ActionScript 2.0 :: Attach A Movieclip To Another Movieclip Then Use It As A Hitzone?
Feb 23, 2012
How do I attach a Movieclip to another movieclip then use it as a hitzone?
I want to attach mEnemyIdle to a movieclip from a class which I am call this. I want the movieclip to update its _x _y _rotation based of its parent and I want to use it as a hitzone for this.
I am making a site and have a component on the stage that is put there dynamicly through AS 2.0. When I F5 or Ctrl F5 it seems that the actionscript is read allover again?Only the script that is situated in the specific label. What if I have script in that label that creates a news reader. I f12 and the news reader is there I jump to another label with the menu. when i jump back to the home label the news reader does not appear on the stage. after a f5 or ctrl f5 it does.Do I have to attach the movieClip in each label to assure a the dynm-movieClip script is on stage for the ctrl f5 issue?
Im trying to create an inventory where when you click an object it will automaticly go into your inventory, the inventory is embedded in other movieclips.I have quite a few spaces(movieclips) in the inventory box when it is open but I just need it so when you click an object it attaches to a movieclip in the inventory.I also need it so that if you click a different item it attaches to the next space in the inventory rather than overlapping an item you have clicked before. I would only have only about 15 (or something similar) spaces so if I have clicked 16 items the 16th item cannot go into the inventory.
A can't seem to get this creating movieclip thing, or attach movieclip. What I want is when a certain button is pressed, a MC in the library is created on the work area, at the mouse location and will continue to follow the mouse untill it is clicked. Once clicked, it stops dragging, but if clicked again, another MC on the screen will gotoAndStop(2); and so on. I have most of the script idea down. But I can't seem to get the create new MC to work.
I'm trying to use attachMovie to attach a movieclip to another movieclip. Both the movieclips are set up as buttons (ie. they have _up, _over, _down, _hit states). The problem is if I define event handlers for both mcs, only the event handler on the parent clip works.
how to atach my duplicated movieclip into another movieclip?
example, i have this cart and i'm going to buy an item. i can duplicate the item and put it in the cart. if i move the cart, the item is still insdie the cart...
I know how to attach a movieclip dynamically using flash 8 and cs3 but not in cs4. can u pls help me on this.
I made a movieclip named "box_mc" and i deleted from stage. It's there in library. now i want to display the movieclip "box_mc" dynamically on stage. how to do this using flash cs4 ?
I have a shell.swf and at run time i am attaching a template.swf. In template.swf file have mcMenu Movieclip.I am unable to access the or attach the movieclip at run time getting this error (1180: Call to a possibly undefined method mcMenu.)that movieclip is not available on the stage.... it is in the library of template.swf file.
I have a bunch of Bitmaps stored in the library and I want to display some of them on the stage via actionscript. All I need is to attach each of them to a MovieClip and use addChild() on the stage. Also I want to be able change the attached bitmaps dynamically.
First post here. I have a list of images preloaded through an XML file, and in order to store them in my animation, I had to load each of them into a separate MovieClip. Now I want to pick one of them at random, show it onscreen, remove it and show another one, etc. In order to do that, I created an empty MovieClip on the stage and moved it around, giving it the animation I wanted, and now I was wondering how to "attach" one of the image-containing-MovieClips to it, so that it moves along with it.
None of the methods that I've seen in AS 2.0 seem to work. Normally I'd use attachMovie(), but I understand that it only works with MovieClips that are in the Library, while mine are dynamically created from the preloaded images.
I am new to flash and have recently just created a gallery. I have a scrolling gallery with thumbs and then some bigger images on top. What I am having trouble with is I would like to have a button attached to the stage that can be clicked to take you away from the gallery which is all implemented in actionscript 2 via an xml file.How can I attach a button that does that which is visible above the layer of the gallery so it is possible to see it and click it.
I know how to attach a movieclip dynamically using flash 8 and cs3 but not in cs4.
I made a movieclip named "box_mc" and i deleted from stage. It's there in library. now i want to display the movieclip "box_mc" dynamically on stage. how to do this using flash cs4?
EDIT: revised question. how do I do this when I have loaded an external swf into my main movie. I use this method to load library assets from the external swf files library.Code: Select allvar LibraryAsset_Class:Class
I made a movieclip named "box_mc" and i deleted from stage. It's there in library. now i want to display the movieclip "box_mc" dynamically on stage. how to do this ??
i'm making my own combo box based on an array that can change based on a user input variable.i need to find a way to update the dynamically attached mc's based on when that array changes. that or to use a button (as i'm currently using to trigger it) to clear out the clips i'm attaching and attach a new number of clips for the updated(new) array.[code]i should clarify that it's working, but i need the attached clips to reset each time the function occurs because sometimes there'll be less clips attached if the array length is less and right now if the array length is twelve and then it gets changed to 6, there are still 12 clips attached!
I want to attach a movieclip to the stage every second which i can do but then it disapears. I would like it to stay so it builds up and covers the stage?
does anybody know how to attach a single movieclip when it gets to the frame? It is a stopped frame, so it just continually attaches it. The instance name is ast. I tried onLoad but it won't load the attached movie.
I have a problem playing sound on mouse over event, sound attached from xml file.The question is, can I attach two, or more different (excat) sound to the same movieclip?F.E. I have a movieclip about the dog, and some button on the scene, "name", "sound", "etc".If I click the button "name", and after I pointing the mouse over the dog_mc, the sound would be "a_dog.mp3", but if I click on the button "sound, the played mp3 would to change the "bark.mp3" on mouse over. Of course, there is lot of animals clip, so every clip have to have own sounds.I am would to avoid attach the sound directly inside the movieclip, but not so familiar in XML, so if somebody can me explain it is possible.
I'm having a problem with the following code. It works perfect to attach a movie clip if the mouse is idle. The problem is there seems to be some sort of refreshing going on which is not allowing the movie clip to play past the first frame.
// Set time_out variable(flash time is in milliseconds) // .2*60*1000 = 30 seconds time_out = .05*60*1000; // Set a time variable for mouse movement _root.onMouseMove = function() { [Code] .....
I have attached a movieclip(linkage name newbox1) on stage dynamically to the main stage.When press a button, You can then drag the movieclip around to any position. When the button pressed the 2nd time i want a new movieclip. Howeer the movieclip dragged just returns back to were its attached .ii want to be able to dag unlimited movieclips not the same movieclip
If it's possible with five3d to "attach" or load a movie clip / image in the sprite we created? This bit of following code comes from [URL] in the as2 package as a demo...
Code: Select all// We import the classes needed. import five3D.display.Scene; import five3D.display.Sprite; import five3D.utils.Drawing; [Code] .....
I m new to Flash. I need to develop Flash application for mobile devices.I have created a class and using that class i created a movieclip.
I have created one more class. And whenever the enter key of the mobile device is pressed i need to create a movie clip using the second class. How to do this?
[Code]...
I dont know what's the problem? I want to remove or unload the previous movie(Which shows a piechart) and to load another movie(which shows details in a table).
I have an .as file that creates movie clips, and is loaded into an .fla. I need to attach these dynamic movie clips to other movie clips on the timeline. How would I assign (attach) a dynamic movie clip to another movie clip that exists on the timeline?
I have attached a movieclip with several frames on it. Onclick of a button I change the frame of the movieclip and stops it. Code: _mv.addEventListener(MouseEvent.CLICK, function(_e:Event){ MovieClip(_scp.content).gotoAndStop(_frm); }); But the scrollbars are not adjusting according to the height of the content. How can I do that.