBrigades. I now need to fill the BrigadeUnits array with objects of my Units class.The hierarchy I want to create is as follows:

AllBrigades (array of Brigades)
Brigade (object)
BrigadeUnits (array within Brigade object)
Unit (Object to be stored in BrigadeUnits array)

I have tried various approaches including the following, assuming that I am addressing the first Brigade in the array:

AllBrigades [0] [2].push (MyUnit);

But when I trace this I just get undefined.

View 14 Replies

How To Get Preloader To Work Inside Class

Nov 6, 2009

I am very new to flash and on the net I've found a class that allows me to use a nice scroll bar for the content. My problem is that I can't get a preloader working with the class. When I want to add scrips to the frames it bugs the class if I try to implement the preloader inside the class I can't get it working. Here's the class I am using for the scroll bar. - if you want to test it, it will require additional data. You can get it all here: [URL].

package{
import flash.display.*;
import flash.text.*;
import flash.events.*;
import gs.TweenLite;
import com.warmforestflash.ui.FullScreenScrollBar;
public class Main extends Sprite{
[Code] .....

If I try to insert the preloader script inside the class it has problems with the stop(); & play(); commands. Any way to get a preferably simple preloader working with the class I am using?

View 1 Replies

ActionScript 1/2 :: Using GetURL() Inside A Class?

Feb 27, 2007

i've defined a class and inside that within a function i''m calling the getURL function and passing the variables using the POST method.but while compiling the compiler throws and error of There is no property with the name 'POST'when i try to assign ths "POST" to a string variable and pass that variable to the getURL function i'm getting an error of only "POST" or "GET" method is allowed.

View 8 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved